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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLBuffer.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
: WebGLContextBoundObject(webgl), mGLName(buf) {}
WebGLBuffer::~WebGLBuffer() {
mByteLength = 0;
mFetchInvalidator.InvalidateCaches();
mIndexCache.reset();
mIndexRanges.clear();
if (!mContext) return;
mContext->gl->fDeleteBuffers(1, &mGLName);
}
void WebGLBuffer::SetContentAfterBind(GLenum target) {
if (mContent != Kind::Undefined) return;
switch (target) {
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
mContent = Kind::ElementArray;
break;
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_PIXEL_PACK_BUFFER:
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_COPY_READ_BUFFER:
case LOCAL_GL_COPY_WRITE_BUFFER:
mContent = Kind::OtherData;
break;
default:
MOZ_CRASH("GFX: invalid target");
}
}
////////////////////////////////////////
static bool ValidateBufferUsageEnum(WebGLContext* webgl, GLenum usage) {
switch (usage) {
case LOCAL_GL_STREAM_DRAW:
case LOCAL_GL_STATIC_DRAW:
case LOCAL_GL_DYNAMIC_DRAW:
return true;
case LOCAL_GL_DYNAMIC_COPY:
case LOCAL_GL_DYNAMIC_READ:
case LOCAL_GL_STATIC_COPY:
case LOCAL_GL_STATIC_READ:
case LOCAL_GL_STREAM_COPY:
case LOCAL_GL_STREAM_READ:
if (MOZ_LIKELY(webgl->IsWebGL2())) return true;
break;
default:
break;
}
webgl->ErrorInvalidEnumInfo("usage", usage);
return false;
}
void WebGLBuffer::BufferData(const GLenum target, const uint64_t size,
const void* const maybeData, const GLenum usage,
bool allowUninitialized) {
// The driver knows only GLsizeiptr, which is int32_t on 32bit!
bool sizeValid = CheckedInt<GLsizeiptr>(size).isValid();
if (mContext->gl->WorkAroundDriverBugs()) {
#if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK)
sizeValid &= CheckedInt<int32_t>(size).isValid();
#endif
if (mContext->gl->IsANGLE()) {
// While ANGLE seems to support up to `unsigned int`, UINT32_MAX-4 causes
// GL_OUT_OF_MEMORY in glFlush??
sizeValid &= CheckedInt<int32_t>(size).isValid();
}
}
if (!sizeValid) {
mContext->ErrorOutOfMemory("Size not valid for platform: %" PRIu64, size);
return;
}
// -
if (!ValidateBufferUsageEnum(mContext, usage)) return;
const void* uploadData = maybeData;
UniqueBuffer maybeCalloc;
if (!uploadData && !allowUninitialized) {
maybeCalloc = UniqueBuffer::Take(calloc(1, AssertedCast<size_t>(size)));
if (!maybeCalloc) {
mContext->ErrorOutOfMemory("Failed to alloc zeros.");
return;
}
uploadData = maybeCalloc.get();
}
MOZ_ASSERT(uploadData || allowUninitialized);
UniqueBuffer newIndexCache;
const bool needsIndexCache = mContext->mNeedsIndexValidation ||
mContext->mMaybeNeedsLegacyVertexAttrib0Handling;
if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && needsIndexCache) {
newIndexCache = UniqueBuffer::Take(malloc(AssertedCast<size_t>(size)));
if (!newIndexCache) {
mContext->ErrorOutOfMemory("Failed to alloc index cache.");
return;
}
// memcpy out of SharedArrayBuffers can be racey, and should generally use
// memcpySafeWhenRacy. But it's safe here:
// * We only memcpy in one place.
// * We only read out of the single copy, and only after copying.
