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//
// Automatically generated by ipdlc.
// Edit at your own risk
//
#include "mozilla/dom/PGamepadEventChannelChild.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/dom/GamepadEventChannelChild.h"
#include "mozilla/dom/GamepadMessageUtils.h"
#include "mozilla/ipc/PBackgroundChild.h"
#include "ipc/IPCMessageUtils.h"
#include "ipc/IPCMessageUtilsSpecializations.h"
#include "nsIFile.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/ipc/ProtocolMessageUtils.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/ShmemMessageUtils.h"
#include "mozilla/ipc/TaintingIPCUtils.h"
namespace mozilla {
namespace dom {
MOZ_IMPLICIT PGamepadEventChannelChild::PGamepadEventChannelChild() :
mozilla::ipc::IRefCountedProtocol(kProtocolId, mozilla::ipc::ChildSide)
{
MOZ_COUNT_CTOR(PGamepadEventChannelChild);
}
PGamepadEventChannelChild::~PGamepadEventChannelChild()
{
MOZ_COUNT_DTOR(PGamepadEventChannelChild);
}
auto PGamepadEventChannelChild::ActorAlloc() -> void
{
AddRef();
}
auto PGamepadEventChannelChild::ActorDealloc() -> void
{
Release();
}
auto PGamepadEventChannelChild::OtherPid() const -> ::base::ProcessId
{
::base::ProcessId pid =
::mozilla::ipc::IProtocol::ToplevelProtocol()->OtherPidMaybeInvalid();
MOZ_RELEASE_ASSERT(pid != ::base::kInvalidProcessId);
return pid;
}
auto PGamepadEventChannelChild::OtherChildID() const -> ::GeckoChildID
{
::GeckoChildID childID =
::mozilla::ipc::IProtocol::ToplevelProtocol()->OtherChildIDMaybeInvalid();
MOZ_RELEASE_ASSERT(childID != -1);
return childID;
}
auto PGamepadEventChannelChild::OtherEndpointProcInfo() const -> ::mozilla::ipc::EndpointProcInfo
{
return ::mozilla::ipc::EndpointProcInfo{OtherPid(), OtherChildID()};
}
auto PGamepadEventChannelChild::Manager() const -> PBackgroundChild*
{
return static_cast<PBackgroundChild*>(IProtocol::Manager());
}
auto PGamepadEventChannelChild::ManagedProtocolIds() const -> mozilla::Span<mozilla::ipc::ProtocolId const>
{
return {};
}
auto PGamepadEventChannelChild::GetManagedActors(mozilla::ipc::ProtocolId aProtocol) -> UntypedManagedContainer*
{
switch (aProtocol) {
default:
return nullptr;
}
}
auto PGamepadEventChannelChild::RejectPendingResponses(ResponseRejectReason aReason) -> void
{
mAsyncCallbacks.RejectPendingResponses(aReason);
}
auto PGamepadEventChannelChild::Send__delete__(PGamepadEventChannelChild* actor) -> bool
{
if (!actor || !actor->CanSend()) {
NS_WARNING("Attempt to __delete__ missing or closed actor");
return false;
}
UniquePtr<IPC::Message> msg__ = PGamepadEventChannel::Msg___delete__((actor)->Id());
IPC::MessageWriter writer__{
(*(msg__)),
actor};
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
actor->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Sending ",
msg__->type(),
mozilla::ipc::MessageDirection::eSending);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg___delete__", OTHER);
bool sendok__ = (actor)->ChannelSend(std::move(msg__));
actor->ActorDisconnected(Deletion);
return sendok__;
}
auto PGamepadEventChannelChild::SendVibrateHaptic(
const GamepadHandle& aHandle,
const uint32_t& aHapticIndex,
const double& aIntensity,
const double& aDuration,
