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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
void main()
{
vec2 v;
v.xy = 1.2; // swizzle needs two values, v.xy = vec2(1.2) is correct
}