Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_KeyframeEffect_h
#define mozilla_dom_KeyframeEffect_h
#include "nsChangeHint.h"
#include "nsCSSPropertyID.h"
#include "nsCSSPropertyIDSet.h"
#include "nsCSSValue.h"
#include "nsCycleCollectionParticipant.h"
#include "nsRefPtrHashtable.h"
#include "nsTArray.h"
#include "nsWrapperCache.h"
#include "mozilla/AnimatedPropertyID.h"
#include "mozilla/AnimatedPropertyIDSet.h"
#include "mozilla/AnimationPerformanceWarning.h"
#include "mozilla/AnimationPropertySegment.h"
#include "mozilla/AnimationTarget.h"
#include "mozilla/Attributes.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/Keyframe.h"
#include "mozilla/KeyframeEffectParams.h"
#include "mozilla/PostRestyleMode.h"
// StyleLockedDeclarationBlock and associated RefPtrTraits
#include "mozilla/ServoBindingTypes.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/AnimationEffect.h"
#include "mozilla/dom/BindingDeclarations.h"
struct JSContext;
class JSObject;
class nsIContent;
class nsIFrame;
namespace mozilla {
class AnimValuesStyleRule;
class ErrorResult;
struct AnimationRule;
struct TimingParams;
class EffectSet;
class ComputedStyle;
class PresShell;
namespace dom {
class Element;
class GlobalObject;
class UnrestrictedDoubleOrKeyframeAnimationOptions;
class UnrestrictedDoubleOrKeyframeEffectOptions;
enum class IterationCompositeOperation : uint8_t;
enum class CompositeOperation : uint8_t;
struct AnimationPropertyDetails;
} // namespace dom
struct AnimationProperty {
AnimatedPropertyID mProperty;
// If true, the propery is currently being animated on the compositor.
//
// Note that when the owning Animation requests a non-throttled restyle, in
// between calling RequestRestyle on its EffectCompositor and when the
// restyle is performed, this member may temporarily become false even if
// the animation remains on the layer after the restyle.
//
// **NOTE**: This member is not included when comparing AnimationProperty
// objects for equality.
bool mIsRunningOnCompositor = false;
Maybe<AnimationPerformanceWarning> mPerformanceWarning;
nsTArray<AnimationPropertySegment> mSegments;
// The copy constructor/assignment doesn't copy mIsRunningOnCompositor and
// mPerformanceWarning.
AnimationProperty() : mProperty(eCSSProperty_UNKNOWN) {};
AnimationProperty(const AnimationProperty& aOther)
: mProperty(aOther.mProperty), mSegments(aOther.mSegments.Clone()) {}
AnimationProperty& operator=(const AnimationProperty& aOther) {
mProperty = aOther.mProperty;
mSegments = aOther.mSegments.Clone();
return *this;
}
// NOTE: This operator does *not* compare the mIsRunningOnCompositor member.
// This is because AnimationProperty objects are compared when recreating
// CSS animations to determine if mutation observer change records need to
// be created or not. However, at the point when these objects are compared
// the mIsRunningOnCompositor will not have been set on the new objects so
// we ignore this member to avoid generating spurious change records.
bool operator==(const AnimationProperty& aOther) const {
return mProperty == aOther.mProperty && mSegments == aOther.mSegments;
}
bool operator!=(const AnimationProperty& aOther) const {
return !(*this == aOther);
}
void SetPerformanceWarning(const AnimationPerformanceWarning& aWarning,
const dom::Element* aElement);
};
namespace dom {
class Animation;
class Document;
class KeyframeEffect : public AnimationEffect {
public:
KeyframeEffect(Document* aDocument, OwningAnimationTarget&& aTarget,
TimingParams&& aTiming, const KeyframeEffectParams& aOptions);
KeyframeEffect(Document* aDocument, OwningAnimationTarget&& aTarget,
const KeyframeEffect& aOther);
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(KeyframeEffect,
AnimationEffect)
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
KeyframeEffect* AsKeyframeEffect() override { return this; }
bool IsValidTransition() const {
return Properties().Length() == 1 &&
Properties()[0].mSegments.Length() == 1;
}
// KeyframeEffect interface
static already_AddRefed<KeyframeEffect> Constructor(
const GlobalObject& aGlobal, Element* aTarget,
JS::Handle<JSObject*> aKeyframes,
const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions,
ErrorResult& aRv);
static already_AddRefed<KeyframeEffect> Constructor(
const GlobalObject& aGlobal, KeyframeEffect& aSource, ErrorResult& aRv);
// Variant of Constructor that accepts a KeyframeAnimationOptions object
// for use with for Animatable.animate.
