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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _Accessible_H_
#define _Accessible_H_
#include "mozilla/a11y/Role.h"
#include "mozilla/a11y/AccTypes.h"
#include "nsString.h"
#include "nsRect.h"
#include "Units.h"
class nsAtom;
class nsStaticAtom;
struct nsRoleMapEntry;
class nsIURI;
namespace mozilla {
namespace a11y {
class AccAttributes;
class AccGroupInfo;
class HyperTextAccessibleBase;
class LocalAccessible;
class Relation;
enum class RelationType;
class RemoteAccessible;
class TableAccessible;
class TableCellAccessible;
/**
* Name type flags.
*/
enum ENameValueFlag {
/**
* Name either
* a) present (not empty): !name.IsEmpty()
* b) no name (was missed): name.IsVoid()
*/
eNameOK,
/**
* Name was computed from the subtree.
*/
eNameFromSubtree,
/**
* Tooltip was used as a name.
*/
eNameFromTooltip
};
/**
* Group position (level, position in set and set size).
*/
struct GroupPos {
GroupPos() : level(0), posInSet(0), setSize(0) {}
GroupPos(int32_t aLevel, int32_t aPosInSet, int32_t aSetSize)
: level(aLevel), posInSet(aPosInSet), setSize(aSetSize) {}
int32_t level;
int32_t posInSet;
int32_t setSize;
};
/**
* Represent key binding associated with accessible (such as access key and
* global keyboard shortcuts).
*/
class KeyBinding {
public:
/**
* Modifier mask values.
*/
static const uint32_t kShift = 1;
static const uint32_t kControl = 2;
static const uint32_t kAlt = 4;
static const uint32_t kMeta = 8;
static uint32_t AccelModifier();
KeyBinding() : mKey(0), mModifierMask(0) {}
KeyBinding(uint32_t aKey, uint32_t aModifierMask)
: mKey(aKey), mModifierMask(aModifierMask) {}
explicit KeyBinding(uint64_t aSerialized) : mSerialized(aSerialized) {}
inline bool IsEmpty() const { return !mKey; }
inline uint32_t Key() const { return mKey; }
inline uint32_t ModifierMask() const { return mModifierMask; }
/**
* Serialize this KeyBinding to a uint64_t for use in the parent process
* cache. This is simpler than custom IPDL serialization for this simple case.
*/
uint64_t Serialize() { return mSerialized; }
enum Format { ePlatformFormat, eAtkFormat };
/**
* Return formatted string for this key binding depending on the given format.
*/
inline void ToString(nsAString& aValue,
Format aFormat = ePlatformFormat) const {
aValue.Truncate();
AppendToString(aValue, aFormat);
}
inline void AppendToString(nsAString& aValue,
Format aFormat = ePlatformFormat) const {
if (mKey) {
if (aFormat == ePlatformFormat) {
ToPlatformFormat(aValue);
} else {
ToAtkFormat(aValue);
}
}
}
private:
void ToPlatformFormat(nsAString& aValue) const;
void ToAtkFormat(nsAString& aValue) const;
union {
struct {
uint32_t mKey;
uint32_t mModifierMask;
};
uint64_t mSerialized;
};
};
/**
* The base type for an accessibility tree node. Methods and attributes in this
* class are available in both the content process and the parent process.
* Overrides for these methods live primarily in LocalAccessible and
* RemoteAccessibleBase.
*/
class Accessible {
protected:
Accessible();
Accessible(AccType aType, AccGenericType aGenericTypes,
uint8_t aRoleMapEntryIndex);
public:
/**
* Return an id for this Accessible which is unique within the document.
* Use nsAccUtils::GetAccessibleByID to retrieve an Accessible given an id
* returned from this method.
*/
virtual uint64_t ID() const = 0;
virtual Accessible* Parent() const = 0;
virtual role Role() const = 0;
/**
* Return child accessible at the given index.
*/
virtual Accessible* ChildAt(uint32_t aIndex) const = 0;
virtual Accessible* NextSibling() const = 0;
virtual Accessible* PrevSibling() const = 0;
virtual uint32_t ChildCount() const = 0;
virtual int32_t IndexInParent() const = 0;
bool HasChildren() const { return !!FirstChild(); }
inline Accessible* FirstChild() const {
return ChildCount() ? ChildAt(0) : nullptr;
}
inline Accessible* LastChild() const {
uint32_t childCount = ChildCount();
return childCount ? ChildAt(childCount - 1) : nullptr;
}
/**
* Return true if this Accessible is before another Accessible in the tree.
