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#[cfg(feature = "Win32_Foundation")]
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-1.dll" "system" #[doc = "Required features: `\"Win32_Foundation\"`"] fn CheckGamingPrivilegeSilently(privilegeid : u32, scope : ::windows_sys::core::HSTRING, policy : ::windows_sys::core::HSTRING, hasprivilege : *mut super::Foundation:: BOOL) -> ::windows_sys::core::HRESULT);
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" #[doc = "Required features: `\"Win32_Foundation\"`"] fn CheckGamingPrivilegeSilentlyForUser(user : ::windows_sys::core::IInspectable, privilegeid : u32, scope : ::windows_sys::core::HSTRING, policy : ::windows_sys::core::HSTRING, hasprivilege : *mut super::Foundation:: BOOL) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-1.dll" "system" fn CheckGamingPrivilegeWithUI(privilegeid : u32, scope : ::windows_sys::core::HSTRING, policy : ::windows_sys::core::HSTRING, friendlymessage : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" fn CheckGamingPrivilegeWithUIForUser(user : ::windows_sys::core::IInspectable, privilegeid : u32, scope : ::windows_sys::core::HSTRING, policy : ::windows_sys::core::HSTRING, friendlymessage : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-expandedresources-l1-1-0.dll" "system" fn GetExpandedResourceExclusiveCpuCount(exclusivecpucount : *mut u32) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-deviceinformation-l1-1-0.dll" "system" fn GetGamingDeviceModelInformation(information : *mut GAMING_DEVICE_MODEL_INFORMATION) -> ::windows_sys::core::HRESULT);
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link!("api-ms-win-gaming-expandedresources-l1-1-0.dll" "system" #[doc = "Required features: `\"Win32_Foundation\"`"] fn HasExpandedResources(hasexpandedresources : *mut super::Foundation:: BOOL) -> ::windows_sys::core::HRESULT);
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" #[doc = "Required features: `\"Win32_Foundation\"`"] fn ProcessPendingGameUI(waitforcompletion : super::Foundation:: BOOL) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-expandedresources-l1-1-0.dll" "system" fn ReleaseExclusiveCpuSets() -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" fn ShowChangeFriendRelationshipUI(targetuserxuid : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" fn ShowChangeFriendRelationshipUIForUser(user : ::windows_sys::core::IInspectable, targetuserxuid : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowCustomizeUserProfileUI(completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowCustomizeUserProfileUIForUser(user : ::windows_sys::core::IInspectable, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowFindFriendsUI(completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowFindFriendsUIForUser(user : ::windows_sys::core::IInspectable, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowGameInfoUI(titleid : u32, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowGameInfoUIForUser(user : ::windows_sys::core::IInspectable, titleid : u32, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" fn ShowGameInviteUI(serviceconfigurationid : ::windows_sys::core::HSTRING, sessiontemplatename : ::windows_sys::core::HSTRING, sessionid : ::windows_sys::core::HSTRING, invitationdisplaytext : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" fn ShowGameInviteUIForUser(user : ::windows_sys::core::IInspectable, serviceconfigurationid : ::windows_sys::core::HSTRING, sessiontemplatename : ::windows_sys::core::HSTRING, sessionid : ::windows_sys::core::HSTRING, invitationdisplaytext : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-3.dll" "system" fn ShowGameInviteUIWithContext(serviceconfigurationid : ::windows_sys::core::HSTRING, sessiontemplatename : ::windows_sys::core::HSTRING, sessionid : ::windows_sys::core::HSTRING, invitationdisplaytext : ::windows_sys::core::HSTRING, customactivationcontext : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-3.dll" "system" fn ShowGameInviteUIWithContextForUser(user : ::windows_sys::core::IInspectable, serviceconfigurationid : ::windows_sys::core::HSTRING, sessiontemplatename : ::windows_sys::core::HSTRING, sessionid : ::windows_sys::core::HSTRING, invitationdisplaytext : ::windows_sys::core::HSTRING, customactivationcontext : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" fn ShowPlayerPickerUI(promptdisplaytext : ::windows_sys::core::HSTRING, xuids : *const ::windows_sys::core::HSTRING, xuidscount : usize, preselectedxuids : *const ::windows_sys::core::HSTRING, preselectedxuidscount : usize, minselectioncount : usize, maxselectioncount : usize, completionroutine : PlayerPickerUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" fn ShowPlayerPickerUIForUser(user : ::windows_sys::core::IInspectable, promptdisplaytext : ::windows_sys::core::HSTRING, xuids : *const ::windows_sys::core::HSTRING, xuidscount : usize, preselectedxuids : *const ::windows_sys::core::HSTRING, preselectedxuidscount : usize, minselectioncount : usize, maxselectioncount : usize, completionroutine : PlayerPickerUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" fn ShowProfileCardUI(targetuserxuid : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" fn ShowProfileCardUIForUser(user : ::windows_sys::core::IInspectable, targetuserxuid : ::windows_sys::core::HSTRING, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" fn ShowTitleAchievementsUI(titleid : u32, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-2.dll" "system" fn ShowTitleAchievementsUIForUser(user : ::windows_sys::core::IInspectable, titleid : u32, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowUserSettingsUI(completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-4.dll" "system" fn ShowUserSettingsUIForUser(user : ::windows_sys::core::IInspectable, completionroutine : GameUICompletionRoutine, context : *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT);
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link!("api-ms-win-gaming-tcui-l1-1-0.dll" "system" #[doc = "Required features: `\"Win32_Foundation\"`"] fn TryCancelPendingGameUI() -> super::Foundation:: BOOL);
pub type IGameExplorer = *mut ::core::ffi::c_void;
pub type IGameExplorer2 = *mut ::core::ffi::c_void;
pub type IGameStatistics = *mut ::core::ffi::c_void;
pub type IGameStatisticsMgr = *mut ::core::ffi::c_void;
pub type IXblIdpAuthManager = *mut ::core::ffi::c_void;
pub type IXblIdpAuthManager2 = *mut ::core::ffi::c_void;
pub type IXblIdpAuthTokenResult = *mut ::core::ffi::c_void;
pub type IXblIdpAuthTokenResult2 = *mut ::core::ffi::c_void;
pub const GAMESTATS_OPEN_CREATED: GAMESTATS_OPEN_RESULT = 0i32;
pub const GAMESTATS_OPEN_OPENED: GAMESTATS_OPEN_RESULT = 1i32;
pub const GAMESTATS_OPEN_OPENONLY: GAMESTATS_OPEN_TYPE = 1i32;
pub const GAMESTATS_OPEN_OPENORCREATE: GAMESTATS_OPEN_TYPE = 0i32;
pub const GAMING_DEVICE_DEVICE_ID_NONE: GAMING_DEVICE_DEVICE_ID = 0i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE: GAMING_DEVICE_DEVICE_ID = 1988865574i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE_S: GAMING_DEVICE_DEVICE_ID = 712204761i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X: GAMING_DEVICE_DEVICE_ID = 1523980231i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKIT: GAMING_DEVICE_DEVICE_ID = 284675555i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_S: GAMING_DEVICE_DEVICE_ID = 489159355i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_X: GAMING_DEVICE_DEVICE_ID = 796540415i32;
pub const GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_X_DEVKIT: GAMING_DEVICE_DEVICE_ID = -561359263i32;
pub const GAMING_DEVICE_VENDOR_ID_MICROSOFT: GAMING_DEVICE_VENDOR_ID = -1024700366i32;
pub const GAMING_DEVICE_VENDOR_ID_NONE: GAMING_DEVICE_VENDOR_ID = 0i32;
pub const GIS_ALL_USERS: GAME_INSTALL_SCOPE = 3i32;
pub const GIS_CURRENT_USER: GAME_INSTALL_SCOPE = 2i32;
pub const GIS_NOT_INSTALLED: GAME_INSTALL_SCOPE = 1i32;
pub const GameExplorer: ::windows_sys::core::GUID = ::windows_sys::core::GUID::from_u128(0x9a5ea990_3034_4d6f_9128_01f3c61022bc);
