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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
void main()
{
const vec4 v = (vec4(1,2,3,4), vec4(5,6,7,8), 1.2); // right most value of comma operator shoul be a vec4
const vec4 v1 = (vec3(0.2, 2.0), vec4(1,2,3,4), vec4(5,6,7,8));
const vec4 v2 = (vec4(1,2,3,4), vec2(2.1, 2), vec4(5,6,7,8));
gl_FragColor = v + v1 + v2;
}