*/
bool IsBefore(const Accessible* aAcc) const;
/**
* A utility enum for controlling FindAncestorIf.
* Continue: this is not the desired ancestor node, keep searching
* Found: this is the desired ancestor node
* NotFound: this is not the desired ancestor node, stop searching
*/
enum class AncestorSearchOption { Continue, Found, NotFound };
/**
* Return a non-generic ancestor for which the given predicate returns
* AncestorSearchOption::Found, if any exist. If none exist, return nullptr.
* The predicate may choose to return options from AncestorSearchOption to
* control the flow of the ancestor search.
*/
template <typename Callable>
Accessible* FindAncestorIf(Callable&& aPredicate) const {
static_assert(
std::is_same_v<std::invoke_result_t<Callable, const Accessible&>,
AncestorSearchOption>,
"Given callable must return AncestorSearchOption.");
static_assert(std::is_invocable_v<Callable, const Accessible&>,
"Given callable must accept const Accessible&.");
Accessible* search = GetNonGenericParent();
while (search) {
const AncestorSearchOption option = aPredicate(*search);
switch (option) {
case AncestorSearchOption::Continue:
search = search->GetNonGenericParent();
continue;
case AncestorSearchOption::Found:
return search;
case AncestorSearchOption::NotFound:
return nullptr;
default:
MOZ_ASSERT(false, "Unhandled AncestorSearchOption");
break;
}
}
return nullptr;
}
bool IsAncestorOf(const Accessible* aAcc) const {
for (const Accessible* parent = aAcc->Parent(); parent;
parent = parent->Parent()) {
if (parent == this) {
return true;
}
}
return false;
}
/**
* Return the closest common ancestor of `this` and `aAcc`, potentially
* including `this`. That is, if `aAcc` is `this` or a descendant, this method
* will return `this`.
*/
const Accessible* GetClosestCommonInclusiveAncestor(
const Accessible* aAcc) const;
Accessible* GetClosestCommonInclusiveAncestor(Accessible* aAcc) {
const Accessible* common =
const_cast<const Accessible*>(this)->GetClosestCommonInclusiveAncestor(
aAcc);
return const_cast<Accessible*>(common);
}
/**
* Used by ChildAtPoint() method to get direct or deepest child at point.
*/
enum class EWhichChildAtPoint { DirectChild, DeepestChild };
virtual Accessible* ChildAtPoint(int32_t aX, int32_t aY,
EWhichChildAtPoint aWhichChild) = 0;
/**
* Return the focused child if any.
*/
virtual Accessible* FocusedChild();
/**
* Return ARIA role map if any.
*/
const nsRoleMapEntry* ARIARoleMap() const;
/**
* Return true if ARIA role is specified on the element.
*/
bool HasARIARole() const;
bool IsARIARole(nsAtom* aARIARole) const;
bool HasStrongARIARole() const;
/**
* Return true if the accessible belongs to the given accessible type.
*/
bool HasGenericType(AccGenericType aType) const;
/**
* Return group position (level, position in set and set size).
*/
virtual GroupPos GroupPosition();
/**
* Return embedded accessible children count.
*/
virtual uint32_t EmbeddedChildCount() = 0;
/**
* Return embedded accessible child at the given index.
*/
virtual Accessible* EmbeddedChildAt(uint32_t aIndex) = 0;
/**
* Return index of the given embedded accessible child.
*/
virtual int32_t IndexOfEmbeddedChild(Accessible* aChild) = 0;
// Methods that potentially access a cache.
/*
* Get the name of this accessible.
*/
virtual ENameValueFlag Name(nsString& aName) const = 0;
/*
* Return true if the accessible name is empty.
*/
bool NameIsEmpty() const;
/*
* Get the description of this accessible.
*/
virtual void Description(nsString& aDescription) const = 0;
/**
* Get the value of this accessible.
*/
virtual void Value(nsString& aValue) const = 0;
virtual double CurValue() const = 0;
virtual double MinValue() const = 0;
virtual double MaxValue() const = 0;
virtual double Step() const = 0;
virtual bool SetCurValue(double aValue) = 0;
/**
* Return boundaries in screen coordinates in device pixels.
*/
virtual LayoutDeviceIntRect Bounds() const = 0;
/**
* Return boundaries in screen coordinates in app units.
