Revision control

Copy as Markdown

Other Tools

// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
use shared::basetsd::UINT64;
use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT};
use um::d3dcommon::{
D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME,
D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE,
D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS,
D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN,
D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
};
use um::unknwnbase::{IUnknown, IUnknownVtbl};
use um::winnt::{HRESULT, LPCSTR};
ENUM!{enum D3D12_SHADER_VERSION_TYPE {
D3D12_SHVER_PIXEL_SHADER = 0x0,
D3D12_SHVER_VERTEX_SHADER = 0x1,
D3D12_SHVER_GEOMETRY_SHADER = 0x2,
D3D12_SHVER_HULL_SHADER = 0x3,
D3D12_SHVER_DOMAIN_SHADER = 0x4,
D3D12_SHVER_COMPUTE_SHADER = 0x5,
D3D12_SHVER_RESERVED0 = 0xFFF0,
}}
STRUCT!{struct D3D12_FUNCTION_DESC {
Version: UINT,
Creator: LPCSTR,
Flags: UINT,
ConstantBuffers: UINT,
BoundResources: UINT,
InstructionCount: UINT,
TempRegisterCount: UINT,
TempArrayCount: UINT,
DefCount: UINT,
DclCount: UINT,
TextureNormalInstructions: UINT,
TextureLoadInstructions: UINT,
TextureCompInstructions: UINT,
TextureBiasInstructions: UINT,
TextureGradientInstructions: UINT,
FloatInstructionCount: UINT,
IntInstructionCount: UINT,
UintInstructionCount: UINT,
StaticFlowControlCount: UINT,
DynamicFlowControlCount: UINT,
MacroInstructionCount: UINT,
ArrayInstructionCount: UINT,
MovInstructionCount: UINT,
MovcInstructionCount: UINT,
ConversionInstructionCount: UINT,
BitwiseInstructionCount: UINT,
MinFeatureLevel: D3D_FEATURE_LEVEL,
RequiredFeatureFlags: UINT64,
Name: LPCSTR,
FunctionParameterCount: INT,
HasReturn: BOOL,
Has10Level9VertexShader: BOOL,
Has10Level9PixelShader: BOOL,
}}
STRUCT!{struct D3D12_LIBRARY_DESC {
Creator: LPCSTR,
Flags: UINT,
FunctionCount: UINT,
}}
STRUCT!{struct D3D12_PARAMETER_DESC {
Name: LPCSTR,
SemanticName: LPCSTR,
Type: D3D_SHADER_VARIABLE_TYPE,
Class: D3D_SHADER_VARIABLE_CLASS,
Rows: UINT,
Columns: UINT,
InterpolationMode: D3D_INTERPOLATION_MODE,
Flags: D3D_PARAMETER_FLAGS,
FirstInRegister: UINT,
FirstInComponent: UINT,
FirstOutRegister: UINT,
FirstOutComponent: UINT,
}}
STRUCT!{struct D3D12_SHADER_BUFFER_DESC {
Name: LPCSTR,
Type: D3D_CBUFFER_TYPE,
Variables: UINT,
Size: UINT,
uFlags: UINT,
}}
STRUCT!{struct D3D12_SHADER_DESC {
Version: UINT,
Creator: LPCSTR,
Flags: UINT,
ConstantBuffers: UINT,
BoundResources: UINT,
InputParameters: UINT,
OutputParameters: UINT,
InstructionCount: UINT,
TempRegisterCount: UINT,
TempArrayCount: UINT,
DefCount: UINT,
DclCount: UINT,
TextureNormalInstructions: UINT,
TextureLoadInstructions: UINT,
TextureCompInstructions: UINT,
TextureBiasInstructions: UINT,
TextureGradientInstructions: UINT,
FloatInstructionCount: UINT,
IntInstructionCount: UINT,
UintInstructionCount: UINT,
StaticFlowControlCount: UINT,
DynamicFlowControlCount: UINT,
MacroInstructionCount: UINT,
ArrayInstructionCount: UINT,
CutInstructionCount: UINT,
EmitInstructionCount: UINT,
GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
GSMaxOutputVertexCount: UINT,
InputPrimitive: D3D_PRIMITIVE,
PatchConstantParameters: UINT,
cGSInstanceCount: UINT,
cControlPoints: UINT,
HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE,
HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
TessellatorDomain: D3D_TESSELLATOR_DOMAIN,
cBarrierInstructions: UINT,
cInterlockedInstructions: UINT,
cTextureStoreInstructions: UINT,
}}
STRUCT!{struct D3D12_SHADER_INPUT_BIND_DESC {
Name: LPCSTR,
Type: D3D_SHADER_INPUT_TYPE,
BindPoint: UINT,
BindCount: UINT,