pub const GameStatistics: ::windows_sys::core::GUID = ::windows_sys::core::GUID::from_u128(0xdbc85a2c_c0dc_4961_b6e2_d28b62c11ad4);
pub const ID_GDF_THUMBNAIL_STR: ::windows_sys::core::PCWSTR = ::windows_sys::core::w!("__GDF_THUMBNAIL");
pub const ID_GDF_XML_STR: ::windows_sys::core::PCWSTR = ::windows_sys::core::w!("__GDF_XML");
pub const XBL_IDP_AUTH_TOKEN_STATUS_LOAD_MSA_ACCOUNT_FAILED: XBL_IDP_AUTH_TOKEN_STATUS = 3i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_MSA_INTERRUPT: XBL_IDP_AUTH_TOKEN_STATUS = 5i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_NO_ACCOUNT_SET: XBL_IDP_AUTH_TOKEN_STATUS = 2i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_OFFLINE_NO_CONSENT: XBL_IDP_AUTH_TOKEN_STATUS = 6i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_OFFLINE_SUCCESS: XBL_IDP_AUTH_TOKEN_STATUS = 1i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_SUCCESS: XBL_IDP_AUTH_TOKEN_STATUS = 0i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_UNKNOWN: XBL_IDP_AUTH_TOKEN_STATUS = -1i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_VIEW_NOT_SET: XBL_IDP_AUTH_TOKEN_STATUS = 7i32;
pub const XBL_IDP_AUTH_TOKEN_STATUS_XBOX_VETO: XBL_IDP_AUTH_TOKEN_STATUS = 4i32;
pub const XPRIVILEGE_ADD_FRIEND: KnownGamingPrivileges = 255i32;
pub const XPRIVILEGE_BROADCAST: KnownGamingPrivileges = 190i32;
pub const XPRIVILEGE_CLOUD_GAMING_JOIN_SESSION: KnownGamingPrivileges = 208i32;
pub const XPRIVILEGE_CLOUD_GAMING_MANAGE_SESSION: KnownGamingPrivileges = 207i32;
pub const XPRIVILEGE_CLOUD_SAVED_GAMES: KnownGamingPrivileges = 209i32;
pub const XPRIVILEGE_COMMUNICATIONS: KnownGamingPrivileges = 252i32;
pub const XPRIVILEGE_COMMUNICATION_VOICE_INGAME: KnownGamingPrivileges = 205i32;
pub const XPRIVILEGE_COMMUNICATION_VOICE_SKYPE: KnownGamingPrivileges = 206i32;
pub const XPRIVILEGE_GAME_DVR: KnownGamingPrivileges = 198i32;
pub const XPRIVILEGE_MULTIPLAYER_PARTIES: KnownGamingPrivileges = 203i32;
pub const XPRIVILEGE_MULTIPLAYER_SESSIONS: KnownGamingPrivileges = 254i32;
pub const XPRIVILEGE_PREMIUM_CONTENT: KnownGamingPrivileges = 214i32;
pub const XPRIVILEGE_PREMIUM_VIDEO: KnownGamingPrivileges = 224i32;
pub const XPRIVILEGE_PROFILE_VIEWING: KnownGamingPrivileges = 249i32;
pub const XPRIVILEGE_PURCHASE_CONTENT: KnownGamingPrivileges = 245i32;
pub const XPRIVILEGE_SHARE_CONTENT: KnownGamingPrivileges = 211i32;
pub const XPRIVILEGE_SHARE_KINECT_CONTENT: KnownGamingPrivileges = 199i32;
pub const XPRIVILEGE_SOCIAL_NETWORK_SHARING: KnownGamingPrivileges = 220i32;
pub const XPRIVILEGE_SUBSCRIPTION_CONTENT: KnownGamingPrivileges = 219i32;
pub const XPRIVILEGE_USER_CREATED_CONTENT: KnownGamingPrivileges = 247i32;
pub const XPRIVILEGE_VIDEO_COMMUNICATIONS: KnownGamingPrivileges = 235i32;
pub const XPRIVILEGE_VIEW_FRIENDS_LIST: KnownGamingPrivileges = 197i32;
pub const XblIdpAuthManager: ::windows_sys::core::GUID = ::windows_sys::core::GUID::from_u128(0xce23534b_56d8_4978_86a2_7ee570640468);
pub const XblIdpAuthTokenResult: ::windows_sys::core::GUID = ::windows_sys::core::GUID::from_u128(0x9f493441_744a_410c_ae2b_9a22f7c7731f);
pub type GAMESTATS_OPEN_RESULT = i32;
pub type GAMESTATS_OPEN_TYPE = i32;
pub type GAME_INSTALL_SCOPE = i32;
pub type GAMING_DEVICE_DEVICE_ID = i32;
pub type GAMING_DEVICE_VENDOR_ID = i32;
pub type KnownGamingPrivileges = i32;
pub type XBL_IDP_AUTH_TOKEN_STATUS = i32;
#[repr(C)]
pub struct GAMING_DEVICE_MODEL_INFORMATION {
pub vendorId: GAMING_DEVICE_VENDOR_ID,
pub deviceId: GAMING_DEVICE_DEVICE_ID,
}
impl ::core::marker::Copy for GAMING_DEVICE_MODEL_INFORMATION {}
impl ::core::clone::Clone for GAMING_DEVICE_MODEL_INFORMATION {
fn clone(&self) -> Self {
*self
}
}
pub type GameUICompletionRoutine = ::core::option::Option<unsafe extern "system" fn(returncode: ::windows_sys::core::HRESULT, context: *const ::core::ffi::c_void) -> ()>;
pub type PlayerPickerUICompletionRoutine = ::core::option::Option<unsafe extern "system" fn(returncode: ::windows_sys::core::HRESULT, context: *const ::core::ffi::c_void, selectedxuids: *const ::windows_sys::core::HSTRING, selectedxuidscount: usize) -> ()>;