*/
virtual nsRect BoundsInAppUnits() const = 0;
/**
* Return boundaries in screen coordinates in CSS pixels.
*/
virtual nsIntRect BoundsInCSSPixels() const;
/**
* Returns text of accessible if accessible has text role otherwise empty
* string.
*
* @param aText [in] returned text of the accessible
* @param aStartOffset [in, optional] start offset inside of the accessible,
* if missed entire text is appended
* @param aLength [in, optional] required length of text, if missed
* then text from start offset till the end is appended
*/
virtual void AppendTextTo(nsAString& aText, uint32_t aStartOffset = 0,
uint32_t aLength = UINT32_MAX) = 0;
/**
* Return all states of accessible (including ARIA states).
*/
virtual uint64_t State() = 0;
/**
* Return the start offset of the embedded object within the parent
* HyperTextAccessibleBase.
*/
virtual uint32_t StartOffset();
/**
* Return the end offset of the link within the parent
* HyperTextAccessibleBase.
*/
virtual uint32_t EndOffset();
/**
* Return object attributes for the accessible.
*/
virtual already_AddRefed<AccAttributes> Attributes() = 0;
virtual already_AddRefed<nsAtom> DisplayStyle() const = 0;
virtual float Opacity() const = 0;
/**
* Get the live region attributes (if any) for this single Accessible. This
* does not propagate attributes from ancestors. If any argument is null, that
* attribute is not fetched.
*/
virtual void LiveRegionAttributes(nsAString* aLive, nsAString* aRelevant,
Maybe<bool>* aAtomic,
nsAString* aBusy) const = 0;
/**
* Get the aria-selected state. aria-selected not being specified is not
* always the same as aria-selected="false". If not specified, Nothing() will
* be returned.
*/
virtual Maybe<bool> ARIASelected() const = 0;
LayoutDeviceIntSize Size() const;
LayoutDeviceIntPoint Position(uint32_t aCoordType);
virtual Maybe<int32_t> GetIntARIAAttr(nsAtom* aAttrName) const = 0;
/**
* Get the relation of the given type.
*/
virtual Relation RelationByType(RelationType aType) const = 0;
/**
* Get the language associated with the accessible.
*/
virtual void Language(nsAString& aLocale) = 0;
/**
* Get the role of this Accessible as an ARIA role token. This might have been
* set explicitly (e.g. role="button") or it might be implicit in native
* markup (e.g. <button> returns "button").
*/
nsStaticAtom* ComputedARIARole() const;
// Methods that interact with content.
virtual void TakeFocus() const = 0;
/**
* Scroll the accessible into view.
*/
MOZ_CAN_RUN_SCRIPT
virtual void ScrollTo(uint32_t aHow) const = 0;
/**
* Scroll the accessible to the given point.
*/
virtual void ScrollToPoint(uint32_t aCoordinateType, int32_t aX,
int32_t aY) = 0;
/**
* Return tag name of associated DOM node.
*/
virtual nsAtom* TagName() const = 0;
/**
* Return input `type` attribute
*/
virtual already_AddRefed<nsAtom> InputType() const = 0;
/**
* Return a landmark role if applied.
*/
nsStaticAtom* LandmarkRole() const;
/**
* Return the id of the DOM node this Accessible represents.
*/
virtual void DOMNodeID(nsString& aID) const = 0;
/**
* Return the class of the DOM node this Accessible represents.
*/
virtual void DOMNodeClass(nsString& aClass) const = 0;
//////////////////////////////////////////////////////////////////////////////
// ActionAccessible
/**
* Return the number of actions that can be performed on this accessible.
*/
virtual uint8_t ActionCount() const = 0;
/**
* Return action name at given index.
*/
virtual void ActionNameAt(uint8_t aIndex, nsAString& aName) = 0;
/**
* Default to localized action name.
*/
void ActionDescriptionAt(uint8_t aIndex, nsAString& aDescription) {
nsAutoString name;
ActionNameAt(aIndex, name);
TranslateString(name, aDescription);
}
/**
* Invoke the accessible action.
*/
virtual bool DoAction(uint8_t aIndex) const = 0;
/**
* Return access key, such as Alt+D.
*/
virtual KeyBinding AccessKey() const = 0;
//////////////////////////////////////////////////////////////////////////////
// SelectAccessible
/**
* Return an array of selected items.
*/
virtual void SelectedItems(nsTArray<Accessible*>* aItems) = 0;
/**
* Return the number of selected items.
