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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include "AccessibleWrap.h"
#include "Accessible2_i.c"
#include "Accessible2_2_i.c"
#include "AccessibleRole.h"
#include "AccessibleStates.h"
#include "AccAttributes.h"
#include "ApplicationAccessible.h"
#include "Compatibility.h"
#include "ia2AccessibleRelation.h"
#include "IUnknownImpl.h"
#include "nsCoreUtils.h"
#include "nsIAccessibleTypes.h"
#include "mozilla/a11y/PDocAccessible.h"
#include "mozilla/StaticPrefs_accessibility.h"
#include "Relation.h"
#include "TextRange-inl.h"
#include "nsAccessibilityService.h"
#include "mozilla/PresShell.h"
#include "nsISimpleEnumerator.h"
using namespace mozilla;
using namespace mozilla::a11y;
////////////////////////////////////////////////////////////////////////////////
// ia2Accessible
////////////////////////////////////////////////////////////////////////////////
STDMETHODIMP
ia2Accessible::QueryInterface(REFIID iid, void** ppv) {
if (!ppv) return E_INVALIDARG;
*ppv = nullptr;
// NOTE: If any new versions of IAccessible2 are added here, they should
// also be added to the IA2 Handler in
// /accessible/ipc/win/handler/AccessibleHandler.cpp
if (IID_IAccessible2_2 == iid) {
*ppv = static_cast<IAccessible2_2*>(this);
} else if (IID_IAccessible2 == iid) {
*ppv = static_cast<IAccessible2*>(this);
}
if (*ppv) {
(reinterpret_cast<IUnknown*>(*ppv))->AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
AccessibleWrap* ia2Accessible::LocalAcc() {
return static_cast<MsaaAccessible*>(this)->LocalAcc();
}
Accessible* ia2Accessible::Acc() {
return static_cast<MsaaAccessible*>(this)->Acc();
}
////////////////////////////////////////////////////////////////////////////////
// IAccessible2
STDMETHODIMP
ia2Accessible::get_nRelations(long* aNRelations) {
if (!aNRelations) return E_INVALIDARG;
*aNRelations = 0;
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
for (uint32_t idx = 0; idx < std::size(sRelationTypePairs); idx++) {
if (sRelationTypePairs[idx].second == IA2_RELATION_NULL) continue;
Relation rel = acc->RelationByType(sRelationTypePairs[idx].first);
if (rel.Next()) (*aNRelations)++;
}
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_relation(long aRelationIndex,
IAccessibleRelation** aRelation) {
if (!aRelation || aRelationIndex < 0) return E_INVALIDARG;
*aRelation = nullptr;
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
long relIdx = 0;
for (uint32_t idx = 0; idx < std::size(sRelationTypePairs); idx++) {
if (sRelationTypePairs[idx].second == IA2_RELATION_NULL) continue;
RelationType relationType = sRelationTypePairs[idx].first;
Relation rel = acc->RelationByType(relationType);
RefPtr<ia2AccessibleRelation> ia2Relation =
new ia2AccessibleRelation(relationType, &rel);
if (ia2Relation->HasTargets()) {
if (relIdx == aRelationIndex) {
ia2Relation.forget(aRelation);
return S_OK;
}
relIdx++;
}
}
return E_INVALIDARG;
}
STDMETHODIMP
ia2Accessible::get_relations(long aMaxRelations,
IAccessibleRelation** aRelation,
long* aNRelations) {
if (!aRelation || !aNRelations || aMaxRelations <= 0) return E_INVALIDARG;
*aNRelations = 0;
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
for (uint32_t idx = 0;
idx < std::size(sRelationTypePairs) && *aNRelations < aMaxRelations;
idx++) {
if (sRelationTypePairs[idx].second == IA2_RELATION_NULL) continue;
RelationType relationType = sRelationTypePairs[idx].first;
Relation rel = acc->RelationByType(relationType);
RefPtr<ia2AccessibleRelation> ia2Rel =
new ia2AccessibleRelation(relationType, &rel);
if (ia2Rel->HasTargets()) {
ia2Rel.forget(aRelation + (*aNRelations));
(*aNRelations)++;
}
}
return S_OK;
}
STDMETHODIMP
ia2Accessible::role(long* aRole) {
if (!aRole) return E_INVALIDARG;
*aRole = 0;
Accessible* acc = Acc();
if (!acc) return CO_E_OBJNOTCONNECTED;
#define ROLE(_geckoRole, stringRole, ariaRole, atkRole, macRole, macSubrole, \
msaaRole, ia2Role, androidClass, iosIsElement, uiaControlType, \
nameRule) \
case roles::_geckoRole: \
*aRole = ia2Role; \
break;
a11y::role geckoRole;
geckoRole = acc->Role();
switch (geckoRole) {
#include "RoleMap.h"
default:
MOZ_CRASH("Unknown role.");
}
#undef ROLE
// Special case, if there is a ROLE_ROW inside of a ROLE_TREE_TABLE, then call
// the IA2 role a ROLE_OUTLINEITEM.