// Not exposed to content.
static already_AddRefed<KeyframeEffect> Constructor(
const GlobalObject& aGlobal, Element* aTarget,
JS::Handle<JSObject*> aKeyframes,
const UnrestrictedDoubleOrKeyframeAnimationOptions& aOptions,
ErrorResult& aRv);
Element* GetTarget() const { return mTarget.mElement.get(); }
NonOwningAnimationTarget GetAnimationTarget() const {
return NonOwningAnimationTarget(mTarget.mElement, mTarget.mPseudoRequest);
}
void GetPseudoElement(nsAString& aRetVal) const {
if (mTarget.mPseudoRequest.IsNotPseudo()) {
SetDOMStringToNull(aRetVal);
return;
}
aRetVal =
nsCSSPseudoElements::PseudoRequestAsString(mTarget.mPseudoRequest);
}
// These two setters call GetTargetComputedStyle which is not safe to use when
// we are in the middle of updating style. If we need to use this when
// updating style, we should pass the ComputedStyle into this method and use
// that to update the properties rather than calling
// GetComputedStyle.
void SetTarget(Element* aTarget) {
UpdateTarget(aTarget, mTarget.mPseudoRequest);
}
void SetPseudoElement(const nsAString& aPseudoElement, ErrorResult& aRv);
void GetKeyframes(JSContext* aCx, nsTArray<JSObject*>& aResult,
ErrorResult& aRv) const;
void GetProperties(nsTArray<AnimationPropertyDetails>& aProperties,
ErrorResult& aRv) const;
IterationCompositeOperation IterationComposite() const;
void SetIterationComposite(
const IterationCompositeOperation& aIterationComposite);
CompositeOperation Composite() const;
virtual void SetComposite(const CompositeOperation& aComposite);
void SetCompositeFromStyle(const CompositeOperation& aComposite) {
KeyframeEffect::SetComposite(aComposite);
}
void NotifySpecifiedTimingUpdated();
void NotifyAnimationTimingUpdated(PostRestyleMode aPostRestyle);
void RequestRestyle(EffectCompositor::RestyleType aRestyleType);
void SetAnimation(Animation* aAnimation) override;
virtual void SetKeyframes(JSContext* aContext,
JS::Handle<JSObject*> aKeyframes, ErrorResult& aRv);
void SetKeyframes(nsTArray<Keyframe>&& aKeyframes,
const ComputedStyle* aStyle,
const AnimationTimeline* aTimeline);
// Replace the start value of the transition. This is used for updating
// transitions running on the compositor.
void ReplaceTransitionStartValue(AnimationValue&& aStartValue);
// Returns the set of properties affected by this effect regardless of
// whether any of these properties is overridden by an !important rule.
AnimatedPropertyIDSet GetPropertySet() const;
// Returns true if the effect includes a property in |aPropertySet| regardless
// of whether any property in the set is overridden by an !important rule.
bool HasAnimationOfPropertySet(const nsCSSPropertyIDSet& aPropertySet) const {
return GetPropertySet().Intersects(aPropertySet);
}
// GetEffectiveAnimationOfProperty returns AnimationProperty corresponding
// to a given CSS property if the effect includes the property and the
// property is not overridden by !important rules.
// Also EffectiveAnimationOfProperty returns true under the same condition.
//
// |aEffect| should be the EffectSet containing this KeyframeEffect since
// this function is typically called for all KeyframeEffects on an element
// so that we can avoid multiple calls of EffectSet::GetEffect().