*/
virtual uint32_t SelectedItemCount() = 0;
/**
* Return selected item at the given index.
*/
virtual Accessible* GetSelectedItem(uint32_t aIndex) = 0;
/**
* Determine if item at the given index is selected.
*/
virtual bool IsItemSelected(uint32_t aIndex) = 0;
/**
* Add item at the given index the selection. Return true if success.
*/
virtual bool AddItemToSelection(uint32_t aIndex) = 0;
/**
* Remove item at the given index from the selection. Return if success.
*/
virtual bool RemoveItemFromSelection(uint32_t aIndex) = 0;
/**
* Select all items. Return true if success.
*/
virtual bool SelectAll() = 0;
/**
* Unselect all items. Return true if success.
*/
virtual bool UnselectAll() = 0;
virtual void TakeSelection() = 0;
virtual void SetSelected(bool aSelect) = 0;
// Type "is" methods
bool IsDoc() const { return HasGenericType(eDocument); }
bool IsTableRow() const { return HasGenericType(eTableRow); }
bool IsTableCell() const {
// The eTableCell type defined in the ARIA map is used in
// nsAccessibilityService::CreateAccessible to specify when
// ARIAGridCellAccessible should be used for object creation. However, an
// invalid table structure might cause this class not to be used after all.
// To make sure we're really dealing with a cell, only check the generic
// type defined by the class, not the type defined in the ARIA map.
return mGenericTypes & eTableCell;
}
bool IsTable() const { return HasGenericType(eTable); }
bool IsHyperText() const { return HasGenericType(eHyperText); }
bool IsSelect() const { return HasGenericType(eSelect); }
bool IsActionable() const { return HasGenericType(eActionable); }
bool IsText() const { return mGenericTypes & eText; }
bool IsImage() const { return mType == eImageType; }
bool IsApplication() const { return mType == eApplicationType; }
bool IsAlert() const { return HasGenericType(eAlert); }
bool IsButton() const { return HasGenericType(eButton); }
bool IsCombobox() const { return HasGenericType(eCombobox); }
virtual bool IsLink() const = 0;
/**
* Return true if the used ARIA role (if any) allows the hypertext accessible
* to expose text interfaces.
*/
bool IsTextRole();
bool IsGenericHyperText() const { return mType == eHyperTextType; }
bool IsHTMLBr() const { return mType == eHTMLBRType; }
bool IsHTMLCaption() const { return mType == eHTMLCaptionType; }
bool IsHTMLCombobox() const { return mType == eHTMLComboboxType; }
bool IsHTMLFileInput() const { return mType == eHTMLFileInputType; }
bool IsHTMLListItem() const { return mType == eHTMLLiType; }
bool IsHTMLLink() const { return mType == eHTMLLinkType; }
bool IsHTMLOptGroup() const { return mType == eHTMLOptGroupType; }
bool IsHTMLRadioButton() const { return mType == eHTMLRadioButtonType; }
bool IsHTMLSpinner() const { return mType == eHTMLSpinnerType; }
bool IsHTMLTable() const { return mType == eHTMLTableType; }
bool IsHTMLTableCell() const { return mType == eHTMLTableCellType; }
bool IsHTMLTableRow() const { return mType == eHTMLTableRowType; }
bool IsImageMap() const { return mType == eImageMapType; }
bool IsList() const { return HasGenericType(eList); }
bool IsListControl() const { return HasGenericType(eListControl); }
bool IsMenuButton() const { return HasGenericType(eMenuButton); }
bool IsMenuPopup() const { return mType == eMenuPopupType; }
bool IsOuterDoc() const { return mType == eOuterDocType; }
bool IsProgress() const { return mType == eProgressType; }
bool IsRoot() const { return mType == eRootType; }
bool IsPassword() const { return mType == eHTMLTextPasswordFieldType; }
bool IsTextLeaf() const { return mType == eTextLeafType; }
bool IsXULLabel() const { return mType == eXULLabelType; }
bool IsXULListItem() const { return mType == eXULListItemType; }
bool IsXULTabpanels() const { return mType == eXULTabpanelsType; }
bool IsXULTooltip() const { return mType == eXULTooltipType; }
bool IsXULTree() const { return mType == eXULTreeType; }
bool IsAutoCompletePopup() const {
return HasGenericType(eAutoCompletePopup);
}
bool IsTextField() const {
return mType == eHTMLTextFieldType || mType == eHTMLTextPasswordFieldType;
}
bool IsDateTimeField() const { return mType == eHTMLDateTimeFieldType; }
bool IsSearchbox() const;
virtual bool HasNumericValue() const = 0;
/**
* Returns true if this is a generic container element that has no meaning on
* its own.
