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// Licensed under the Apache License, Version 2.0
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
use ctypes::c_void;
use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8};
use shared::dxgiformat::DXGI_FORMAT;
use shared::dxgitype::DXGI_SAMPLE_DESC;
use shared::guiddef::{IID, REFGUID, REFIID};
use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT};
use shared::windef::RECT;
use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob};
use um::minwinbase::SECURITY_ATTRIBUTES;
use um::unknwnbase::{IUnknown, IUnknownVtbl};
use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID};
pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff;
pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff;
pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff;
pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff;
pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9;
pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8;
pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16;
pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3;
pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10;
pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10;
pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8;
pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7;
pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256;
pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256;
pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64;
pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240;
pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68;
pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224;
pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72;
pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208;
pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76;
pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192;
pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84;
pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176;
pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92;
pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160;
pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100;
pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144;
pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112;
pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128;
pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128;
pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112;
pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144;
pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96;
pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168;
pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80;
pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204;
pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64;
pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256;
pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48;
pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340;
pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32;
pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512;
pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16;
pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768;
pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1;
pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256;
pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768;
pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768;
pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768;
pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1;
pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535;
pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192;
pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1;
pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3;
pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1;
pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1;
pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3;
pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1;
pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3;
pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1;
pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024;
pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024;
pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024;
pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64;
pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1;
pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1;
pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1;
pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384;
pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0;
pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16;
pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304;
pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0;
pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff;
pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0;
pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0;
pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0;
pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0;
pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff;
pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0;
pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff;
pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0;
pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff;
pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7;
pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38;
pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2;
pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1;
pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32;
pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32;
pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024;
pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32;
pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128;
pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0;
pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1;
pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32;
pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32;
pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32;
pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32;
pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32;
pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32;
pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128;
pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32;
pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff;
pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff;
pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff;
pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff;
pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0;
pub const D3D12_MAJOR_VERSION: UINT = 12;
pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
pub const D3D12_MAX_DEPTH: FLOAT = 1.0;
pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032;
pub const D3D12_MAX_MAXANISOTROPY: UINT = 16;
pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32;
pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34;
pub const D3D12_MAX_ROOT_COST: UINT = 64;
pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000;
pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000;
pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048;
pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17;
pub const D3D12_MINOR_VERSION: UINT = 0;
pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
pub const D3D12_MIN_DEPTH: FLOAT = 0.0;
pub const D3D12_MIN_MAXANISOTROPY: UINT = 0;
pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8;
pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8;
pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0;
pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8;
pub const D3D12_PACKED_TILE: UINT = 0xffffffff;
pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15;
pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8;
pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1;
pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff;
pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0;
pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff;
pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1;
pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1;
pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1;
pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8;
pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16;
pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27;
pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32;
pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32;
pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384;
pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024;
pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
