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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_TimeoutManager_h__
#define mozilla_dom_TimeoutManager_h__
#include "mozilla/dom/Timeout.h"
#include "nsTArray.h"
class nsIEventTarget;
class nsITimer;
class nsIGlobalObject;
namespace mozilla {
namespace dom {
class TimeoutExecutor;
class TimeoutHandler;
// This class manages the timeouts in a Window's setTimeout/setInterval pool.
class TimeoutManager final {
private:
struct Timeouts;
public:
TimeoutManager(nsIGlobalObject& aHandle, uint32_t aMaxIdleDeferMS);
~TimeoutManager();
TimeoutManager(const TimeoutManager& rhs) = delete;
void operator=(const TimeoutManager& rhs) = delete;
bool IsRunningTimeout() const;
static uint32_t GetNestingLevel() { return sNestingLevel; }
static void SetNestingLevel(uint32_t aLevel) { sNestingLevel = aLevel; }
bool HasTimeouts() const {
return !mTimeouts.IsEmpty() || !mIdleTimeouts.IsEmpty();
}
nsresult SetTimeout(TimeoutHandler* aHandler, int32_t interval,
bool aIsInterval, mozilla::dom::Timeout::Reason aReason,
int32_t* aReturn);
void ClearTimeout(int32_t aTimerId, mozilla::dom::Timeout::Reason aReason);
bool ClearTimeoutInternal(int32_t aTimerId,
mozilla::dom::Timeout::Reason aReason,
bool aIsIdle);
// The timeout implementation functions.
MOZ_CAN_RUN_SCRIPT
void RunTimeout(const TimeStamp& aNow, const TimeStamp& aTargetDeadline,
bool aProcessIdle);
void ClearAllTimeouts();
int32_t GetTimeoutId(mozilla::dom::Timeout::Reason aReason);
TimeDuration CalculateDelay(Timeout* aTimeout) const;
// aTimeout is the timeout that we're about to start running. This function
// returns the current timeout.
mozilla::dom::Timeout* BeginRunningTimeout(mozilla::dom::Timeout* aTimeout);
// aTimeout is the last running timeout.
void EndRunningTimeout(mozilla::dom::Timeout* aTimeout);
void UnmarkGrayTimers();
// These four methods are intended to be called from the corresponding methods
// on nsGlobalWindow.
void Suspend();
void Resume();
void Freeze();
void Thaw();
// This should be called by nsGlobalWindow when the window might have moved
// to the background or foreground.
void UpdateBackgroundState();
// The document finished loading
void OnDocumentLoaded();
void StartThrottlingTimeouts();
// Run some code for each Timeout in our list. Note that this function
// doesn't guarantee that Timeouts are iterated in any particular order.
template <class Callable>
void ForEachUnorderedTimeout(Callable c) {
mIdleTimeouts.ForEach(c);
mTimeouts.ForEach(c);
}
void BeginSyncOperation();
void EndSyncOperation();
nsIEventTarget* EventTarget();
bool BudgetThrottlingEnabled(bool aIsBackground) const;
static const uint32_t InvalidFiringId;
void SetLoading(bool value);
private:
void MaybeStartThrottleTimeout();
// get nsGlobalWindowInner
// if the method returns nullptr, then we have a worker,
// which should be handled differently according to TimeoutManager logic
nsGlobalWindowInner* GetInnerWindow() const {
return nsGlobalWindowInner::Cast(mGlobalObject.GetAsInnerWindow());
}
// Return true if |aTimeout| needs to be reinserted into the timeout list.
bool RescheduleTimeout(mozilla::dom::Timeout* aTimeout,
const TimeStamp& aLastCallbackTime,
const TimeStamp& aCurrentNow);
void MoveIdleToActive();
bool IsBackground() const;
bool IsActive() const;
uint32_t CreateFiringId();
void DestroyFiringId(uint32_t aFiringId);
bool IsValidFiringId(uint32_t aFiringId) const;
bool IsInvalidFiringId(uint32_t aFiringId) const;
TimeDuration MinSchedulingDelay() const;
nsresult MaybeSchedule(const TimeStamp& aWhen,
const TimeStamp& aNow = TimeStamp::Now());
void RecordExecution(Timeout* aRunningTimeout, Timeout* aTimeout);
void UpdateBudget(const TimeStamp& aNow,
const TimeDuration& aDuration = TimeDuration());
private:
struct Timeouts {
explicit Timeouts(const TimeoutManager& aManager)
: mManager(aManager), mTimeouts(new Timeout::TimeoutSet()) {}
// Insert aTimeout into the list, before all timeouts that would
// fire after it, but no earlier than the last Timeout with a
// valid FiringId.
