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/* THIS FILE IS AUTOGENERATED FROM GamepadAxisMoveEvent.webidl BY Codegen.py - DO NOT EDIT */
#ifndef DOM_GAMEPADAXISMOVEEVENTBINDING_H_
#define DOM_GAMEPADAXISMOVEEVENTBINDING_H_
#include "GamepadEventBinding.h"
#include "js/CallAndConstruct.h"
#include "js/RootingAPI.h"
#include "js/TypeDecls.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrototypeList.h"
namespace mozilla {
namespace dom {
class GamepadAxisMoveEvent;
struct GamepadAxisMoveEventInitAtoms;
struct NativePropertyHooks;
class ProtoAndIfaceCache;
} // namespace dom
} // namespace mozilla
namespace mozilla::dom {
struct GamepadAxisMoveEventInit : public GamepadEventInit
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mAxis;
MOZ_INIT_OUTSIDE_CTOR double mValue;
GamepadAxisMoveEventInit();
explicit inline GamepadAxisMoveEventInit(const FastDictionaryInitializer& )
: GamepadEventInit(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GamepadAxisMoveEventInit(GamepadAxisMoveEventInit&& aOther) = default;
explicit inline GamepadAxisMoveEventInit(const GamepadAxisMoveEventInit& aOther)
: GamepadEventInit(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
GamepadEventInit::TraverseForCC(aCallback, aFlags);
}
inline void
UnlinkForCC()
{
GamepadEventInit::UnlinkForCC();
}
GamepadAxisMoveEventInit&
operator=(const GamepadAxisMoveEventInit& aOther);
private:
static bool
InitIds(JSContext* cx, GamepadAxisMoveEventInitAtoms* atomsCache);
};
namespace binding_detail {
struct FastGamepadAxisMoveEventInit : public GamepadAxisMoveEventInit
{
inline FastGamepadAxisMoveEventInit()
: GamepadAxisMoveEventInit(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
namespace GamepadAxisMoveEvent_Binding {
typedef mozilla::dom::GamepadAxisMoveEvent NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::GamepadAxisMoveEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GamepadAxisMoveEvent,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GamepadAxisMoveEvent_Binding
} // namespace mozilla::dom
#endif // DOM_GAMEPADAXISMOVEEVENTBINDING_H_