uFlags: UINT,
ReturnType: D3D_RESOURCE_RETURN_TYPE,
Dimension: D3D_SRV_DIMENSION,
NumSamples: UINT,
Space: UINT,
uID: UINT,
}}
STRUCT!{struct D3D12_SHADER_TYPE_DESC {
Class: D3D_SHADER_VARIABLE_CLASS,
Type: D3D_SHADER_VARIABLE_TYPE,
Rows: UINT,
Columns: UINT,
Elements: UINT,
Members: UINT,
Offset: UINT,
Name: LPCSTR,
}}
STRUCT!{struct D3D12_SHADER_VARIABLE_DESC {
Name: LPCSTR,
StartOffset: UINT,
Size: UINT,
uFlags: UINT,
DefaultValue: LPVOID,
StartTexture: UINT,
TextureSize: UINT,
StartSampler: UINT,
SamplerSize: UINT,
}}
STRUCT!{struct D3D12_SIGNATURE_PARAMETER_DESC {
SemanticName: LPCSTR,
SemanticIndex: UINT,
Register: UINT,
SystemValueType: D3D_NAME,
ComponentType: D3D_REGISTER_COMPONENT_TYPE,
Mask: BYTE,
ReadWriteMask: BYTE,
Stream: UINT,
MinPrecision: D3D_MIN_PRECISION,
}}
RIDL!{#[uuid(0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f)]
interface ID3D12FunctionParameterReflection(ID3D12FunctionParameterReflectionVtbl) {
fn GetDesc(
pDesc: *mut D3D12_PARAMETER_DESC,
) -> HRESULT,
}}
RIDL!{#[uuid(0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99)]
interface ID3D12FunctionReflection(ID3D12FunctionReflectionVtbl) {
fn GetDesc(
pDesc: *mut D3D12_FUNCTION_DESC,
) -> HRESULT,
fn GetConstantBufferByIndex(
BufferIndex: UINT,
) -> *mut ID3D12ShaderReflectionConstantBuffer,
fn GetConstantBufferByName(
Name: LPCSTR,
) -> *mut ID3D12ShaderReflectionConstantBuffer,
fn GetResourceBindingDesc(
ResourceIndex: UINT,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
) -> HRESULT,
fn GetVariableByName(
Name: LPCSTR,
) -> *mut ID3D12ShaderReflectionVariable,
fn GetResourceBindingDescByName(
Name: LPCSTR,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
) -> HRESULT,
fn GetFunctionParameter(
ParameterIndex: INT,
) -> *mut ID3D12FunctionParameterReflection,
}}
RIDL!{#[uuid(0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4)]
interface ID3D12LibraryReflection(ID3D12LibraryReflectionVtbl): IUnknown(IUnknownVtbl) {
fn GetDesc(
pDesc: *mut D3D12_LIBRARY_DESC,
) -> HRESULT,
fn GetFunctionByIndex(
FunctionIndex: INT,
) -> *mut ID3D12FunctionReflection,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflectionConstantBuffer,
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7}
RIDL!{#[uuid(0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7)]
interface ID3D12ShaderReflectionConstantBuffer(ID3D12ShaderReflectionConstantBufferVtbl) {
fn GetDesc(
pDesc: *mut D3D12_SHADER_BUFFER_DESC,
) -> HRESULT,
fn GetVariableByIndex(
Index: UINT,
) -> *mut ID3D12ShaderReflectionVariable,
fn GetVariableByName(
Name: LPCSTR,
) -> *mut ID3D12ShaderReflectionVariable,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflectionType,
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56}
RIDL!{#[uuid(0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56)]
interface ID3D12ShaderReflectionType(ID3D12ShaderReflectionTypeVtbl) {
fn GetDesc(
pDesc: *mut D3D12_SHADER_TYPE_DESC,
) -> HRESULT,
fn GetMemberTypeByIndex(
Index: UINT,
) -> *mut ID3D12ShaderReflectionType,
fn GetMemberTypeByName(
Name: LPCSTR,
) -> *mut ID3D12ShaderReflectionType,
fn GetMemberTypeName(
Index: UINT,
) -> LPCSTR,
fn IsEqual(
pType: *mut ID3D12ShaderReflectionType,
) -> HRESULT,
fn GetSubType() -> *mut ID3D12ShaderReflectionType,
fn GetBaseClass() -> *mut ID3D12ShaderReflectionType,
fn GetNumInterfaces() -> UINT,
fn GetInterfaceByIndex(
uIndex: UINT,
) -> *mut ID3D12ShaderReflectionType,
fn IsOfType(
pType: *mut ID3D12ShaderReflectionType,
) -> HRESULT,
fn ImplementsInterface(
pBase: *mut ID3D12ShaderReflectionType,