//
// Note that does not consider the interaction between related transform
// properties where an !important rule on another transform property may
// cause all transform properties to be run on the main thread. That check is
// performed by GetPropertiesForCompositor.
bool HasEffectiveAnimationOfProperty(const AnimatedPropertyID& aProperty,
const EffectSet& aEffect) const {
return GetEffectiveAnimationOfProperty(aProperty, aEffect) != nullptr;
}
const AnimationProperty* GetEffectiveAnimationOfProperty(
const AnimatedPropertyID&, const EffectSet&) const;
// Similar to HasEffectiveAnimationOfProperty, above, but for
// an nsCSSPropertyIDSet. Returns true if this keyframe effect has at least
// one property in |aPropertySet| that is not overridden by an !important
// rule.
//
// Note that does not consider the interaction between related transform
// properties where an !important rule on another transform property may
// cause all transform properties to be run on the main thread. That check is
// performed by GetPropertiesForCompositor.
bool HasEffectiveAnimationOfPropertySet(
const nsCSSPropertyIDSet& aPropertySet,
const EffectSet& aEffectSet) const;
// Returns all the effective animated CSS properties that can be animated on
// the compositor and are not overridden by a higher cascade level.
//
// NOTE: This function is basically called for all KeyframeEffects on an
// element thus it takes |aEffects| to avoid multiple calls of
// EffectSet::GetEffect().
//
// NOTE(2): This function does NOT check that animations are permitted on
// |aFrame|. It is the responsibility of the caller to first call
// EffectCompositor::AllowCompositorAnimationsOnFrame for |aFrame|, or use
// nsLayoutUtils::GetAnimationPropertiesForCompositor instead.
nsCSSPropertyIDSet GetPropertiesForCompositor(EffectSet& aEffects,
const nsIFrame* aFrame) const;
const nsTArray<AnimationProperty>& Properties() const { return mProperties; }
// Update |mProperties| by recalculating from |mKeyframes| using
// |aComputedStyle| to resolve specified values.
// Note: we use |aTimeline| to check if we need to ensure the base styles.
// If it is nullptr, we use the timeline from |mAnimation|.
void UpdateProperties(const ComputedStyle* aStyle,
const AnimationTimeline* aTimeline = nullptr);
// Update various bits of state related to running ComposeStyle().
// We need to update this outside ComposeStyle() because we should avoid
// mutating any state in ComposeStyle() since it might be called during
// parallel traversal.
void WillComposeStyle();
// Updates |aComposeResult| with the animation values produced by this
// AnimationEffect for the current time except any properties contained
// in |aPropertiesToSkip|.
void ComposeStyle(StyleAnimationValueMap& aComposeResult,
const InvertibleAnimatedPropertyIDSet& aPropertiesToSkip);
// Returns true if at least one property is being animated on compositor.
bool IsRunningOnCompositor() const;
void SetIsRunningOnCompositor(nsCSSPropertyID aProperty, bool aIsRunning);
void SetIsRunningOnCompositor(const nsCSSPropertyIDSet& aPropertySet,
bool aIsRunning);
void ResetIsRunningOnCompositor();
void ResetPartialPrerendered();
// Returns true if this effect, applied to |aFrame|, contains properties
// that mean we shouldn't run transform compositor animations on this element.
//
// For example, if we have an animation of geometric properties like 'left'
// and 'top' on an element, we force all 'transform' animations running at
// the same time on the same element to run on the main thread.
//
// When returning true, |aPerformanceWarning| stores the reason why
// we shouldn't run the transform animations.
bool ShouldBlockAsyncTransformAnimations(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
AnimationPerformanceWarning::Type& aPerformanceWarning /* out */) const;
bool HasGeometricProperties() const;
bool AffectsGeometry() const override {
return mTarget && HasGeometricProperties();
}
Document* GetRenderedDocument() const;
PresShell* GetPresShell() const;
// Associates a warning with the animated property set on the specified frame
// indicating why, for example, the property could not be animated on the
// compositor. |aParams| and |aParamsLength| are optional parameters which
// will be used to generate a localized message for devtools.
void SetPerformanceWarning(const nsCSSPropertyIDSet& aPropertySet,
const AnimationPerformanceWarning& aWarning);
// Cumulative change hint on each segment for each property.