enum class SortBy { TimeRemaining, TimeWhen };
void Insert(mozilla::dom::Timeout* aTimeout, SortBy aSortBy);
const Timeout* GetFirst() const { return mTimeoutList.getFirst(); }
Timeout* GetFirst() { return mTimeoutList.getFirst(); }
const Timeout* GetLast() const { return mTimeoutList.getLast(); }
Timeout* GetLast() { return mTimeoutList.getLast(); }
bool IsEmpty() const { return mTimeoutList.isEmpty(); }
void InsertFront(Timeout* aTimeout) {
aTimeout->SetTimeoutContainer(mTimeouts);
mTimeoutList.insertFront(aTimeout);
}
void InsertBack(Timeout* aTimeout) {
aTimeout->SetTimeoutContainer(mTimeouts);
mTimeoutList.insertBack(aTimeout);
}
void Clear() {
mTimeouts->Clear();
mTimeoutList.clear();
}
template <class Callable>
void ForEach(Callable c) {
for (Timeout* timeout = GetFirst(); timeout;
timeout = timeout->getNext()) {
c(timeout);
}
}
// Returns true when a callback aborts iteration.
template <class Callable>
bool ForEachAbortable(Callable c) {
for (Timeout* timeout = GetFirst(); timeout;
timeout = timeout->getNext()) {
if (c(timeout)) {
return true;
}
}
return false;
}
Timeout* GetTimeout(int32_t aTimeoutId, Timeout::Reason aReason) {
Timeout::TimeoutIdAndReason key = {aTimeoutId, aReason};
return mTimeouts->Get(key);
}
private:
// The TimeoutManager that owns this Timeouts structure. This is
// mainly used to call state inspecting methods like IsValidFiringId().
const TimeoutManager& mManager;
using TimeoutList = mozilla::LinkedList<RefPtr<Timeout>>;
// mTimeoutList is generally sorted by mWhen, but new values are always
// inserted after any Timeouts with a valid FiringId.
TimeoutList mTimeoutList;
// mTimeouts is a set of all the timeouts in the mTimeoutList.
// It let's one to have O(1) check whether a timeout id/reason is in the
// list.
RefPtr<Timeout::TimeoutSet> mTimeouts;
};
// Each nsIGlobalObject object has a TimeoutManager member. This
// reference points to that holder object.
nsIGlobalObject& mGlobalObject;
// The executor is specific to the nsGlobalWindow/TimeoutManager, but it
// can live past the destruction of the window if its scheduled. Therefore
// it must be a separate ref-counted object.
RefPtr<TimeoutExecutor> mExecutor;
// For timeouts run off the idle queue
RefPtr<TimeoutExecutor> mIdleExecutor;
// The list of timeouts coming from non-tracking scripts.
Timeouts mTimeouts;
int32_t mTimeoutIdCounter;
uint32_t mNextFiringId;
#ifdef DEBUG
int64_t mFiringIndex;
int64_t mLastFiringIndex;
#endif
AutoTArray<uint32_t, 2> mFiringIdStack;
mozilla::dom::Timeout* mRunningTimeout;
// Timeouts that would have fired but are being deferred until MainThread
// is idle (because we're loading)
Timeouts mIdleTimeouts;
// The current idle request callback timeout handle
int32_t mIdleCallbackTimeoutCounter;
nsCOMPtr<nsITimer> mThrottleTimeoutsTimer;
mozilla::TimeStamp mLastBudgetUpdate;
mozilla::TimeDuration mExecutionBudget;
bool mThrottleTimeouts;
bool mThrottleTrackingTimeouts;
bool mBudgetThrottleTimeouts;
bool mIsLoading;
static uint32_t sNestingLevel;
};
} // namespace dom
} // namespace mozilla
#endif