pub const D3D12_REQ_MAXANISOTROPY: UINT = 16;
pub const D3D12_REQ_MIP_LEVELS: UINT = 15;
pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048;
pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384;
pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128;
pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048;
pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20;
pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
pub const D3D12_REQ_SUBRESOURCES: UINT = 30720;
pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048;
pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384;
pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048;
pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384;
pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048;
pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384;
pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0;
pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff;
pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5;
pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535;
pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253;
pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096;
pub const D3D12_SHADER_MAX_TYPES: UINT = 65535;
pub const D3D12_SHADER_MINOR_VERSION: UINT = 1;
pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0;
pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5;
pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8;
pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096;
pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048;
pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512;
pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4;
pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff;
pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff;
pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128;
pub const D3D12_SO_STREAM_COUNT: UINT = 4;
pub const D3D12_SPEC_DATE_DAY: UINT = 14;
pub const D3D12_SPEC_DATE_MONTH: UINT = 11;
pub const D3D12_SPEC_DATE_YEAR: UINT = 2014;
pub const D3D12_SPEC_VERSION: FLOAT = 1.16;
pub const D3D12_SRGB_GAMMA: FLOAT = 2.2;
pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64;
pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4;
pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128;
pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32;
pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4;
pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32;
pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64;
pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64;
pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64;
pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63;
pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64;
pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2;
pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1;
pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1;
pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256;
pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512;
pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536;
pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096;
pub const D3D12_UAV_SLOT_COUNT: UINT = 64;
pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0;
pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15;
pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16;
pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767;
pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768;
pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1;
pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32;
pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10;
pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25;
pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25;
pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64;
ENUM!{enum D3D12_COMMAND_LIST_TYPE {
D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
D3D12_COMMAND_LIST_TYPE_COPY = 3,
}}
ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS {
D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
}}
ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY {
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
}}
STRUCT!{struct D3D12_COMMAND_QUEUE_DESC {
Type: D3D12_COMMAND_LIST_TYPE,
Priority: INT,
Flags: D3D12_COMMAND_QUEUE_FLAGS,
NodeMask: UINT,
}}
ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE {
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
}}
ENUM!{enum D3D12_INPUT_CLASSIFICATION {
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
}}
STRUCT!{struct D3D12_INPUT_ELEMENT_DESC {
SemanticName: LPCSTR,
SemanticIndex: UINT,
Format: DXGI_FORMAT,
InputSlot: UINT,
AlignedByteOffset: UINT,
InputSlotClass: D3D12_INPUT_CLASSIFICATION,
InstanceDataStepRate: UINT,
}}
ENUM!{enum D3D12_FILL_MODE {
D3D12_FILL_MODE_WIREFRAME = 2,
D3D12_FILL_MODE_SOLID = 3,
}}
pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
pub type D3D12_PRIMITIVE = D3D_PRIMITIVE;
ENUM!{enum D3D12_CULL_MODE {
D3D12_CULL_MODE_NONE = 1,
D3D12_CULL_MODE_FRONT = 2,
D3D12_CULL_MODE_BACK = 3,
}}
STRUCT!{struct D3D12_SO_DECLARATION_ENTRY {
Stream: UINT,
SemanticName: LPCSTR,
SemanticIndex: UINT,
StartComponent: BYTE,
ComponentCount: BYTE,
OutputSlot: BYTE,
}}
STRUCT!{struct D3D12_VIEWPORT {
TopLeftX: FLOAT,
TopLeftY: FLOAT,
Width: FLOAT,
Height: FLOAT,
MinDepth: FLOAT,
MaxDepth: FLOAT,
}}
pub type D3D12_RECT = RECT;
STRUCT!{struct D3D12_BOX {
left: UINT,
top: UINT,
front: UINT,
right: UINT,
bottom: UINT,
back: UINT,
}}
ENUM!{enum D3D12_COMPARISON_FUNC {
D3D12_COMPARISON_FUNC_NEVER = 1,
D3D12_COMPARISON_FUNC_LESS = 2,
D3D12_COMPARISON_FUNC_EQUAL = 3,
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
D3D12_COMPARISON_FUNC_GREATER = 5,
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
D3D12_COMPARISON_FUNC_ALWAYS = 8,
}}
ENUM!{enum D3D12_DEPTH_WRITE_MASK {
D3D12_DEPTH_WRITE_MASK_ZERO = 0,
D3D12_DEPTH_WRITE_MASK_ALL = 1,
}}
ENUM!{enum D3D12_STENCIL_OP {
D3D12_STENCIL_OP_KEEP = 1,
D3D12_STENCIL_OP_ZERO = 2,
D3D12_STENCIL_OP_REPLACE = 3,
D3D12_STENCIL_OP_INCR_SAT = 4,
D3D12_STENCIL_OP_DECR_SAT = 5,
D3D12_STENCIL_OP_INVERT = 6,
D3D12_STENCIL_OP_INCR = 7,
D3D12_STENCIL_OP_DECR = 8,
}}
STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC {
StencilFailOp: D3D12_STENCIL_OP,
StencilDepthFailOp: D3D12_STENCIL_OP,
StencilPassOp: D3D12_STENCIL_OP,
StencilFunc: D3D12_COMPARISON_FUNC,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_DESC {
DepthEnable: BOOL,
DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
DepthFunc: D3D12_COMPARISON_FUNC,
StencilEnable: BOOL,
StencilReadMask: UINT8,
StencilWriteMask: UINT8,
FrontFace: D3D12_DEPTH_STENCILOP_DESC,
BackFace: D3D12_DEPTH_STENCILOP_DESC,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 {
DepthEnable: BOOL,
DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
DepthFunc: D3D12_COMPARISON_FUNC,
StencilEnable: BOOL,
StencilReadMask: UINT8,
StencilWriteMask: UINT8,
FrontFace: D3D12_DEPTH_STENCILOP_DESC,
BackFace: D3D12_DEPTH_STENCILOP_DESC,
DepthBoundsTestEnable: BOOL,
}}
ENUM!{enum D3D12_BLEND {
D3D12_BLEND_ZERO = 1,
D3D12_BLEND_ONE = 2,
D3D12_BLEND_SRC_COLOR = 3,
D3D12_BLEND_INV_SRC_COLOR = 4,
D3D12_BLEND_SRC_ALPHA = 5,
D3D12_BLEND_INV_SRC_ALPHA = 6,
D3D12_BLEND_DEST_ALPHA = 7,
D3D12_BLEND_INV_DEST_ALPHA = 8,
D3D12_BLEND_DEST_COLOR = 9,
D3D12_BLEND_INV_DEST_COLOR = 10,
D3D12_BLEND_SRC_ALPHA_SAT = 11,
D3D12_BLEND_BLEND_FACTOR = 14,
D3D12_BLEND_INV_BLEND_FACTOR = 15,
D3D12_BLEND_SRC1_COLOR = 16,
D3D12_BLEND_INV_SRC1_COLOR = 17,
D3D12_BLEND_SRC1_ALPHA = 18,
D3D12_BLEND_INV_SRC1_ALPHA = 19,
}}
ENUM!{enum D3D12_BLEND_OP {
D3D12_BLEND_OP_ADD = 1,
D3D12_BLEND_OP_SUBTRACT = 2,
D3D12_BLEND_OP_REV_SUBTRACT = 3,
D3D12_BLEND_OP_MIN = 4,
D3D12_BLEND_OP_MAX = 5,
}}
ENUM!{enum D3D12_COLOR_WRITE_ENABLE {
D3D12_COLOR_WRITE_ENABLE_RED = 1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN
| D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA,
}}
ENUM!{enum D3D12_LOGIC_OP {
D3D12_LOGIC_OP_CLEAR = 0,
D3D12_LOGIC_OP_SET = 1,
D3D12_LOGIC_OP_COPY = 2,
D3D12_LOGIC_OP_COPY_INVERTED = 3,
D3D12_LOGIC_OP_NOOP = 4,
D3D12_LOGIC_OP_INVERT = 5,
D3D12_LOGIC_OP_AND = 6,
D3D12_LOGIC_OP_NAND = 7,
D3D12_LOGIC_OP_OR = 8,
D3D12_LOGIC_OP_NOR = 9,
D3D12_LOGIC_OP_XOR = 10,
D3D12_LOGIC_OP_EQUIV = 11,
D3D12_LOGIC_OP_AND_REVERSE = 12,
D3D12_LOGIC_OP_AND_INVERTED = 13,
D3D12_LOGIC_OP_OR_REVERSE = 14,
D3D12_LOGIC_OP_OR_INVERTED = 15,
}}
STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC {
BlendEnable: BOOL,
LogicOpEnable: BOOL,
SrcBlend: D3D12_BLEND,
DestBlend: D3D12_BLEND,
BlendOp: D3D12_BLEND_OP,
SrcBlendAlpha: D3D12_BLEND,
DestBlendAlpha: D3D12_BLEND,
BlendOpAlpha: D3D12_BLEND_OP,
LogicOp: D3D12_LOGIC_OP,
RenderTargetWriteMask: UINT8,
}}
STRUCT!{struct D3D12_BLEND_DESC {
AlphaToCoverageEnable: BOOL,
IndependentBlendEnable: BOOL,
RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8],
}}
ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE {
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