) -> HRESULT,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflectionVariable,
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea}
RIDL!{#[uuid(0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea)]
interface ID3D12ShaderReflectionVariable(ID3D12ShaderReflectionVariableVtbl) {
fn GetDesc(
pDesc: *mut D3D12_SHADER_VARIABLE_DESC,
) -> HRESULT,
fn GetType() -> *mut ID3D12ShaderReflectionType,
fn GetBuffer() -> *mut ID3D12ShaderReflectionConstantBuffer,
fn GetInterfaceSlot(
uArrayIndex: UINT,
) -> UINT,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflection,
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e}
RIDL!{#[uuid(0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e)]
interface ID3D12ShaderReflection(ID3D12ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
fn GetDesc(
pDesc: *mut D3D12_SHADER_DESC,
) -> HRESULT,
fn GetConstantBufferByIndex(
Index: UINT,
) -> *mut ID3D12ShaderReflectionConstantBuffer,
fn GetConstantBufferByName(
Name: LPCSTR,
) -> *mut ID3D12ShaderReflectionConstantBuffer,
fn GetResourceBindingDesc(
ResourceIndex: UINT,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
) -> HRESULT,
fn GetInputParameterDesc(
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
) -> HRESULT,
fn GetOutputParameterDesc(
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
) -> HRESULT,
fn GetPatchConstantParameterDesc(
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
) -> HRESULT,
fn GetVariableByName(
Name: LPCSTR,
) -> *mut ID3D12ShaderReflectionVariable,
fn GetResourceBindingDescByName(
Name: LPCSTR,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
) -> HRESULT,
fn GetMovInstructionCount() -> UINT,
fn GetMovcInstructionCount() -> UINT,
fn GetConversionInstructionCount() -> UINT,
fn GetBitwiseInstructionCount() -> UINT,
fn GetGSInputPrimitive() -> D3D_PRIMITIVE,
fn IsSampleFrequencyShader() -> BOOL,
fn GetNumInterfaceSlots() -> UINT,
fn GetMinFeatureLevel(
pLevel: *mut D3D_FEATURE_LEVEL,
) -> HRESULT,
fn GetThreadGroupSize(
pSizeX: *mut UINT,
pSizeY: *mut UINT,
pSizeZ: *mut UINT,
) -> UINT,
fn GetRequiresFlags() -> UINT64,
}}
DEFINE_GUID!{IID_ID3D12LibraryReflection,
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x04}
DEFINE_GUID!{IID_ID3D12FunctionReflection,
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99}
DEFINE_GUID!{IID_ID3D12FunctionParameterReflection,
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f}
pub type D3D12_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
pub type D3D12_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
pub type D3D12_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN;
pub type D3D12_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
pub type LPD3D12FUNCTIONPARAMETERREFLECTION = *mut ID3D12FunctionParameterReflection;
pub type LPD3D12FUNCTIONREFLECTION = *mut ID3D12FunctionReflection;
pub type LPD3D12LIBRARYREFLECTION = *mut ID3D12LibraryReflection;
pub type LPD3D12SHADERREFLECTION = *mut ID3D12ShaderReflection;
pub type LPD3D12SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D12ShaderReflectionConstantBuffer;
pub type LPD3D12SHADERREFLECTIONTYPE = *mut ID3D12ShaderReflectionType;
pub type LPD3D12SHADERREFLECTIONVARIABLE = *mut ID3D12ShaderReflectionVariable;
pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: UINT64 = 0x00000400;
pub const D3D_SHADER_REQUIRES_ROVS: UINT64 = 0x00001000;
pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200;
pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: UINT64 = 0x00000800;
pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER:
UINT64 = 0x00002000;