*/
bool IsGeneric() const {
role accRole = Role();
return accRole == roles::TEXT || accRole == roles::TEXT_CONTAINER ||
accRole == roles::SECTION;
}
/**
* Returns the nearest ancestor which is not a generic element.
*/
Accessible* GetNonGenericParent() const {
for (Accessible* parent = Parent(); parent; parent = parent->Parent()) {
if (!parent->IsGeneric()) {
return parent;
}
}
return nullptr;
}
/**
* Returns true if the accessible is non-interactive.
*/
bool IsNonInteractive() const {
if (IsGeneric()) {
return true;
}
const role accRole = Role();
return accRole == role::LANDMARK || accRole == role::REGION;
}
/**
* Return true if the link is valid (e. g. points to a valid URL).
*/
bool IsLinkValid();
/**
* Return the number of anchors within the link.
*/
uint32_t AnchorCount();
/**
* Returns an anchor URI at the given index.
*/
virtual already_AddRefed<nsIURI> AnchorURIAt(uint32_t aAnchorIndex) const;
/**
* Returns an anchor accessible at the given index.
*/
Accessible* AnchorAt(uint32_t aAnchorIndex) const;
// Remote/Local types
virtual bool IsRemote() const = 0;
RemoteAccessible* AsRemote();
bool IsLocal() const { return !IsRemote(); }
LocalAccessible* AsLocal();
virtual HyperTextAccessibleBase* AsHyperTextBase() { return nullptr; }
virtual TableAccessible* AsTable() { return nullptr; }
virtual TableCellAccessible* AsTableCell() { return nullptr; }
#ifdef A11Y_LOG
/**
* Provide a human readable description of the accessible,
* including memory address, role, name, DOM tag and DOM ID.
*/
void DebugDescription(nsCString& aDesc) const;
static void DebugPrint(const char* aPrefix, const Accessible* aAccessible);
#endif
/**
* Return the localized string for the given key.
*/
static void TranslateString(const nsString& aKey, nsAString& aStringOut,
const nsTArray<nsString>& aParams = {});
/*
* Return calculated group level based on accessible hierarchy.
*
* @param aFast [in] Don't climb up tree. Calculate level from aria and
* roles.
*/
virtual int32_t GetLevel(bool aFast) const;
protected:
// Some abstracted group utility methods.
/**
* Get ARIA group attributes.
*/
virtual void ARIAGroupPosition(int32_t* aLevel, int32_t* aSetSize,
int32_t* aPosInSet) const = 0;
/**
* Return group info if there is an up-to-date version.
*/
virtual AccGroupInfo* GetGroupInfo() const = 0;
/**
* Return group info or create and update.
*/
virtual AccGroupInfo* GetOrCreateGroupInfo() = 0;
/**
* Calculate position in group and group size ('posinset' and 'setsize') based
* on accessible hierarchy.
*
* @param aPosInSet [out] accessible position in the group
* @param aSetSize [out] the group size
*/
virtual void GetPositionAndSetSize(int32_t* aPosInSet, int32_t* aSetSize);
/**
* Return the nearest ancestor that has a primary action, or null.
*/
const Accessible* ActionAncestor() const;
/**
* Return true if accessible has a primary action directly related to it, like
* "click", "activate", "press", "jump", "open", "close", etc. A non-primary
* action would be a complementary one like "showlongdesc".
* If an accessible has an action that is associated with an ancestor, it is
* not a primary action either.
*/
virtual bool HasPrimaryAction() const = 0;
/**
* Apply states which are implied by other information common to both
* LocalAccessible and RemoteAccessible.
*/
void ApplyImplicitState(uint64_t& aState) const;
private:
static const uint8_t kTypeBits = 6;
static const uint8_t kGenericTypesBits = 18;
void StaticAsserts() const;
protected:
uint32_t mType : kTypeBits;
uint32_t mGenericTypes : kGenericTypesBits;
uint8_t mRoleMapEntryIndex;
friend class DocAccessibleChild;
friend class AccGroupInfo;
};
} // namespace a11y
} // namespace mozilla
#endif