if (geckoRole == roles::ROW) {
Accessible* xpParent = acc->Parent();
if (xpParent && xpParent->Role() == roles::TREE_TABLE)
*aRole = ROLE_SYSTEM_OUTLINEITEM;
}
return S_OK;
}
MOZ_CAN_RUN_SCRIPT_BOUNDARY STDMETHODIMP
ia2Accessible::scrollTo(enum IA2ScrollType aScrollType) {
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
acc->ScrollTo(aScrollType);
return S_OK;
}
STDMETHODIMP
ia2Accessible::scrollToPoint(enum IA2CoordinateType aCoordType, long aX,
long aY) {
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
uint32_t geckoCoordType =
(aCoordType == IA2_COORDTYPE_SCREEN_RELATIVE)
? nsIAccessibleCoordinateType::COORDTYPE_SCREEN_RELATIVE
: nsIAccessibleCoordinateType::COORDTYPE_PARENT_RELATIVE;
acc->ScrollToPoint(geckoCoordType, aX, aY);
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_groupPosition(long* aGroupLevel, long* aSimilarItemsInGroup,
long* aPositionInGroup) {
if (!aGroupLevel || !aSimilarItemsInGroup || !aPositionInGroup)
return E_INVALIDARG;
*aGroupLevel = 0;
*aSimilarItemsInGroup = 0;
*aPositionInGroup = 0;
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
GroupPos groupPos = acc->GroupPosition();
// Group information for accessibles having level only (like html headings
// elements) isn't exposed by this method. AT should look for 'level' object
// attribute.
if (!groupPos.setSize && !groupPos.posInSet) return S_FALSE;
*aGroupLevel = groupPos.level;
*aSimilarItemsInGroup = groupPos.setSize;
*aPositionInGroup = groupPos.posInSet;
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_states(AccessibleStates* aStates) {
if (!aStates) return E_INVALIDARG;
*aStates = 0;
Accessible* acc = Acc();
if (!acc) {
*aStates = IA2_STATE_DEFUNCT;
return S_OK;
}
uint64_t state;
state = acc->State();
if (state & states::INVALID) *aStates |= IA2_STATE_INVALID_ENTRY;
if (state & states::REQUIRED) *aStates |= IA2_STATE_REQUIRED;
// The following IA2 states are not supported by Gecko
// IA2_STATE_ARMED
// IA2_STATE_MANAGES_DESCENDANTS
// IA2_STATE_ICONIFIED
// IA2_STATE_INVALID // This is not a state, it is the absence of a state
if (state & states::ACTIVE) *aStates |= IA2_STATE_ACTIVE;
if (state & states::DEFUNCT) *aStates |= IA2_STATE_DEFUNCT;
if (state & states::EDITABLE) *aStates |= IA2_STATE_EDITABLE;
if (state & states::HORIZONTAL) *aStates |= IA2_STATE_HORIZONTAL;
if (state & states::MODAL) *aStates |= IA2_STATE_MODAL;
if (state & states::MULTI_LINE) *aStates |= IA2_STATE_MULTI_LINE;
if (state & states::OPAQUE1) *aStates |= IA2_STATE_OPAQUE;
if (state & states::SELECTABLE_TEXT) *aStates |= IA2_STATE_SELECTABLE_TEXT;
if (state & states::SINGLE_LINE) *aStates |= IA2_STATE_SINGLE_LINE;
if (state & states::STALE) *aStates |= IA2_STATE_STALE;
if (state & states::SUPPORTS_AUTOCOMPLETION)
*aStates |= IA2_STATE_SUPPORTS_AUTOCOMPLETION;
if (state & states::TRANSIENT) *aStates |= IA2_STATE_TRANSIENT;
if (state & states::VERTICAL) *aStates |= IA2_STATE_VERTICAL;
if (state & states::CHECKED) *aStates |= IA2_STATE_CHECKABLE;
if (state & states::PINNED) *aStates |= IA2_STATE_PINNED;
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_extendedRole(BSTR* aExtendedRole) {
if (!aExtendedRole) return E_INVALIDARG;
*aExtendedRole = nullptr;
return E_NOTIMPL;
}
STDMETHODIMP
ia2Accessible::get_localizedExtendedRole(BSTR* aLocalizedExtendedRole) {
if (!aLocalizedExtendedRole) return E_INVALIDARG;
*aLocalizedExtendedRole = nullptr;
return E_NOTIMPL;
}
STDMETHODIMP
ia2Accessible::get_nExtendedStates(long* aNExtendedStates) {
if (!aNExtendedStates) return E_INVALIDARG;
*aNExtendedStates = 0;
return E_NOTIMPL;
}
STDMETHODIMP