}}
STRUCT!{struct D3D12_RASTERIZER_DESC {
FillMode: D3D12_FILL_MODE,
CullMode: D3D12_CULL_MODE,
FrontCounterClockwise: BOOL,
DepthBias: INT,
DepthBiasClamp: FLOAT,
SlopeScaledDepthBias: FLOAT,
DepthClipEnable: BOOL,
MultisampleEnable: BOOL,
AntialiasedLineEnable: BOOL,
ForcedSampleCount: UINT,
ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE,
}}
RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)]
interface ID3D12RootSignature(ID3D12RootSignatureVtbl):
ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
STRUCT!{struct D3D12_SHADER_BYTECODE {
pShaderBytecode: *const c_void,
BytecodeLength: SIZE_T,
}}
STRUCT!{struct D3D12_STREAM_OUTPUT_DESC {
pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY,
NumEntries: UINT,
pBufferStrides: *const UINT,
NumStrides: UINT,
RasterizedStream: UINT,
}}
STRUCT!{struct D3D12_INPUT_LAYOUT_DESC {
pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC,
NumElements: UINT,
}}
ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE {
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
}}
STRUCT!{struct D3D12_CACHED_PIPELINE_STATE {
pCachedBlob: *const c_void,
CachedBlobSizeInBytes: SIZE_T,
}}
ENUM!{enum D3D12_PIPELINE_STATE_FLAGS {
D3D12_PIPELINE_STATE_FLAG_NONE = 0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
}}
STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
pRootSignature: *mut ID3D12RootSignature,
VS: D3D12_SHADER_BYTECODE,
PS: D3D12_SHADER_BYTECODE,
DS: D3D12_SHADER_BYTECODE,
HS: D3D12_SHADER_BYTECODE,
GS: D3D12_SHADER_BYTECODE,
StreamOutput: D3D12_STREAM_OUTPUT_DESC,
BlendState: D3D12_BLEND_DESC,
SampleMask: UINT,
RasterizerState: D3D12_RASTERIZER_DESC,
DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
InputLayout: D3D12_INPUT_LAYOUT_DESC,
IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
NumRenderTargets: UINT,
RTVFormats: [DXGI_FORMAT; 8],
DSVFormat: DXGI_FORMAT,
SampleDesc: DXGI_SAMPLE_DESC,
NodeMask: UINT,
CachedPSO: D3D12_CACHED_PIPELINE_STATE,
Flags: D3D12_PIPELINE_STATE_FLAGS,
}}
STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
pRootSignature: *mut ID3D12RootSignature,
CS: D3D12_SHADER_BYTECODE,
NodeMask: UINT,
CachedPSO: D3D12_CACHED_PIPELINE_STATE,
Flags: D3D12_PIPELINE_STATE_FLAGS,
}}
STRUCT!{struct D3D12_RT_FORMAT_ARRAY {
RTFormats: [DXGI_FORMAT; 8],
NumRenderTargets: UINT,
}}
STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC {
SizeInBytes: SIZE_T,
pPipelineStateSubobjectStream: *mut c_void,
}}
ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE {
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22,
}}
ENUM!{enum D3D12_FEATURE {
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
D3D12_FEATURE_SHADER_MODEL = 7,
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
D3D12_FEATURE_ROOT_SIGNATURE = 12,
D3D12_FEATURE_ARCHITECTURE1 = 16,
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
D3D12_FEATURE_SHADER_CACHE = 19,
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
}}
ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT {
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
}}
ENUM!{enum D3D12_TILED_RESOURCES_TIER {
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
D3D12_TILED_RESOURCES_TIER_1 = 1,
D3D12_TILED_RESOURCES_TIER_2 = 2,
D3D12_TILED_RESOURCES_TIER_3 = 3,
}}
ENUM!{enum D3D12_RESOURCE_BINDING_TIER {
D3D12_RESOURCE_BINDING_TIER_1 = 1,
D3D12_RESOURCE_BINDING_TIER_2 = 2,
D3D12_RESOURCE_BINDING_TIER_3 = 3,
}}
ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER {
D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
}}
ENUM!{enum D3D12_FORMAT_SUPPORT1 {
D3D12_FORMAT_SUPPORT1_NONE = 0,
D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
}}
ENUM!{enum D3D12_FORMAT_SUPPORT2 {
D3D12_FORMAT_SUPPORT2_NONE = 0,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
D3D12_FORMAT_SUPPORT2_TILED = 0x200,
D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
}}
ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1,
}}
ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER {
D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
}}
ENUM!{enum D3D12_RESOURCE_HEAP_TIER {
D3D12_RESOURCE_HEAP_TIER_1 = 1,
D3D12_RESOURCE_HEAP_TIER_2 = 2,
}}
ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER {
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2,
}}
STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS {
DoublePrecisionFloatShaderOps: BOOL,
OutputMergerLogicOp: BOOL,
MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
PSSpecifiedStencilRefSupported: BOOL,
TypedUAVLoadAdditionalFormats: BOOL,
ROVsSupported: BOOL,
ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
MaxGPUVirtualAddressBitsPerResource: UINT,
StandardSwizzle64KBSupported: BOOL,
CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
CrossAdapterRowMajorTextureSupported: BOOL,
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL,
ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
}}
STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 {
WaveOps: BOOL,
WaveLaneCountMin: UINT,
WaveLaneCountMax: UINT,
TotalLaneCount: UINT,
ExpandedComputeResourceStates: BOOL,
Int64ShaderOps: BOOL,
}}
STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 {
DepthBoundsTestSupported: BOOL,
ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER,
}}
ENUM!{enum D3D_ROOT_SIGNATURE_VERSION {
D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
}}
STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE {
HighestVersion: D3D_ROOT_SIGNATURE_VERSION,
}}
STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE {
NodeIndex: UINT,
TileBasedRenderer: BOOL,
UMA: BOOL,
CacheCoherentUMA: BOOL,
}}
STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 {
NodeIndex: UINT,
TileBasedRenderer: BOOL,
UMA: BOOL,
CacheCoherentUMA: BOOL,
IsolatedMMU: BOOL,
}}
STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
NumFeatureLevels: UINT,
pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL,
MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL,
}}
ENUM!{enum D3D_SHADER_MODEL {
D3D_SHADER_MODEL_5_1 = 0x51,
D3D_SHADER_MODEL_6_0 = 0x60,
}}
STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL {
HighestShaderModel: D3D_SHADER_MODEL,
}}
STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT {
Format: DXGI_FORMAT,
Support1: D3D12_FORMAT_SUPPORT1,
Support2: D3D12_FORMAT_SUPPORT2,
}}
STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
Format: DXGI_FORMAT,
SampleCount: UINT,
Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS,
NumQualityLevels: UINT,
}}
STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO {
Format: DXGI_FORMAT,
PlaneCount: UINT8,
}}
STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
MaxGPUVirtualAddressBitsPerResource: UINT,
MaxGPUVirtualAddressBitsPerProcess: UINT,
}}
ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS {
D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
}}
STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE {
SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS,
}}
STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
CommandListType: D3D12_COMMAND_LIST_TYPE,
Priority: UINT,
PriorityForTypeIsSupported: BOOL,
}}
STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO {
SizeInBytes: UINT64,
Alignment: UINT64,
}}
ENUM!{enum D3D12_HEAP_TYPE {
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
}}
ENUM!{enum D3D12_CPU_PAGE_PROPERTY {
D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
}}
ENUM!{enum D3D12_MEMORY_POOL {
D3D12_MEMORY_POOL_UNKNOWN = 0,
D3D12_MEMORY_POOL_L0 = 1,
D3D12_MEMORY_POOL_L1 = 2,
}}
STRUCT!{struct D3D12_HEAP_PROPERTIES {
Type: D3D12_HEAP_TYPE,
CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
MemoryPoolPreference: D3D12_MEMORY_POOL,
CreationNodeMask: UINT,
VisibleNodeMask: UINT,
}}
ENUM!{enum D3D12_HEAP_FLAGS {
D3D12_HEAP_FLAG_NONE = 0,
D3D12_HEAP_FLAG_SHARED = 0x1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
}}
STRUCT!{struct D3D12_HEAP_DESC {
SizeInBytes: UINT64,
Properties: D3D12_HEAP_PROPERTIES,
Alignment: UINT64,
Flags: D3D12_HEAP_FLAGS,
}}
ENUM!{enum D3D12_RESOURCE_DIMENSION {
D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D12_RESOURCE_DIMENSION_BUFFER = 1,
D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
}}
ENUM!{enum D3D12_TEXTURE_LAYOUT {
D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
}}
ENUM!{enum D3D12_RESOURCE_FLAGS {
D3D12_RESOURCE_FLAG_NONE = 0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
}}
STRUCT!{struct D3D12_RESOURCE_DESC {
Dimension: D3D12_RESOURCE_DIMENSION,
Alignment: UINT64,
Width: UINT64,
Height: UINT,
DepthOrArraySize: UINT16,
MipLevels: UINT16,
Format: DXGI_FORMAT,
SampleDesc: DXGI_SAMPLE_DESC,
Layout: D3D12_TEXTURE_LAYOUT,
Flags: D3D12_RESOURCE_FLAGS,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE {
Depth: FLOAT,
Stencil: UINT8,
}}
UNION!{union D3D12_CLEAR_VALUE_u {
[u32; 4],
Color Color_mut: [FLOAT; 4],
DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE,
}}
STRUCT!{struct D3D12_CLEAR_VALUE {
Format: DXGI_FORMAT,
u: D3D12_CLEAR_VALUE_u,