// This is used for deciding the animation is paint-only.
void CalculateCumulativeChangesForProperty(const AnimationProperty&);
// Returns true if all of animation properties' change hints
// can ignore painting if the animation is not visible.
// See nsChangeHint_Hints_CanIgnoreIfNotVisible in nsChangeHint.h
// in detail which change hint can be ignored.
bool CanIgnoreIfNotVisible() const;
// Returns true if the effect is current state and has scale animation.
// |aFrame| is used for calculation of scale values.
bool ContainsAnimatedScale(const nsIFrame* aFrame) const;
AnimationValue BaseStyle(const AnimatedPropertyID& aProperty) const {
AnimationValue result;
bool hasProperty = false;
// We cannot use getters_AddRefs on StyleAnimationValue because it is
// an incomplete type, so Get() doesn't work. Instead, use GetWeak, and
// then assign the raw pointer to a RefPtr.
result.mServo = mBaseValues.GetWeak(aProperty, &hasProperty);
MOZ_ASSERT(hasProperty || result.IsNull());
return result;
}
enum class MatchForCompositor {
// This animation matches and should run on the compositor if possible.
Yes,
// This (not currently playing) animation matches and can be run on the
// compositor if there are other animations for this property that return
// 'Yes'.
IfNeeded,
// This animation does not match or can't be run on the compositor.
No,
// This animation does not match or can't be run on the compositor and,
// furthermore, its presence means we should not run any animations for this
// property on the compositor.
NoAndBlockThisProperty
};
MatchForCompositor IsMatchForCompositor(
const nsCSSPropertyIDSet& aPropertySet, const nsIFrame* aFrame,
const EffectSet& aEffects,
AnimationPerformanceWarning::Type& aPerformanceWarning /* out */) const;
static bool HasComputedTimingChanged(
const ComputedTiming& aComputedTiming,
IterationCompositeOperation aIterationComposite,
const Nullable<double>& aProgressOnLastCompose,
uint64_t aCurrentIterationOnLastCompose);
bool HasOpacityChange() const { return mCumulativeChanges.mOpacity; }
protected:
~KeyframeEffect() override = default;
template <class OptionsType>
static already_AddRefed<KeyframeEffect> ConstructKeyframeEffect(
const GlobalObject& aGlobal, Element* aTarget,
JS::Handle<JSObject*> aKeyframes, const OptionsType& aOptions,
ErrorResult& aRv);
// Build properties by recalculating from |mKeyframes| using |aComputedStyle|
// to resolve specified values. This function also applies paced spacing if
// needed.
nsTArray<AnimationProperty> BuildProperties(const ComputedStyle* aStyle);
// Helper for SetTarget() and SetPseudoElement().
void UpdateTarget(Element* aElement,
const PseudoStyleRequest& aPseudoRequest);
// This effect is registered with its target element so long as:
//
// (a) It has a target element, and
// (b) It is "relevant" (i.e. yet to finish but not idle, or finished but
// filling forwards)
//
// As a result, we need to make sure this gets called whenever anything
// changes with regards to this effects's timing including changes to the
// owning Animation's timing.
void UpdateTargetRegistration();
// Remove the current effect target from its EffectSet.
void UnregisterTarget();
// Looks up the ComputedStyle associated with the target element, if any.
// We need to be careful to *not* call this when we are updating the style
// context. That's because calling GetComputedStyle when we are in the process
// of building a ComputedStyle may trigger various forms of infinite
// recursion.
enum class Flush {
Style,
None,
};
already_AddRefed<const ComputedStyle> GetTargetComputedStyle(Flush) const;
// A wrapper for marking cascade update according to the current
// target and its effectSet.
void MarkCascadeNeedsUpdate();
void EnsureBaseStyles(const ComputedStyle* aComputedValues,
const nsTArray<AnimationProperty>& aProperties,
const AnimationTimeline* aTimeline,
bool* aBaseStylesChanged);
void EnsureBaseStyle(const AnimationProperty& aProperty,
nsPresContext* aPresContext,
const ComputedStyle* aComputedValues,
const AnimationTimeline* aTimeline,
RefPtr<const ComputedStyle>& aBaseComputedValues);
OwningAnimationTarget mTarget;
KeyframeEffectParams mEffectOptions;
// The specified keyframes.
nsTArray<Keyframe> mKeyframes;
// A set of per-property value arrays, derived from |mKeyframes|.
nsTArray<AnimationProperty> mProperties;
// The computed progress last time we composed the style rule. This is
// used to detect when the progress is not changing (e.g. due to a step
// timing function) so we can avoid unnecessary style updates.