// * If we get data value corruption from racing read-during-write, that's
// fine.
memcpy(newIndexCache.get(), uploadData, size);
uploadData = newIndexCache.get();
}
const auto& gl = mContext->gl;
const ScopedLazyBind lazyBind(gl, target, this);
const bool sizeChanges = (size != ByteLength());
if (sizeChanges) {
gl::GLContext::LocalErrorScope errorScope(*gl);
gl->fBufferData(target, size, uploadData, usage);
const auto error = errorScope.GetError();
if (error) {
MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error);
// Truncate
mByteLength = 0;
mFetchInvalidator.InvalidateCaches();
mIndexCache.reset();
return;
}
} else {
gl->fBufferData(target, size, uploadData, usage);
}
mContext->OnDataAllocCall();
mUsage = usage;
mByteLength = size;
mFetchInvalidator.InvalidateCaches();
mIndexCache = std::move(newIndexCache);
if (mIndexCache) {
if (!mIndexRanges.empty()) {
mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
uint32_t(mIndexRanges.size()));
mIndexRanges.clear();
}
}
ResetLastUpdateFenceId();
}
void WebGLBuffer::BufferSubData(GLenum target, uint64_t rawDstByteOffset,
uint64_t rawDataLen, const void* data,
bool unsynchronized) const {
if (!ValidateRange(rawDstByteOffset, rawDataLen)) return;
const CheckedInt<GLintptr> dstByteOffset = rawDstByteOffset;
const CheckedInt<GLsizeiptr> dataLen = rawDataLen;
if (!dstByteOffset.isValid() || !dataLen.isValid()) {
return mContext->ErrorOutOfMemory("offset or size too large for platform.");
}
////
if (!rawDataLen) return; // With validation successful, nothing else to do.
const void* uploadData = data;
if (mIndexCache) {
auto* const cachedDataBegin =
(uint8_t*)mIndexCache.get() + rawDstByteOffset;
memcpy(cachedDataBegin, data, dataLen.value());
uploadData = cachedDataBegin;
InvalidateCacheRange(dstByteOffset.value(), dataLen.value());
}
////
const auto& gl = mContext->gl;
const ScopedLazyBind lazyBind(gl, target, this);
void* mapping = nullptr;
// Repeated calls to glMapBufferRange is slow on ANGLE, so fall back to the
// glBufferSubData path. See bug 1827047.
if (unsynchronized && gl->IsSupported(gl::GLFeature::map_buffer_range) &&
!gl->IsANGLE()) {
GLbitfield access = LOCAL_GL_MAP_WRITE_BIT |
LOCAL_GL_MAP_UNSYNCHRONIZED_BIT |
LOCAL_GL_MAP_INVALIDATE_RANGE_BIT;
// On some devices there are known performance issues with the combination
// of GL_MAP_UNSYNCHRONIZED_BIT and GL_MAP_INVALIDATE_RANGE_BIT, so omit the
// latter.
if (gl->Renderer() == gl::GLRenderer::MaliT ||
gl->Vendor() == gl::GLVendor::Qualcomm) {
access &= ~LOCAL_GL_MAP_INVALIDATE_RANGE_BIT;
}
mapping = gl->fMapBufferRange(target, dstByteOffset.value(),
dataLen.value(), access);
}
if (mapping) {
memcpy(mapping, uploadData, dataLen.value());
gl->fUnmapBuffer(target);
} else {
gl->fBufferSubData(target, dstByteOffset.value(), dataLen.value(),
uploadData);
}
ResetLastUpdateFenceId();
}
bool WebGLBuffer::ValidateRange(size_t byteOffset, size_t byteLen) const {
auto availLength = mByteLength;
if (byteOffset > availLength) {
mContext->ErrorInvalidValue("Offset passes the end of the buffer.");
return false;
}
availLength -= byteOffset;
if (byteLen > availLength) {
mContext->ErrorInvalidValue("Offset+size passes the end of the buffer.");
return false;
}
return true;
}
////////////////////////////////////////
static uint8_t IndexByteSizeByType(GLenum type) {
switch (type) {
case LOCAL_GL_UNSIGNED_BYTE:
return 1;
case LOCAL_GL_UNSIGNED_SHORT:
return 2;
case LOCAL_GL_UNSIGNED_INT:
return 4;
default:
MOZ_CRASH();
}
}
void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset,
uint64_t byteLength) const {
MOZ_ASSERT(mIndexCache);
std::vector<IndexRange> invalids;
const uint64_t updateBegin = byteOffset;
const uint64_t updateEnd = updateBegin + byteLength;
for (const auto& cur : mIndexRanges) {
const auto& range = cur.first;
const auto& indexByteSize = IndexByteSizeByType(range.type);
const auto rangeBegin = range.byteOffset * indexByteSize;
const auto rangeEnd =
rangeBegin + uint64_t(range.indexCount) * indexByteSize;