}}
STRUCT!{struct D3D12_RANGE {
Begin: SIZE_T,
End: SIZE_T,
}}
STRUCT!{struct D3D12_RANGE_UINT64 {
Begin: UINT64,
End: UINT64,
}}
STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 {
Subresource: UINT,
Range: D3D12_RANGE_UINT64,
}}
STRUCT!{struct D3D12_SUBRESOURCE_INFO {
Offset: UINT64,
RowPitch: UINT,
DepthPitch: UINT,
}}
STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE {
X: UINT,
Y: UINT,
Z: UINT,
Subresource: UINT,
}}
STRUCT!{struct D3D12_TILE_REGION_SIZE {
NumTiles: UINT,
UseBox: BOOL,
Width: UINT,
Height: UINT16,
Depth: UINT16,
}}
ENUM!{enum D3D12_TILE_RANGE_FLAGS {
D3D12_TILE_RANGE_FLAG_NONE = 0,
D3D12_TILE_RANGE_FLAG_NULL = 1,
D3D12_TILE_RANGE_FLAG_SKIP = 2,
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4,
}}
STRUCT!{struct D3D12_SUBRESOURCE_TILING {
WidthInTiles: UINT,
HeightInTiles: UINT16,
DepthInTiles: UINT16,
StartTileIndexInOverallResource: UINT,
}}
STRUCT!{struct D3D12_TILE_SHAPE {
WidthInTexels: UINT,
HeightInTexels: UINT,
DepthInTexels: UINT,
}}
STRUCT!{struct D3D12_PACKED_MIP_INFO {
NumStandardMips: UINT8,
NumPackedMips: UINT8,
NumTilesForPackedMips: UINT,
StartTileIndexInOverallResource: UINT,
}}
ENUM!{enum D3D12_TILE_MAPPING_FLAGS {
D3D12_TILE_MAPPING_FLAG_NONE = 0,
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
}}
ENUM!{enum D3D12_TILE_COPY_FLAGS {
D3D12_TILE_COPY_FLAG_NONE = 0,
D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
}}
ENUM!{enum D3D12_RESOURCE_STATES {
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
D3D12_RESOURCE_STATE_PRESENT = 0,
D3D12_RESOURCE_STATE_PREDICATION = 0x200,
}}
ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE {
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
}}
STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER {
pResource: *mut ID3D12Resource,
Subresource: UINT,
StateBefore: D3D12_RESOURCE_STATES,
StateAfter: D3D12_RESOURCE_STATES,
}}
STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER {
pResourceBefore: *mut ID3D12Resource,
pResourceAfter: *mut ID3D12Resource,
}}
STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER {
pResource: *mut ID3D12Resource,
}}
ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS {
D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
}}
UNION!{union D3D12_RESOURCE_BARRIER_u {
[u32; 4] [u64; 3],
Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER,
Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER,
UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER,
}}
STRUCT!{struct D3D12_RESOURCE_BARRIER {
Type: D3D12_RESOURCE_BARRIER_TYPE,
Flags: D3D12_RESOURCE_BARRIER_FLAGS,
u: D3D12_RESOURCE_BARRIER_u,
}}
STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT {
Format: DXGI_FORMAT,
Width: UINT,
Height: UINT,
Depth: UINT,
RowPitch: UINT,
}}
STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
Offset: UINT64,
Footprint: D3D12_SUBRESOURCE_FOOTPRINT,
}}
ENUM!{enum D3D12_TEXTURE_COPY_TYPE {
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
}}
UNION!{union D3D12_TEXTURE_COPY_LOCATION_u {
[u64; 4],
PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
SubresourceIndex SubresourceIndex_mut: UINT,
}}
STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION {
pResource: *mut ID3D12Resource,
Type: D3D12_TEXTURE_COPY_TYPE,
u: D3D12_TEXTURE_COPY_LOCATION_u,
}}
ENUM!{enum D3D12_RESOLVE_MODE {
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
D3D12_RESOLVE_MODE_MIN = 1,
D3D12_RESOLVE_MODE_MAX = 2,
D3D12_RESOLVE_MODE_AVERAGE = 3,
}}
STRUCT!{struct D3D12_SAMPLE_POSITION {
X: INT8,
Y: INT8,
}}
ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING {
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
}}
pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7;
pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3;
pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1
<< (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
// D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING
// D3D12_DECODE_SHADER_4_COMPONENT_MAPPING
// D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING
ENUM!{enum D3D12_BUFFER_SRV_FLAGS {
D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
}}
STRUCT!{struct D3D12_BUFFER_SRV {
FirstElement: UINT64,
NumElements: UINT,
StructureByteStride: UINT,
Flags: D3D12_BUFFER_SRV_FLAGS,
}}
STRUCT!{struct D3D12_TEX1D_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEX2D_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
PlaneSlice: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
PlaneSlice: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEX3D_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEXCUBE_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV {
MostDetailedMip: UINT,
MipLevels: UINT,
First2DArrayFace: UINT,
NumCubes: UINT,
ResourceMinLODClamp: FLOAT,
}}
STRUCT!{struct D3D12_TEX2DMS_SRV {
UnusedField_NothingToDefine: UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV {
FirstArraySlice: UINT,
ArraySize: UINT,
}}
ENUM!{enum D3D12_SRV_DIMENSION {
D3D12_SRV_DIMENSION_UNKNOWN = 0,
D3D12_SRV_DIMENSION_BUFFER = 1,
D3D12_SRV_DIMENSION_TEXTURE1D = 2,
D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_SRV_DIMENSION_TEXTURE2D = 4,
D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_SRV_DIMENSION_TEXTURE3D = 8,
D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
}}
UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u {
[u64; 3],
Buffer Buffer_mut: D3D12_BUFFER_SRV,
Texture1D Texture1D_mut: D3D12_TEX1D_SRV,
Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV,
Texture2D Texture2D_mut: D3D12_TEX2D_SRV,
Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV,
Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV,
Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV,
Texture3D Texture3D_mut: D3D12_TEX3D_SRV,
TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV,
TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV,
}}
STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC {
Format: DXGI_FORMAT,
ViewDimension: D3D12_SRV_DIMENSION,
Shader4ComponentMapping: UINT,
u: D3D12_SHADER_RESOURCE_VIEW_DESC_u,
}}
STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC {
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: UINT,
}}
ENUM!{enum D3D12_FILTER {
D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D12_FILTER_ANISOTROPIC = 0x55,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
}}
ENUM!{enum D3D12_FILTER_TYPE {
D3D12_FILTER_TYPE_POINT = 0,
D3D12_FILTER_TYPE_LINEAR = 1,
}}
ENUM!{enum D3D12_FILTER_REDUCTION_TYPE {
D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
}}
pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3;
pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7;
pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3;
pub const D3D12_MIN_FILTER_SHIFT: UINT = 4;
pub const D3D12_MAG_FILTER_SHIFT: UINT = 2;
pub const D3D12_MIP_FILTER_SHIFT: UINT = 0;
pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40;
// D3D12_ENCODE_BASIC_FILTER
// D3D12_ENCODE_ANISOTROPIC_FILTER
// D3D12_DECODE_MIN_FILTER
// D3D12_DECODE_MAG_FILTER
// D3D12_DECODE_MIP_FILTER
// D3D12_DECODE_FILTER_REDUCTION
// D3D12_DECODE_IS_COMPARISON_FILTER
// D3D12_DECODE_IS_ANISOTROPIC_FILTER
ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE {
D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
}}
STRUCT!{struct D3D12_SAMPLER_DESC {
Filter: D3D12_FILTER,
AddressU: D3D12_TEXTURE_ADDRESS_MODE,
AddressV: D3D12_TEXTURE_ADDRESS_MODE,
AddressW: D3D12_TEXTURE_ADDRESS_MODE,
MipLODBias: FLOAT,
MaxAnisotropy: UINT,
ComparisonFunc: D3D12_COMPARISON_FUNC,
BorderColor: [FLOAT; 4],
MinLOD: FLOAT,
MaxLOD: FLOAT,
}}
ENUM!{enum D3D12_BUFFER_UAV_FLAGS {
D3D12_BUFFER_UAV_FLAG_NONE = 0,
D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
}}
STRUCT!{struct D3D12_BUFFER_UAV {
FirstElement: UINT64,
NumElements: UINT,
StructureByteStride: UINT,
CounterOffsetInBytes: UINT64,
Flags: D3D12_BUFFER_UAV_FLAGS,
}}
STRUCT!{struct D3D12_TEX1D_UAV {
MipSlice: UINT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_UAV {
MipSlice: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
}}
STRUCT!{struct D3D12_TEX2D_UAV {
MipSlice: UINT,
PlaneSlice: UINT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_UAV {
MipSlice: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
PlaneSlice: UINT,
}}
STRUCT!{struct D3D12_TEX3D_UAV {
MipSlice: UINT,
FirstWSlice: UINT,
WSize: UINT,
}}
ENUM!{enum D3D12_UAV_DIMENSION {
D3D12_UAV_DIMENSION_UNKNOWN = 0,
D3D12_UAV_DIMENSION_BUFFER = 1,
D3D12_UAV_DIMENSION_TEXTURE1D = 2,
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_UAV_DIMENSION_TEXTURE3D = 8,
}}
UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u {
[u64; 4],
Buffer Buffer_mut: D3D12_BUFFER_UAV,
Texture1D Texture1D_mut: D3D12_TEX1D_UAV,
Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV,
Texture2D Texture2D_mut: D3D12_TEX2D_UAV,
Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV,
Texture3D Texture3D_mut: D3D12_TEX3D_UAV,
}}
STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
Format: DXGI_FORMAT,
