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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include "WebGL2Context.h"
#include "GLContext.h"
#include "WebGLQuery.h"
#include "nsThreadUtils.h"
namespace mozilla {
/*
* We fake ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE with
* SAMPLES_PASSED on desktop.
*
* OpenGL ES 3.0 spec 4.1.6:
* If the target of the query is ANY_SAMPLES_PASSED_CONSERVATIVE, an
* implementation may choose to use a less precise version of the test which
* can additionally set the samples-boolean state to TRUE in some other
* implementation-dependent cases.
*/
RefPtr<WebGLQuery>* WebGLContext::ValidateQuerySlotByTarget(GLenum target) {
if (IsWebGL2()) {
switch (target) {
case LOCAL_GL_ANY_SAMPLES_PASSED:
case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return &mQuerySlot_SamplesPassed;
case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return &mQuerySlot_TFPrimsWritten;
default:
break;
}
}
if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) {
switch (target) {
case LOCAL_GL_TIME_ELAPSED_EXT:
return &mQuerySlot_TimeElapsed;
default:
break;
}
}
ErrorInvalidEnumInfo("target", target);
return nullptr;
}
// -------------------------------------------------------------------------
// Query Objects
RefPtr<WebGLQuery> WebGLContext::CreateQuery() {
const FuncScope funcScope(*this, "createQuery");
if (IsContextLost()) return nullptr;
return new WebGLQuery(this);
}
void WebGLContext::BeginQuery(GLenum target, WebGLQuery& query) {
FuncScope funcScope(*this, "beginQuery");
if (IsContextLost()) return;
funcScope.mBindFailureGuard = true;
const auto& slot = ValidateQuerySlotByTarget(target);
if (!slot) return;
if (*slot) return ErrorInvalidOperation("Query target already active.");
const auto& curTarget = query.Target();
if (curTarget && target != curTarget) {
ErrorInvalidOperation("Queries cannot change targets.");
return;
}
////
query.BeginQuery(target, *slot);
funcScope.mBindFailureGuard = false;
}
void WebGLContext::EndQuery(GLenum target) {
FuncScope funcScope(*this, "endQuery");
if (IsContextLost()) return;
funcScope.mBindFailureGuard = true;
const auto& slot = ValidateQuerySlotByTarget(target);
if (!slot) return;
const auto query = *slot; // Grab a strong reference.
if (!query) return ErrorInvalidOperation("Query target not active.");
query->EndQuery();
funcScope.mBindFailureGuard = false;
}
Maybe<double> WebGLContext::GetQueryParameter(const WebGLQuery& query,
GLenum pname) const {
const FuncScope funcScope(*this, "getQueryParameter");
if (IsContextLost()) return Nothing();
return query.GetQueryParameter(pname);
}
// disjoint_timer_queries
void WebGLContext::QueryCounter(WebGLQuery& query) const {
const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT");
if (IsContextLost()) return;
query.QueryCounter();
}
} // namespace mozilla