if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue;
invalids.push_back(range);
}
if (!invalids.empty()) {
mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this,
uint32_t(invalids.size()),
uint32_t(mIndexRanges.size()));
for (const auto& cur : invalids) {
mIndexRanges.erase(cur);
}
}
}
size_t WebGLBuffer::SizeOfIncludingThis(
mozilla::MallocSizeOf mallocSizeOf) const {
size_t size = mallocSizeOf(this);
if (mIndexCache) {
size += mByteLength;
}
return size;
}
template <typename T>
static Maybe<uint32_t> MaxForRange(const void* const start,
const uint32_t count,
const Maybe<uint32_t>& untypedIgnoredVal) {
const Maybe<T> ignoredVal =
(untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing());
Maybe<uint32_t> maxVal;
auto itr = (const T*)start;
const auto end = itr + count;
for (; itr != end; ++itr) {
const auto& val = *itr;
if (ignoredVal && val == ignoredVal.value()) continue;
if (maxVal && val <= maxVal.value()) continue;
maxVal = Some(val);
}
return maxVal;
}
static const uint32_t kMaxIndexRanges = 256;
Maybe<uint32_t> WebGLBuffer::GetIndexedFetchMaxVert(
const GLenum type, const uint64_t byteOffset,
const uint32_t indexCount) const {
if (!mIndexCache) return Nothing();
const IndexRange range = {type, byteOffset, indexCount};
auto res = mIndexRanges.insert({range, Nothing()});
if (mIndexRanges.size() > kMaxIndexRanges) {
mContext->GeneratePerfWarning(
"[%p] Clearing mIndexRanges after exceeding %u.", this,
kMaxIndexRanges);
mIndexRanges.clear();
res = mIndexRanges.insert({range, Nothing()});
}
const auto& itr = res.first;
const auto& didInsert = res.second;
auto& maxFetchIndex = itr->second;
if (didInsert) {
const auto& data = mIndexCache.get();
const auto start = (const uint8_t*)data + byteOffset;
Maybe<uint32_t> ignoredVal;
if (mContext->IsWebGL2()) {
ignoredVal = Some(UINT32_MAX);
}
switch (type) {
case LOCAL_GL_UNSIGNED_BYTE:
maxFetchIndex = MaxForRange<uint8_t>(start, indexCount, ignoredVal);
break;
case LOCAL_GL_UNSIGNED_SHORT:
maxFetchIndex = MaxForRange<uint16_t>(start, indexCount, ignoredVal);
break;
case LOCAL_GL_UNSIGNED_INT:
maxFetchIndex = MaxForRange<uint32_t>(start, indexCount, ignoredVal);
break;
default:
MOZ_CRASH();
}
const auto displayMaxVertIndex =
maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1;
mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64
", %u):"
" %" PRIi64,
this, uint32_t(mIndexRanges.size()),
range.type, range.byteOffset,
range.indexCount, displayMaxVertIndex);
}
return maxFetchIndex;
}
////
bool WebGLBuffer::ValidateCanBindToTarget(GLenum target) {
*
* In the WebGL 2 API, buffers have their WebGL buffer type
* initially set to undefined. Calling bindBuffer, bindBufferRange
* or bindBufferBase with the target argument set to any buffer
* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
* then set the WebGL buffer type of the buffer being bound
* according to the table above.
*
* Any call to one of these functions which attempts to bind a
* WebGLBuffer that has the element array WebGL buffer type to a
* binding point that falls under other data, or bind a
* WebGLBuffer which has the other data WebGL buffer type to
* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
* and the state of the binding point will remain untouched.
*/
if (mContent == WebGLBuffer::Kind::Undefined) return true;
switch (target) {
case LOCAL_GL_COPY_READ_BUFFER:
case LOCAL_GL_COPY_WRITE_BUFFER:
return true;
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
if (mContent == WebGLBuffer::Kind::ElementArray) return true;
break;
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_PIXEL_PACK_BUFFER:
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
if (mContent == WebGLBuffer::Kind::OtherData) return true;
break;
default:
MOZ_CRASH();
}
const auto dataType =
(mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element";
mContext->ErrorInvalidOperation("Buffer already contains %s data.", dataType);
return false;
}
void WebGLBuffer::ResetLastUpdateFenceId() const {
mLastUpdateFenceId = mContext->mNextFenceId;
}
} // namespace mozilla