ViewDimension: D3D12_UAV_DIMENSION,
u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u,
}}
STRUCT!{struct D3D12_BUFFER_RTV {
FirstElement: UINT64,
NumElements: UINT,
}}
STRUCT!{struct D3D12_TEX1D_RTV {
MipSlice: UINT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_RTV {
MipSlice: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
}}
STRUCT!{struct D3D12_TEX2D_RTV {
MipSlice: UINT,
PlaneSlice: UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_RTV {
UnusedField_NothingToDefine: UINT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_RTV {
MipSlice: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
PlaneSlice: UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV {
FirstArraySlice: UINT,
ArraySize: UINT,
}}
STRUCT!{struct D3D12_TEX3D_RTV {
MipSlice: UINT,
FirstWSlice: UINT,
WSize: UINT,
}}
ENUM!{enum D3D12_RTV_DIMENSION {
D3D12_RTV_DIMENSION_UNKNOWN = 0,
D3D12_RTV_DIMENSION_BUFFER = 1,
D3D12_RTV_DIMENSION_TEXTURE1D = 2,
D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_RTV_DIMENSION_TEXTURE2D = 4,
D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_RTV_DIMENSION_TEXTURE3D = 8,
}}
UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u {
[u64; 2],
Buffer Buffer_mut: D3D12_BUFFER_RTV,
Texture1D Texture1D_mut: D3D12_TEX1D_RTV,
Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV,
Texture2D Texture2D_mut: D3D12_TEX2D_RTV,
Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV,
Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV,
Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV,
Texture3D Texture3D_mut: D3D12_TEX3D_RTV,
}}
STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC {
Format: DXGI_FORMAT,
ViewDimension: D3D12_RTV_DIMENSION,
u: D3D12_RENDER_TARGET_VIEW_DESC_u,
}}
STRUCT!{struct D3D12_TEX1D_DSV {
MipSlice: UINT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_DSV {
MipSlice: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
}}
STRUCT!{struct D3D12_TEX2D_DSV {
MipSlice: UINT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_DSV {
MipSlice: UINT,
FirstArraySlice: UINT,
ArraySize: UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_DSV {
UnusedField_NothingToDefine: UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV {
FirstArraySlice: UINT,
ArraySize: UINT,
}}
ENUM!{enum D3D12_DSV_FLAGS {
D3D12_DSV_FLAG_NONE = 0x0,
D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
}}
ENUM!{enum D3D12_DSV_DIMENSION {
D3D12_DSV_DIMENSION_UNKNOWN = 0,
D3D12_DSV_DIMENSION_TEXTURE1D = 1,
D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D12_DSV_DIMENSION_TEXTURE2D = 3,
D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
}}
UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u {
[u32; 3],
Texture1D Texture1D_mut: D3D12_TEX1D_DSV,
Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV,
Texture2D Texture2D_mut: D3D12_TEX2D_DSV,
Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV,
Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV,
Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC {
Format: DXGI_FORMAT,
ViewDimension: D3D12_DSV_DIMENSION,
Flags: D3D12_DSV_FLAGS,
u: D3D12_DEPTH_STENCIL_VIEW_DESC_u,
}}
ENUM!{enum D3D12_CLEAR_FLAGS {
D3D12_CLEAR_FLAG_DEPTH = 0x1,
D3D12_CLEAR_FLAG_STENCIL = 0x2,
}}
ENUM!{enum D3D12_FENCE_FLAGS {
D3D12_FENCE_FLAG_NONE = 0x0,
D3D12_FENCE_FLAG_SHARED = 0x1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
}}
ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE {
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
}}
ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS {
D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
}}
STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC {
Type: D3D12_DESCRIPTOR_HEAP_TYPE,
NumDescriptors: UINT,
Flags: D3D12_DESCRIPTOR_HEAP_FLAGS,
NodeMask: UINT,
}}
ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE {
D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
}}
STRUCT!{struct D3D12_DESCRIPTOR_RANGE {
RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
NumDescriptors: UINT,
BaseShaderRegister: UINT,
RegisterSpace: UINT,
OffsetInDescriptorsFromTableStart: UINT,
}}
STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE {
NumDescriptorRanges: UINT,
pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE,
}}
STRUCT!{struct D3D12_ROOT_CONSTANTS {
ShaderRegister: UINT,
RegisterSpace: UINT,
Num32BitValues: UINT,
}}
STRUCT!{struct D3D12_ROOT_DESCRIPTOR {
ShaderRegister: UINT,
RegisterSpace: UINT,
}}
ENUM!{enum D3D12_SHADER_VISIBILITY {
D3D12_SHADER_VISIBILITY_ALL = 0,
D3D12_SHADER_VISIBILITY_VERTEX = 1,
D3D12_SHADER_VISIBILITY_HULL = 2,
D3D12_SHADER_VISIBILITY_DOMAIN = 3,
D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
D3D12_SHADER_VISIBILITY_PIXEL = 5,
}}
ENUM!{enum D3D12_ROOT_PARAMETER_TYPE {
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
}}
UNION!{union D3D12_ROOT_PARAMETER_u {
[u32; 3] [u64; 2],
DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE,
Constants Constants_mut: D3D12_ROOT_CONSTANTS,
Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR,
}}
STRUCT!{struct D3D12_ROOT_PARAMETER {
ParameterType: D3D12_ROOT_PARAMETER_TYPE,
u: D3D12_ROOT_PARAMETER_u,
ShaderVisibility: D3D12_SHADER_VISIBILITY,
}}
ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS {
D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
}}
ENUM!{enum D3D12_STATIC_BORDER_COLOR {
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
}}
STRUCT!{struct D3D12_STATIC_SAMPLER_DESC {
Filter: D3D12_FILTER,
AddressU: D3D12_TEXTURE_ADDRESS_MODE,
AddressV: D3D12_TEXTURE_ADDRESS_MODE,
AddressW: D3D12_TEXTURE_ADDRESS_MODE,
MipLODBias: FLOAT,
MaxAnisotropy: UINT,
ComparisonFunc: D3D12_COMPARISON_FUNC,
BorderColor: D3D12_STATIC_BORDER_COLOR,
MinLOD: FLOAT,
MaxLOD: FLOAT,
ShaderRegister: UINT,
RegisterSpace: UINT,
ShaderVisibility: D3D12_SHADER_VISIBILITY,
}}
STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC {
NumParameters: UINT,
pParameters: *const D3D12_ROOT_PARAMETER,
NumStaticSamplers: UINT,
pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
Flags: D3D12_ROOT_SIGNATURE_FLAGS,
}}
ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS {
D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
}}
STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 {
RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
NumDescriptors: UINT,
BaseShaderRegister: UINT,
RegisterSpace: UINT,
Flags: D3D12_DESCRIPTOR_RANGE_FLAGS,
OffsetInDescriptorsFromTableStart: UINT,
}}
STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 {
NumDescriptorRanges: UINT,
pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1,
}}
ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS {
D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
}}
STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 {
ShaderRegister: UINT,
RegisterSpace: UINT,
Flags: D3D12_ROOT_DESCRIPTOR_FLAGS,
}}
UNION!{union D3D12_ROOT_PARAMETER1_u {
[u32; 3] [u64; 2],
DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1,
Constants Constants_mut: D3D12_ROOT_CONSTANTS,
Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1,
}}
STRUCT!{struct D3D12_ROOT_PARAMETER1 {
ParameterType: D3D12_ROOT_PARAMETER_TYPE,
u: D3D12_ROOT_PARAMETER1_u,
ShaderVisibility: D3D12_SHADER_VISIBILITY,
}}
STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 {
NumParameters: UINT,
pParameters: *const D3D12_ROOT_PARAMETER1,
NumStaticSamplers: UINT,
pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
Flags: D3D12_ROOT_SIGNATURE_FLAGS,
}}
UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u {
[u32; 5] [u64; 5],
Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC,
Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1,
}}
STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC {
Version: UINT,
u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u,
}}
RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)]
interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl):
IUnknown(IUnknownVtbl) {
fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC,
}}
RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)]
interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl):
IUnknown(IUnknownVtbl) {
fn GetRootSignatureDescAtVersion(
convertToVersion: D3D_ROOT_SIGNATURE_VERSION,
ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
) -> HRESULT,
fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
}}
FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE(
pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
Version: D3D_ROOT_SIGNATURE_VERSION,
ppBlob: *mut *mut ID3DBlob,
ppErrorBlob: *mut *mut ID3DBlob,
) -> HRESULT}
extern "system" {
pub fn D3D12SerializeRootSignature(
pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
Version: D3D_ROOT_SIGNATURE_VERSION,
ppBlob: *mut *mut ID3DBlob,
ppErrorBlob: *mut *mut ID3DBlob,
) -> HRESULT;
}
FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER(
pSrcData: LPCVOID,
SrcDataSizeInBytes: SIZE_T,
pRootSignatureDeserializerInterface: REFIID,
ppRootSignatureDeserializer: *mut *mut c_void,