const uint32_t& aPromiseID) -> bool
{
UniquePtr<IPC::Message> msg__ = PGamepadEventChannel::Msg_VibrateHaptic(Id());
IPC::MessageWriter writer__{
(*(msg__)),
this};
IPC::WriteParam((&(writer__)), aHandle);
// Sentinel = 'aHandle'
((&(writer__)))->WriteSentinel(174326446);
IPC::WriteParam((&(writer__)), aHapticIndex);
// Sentinel = 'aHapticIndex'
((&(writer__)))->WriteSentinel(500040883);
IPC::WriteParam((&(writer__)), aIntensity);
// Sentinel = 'aIntensity'
((&(writer__)))->WriteSentinel(367854633);
IPC::WriteParam((&(writer__)), aDuration);
// Sentinel = 'aDuration'
((&(writer__)))->WriteSentinel(296551336);
IPC::WriteParam((&(writer__)), aPromiseID);
// Sentinel = 'aPromiseID'
((&(writer__)))->WriteSentinel(363398094);
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Sending ",
msg__->type(),
mozilla::ipc::MessageDirection::eSending);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_VibrateHaptic", OTHER);
bool sendok__ = ChannelSend(std::move(msg__));
return sendok__;
}
auto PGamepadEventChannelChild::SendStopVibrateHaptic(const GamepadHandle& aHandle) -> bool
{
UniquePtr<IPC::Message> msg__ = PGamepadEventChannel::Msg_StopVibrateHaptic(Id());
IPC::MessageWriter writer__{
(*(msg__)),
this};
IPC::WriteParam((&(writer__)), aHandle);
// Sentinel = 'aHandle'
((&(writer__)))->WriteSentinel(174326446);
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Sending ",
msg__->type(),
mozilla::ipc::MessageDirection::eSending);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_StopVibrateHaptic", OTHER);
bool sendok__ = ChannelSend(std::move(msg__));
return sendok__;
}
auto PGamepadEventChannelChild::SendLightIndicatorColor(
const GamepadHandle& aHandle,
const uint32_t& aLightColorIndex,
const uint8_t& aRed,
const uint8_t& aGreen,
const uint8_t& aBlue,
const uint32_t& aPromiseID) -> bool
{
UniquePtr<IPC::Message> msg__ = PGamepadEventChannel::Msg_LightIndicatorColor(Id());
IPC::MessageWriter writer__{
(*(msg__)),
this};
IPC::WriteParam((&(writer__)), aHandle);
// Sentinel = 'aHandle'
((&(writer__)))->WriteSentinel(174326446);
IPC::WriteParam((&(writer__)), aLightColorIndex);
// Sentinel = 'aLightColorIndex'
((&(writer__)))->WriteSentinel(882247249);
IPC::WriteParam((&(writer__)), aRed);
// Sentinel = 'aRed'
((&(writer__)))->WriteSentinel(61604221);
IPC::WriteParam((&(writer__)), aGreen);
// Sentinel = 'aGreen'
((&(writer__)))->WriteSentinel(131990099);
IPC::WriteParam((&(writer__)), aBlue);
// Sentinel = 'aBlue'
((&(writer__)))->WriteSentinel(92602858);
IPC::WriteParam((&(writer__)), aPromiseID);
// Sentinel = 'aPromiseID'
((&(writer__)))->WriteSentinel(363398094);
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Sending ",
msg__->type(),
mozilla::ipc::MessageDirection::eSending);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_LightIndicatorColor", OTHER);
bool sendok__ = ChannelSend(std::move(msg__));
return sendok__;
}
auto PGamepadEventChannelChild::SendRequestAllGamepads(
mozilla::ipc::ResolveCallback<nsTArray<GamepadAdded>>&& aResolve,
mozilla::ipc::RejectCallback&& aReject) -> void
{
UniquePtr<IPC::Message> msg__ = PGamepadEventChannel::Msg_RequestAllGamepads(Id());
IPC::MessageWriter writer__{
(*(msg__)),
this};
