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// GENERATED CODE
// Generated by the Java program at /build/annotationProcessors at compile time
// from annotations on Java methods. To update, change the annotations on the
// corresponding Java methods and rerun the build. Manually updating this file
// will cause your build to fail.
#ifndef MOZ_PREPROCESSOR
#include "mozilla/java/AndroidGamepadManagerWrappers.h"
#include "mozilla/jni/Accessors.h"
#endif
namespace mozilla {
namespace java {
constexpr char AndroidGamepadManager::name[];
constexpr char AndroidGamepadManager::NativeAddGamepad_t::name[];
constexpr char AndroidGamepadManager::NativeAddGamepad_t::signature[];
constexpr char AndroidGamepadManager::NativeRemoveGamepad_t::name[];
constexpr char AndroidGamepadManager::NativeRemoveGamepad_t::signature[];
constexpr char AndroidGamepadManager::OnAxisChange_t::name[];
constexpr char AndroidGamepadManager::OnAxisChange_t::signature[];
constexpr char AndroidGamepadManager::OnButtonChange_t::name[];
constexpr char AndroidGamepadManager::OnButtonChange_t::signature[];
constexpr char AndroidGamepadManager::Start_t::name[];
constexpr char AndroidGamepadManager::Start_t::signature[];
auto AndroidGamepadManager::Start(mozilla::jni::Object::Param a0) -> void
{
return mozilla::jni::Method<Start_t>::Call(AndroidGamepadManager::Context(), nullptr, a0);
}
constexpr char AndroidGamepadManager::Stop_t::name[];
constexpr char AndroidGamepadManager::Stop_t::signature[];
auto AndroidGamepadManager::Stop(mozilla::jni::Object::Param a0) -> void
{
return mozilla::jni::Method<Stop_t>::Call(AndroidGamepadManager::Context(), nullptr, a0);
}
} /* java */
} /* mozilla */