) -> HRESULT}
extern "system" {
pub fn D3D12CreateRootSignatureDeserializer(
pSrcData: LPCVOID,
SrcDataSizeInBytes: SIZE_T,
pRootSignatureDeserializerInterface: REFGUID,
ppRootSignatureDeserializer: *mut *mut c_void,
) -> HRESULT;
}
FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE(
pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
ppBlob: *mut *mut ID3DBlob,
ppErrorBlob: *mut *mut ID3DBlob,
) -> HRESULT}
extern "system" {
pub fn D3D12SerializeVersionedRootSignature(
pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
ppBlob: *mut *mut ID3DBlob,
ppErrorBlob: *mut *mut ID3DBlob,
) -> HRESULT;
}
FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER(
pSrcData: LPCVOID,
SrcDataSizeInBytes: SIZE_T,
pRootSignatureDeserializerInterface: REFIID,
ppRootSignatureDeserializer: *mut *mut c_void,
) -> HRESULT}
extern "system" {
pub fn D3D12CreateVersionedRootSignatureDeserializer(
pSrcData: LPCVOID,
SrcDataSizeInBytes: SIZE_T,
pRootSignatureDeserializerInterface: REFIID,
ppRootSignatureDeserializer: *mut *mut c_void,
) -> HRESULT;
}
STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE {
ptr: SIZE_T,
}}
STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE {
ptr: UINT64,
}}
STRUCT!{struct D3D12_DISCARD_REGION {
NumRects: UINT,
pRects: *const D3D12_RECT,
FirstSubresource: UINT,
NumSubresources: UINT,
}}
ENUM!{enum D3D12_QUERY_HEAP_TYPE {
D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
}}
STRUCT!{struct D3D12_QUERY_HEAP_DESC {
Type: D3D12_QUERY_HEAP_TYPE,
Count: UINT,
NodeMask: UINT,
}}
ENUM!{enum D3D12_QUERY_TYPE {
D3D12_QUERY_TYPE_OCCLUSION = 0,
D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
D3D12_QUERY_TYPE_TIMESTAMP = 2,
D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
}}
ENUM!{enum D3D12_PREDICATION_OP {
D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
}}
STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS {
IAVertices: UINT64,
IAPrimitives: UINT64,
VSInvocations: UINT64,
GSInvocations: UINT64,
GSPrimitives: UINT64,
CInvocations: UINT64,
CPrimitives: UINT64,
PSInvocations: UINT64,
HSInvocations: UINT64,
DSInvocations: UINT64,
CSInvocations: UINT64,
}}
STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS {
NumPrimitivesWritten: UINT64,
PrimitivesStorageNeeded: UINT64,
}}
STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW {
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: UINT64,
BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS,
}}
STRUCT!{struct D3D12_DRAW_ARGUMENTS {
VertexCountPerInstance: UINT,
InstanceCount: UINT,
StartVertexLocation: UINT,
StartInstanceLocation: UINT,
}}
STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS {
IndexCountPerInstance: UINT,
InstanceCount: UINT,
StartIndexLocation: UINT,
BaseVertexLocation: INT,
StartInstanceLocation: UINT,
}}
STRUCT!{struct D3D12_DISPATCH_ARGUMENTS {
ThreadGroupCountX: UINT,
ThreadGroupCountY: UINT,
ThreadGroupCountZ: UINT,
}}
STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW {
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: UINT,
StrideInBytes: UINT,
}}
STRUCT!{struct D3D12_INDEX_BUFFER_VIEW {
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: UINT,
Format: DXGI_FORMAT,
}}
ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE {
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer {
Slot: UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant {
RootParameterIndex: UINT,
DestOffsetIn32BitValues: UINT,
Num32BitValuesToSet: UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView {
RootParameterIndex: UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView {
RootParameterIndex: UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView {
RootParameterIndex: UINT,
}}
UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u {
[u32; 3],
VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer,
Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant,
ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView,
ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView,
UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC {
Type: D3D12_INDIRECT_ARGUMENT_TYPE,
u: D3D12_INDIRECT_ARGUMENT_DESC_u,
}}
STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC {
ByteStride: UINT,
NumArgumentDescs: UINT,
pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC,
NodeMask: UINT,
}}
RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)]
interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) {
fn GetPrivateData(
guid: REFGUID,
pDataSize: *mut UINT,
pData: *mut c_void,
) -> HRESULT,
fn SetPrivateData(
guid: REFGUID,
DataSize: UINT,
pData: *const c_void,
) -> HRESULT,
fn SetPrivateDataInterface(
guid: REFGUID,
pData: *const IUnknown,
) -> HRESULT,
fn SetName(
Name: LPCWSTR,
) -> HRESULT,
}}
RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)]
interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) {
fn GetDevice(
riid: REFIID,
ppvDevice: *mut *mut c_void,
) -> HRESULT,
}}
RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)]
interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)]
interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
#[fixme] fn GetDesc() -> D3D12_HEAP_DESC,
}}
RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)]
interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn Map(
Subresource: UINT,
pReadRange: *const D3D12_RANGE,
ppData: *mut *mut c_void,
) -> HRESULT,
fn Unmap(
Subresource: UINT,
pWrittenRange: *const D3D12_RANGE,
) -> (),
#[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC,
fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS,
fn WriteToSubresource(
DstSubresource: UINT,
pDstBox: *const D3D12_BOX,
pSrcData: *const c_void,
SrcRowPitch: UINT,
SrcDepthPitch: UINT,
) -> HRESULT,
fn ReadFromSubresource(
pDstData: *mut c_void,
DstRowPitch: UINT,
DstDepthPitch: UINT,
SrcSubresource: UINT,
pSrcBox: *const D3D12_BOX,
) -> HRESULT,
fn GetHeapProperties(
pHeapProperties: *mut D3D12_HEAP_PROPERTIES,
pHeapFlags: *mut D3D12_HEAP_FLAGS,
) -> HRESULT,
}}
RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)]
interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn Reset() -> HRESULT,
}}
RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)]
interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn GetCompletedValue() -> UINT64,
fn SetEventOnCompletion(
Value: UINT64,
hEvent: HANDLE,
) -> HRESULT,
fn Signal(
Value: UINT64,
) -> HRESULT,
}}
RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)]
interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn GetCachedBlob(
ppBlob: *mut *mut ID3DBlob,
) -> HRESULT,
}}
RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)]
interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
#[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC,
#[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE,
#[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE,
}}
RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)]
interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}}
RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)]
interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl):
ID3D12Pageable(ID3D12PageableVtbl) {}}
RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)]
interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
fn GetType() -> D3D12_COMMAND_LIST_TYPE,
}}
RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)]
interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl):
ID3D12CommandList(ID3D12CommandListVtbl) {
fn Close() -> HRESULT,
fn Reset(
pAllocator: *mut ID3D12CommandAllocator,
pInitialState: *mut ID3D12PipelineState,
) -> HRESULT,
fn ClearState(
pPipelineState: *mut ID3D12PipelineState,
) -> (),
fn DrawInstanced(
VertexCountPerInstance: UINT,
InstanceCount: UINT,
StartVertexLocation: UINT,
StartInstanceLocation: UINT,
) -> (),
fn DrawIndexedInstanced(
IndexCountPerInstance: UINT,
InstanceCount: UINT,
StartIndexLocation: UINT,
BaseVertexLocation: INT,
StartInstanceLocation: UINT,
) -> (),
fn Dispatch(
ThreadGroupCountX: UINT,
ThreadGroupCountY: UINT,
ThreadGroupCountZ: UINT,
) -> (),
fn CopyBufferRegion(
pDstBuffer: *mut ID3D12Resource,
DstOffset: UINT64,
pSrcBuffer: *mut ID3D12Resource,
SrcOffset: UINT64,
NumBytes: UINT64,
) -> (),
fn CopyTextureRegion(
pDst: *const D3D12_TEXTURE_COPY_LOCATION,
DstX: UINT,
DstY: UINT,
DstZ: UINT,
pSrc: *const D3D12_TEXTURE_COPY_LOCATION,
pSrcBox: *const D3D12_BOX,
) -> (),
fn CopyResource(
pDstResource: *mut ID3D12Resource,
pSrcResource: *mut ID3D12Resource,
) -> (),
fn CopyTiles(
pTiledResource: *mut ID3D12Resource,
pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
pTileRegionSize: *const D3D12_TILE_REGION_SIZE,
pBuffer: *mut ID3D12Resource,
BufferStartOffsetInBytes: UINT64,
Flags: D3D12_TILE_COPY_FLAGS,
) -> (),
fn ResolveSubresource(
pDstResource: *mut ID3D12Resource,
DstSubresource: UINT,
pSrcResource: *mut ID3D12Resource,
SrcSubresource: UINT,
Format: DXGI_FORMAT,
) -> (),
fn IASetPrimitiveTopology(
PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY,
) -> (),