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Sending ",
msg__->type(),
mozilla::ipc::MessageDirection::eSending);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_RequestAllGamepads", OTHER);
int32_t seqno__ = 0;
if (ChannelSend(std::move(msg__), (&(seqno__)))) {
mAsyncCallbacks.AddCallback(seqno__, PGamepadEventChannel::Reply_RequestAllGamepads__ID, [resolve=std::move(aResolve)](IPC::MessageReader* aReader) mutable {
auto maybe__gamepads = IPC::ReadParam<nsTArray<GamepadAdded>>(aReader);
if (!maybe__gamepads) {
(aReader)->FatalError("Error deserializing 'GamepadAdded[]'");
return MsgValueError;
}
auto& gamepads = *maybe__gamepads;
// Sentinel = 'gamepads'
if ((!((aReader)->ReadSentinel(244056899)))) {
mozilla::ipc::SentinelReadError("Error deserializing 'GamepadAdded[]'");
return MsgValueError;
}
aReader->EndRead();
resolve(std::move(gamepads));
return MsgProcessed;
}, std::move(aReject));
}
else {
aReject(::mozilla::ipc::ResponseRejectReason::SendError);
}
return;
}
auto PGamepadEventChannelChild::SendRequestAllGamepads() -> RefPtr<RequestAllGamepadsPromise>
{
RefPtr<MozPromise<nsTArray<GamepadAdded>, ResponseRejectReason, true>::Private> promise__ = new MozPromise<nsTArray<GamepadAdded>, ResponseRejectReason, true>::Private(__func__);
promise__->UseDirectTaskDispatch(__func__);
SendRequestAllGamepads([promise__](nsTArray<GamepadAdded>&& aValue) {
promise__->Resolve(std::move(aValue), __func__);
}, [promise__](ResponseRejectReason&& aReason) {
promise__->Reject(std::move(aReason), __func__);
});
return promise__;
}
auto PGamepadEventChannelChild::DeallocManagee(
int32_t aProtocolId,
IProtocol* aListener) -> void
{
FatalError("unreached");
return;
}
auto PGamepadEventChannelChild::OnMessageReceived(const Message& msg__) -> PGamepadEventChannelChild::Result
{
switch (msg__.type()) {
case MANAGED_ENDPOINT_BOUND_MESSAGE_TYPE:
{
if (!mAwaitingManagedEndpointBind) {
NS_WARNING("Unexpected managed endpoint lifecycle message after actor bound!");
return MsgNotAllowed;
}
mAwaitingManagedEndpointBind = false;
return MsgProcessed;
}
case MANAGED_ENDPOINT_DROPPED_MESSAGE_TYPE:
{
if (!mAwaitingManagedEndpointBind) {
NS_WARNING("Unexpected managed endpoint lifecycle message after actor bound!");
return MsgNotAllowed;
}
mAwaitingManagedEndpointBind = false;
this->ActorDisconnected(ManagedEndpointDropped);
return MsgProcessed;
}
case PGamepadEventChannel::Reply___delete____ID:
{
return MsgProcessed;
}
case PGamepadEventChannel::Reply_RequestAllGamepads__ID:
{
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Received ",
(&(msg__))->type(),
mozilla::ipc::MessageDirection::eReceiving);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_RequestAllGamepads", OTHER);
return mAsyncCallbacks.GotReply(this, msg__);
}
case PGamepadEventChannel::Msg_GamepadUpdate__ID:
{
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Received ",
(&(msg__))->type(),
mozilla::ipc::MessageDirection::eReceiving);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_GamepadUpdate", OTHER);
IPC::MessageReader reader__{
msg__,
this};
auto maybe__aGamepadEvent = IPC::ReadParam<GamepadChangeEvent>((&(reader__)));
if (!maybe__aGamepadEvent) {
