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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/javascript" src="../unit.js"></script>
<script type="application/javascript" src="../util.js"></script>
<script type="application/javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(getGLContext(canvas));
var buf = gl.createBuffer();
var ebuf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
return [gl, buf, ebuf];
}
Tests.testBufferData = function(gl) {
assertOk("zero size data",
function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);});
assertFail("bad target",
function(){gl.bufferData(gl.TEXTURE_2D, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
// assertFail("array for data",
// function(){gl.bufferData(gl.ARRAY_BUFFER, [1,2,3], gl.STATIC_DRAW);});
assertFail("bad usage",
function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,2,3]), gl.TEXTURE_2D);});
assertFail("null data",
function(){gl.bufferData(gl.ARRAY_BUFFER, null, gl.STATIC_DRAW);});
assertFail("undefined data",
function(){gl.bufferData(gl.ARRAY_BUFFER, undefined, gl.STATIC_DRAW);});
assertOk(function(){gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
throwError(gl, 'bufferData');
gl.bindBuffer(gl.ARRAY_BUFFER, null);
assertFail(function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
throwError(gl, 'bufferData');
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
assertFail(function(){gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([1,2,3]), gl.STATIC_DRAW);});
throwError(gl, 'bufferData');
}
Tests.endUnit = function(gl, buf, ebuf) {
gl.deleteBuffer(buf);
gl.deleteBuffer(ebuf);
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="16" height="16"></canvas>
</body></html>