fn RSSetViewports(
NumViewports: UINT,
pViewports: *const D3D12_VIEWPORT,
) -> (),
fn RSSetScissorRects(
NumRects: UINT,
pRects: *const D3D12_RECT,
) -> (),
fn OMSetBlendFactor(
BlendFactor: *const [FLOAT; 4],
) -> (),
fn OMSetStencilRef(
StencilRef: UINT,
) -> (),
fn SetPipelineState(
pPipelineState: *mut ID3D12PipelineState,
) -> (),
fn ResourceBarrier(
NumBarriers: UINT,
pBarriers: *const D3D12_RESOURCE_BARRIER,
) -> (),
fn ExecuteBundle(
pCommandList: *mut ID3D12GraphicsCommandList,
) -> (),
fn SetDescriptorHeaps(
NumDescriptorHeaps: UINT,
ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap,
) -> (),
fn SetComputeRootSignature(
pRootSignature: *mut ID3D12RootSignature,
) -> (),
fn SetGraphicsRootSignature(
pRootSignature: *mut ID3D12RootSignature,
) -> (),
fn SetComputeRootDescriptorTable(
RootParameterIndex: UINT,
BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
) -> (),
fn SetGraphicsRootDescriptorTable(
RootParameterIndex: UINT,
BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
) -> (),
fn SetComputeRoot32BitConstant(
RootParameterIndex: UINT,
SrcData: UINT,
DestOffsetIn32BitValues: UINT,
) -> (),
fn SetGraphicsRoot32BitConstant(
RootParameterIndex: UINT,
SrcData: UINT,
DestOffsetIn32BitValues: UINT,
) -> (),
fn SetComputeRoot32BitConstants(
RootParameterIndex: UINT,
Num32BitValuesToSet: UINT,
pSrcData: *const c_void,
DestOffsetIn32BitValues: UINT,
) -> (),
fn SetGraphicsRoot32BitConstants(
RootParameterIndex: UINT,
Num32BitValuesToSet: UINT,
pSrcData: *const c_void,
DestOffsetIn32BitValues: UINT,
) -> (),
fn SetComputeRootConstantBufferView(
RootParameterIndex: UINT,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
) -> (),
fn SetGraphicsRootConstantBufferView(
RootParameterIndex: UINT,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
) -> (),
fn SetComputeRootShaderResourceView(
RootParameterIndex: UINT,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
) -> (),
fn SetGraphicsRootShaderResourceView(
RootParameterIndex: UINT,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
) -> (),
fn SetComputeRootUnorderedAccessView(
RootParameterIndex: UINT,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
) -> (),
fn SetGraphicsRootUnorderedAccessView(
RootParameterIndex: UINT,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
) -> (),
fn IASetIndexBuffer(
pView: *const D3D12_INDEX_BUFFER_VIEW,
) -> (),
fn IASetVertexBuffers(
StartSlot: UINT,
NumViews: UINT,
pViews: *const D3D12_VERTEX_BUFFER_VIEW,
) -> (),
fn SOSetTargets(
StartSlot: UINT,
NumViews: UINT,
pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW,
) -> (),
fn OMSetRenderTargets(
NumRenderTargetDescriptors: UINT,
pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE,
RTsSingleHandleToDescriptorRange: BOOL,
pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn ClearDepthStencilView(
DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE,
ClearFlags: D3D12_CLEAR_FLAGS,
Depth: FLOAT,
Stencil: UINT8,
NumRects: UINT,
pRects: *const D3D12_RECT,
) -> (),
fn ClearRenderTargetView(
RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE,
ColorRGBA: *const [FLOAT; 4],
NumRects: UINT,
pRects: *const D3D12_RECT,
) -> (),
fn ClearUnorderedAccessViewUint(
ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
pResource: *mut ID3D12Resource,
Values: *const [UINT; 4],
NumRects: UINT,
pRects: *const D3D12_RECT,
) -> (),
fn ClearUnorderedAccessViewFloat(
ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
pResource: *mut ID3D12Resource,
Values: *const [FLOAT; 4],
NumRects: UINT,
pRects: *const D3D12_RECT,
) -> (),
fn DiscardResource(
pResource: *mut ID3D12Resource,
pRegion: *const D3D12_DISCARD_REGION,
) -> (),
fn BeginQuery(
pQueryHeap: *mut ID3D12QueryHeap,
Type: D3D12_QUERY_TYPE,
Index: UINT,
) -> (),
fn EndQuery(
pQueryHeap: *mut ID3D12QueryHeap,
Type: D3D12_QUERY_TYPE,
Index: UINT,
) -> (),
fn ResolveQueryData(
pQueryHeap: *mut ID3D12QueryHeap,
Type: D3D12_QUERY_TYPE,
StartIndex: UINT,
NumQueries: UINT,
pDestinationBuffer: *mut ID3D12Resource,
AlignedDestinationBufferOffset: UINT64,
) -> (),
fn SetPredication(
pBuffer: *mut ID3D12Resource,
AlignedBufferOffset: UINT64,
Operation: D3D12_PREDICATION_OP,
) -> (),
fn SetMarker(
Metadata: UINT,
pData: *const c_void,
Size: UINT,
) -> (),
fn BeginEvent(
Metadata: UINT,
pData: *const c_void,
Size: UINT,
) -> (),
fn EndEvent() -> (),
fn ExecuteIndirect(
pCommandSignature: *mut ID3D12CommandSignature,
MaxCommandCount: UINT,
pArgumentBuffer: *mut ID3D12Resource,
ArgumentBufferOffset: UINT64,
pCountBuffer: *mut ID3D12Resource,
CountBufferOffset: UINT64,
) -> (),
}}
RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)]
interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl):
ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) {
fn AtomicCopyBufferUINT(
pDstBuffer: *mut ID3D12Resource,
DstOffset: UINT64,
pSrcBuffer: *mut ID3D12Resource,
SrcOffset: UINT64,
Dependencies: UINT,
ppDependentResources: *const *mut ID3D12Resource,
pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
) -> (),
fn AtomicCopyBufferUINT64(
pDstBuffer: *mut ID3D12Resource,
DstOffset: UINT64,
pSrcBuffer: *mut ID3D12Resource,
SrcOffset: UINT64,
Dependencies: UINT,
ppDependentResources: *const *mut ID3D12Resource,
pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
) -> (),
fn OMSetDepthBounds(
Min: FLOAT,
Max: FLOAT,
) -> (),
fn SetSamplePositions(
NumSamplesPerPixel: UINT,
NumPixels: UINT,
pSamplePositions: *mut D3D12_SAMPLE_POSITION,
) -> (),
fn ResolveSubresourceRegion(
pDstResource: *mut ID3D12Resource,
DstSubresource: UINT,
DstX: UINT,
DstY: UINT,
pSrcResource: *mut ID3D12Resource,
SrcSubresource: UINT,
pSrcRect: *mut D3D12_RECT,
Format: DXGI_FORMAT,
ResolveMode: D3D12_RESOLVE_MODE,
) -> (),
}}
RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)]
interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn UpdateTileMappings(
pResource: *mut ID3D12Resource,
NumResourceRegions: UINT,
pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE,
pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE,
pHeap: *mut ID3D12Heap,
NumRanges: UINT,
pRangeFlags: *const D3D12_TILE_RANGE_FLAGS,
pHeapRangeStartOffsets: *const UINT,
pRangeTileCounts: *const UINT,
Flags: D3D12_TILE_MAPPING_FLAGS,
) -> (),
fn CopyTileMappings(
pDstResource: *mut ID3D12Resource,
pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
pSrcResource: *mut ID3D12Resource,
pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
pRegionSize: *const D3D12_TILE_REGION_SIZE,
Flags: D3D12_TILE_MAPPING_FLAGS,
) -> (),
fn ExecuteCommandLists(
NumCommandLists: UINT,
ppCommandLists: *const *mut ID3D12CommandList,
) -> (),
fn SetMarker(
Metadata: UINT,
pData: *const c_void,
Size: UINT,
) -> (),
fn BeginEvent(
Metadata: UINT,
pData: *const c_void,
Size: UINT,
) -> (),
fn EndEvent() -> (),
fn Signal(
pFence: *mut ID3D12Fence,
Value: UINT64,
) -> HRESULT,
fn Wait(
pFence: *mut ID3D12Fence,
Value: UINT64,
) -> HRESULT,
fn GetTimestampFrequency(
pFrequency: *mut UINT64,
) -> HRESULT,
fn GetClockCalibration(
pGpuTimestamp: *mut UINT64,
pCpuTimestamp: *mut UINT64,
) -> HRESULT,
#[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC,
}}
RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)]
interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) {
fn GetNodeCount() -> UINT,
fn CreateCommandQueue(
pDesc: *const D3D12_COMMAND_QUEUE_DESC,
riid: REFGUID,
ppCommandQueue: *mut *mut c_void,
) -> HRESULT,
fn CreateCommandAllocator(
type_: D3D12_COMMAND_LIST_TYPE,
riid: REFGUID,
ppCommandAllocator: *mut *mut c_void,
) -> HRESULT,
fn CreateGraphicsPipelineState(
pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
riid: REFGUID,
ppPipelineState: *mut *mut c_void,
) -> HRESULT,
fn CreateComputePipelineState(
pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
riid: REFGUID,
ppPipelineState: *mut *mut c_void,
) -> HRESULT,
fn CreateCommandList(
nodeMask: UINT,
type_: D3D12_COMMAND_LIST_TYPE,
pCommandAllocator: *mut ID3D12CommandAllocator,
pInitialState: *mut ID3D12PipelineState,
riid: REFGUID,
ppCommandList: *mut *mut c_void,
) -> HRESULT,
fn CheckFeatureSupport(
Feature: D3D12_FEATURE,
pFeatureSupportData: *mut c_void,
FeatureSupportDataSize: UINT,
) -> HRESULT,
fn CreateDescriptorHeap(
pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC,
riid: REFGUID,
ppvHeap: *mut *mut c_void,
) -> HRESULT,
fn GetDescriptorHandleIncrementSize(
DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE,
) -> UINT,
fn CreateRootSignature(
nodeMask: UINT,
pBlobWithRootSignature: *const c_void,
blobLengthInBytes: SIZE_T,
riid: REFGUID,
ppvRootSignature: *mut *mut c_void,
) -> HRESULT,
fn CreateConstantBufferView(
pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn CreateShaderResourceView(
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn CreateUnorderedAccessView(
pResource: *mut ID3D12Resource,
pCounterResource: *mut ID3D12Resource,
pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn CreateRenderTargetView(