FatalError("Error deserializing 'GamepadChangeEvent'");
return MsgValueError;
}
auto& aGamepadEvent = *maybe__aGamepadEvent;
// Sentinel = 'aGamepadEvent'
if ((!(((&(reader__)))->ReadSentinel(578225427)))) {
mozilla::ipc::SentinelReadError("Error deserializing 'GamepadChangeEvent'");
return MsgValueError;
}
reader__.EndRead();
mozilla::ipc::IPCResult __ok = (static_cast<GamepadEventChannelChild*>(this))->RecvGamepadUpdate(std::move(aGamepadEvent));
if ((!(__ok))) {
mozilla::ipc::ProtocolErrorBreakpoint("Handler returned error code!");
// Error handled in mozilla::ipc::IPCResult
return MsgProcessingError;
}
return MsgProcessed;
}
case PGamepadEventChannel::Msg_ReplyGamepadPromise__ID:
{
if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) {
mozilla::ipc::LogMessageForProtocol(
"PGamepadEventChannelChild",
this->ToplevelProtocol()->OtherPidMaybeInvalid(),
"Received ",
(&(msg__))->type(),
mozilla::ipc::MessageDirection::eReceiving);
}
AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_ReplyGamepadPromise", OTHER);
IPC::MessageReader reader__{
msg__,
this};
auto maybe__aPromiseID = IPC::ReadParam<uint32_t>((&(reader__)));
if (!maybe__aPromiseID) {
FatalError("Error deserializing 'uint32_t'");
return MsgValueError;
}
auto& aPromiseID = *maybe__aPromiseID;
// Sentinel = 'aPromiseID'
if ((!(((&(reader__)))->ReadSentinel(363398094)))) {
mozilla::ipc::SentinelReadError("Error deserializing 'uint32_t'");
return MsgValueError;
}
reader__.EndRead();
mozilla::ipc::IPCResult __ok = (static_cast<GamepadEventChannelChild*>(this))->RecvReplyGamepadPromise(std::move(aPromiseID));
if ((!(__ok))) {
mozilla::ipc::ProtocolErrorBreakpoint("Handler returned error code!");
// Error handled in mozilla::ipc::IPCResult
return MsgProcessingError;
}
return MsgProcessed;
}
default:
return MsgNotKnown;
}
}
auto PGamepadEventChannelChild::OnMessageReceived(
const Message& msg__,
UniquePtr<Message>& reply__) -> PGamepadEventChannelChild::Result
{
return MsgNotKnown;
}
} // namespace dom
} // namespace mozilla
namespace IPC {
auto ParamTraits<::mozilla::dom::PGamepadEventChannelChild*>::Write(
IPC::MessageWriter* aWriter,
const paramType& aVar) -> void
{
MOZ_RELEASE_ASSERT(
aWriter->GetActor(),
"Cannot serialize managed actors without an actor");
int32_t id;
if (!aVar) {
id = 0; // kNullActorId
} else {
id = aVar->Id();
if (id == 1) { // kFreedActorId
aVar->FatalError("Actor has been |delete|d");
}
MOZ_RELEASE_ASSERT(
aWriter->GetActor()->GetIPCChannel() == aVar->GetIPCChannel(),
"Actor must be from the same channel as the"
" actor it's being sent over");
MOZ_RELEASE_ASSERT(
aVar->CanSend(),
"Actor must still be open when sending");
}
IPC::WriteParam(aWriter, id);
}
auto ParamTraits<::mozilla::dom::PGamepadEventChannelChild*>::Read(IPC::MessageReader* aReader) -> IPC::ReadResult<paramType>
{
MOZ_RELEASE_ASSERT(
aReader->GetActor(),
"Cannot deserialize managed actors without an actor");
mozilla::Maybe<mozilla::ipc::IProtocol*> actor = aReader->GetActor()
->ReadActor(aReader, true, "PGamepadEventChannel", PGamepadEventChannelMsgStart);
if (actor.isSome()) {
return static_cast<::mozilla::dom::PGamepadEventChannelChild*>(actor.ref());
}
return {};
}
} // namespace IPC