Nullable<double> mProgressOnLastCompose;
// The purpose of this value is the same as mProgressOnLastCompose but
// this is used to detect when the current iteration is not changing
// in the case when iterationComposite is accumulate.
uint64_t mCurrentIterationOnLastCompose = 0;
// We need to track when we go to or from being "in effect" since
// we need to re-evaluate the cascade of animations when that changes.
bool mInEffectOnLastAnimationTimingUpdate = false;
// True if this effect is in the EffectSet for its target element. This is
// used as an optimization to avoid unnecessary hashmap lookups on the
// EffectSet.
bool mInEffectSet = false;
// The non-animated values for properties in this effect that contain at
// least one animation value that is composited with the underlying value
// (i.e. it uses the additive or accumulate composite mode).
using BaseValuesHashmap =
nsRefPtrHashtable<nsGenericHashKey<AnimatedPropertyID>,
StyleAnimationValue>;
BaseValuesHashmap mBaseValues;
private:
// The cumulative changes of all the animation segments.
struct CumulativeChanges {
// Whether the opacity property is changing.
bool mOpacity : 1;
// Whether the visibility property is changing.
bool mVisibility : 1;
// Whether layout is changing.
bool mLayout : 1;
// Whether overflow is changing.
bool mOverflow : 1;
// True if there is any current-color for background color.
bool mHasBackgroundColorCurrentColor : 1;
CumulativeChanges()
: mOpacity(false),
mVisibility(false),
mLayout(false),
mOverflow(false),
mHasBackgroundColorCurrentColor(false) {}
};
CumulativeChanges mCumulativeChanges;
void ComposeStyleRule(StyleAnimationValueMap& aAnimationValues,
const AnimationProperty& aProperty,
const AnimationPropertySegment& aSegment,
const ComputedTiming& aComputedTiming);
already_AddRefed<const ComputedStyle> CreateComputedStyleForAnimationValue(
nsCSSPropertyID aProperty, const AnimationValue& aValue,
nsPresContext* aPresContext, const ComputedStyle* aBaseComputedStyle);
// Return the primary frame for the target (pseudo-)element.
nsIFrame* GetPrimaryFrame() const;
// Returns the frame which is used for styling.
nsIFrame* GetStyleFrame() const;
bool CanThrottle() const;
bool CanThrottleOverflowChanges(const nsIFrame& aFrame) const;
bool CanThrottleOverflowChangesInScrollable(nsIFrame& aFrame) const;
bool CanThrottleIfNotVisible(nsIFrame& aFrame) const;
// Returns true if the computedTiming has changed since the last
// composition.
bool HasComputedTimingChanged() const;
// Returns true unless Gecko limitations prevent performing transform
// animations for |aFrame|. When returning true, the reason for the
// limitation is stored in |aOutPerformanceWarning|.
static bool CanAnimateTransformOnCompositor(
const nsIFrame* aFrame,
AnimationPerformanceWarning::Type& aPerformanceWarning /* out */);
static bool IsGeometricProperty(const nsCSSPropertyID aProperty);
static const TimeDuration OverflowRegionRefreshInterval();
void UpdateEffectSet(mozilla::EffectSet* aEffectSet = nullptr) const;
// Returns true if this effect has properties that might affect the overflow
// region.
// This function is used for updating scroll bars or notifying intersection
// observers reflected by the transform.
bool HasPropertiesThatMightAffectOverflow() const {
return mCumulativeChanges.mOverflow;
}
// Returns true if this effect causes visibility change.
// (i.e. 'visibility: hidden' -> 'visibility: visible' and vice versa.)
bool HasVisibilityChange() const { return mCumulativeChanges.mVisibility; }
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_KeyframeEffect_h