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn CreateDepthStencilView(
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn CreateSampler(
pDesc: *const D3D12_SAMPLER_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
) -> (),
fn CopyDescriptors(
NumDestDescriptorRanges: UINT,
pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
pDestDescriptorRangeSizes: *const UINT,
NumSrcDescriptorRanges: UINT,
pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
pSrcDescriptorRangeSizes: *const UINT,
DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
) -> (),
fn CopyDescriptorsSimple(
NumDescriptors: UINT,
DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
) -> (),
#[fixme] fn GetResourceAllocationInfo(
visibleMask: UINT,
numResourceDescs: UINT,
pResourceDescs: *const D3D12_RESOURCE_DESC,
) -> D3D12_RESOURCE_ALLOCATION_INFO,
#[fixme] fn GetCustomHeapProperties(
nodeMask: UINT,
heapType: D3D12_HEAP_TYPE,
) -> D3D12_HEAP_PROPERTIES,
fn CreateCommittedResource(
pHeapProperties: *const D3D12_HEAP_PROPERTIES,
HeapFlags: D3D12_HEAP_FLAGS,
pResourceDesc: *const D3D12_RESOURCE_DESC,
InitialResourceState: D3D12_RESOURCE_STATES,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riidResource: REFGUID,
ppvResource: *mut *mut c_void,
) -> HRESULT,
fn CreateHeap(
pDesc: *const D3D12_HEAP_DESC,
riid: REFGUID,
ppvHeap: *mut *mut c_void,
) -> HRESULT,
fn CreatePlacedResource(
pHeap: *mut ID3D12Heap,
HeapOffset: UINT64,
pDesc: *const D3D12_RESOURCE_DESC,
InitialState: D3D12_RESOURCE_STATES,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riid: REFGUID,
ppvResource: *mut *mut c_void,
) -> HRESULT,
fn CreateReservedResource(
pDesc: *const D3D12_RESOURCE_DESC,
InitialState: D3D12_RESOURCE_STATES,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riid: REFGUID,
ppvResource: *mut *mut c_void,
) -> HRESULT,
fn CreateSharedHandle(
pObject: *mut ID3D12DeviceChild,
pAttributes: *const SECURITY_ATTRIBUTES,
Access: DWORD,
Name: LPCWSTR,
pHandle: *mut HANDLE,
) -> HRESULT,
fn OpenSharedHandle(
NTHandle: HANDLE,
riid: REFGUID,
ppvObj: *mut *mut c_void,
) -> HRESULT,
fn OpenSharedHandleByName(
Name: LPCWSTR,
Access: DWORD,
pNTHandle: *mut HANDLE,
) -> HRESULT,
fn MakeResident(
NumObjects: UINT,
ppObjects: *mut *mut ID3D12Pageable,
) -> HRESULT,
fn Evict(
NumObjects: UINT,
ppObjects: *mut *mut ID3D12Pageable,
) -> HRESULT,
fn CreateFence(
InitialValue: UINT64,
Flags: D3D12_FENCE_FLAGS,
riid: REFGUID,
ppFence: *mut *mut c_void,
) -> HRESULT,
fn GetDeviceRemovedReason() -> HRESULT,
fn GetCopyableFootprints(
pResourceDesc: *const D3D12_RESOURCE_DESC,
FirstSubresource: UINT,
NumSubresources: UINT,
BaseOffset: UINT64,
pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
pNumRows: *mut UINT,
pRowSizeInBytes: *mut UINT64,
pTotalBytes: *mut UINT64,
) -> (),
fn CreateQueryHeap(
pDesc: *const D3D12_QUERY_HEAP_DESC,
riid: REFGUID,
ppvHeap: *mut *mut c_void,
) -> HRESULT,
fn SetStablePowerState(
Enable: BOOL,
) -> HRESULT,
fn CreateCommandSignature(
pDesc: *const D3D12_COMMAND_SIGNATURE_DESC,
pRootSignature: *mut ID3D12RootSignature,
riid: REFGUID,
ppvCommandSignature: *mut *mut c_void,
) -> HRESULT,
fn GetResourceTiling(
pTiledResource: *mut ID3D12Resource,
pNumTilesForEntireResource: *mut UINT,
pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO,
pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE,
pNumSubresourceTilings: *mut UINT,
FirstSubresourceTilingToGet: UINT,
pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING,
) -> (),
#[fixme] fn GetAdapterLuid() -> LUID,
}}
RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)]
interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl):
ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
fn StorePipeline(
pName: LPCWSTR,
pPipeline: *mut ID3D12PipelineState,
) -> HRESULT,
fn LoadGraphicsPipeline(
pName: LPCWSTR,
pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
riid: REFIID,
ppPipelineState: *mut *mut c_void,
) -> HRESULT,
fn LoadComputePipeline(
pName: LPCWSTR,
pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
riid: REFIID,
ppPipelineState: *mut *mut c_void,
) -> HRESULT,
fn GetSerializedSize() -> SIZE_T,
fn Serialize(
pData: *mut c_void,
DataSizeInBytes: SIZE_T,
) -> HRESULT,
}}
RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)]
interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl):
ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) {
fn LoadPipeline(
pName: LPCWSTR,
pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
riid: REFIID,
ppPipelineState: *mut *mut c_void,
) -> HRESULT,
}}
ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS {
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
}}
ENUM!{enum D3D12_RESIDENCY_PRIORITY {
D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
}}
RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)]
interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) {
fn CreatePipelineLibrary(
pLibraryBlob: *const c_void,
BlobLength: SIZE_T,
riid: REFIID,
ppPipelineLibrary: *mut *mut c_void,
) -> HRESULT,
fn SetEventOnMultipleFenceCompletion(
ppFences: *const *mut ID3D12Fence,
pFenceValues: *const UINT64,
NumFences: UINT,
Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS,
hEvent: HANDLE,
) -> HRESULT,
fn SetResidencyPriority(
NumObjects: UINT,
ppObjects: *const *mut ID3D12Pageable,
pPriorities: *const D3D12_RESIDENCY_PRIORITY,
) -> HRESULT,
}}
RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)]
interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) {
fn CreatePipelineState(
pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
riid: REFIID,
ppPipelineState: *mut *mut c_void,
) -> HRESULT,
}}
RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)]
interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) {
fn EnableShaderInstrumentation(
bEnable: BOOL,
) -> (),
fn ShaderInstrumentationEnabled() -> BOOL,
}}
STRUCT!{struct D3D12_SUBRESOURCE_DATA {
pData: *const c_void,
RowPitch: LONG_PTR,
SlicePitch: LONG_PTR,
}}
STRUCT!{struct D3D12_MEMCPY_DEST {
pData: *mut c_void,
RowPitch: SIZE_T,
SlicePitch: SIZE_T,
}}
FN!{stdcall PFN_D3D12_CREATE_DEVICE(
*mut IUnknown,
D3D_FEATURE_LEVEL,
REFIID,
*mut *mut c_void,
) -> HRESULT}
extern "system" {
pub fn D3D12CreateDevice(
pAdapter: *mut IUnknown,
MinimumFeatureLevel: D3D_FEATURE_LEVEL,
riid: REFGUID,
ppDevice: *mut *mut c_void,
) -> HRESULT;
}
FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE(
REFIID,
*mut *mut c_void,
) -> HRESULT}
extern "system" {
pub fn D3D12GetDebugInterface(
riid: REFGUID,
ppvDebug: *mut *mut c_void,
) -> HRESULT;
pub fn D3D12EnableExperimentalFeatures(
NumFeatures: UINT,
pIIDs: *const IID,
pConfigurationStructs: *mut c_void,
pConfigurationStructSizes: *mut UINT,
) -> HRESULT;
}
DEFINE_GUID!{IID_ID3D12Object,
0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8}
DEFINE_GUID!{IID_ID3D12DeviceChild,
0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57}
DEFINE_GUID!{IID_ID3D12RootSignature,
0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}
DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer,
0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46}
DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer,
0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0}
DEFINE_GUID!{IID_ID3D12Pageable,
0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6}
DEFINE_GUID!{IID_ID3D12Heap,
0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3}
DEFINE_GUID!{IID_ID3D12Resource,
0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}
DEFINE_GUID!{IID_ID3D12CommandAllocator,
0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}
DEFINE_GUID!{IID_ID3D12Fence,
0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}
DEFINE_GUID!{IID_ID3D12PipelineState,
0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}
DEFINE_GUID!{IID_ID3D12DescriptorHeap,
0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}
DEFINE_GUID!{IID_ID3D12QueryHeap,
0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4}
DEFINE_GUID!{IID_ID3D12CommandSignature,
0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1}
DEFINE_GUID!{IID_ID3D12CommandList,
0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5}
DEFINE_GUID!{IID_ID3D12GraphicsCommandList,
0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}
DEFINE_GUID!{IID_ID3D12GraphicsCommandList1,
0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7}
DEFINE_GUID!{IID_ID3D12CommandQueue,
0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}
DEFINE_GUID!{IID_ID3D12Device,
0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}
DEFINE_GUID!{IID_ID3D12PipelineLibrary,
0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f}
DEFINE_GUID!{IID_ID3D12PipelineLibrary1,
0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3}
DEFINE_GUID!{IID_ID3D12Device1,
0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e}
DEFINE_GUID!{IID_ID3D12Device2,
0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28}
DEFINE_GUID!{IID_ID3D12Tools,
0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5}