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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
int y = 1;
int foo(int, int b[y]) // array size should be constant
{
return 1;
}
void main()
{
int a[1];
gl_Position = vec4(1.0);
}