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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/javascript" src="../unit.js"></script>
<script type="application/javascript" src="../util.js"></script>
<script type="application/javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(getGLContext(canvas));
return [gl];
}
Tests.testBindBufferARRAY_BUFFER = function(gl) {
var b = gl.createBuffer();
assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)});
assertFail("bufferData to null buffer", function() {
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
});
assertFail("bind to number", function(){
gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
});
assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)});
gl.deleteBuffer(b);
}
Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) {
var b = gl.createBuffer();
assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)});
assertFail("bufferData to null buffer", function() {
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
});
assertFail("bind to number", function(){
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
});
assertOk("bind to null",
function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)});
gl.deleteBuffer(b);
}
Tests.testBindBuffer = function(gl) {
assertFail("bind ARRAY_BUFFER to number",
function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);});
assertFail("bind ELEMENT_ARRAY_BUFFER to number",
function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);});
assertFail("bind bad target",
function(){gl.bindBuffer(gl.FLOAT, 0);});
assertFail("bind ARRAY_BUFFER to string",
function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");});
assertFail("bind ELEMENT_ARRAY_BUFFER to string",
function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");});
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="1" height="1"></canvas>
</body></html>