ia2Accessible::get_extendedStates(long aMaxExtendedStates,
BSTR** aExtendedStates,
long* aNExtendedStates) {
if (!aExtendedStates || !aNExtendedStates) return E_INVALIDARG;
*aExtendedStates = nullptr;
*aNExtendedStates = 0;
return E_NOTIMPL;
}
STDMETHODIMP
ia2Accessible::get_localizedExtendedStates(long aMaxLocalizedExtendedStates,
BSTR** aLocalizedExtendedStates,
long* aNLocalizedExtendedStates) {
if (!aLocalizedExtendedStates || !aNLocalizedExtendedStates)
return E_INVALIDARG;
*aLocalizedExtendedStates = nullptr;
*aNLocalizedExtendedStates = 0;
return E_NOTIMPL;
}
STDMETHODIMP
ia2Accessible::get_uniqueID(long* aUniqueID) {
if (!aUniqueID) return E_INVALIDARG;
Accessible* acc = Acc();
*aUniqueID = MsaaAccessible::GetChildIDFor(acc);
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_windowHandle(HWND* aWindowHandle) {
if (!aWindowHandle) return E_INVALIDARG;
*aWindowHandle = 0;
Accessible* acc = Acc();
if (!acc) return CO_E_OBJNOTCONNECTED;
*aWindowHandle = MsaaAccessible::GetHWNDFor(acc);
if (!*aWindowHandle && !StaticPrefs::accessibility_uia_enable()) {
// The document might be about to die or it might be moving to a different
// embedder; e.g. a tab in a different window. The IA2 -> UIA proxy may
// crash if we return a null HWND. For now, pick an arbitrary top level
// Gecko HWND. This might be wrong, but only briefly, since the document
// will either die or move very soon, at which point this method will
// return the correct answer.
// TODO This hack should be removed once we only use our native UIA
// implementation.
if (ApplicationAccessible* app = ApplicationAcc()) {
if (LocalAccessible* firstRoot = app->LocalFirstChild()) {
*aWindowHandle = MsaaAccessible::GetHWNDFor(firstRoot);
}
}
}
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_indexInParent(long* aIndexInParent) {
if (!aIndexInParent) return E_INVALIDARG;
*aIndexInParent = -1;
Accessible* acc = Acc();
if (!acc) return CO_E_OBJNOTCONNECTED;
*aIndexInParent = acc->IndexInParent();
if (*aIndexInParent == -1) return S_FALSE;
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_locale(IA2Locale* aLocale) {
if (!aLocale) return E_INVALIDARG;
// Language codes consist of a primary code and a possibly empty series of
// subcodes: language-code = primary-code ( "-" subcode )*
// Two-letter primary codes are reserved for [ISO639] language abbreviations.
// Any two-letter subcode is understood to be a [ISO3166] country code.
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
nsAutoString lang;
acc->Language(lang);
// If primary code consists from two letters then expose it as language.
int32_t offset = lang.FindChar('-', 0);
if (offset == -1) {
if (lang.Length() == 2) {
aLocale->language = ::SysAllocString(lang.get());
return S_OK;
}
} else if (offset == 2) {
aLocale->language = ::SysAllocStringLen(lang.get(), 2);
// If the first subcode consists from two letters then expose it as
// country.
offset = lang.FindChar('-', 3);
if (offset == -1) {
if (lang.Length() == 5) {
aLocale->country = ::SysAllocString(lang.get() + 3);
return S_OK;
}
} else if (offset == 5) {
aLocale->country = ::SysAllocStringLen(lang.get() + 3, 2);
}
}
// Expose as a string if primary code or subcode cannot point to language or
// country abbreviations or if there are more than one subcode.
aLocale->variant = ::SysAllocString(lang.get());
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_attributes(BSTR* aAttributes) {
if (!aAttributes) return E_INVALIDARG;
*aAttributes = nullptr;
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
// The format is name:value;name:value; with \ for escaping these
// characters ":;=,\".
