Source code
Revision control
Copy as Markdown
Other Tools
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying float foo;
void main()
{
foo = 5.0; // varying cannot be written by a fragment shader
}