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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
include protocol PCanvasManager;
include "mozilla/layers/LayersMessageUtils.h";
[MoveOnly] using class mozilla::ipc::BigBuffer from "mozilla/ipc/BigBuffer.h";
using mozilla::layers::RemoteTextureOwnerId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureTxnType from "mozilla/layers/LayersTypes.h";
using mozilla::layers::RemoteTextureTxnId from "mozilla/layers/LayersTypes.h";
using mozilla::layers::SurfaceDescriptor from "mozilla/layers/LayersTypes.h";
using std::string from "string";
using mozilla::uvec2 from "mozilla/dom/WebGLIpdl.h";
using mozilla::uvec3 from "mozilla/dom/WebGLIpdl.h";
using mozilla::void_t from "mozilla/ipc/IPCCore.h";
using mozilla::webgl::CompileResult from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::ContextLossReason from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::FrontBufferSnapshotIpc from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::GetUniformData from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::InitContextDesc from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::InitContextResult from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::Int32Vector from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::LinkResult from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::OpaqueFramebufferOptions from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::PackingInfo from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::ReadPixelsDesc from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::ReadPixelsResultIpc from "mozilla/dom/WebGLIpdl.h";
using mozilla::webgl::ShaderPrecisionFormat from "mozilla/dom/WebGLIpdl.h";
[MoveOnly] using mozilla::webgl::TexUnpackBlobDesc from "mozilla/dom/WebGLIpdl.h";
namespace mozilla {
namespace dom {
union ReadPixelsBuffer {
// The buffer needs to be allocated, and the value specifies the maximum size.
uint64_t;
// The buffer is a pre-allocated Shmem.
Shmem;
};
/**
* Represents the connection between a WebGLChild actor that issues WebGL
* command from the content process, and a WebGLParent in the compositor
* process that runs the commands.
*/
sync protocol PWebGL
{
manager PCanvasManager;
parent:
sync Initialize(InitContextDesc desc)
returns (InitContextResult res);
async __delete__();
async WaitForTxn(RemoteTextureOwnerId ownerId, RemoteTextureTxnType txnType, RemoteTextureTxnId txnId);
// -
async DispatchCommands(BigBuffer commands, uint64_t size);
async Ping() returns (void_t ok);
sync SyncPing();
async TexImage(uint32_t level, uint32_t respecFormat, uvec3 offset,
PackingInfo pi, TexUnpackBlobDesc src);
// -
sync GetBufferSubData(uint32_t target, uint64_t srcByteOffset, uint64_t byteSize) returns (Shmem ret);
sync GetFrontBufferSnapshot() returns (FrontBufferSnapshotIpc ret);
sync ReadPixels(ReadPixelsDesc desc, ReadPixelsBuffer buffer) returns (ReadPixelsResultIpc ret);
// -
sync CheckFramebufferStatus(uint32_t target) returns (uint32_t ret);
sync ClientWaitSync(uint64_t id, uint32_t flags, uint64_t timeout) returns (uint32_t ret);
sync CreateOpaqueFramebuffer(uint64_t id, OpaqueFramebufferOptions options) returns (bool ret);
sync DrawingBufferSize() returns (uvec2 ret);
sync Finish();
sync GetBufferParameter(uint32_t target, uint32_t pname) returns (double? ret);
sync GetCompileResult(uint64_t id) returns (CompileResult ret);
sync GetError() returns (uint32_t ret);
sync GetFragDataLocation(uint64_t id, string name) returns (int32_t ret);
sync GetFramebufferAttachmentParameter(uint64_t id,
uint32_t attachment,
uint32_t pname) returns (double? ret);
sync GetFrontBuffer(uint64_t fb, bool vr) returns (SurfaceDescriptor? ret);
sync GetIndexedParameter(uint32_t target, uint32_t index) returns (double? ret);
sync GetInternalformatParameter(uint32_t target, uint32_t internalFormat, uint32_t pname) returns (Int32Vector? ret);
sync GetLinkResult(uint64_t id) returns (LinkResult ret);
sync GetNumber(uint32_t pname) returns (double? ret);
sync GetQueryParameter(uint64_t id, uint32_t pname) returns (double? ret);
sync GetRenderbufferParameter(uint64_t id, uint32_t pname) returns (double? ret);
sync GetSamplerParameter(uint64_t id, uint32_t pname) returns (double? ret);
sync GetShaderPrecisionFormat(
uint32_t shaderType, uint32_t precisionType) returns (ShaderPrecisionFormat? ret);
sync GetString(uint32_t pname) returns (string? ret);
sync GetTexParameter(uint64_t id, uint32_t pname) returns (double? ret);
sync GetUniform(uint64_t id, uint32_t loc) returns (GetUniformData ret);
sync GetVertexAttrib(uint32_t index, uint32_t pname) returns (double? ret);
sync OnMemoryPressure();
sync ValidateProgram(uint64_t id) returns (bool ret);
child:
async JsWarning(string text);
// Tell client that this queue needs to be shut down
async OnContextLoss(ContextLossReason aReason);
// Triggered when the id from FenceSync completes.
async OnSyncComplete(uint64_t id);
};
} // dom
} // mozilla