RefPtr<AccAttributes> attributes = acc->Attributes();
return ConvertToIA2Attributes(attributes, aAttributes);
}
////////////////////////////////////////////////////////////////////////////////
// IAccessible2_2
STDMETHODIMP
ia2Accessible::get_attribute(BSTR name, VARIANT* aAttribute) {
if (!aAttribute) return E_INVALIDARG;
return E_NOTIMPL;
}
STDMETHODIMP
ia2Accessible::get_accessibleWithCaret(IUnknown** aAccessible,
long* aCaretOffset) {
if (!aAccessible || !aCaretOffset) return E_INVALIDARG;
*aAccessible = nullptr;
*aCaretOffset = -1;
if (!Acc()) {
return CO_E_OBJNOTCONNECTED;
}
AccessibleWrap* acc = LocalAcc();
if (!acc) {
return E_NOTIMPL; // XXX Not supported for RemoteAccessible yet.
}
int32_t caretOffset = -1;
LocalAccessible* accWithCaret =
SelectionMgr()->AccessibleWithCaret(&caretOffset);
if (!accWithCaret || acc->Document() != accWithCaret->Document())
return S_FALSE;
LocalAccessible* child = accWithCaret;
while (!child->IsDoc() && child != acc) child = child->LocalParent();
if (child != acc) return S_FALSE;
RefPtr<IAccessible2> ia2WithCaret;
accWithCaret->GetNativeInterface(getter_AddRefs(ia2WithCaret));
ia2WithCaret.forget(aAccessible);
*aCaretOffset = caretOffset;
return S_OK;
}
STDMETHODIMP
ia2Accessible::get_relationTargetsOfType(BSTR aType, long aMaxTargets,
IUnknown*** aTargets,
long* aNTargets) {
if (!aTargets || !aNTargets || aMaxTargets < 0) return E_INVALIDARG;
*aNTargets = 0;
Maybe<RelationType> relationType;
for (uint32_t idx = 0; idx < std::size(sRelationTypePairs); idx++) {
if (wcscmp(aType, sRelationTypePairs[idx].second) == 0) {
relationType.emplace(sRelationTypePairs[idx].first);
break;
}
}
if (!relationType) return E_INVALIDARG;
Accessible* acc = Acc();
if (!acc) {
return CO_E_OBJNOTCONNECTED;
}
nsTArray<Accessible*> targets;
Relation rel = acc->RelationByType(*relationType);
Accessible* target = nullptr;
while (
(target = rel.Next()) &&
(aMaxTargets == 0 || static_cast<long>(targets.Length()) < aMaxTargets)) {
targets.AppendElement(target);
}
*aNTargets = targets.Length();
*aTargets =
static_cast<IUnknown**>(::CoTaskMemAlloc(sizeof(IUnknown*) * *aNTargets));
if (!*aTargets) return E_OUTOFMEMORY;
for (int32_t i = 0; i < *aNTargets; i++) {
(*aTargets)[i] = MsaaAccessible::NativeAccessible(targets[i]);
}
return S_OK;
}
////////////////////////////////////////////////////////////////////////////////
// Helpers
static inline void EscapeAttributeChars(nsString& aStr) {
int32_t offset = 0;
static const char16_t kCharsToEscape[] = u":;=,\\";
while ((offset = aStr.FindCharInSet(kCharsToEscape, offset)) != kNotFound) {
aStr.Insert('\\', offset);
offset += 2;
}
}
HRESULT
ia2Accessible::ConvertToIA2Attributes(AccAttributes* aAttributes,
BSTR* aIA2Attributes) {
*aIA2Attributes = nullptr;
// The format is name:value;name:value; with \ for escaping these
// characters ":;=,\".
if (!aAttributes) return S_FALSE;
nsAutoString strAttrs;
for (auto iter : *aAttributes) {
nsAutoString name;
iter.NameAsString(name);
EscapeAttributeChars(name);
nsAutoString value;
iter.ValueAsString(value);
EscapeAttributeChars(value);
strAttrs.Append(name);
strAttrs.Append(':');
strAttrs.Append(value);
strAttrs.Append(';');
}
if (strAttrs.IsEmpty()) return S_FALSE;
*aIA2Attributes = ::SysAllocStringLen(strAttrs.get(), strAttrs.Length());
return *aIA2Attributes ? S_OK : E_OUTOFMEMORY;
}