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use std::sync::Arc;
use crate::{
binding_model::{BindGroup, LateMinBufferBindingSizeMismatch, PipelineLayout},
device::SHADER_STAGE_COUNT,
pipeline::LateSizedBufferGroup,
resource::{Labeled, ResourceErrorIdent},
};
use arrayvec::ArrayVec;
use thiserror::Error;
mod compat {
use arrayvec::ArrayVec;
use thiserror::Error;
use wgt::{BindingType, ShaderStages};
use crate::{
binding_model::BindGroupLayout,
error::MultiError,
resource::{Labeled, ParentDevice, ResourceErrorIdent},
};
use std::{
num::NonZeroU32,
ops::Range,
sync::{Arc, Weak},
};
pub(crate) enum Error {
Incompatible {
expected_bgl: ResourceErrorIdent,
assigned_bgl: ResourceErrorIdent,
inner: MultiError,
},
Missing,
}
#[derive(Debug, Clone)]
struct Entry {
assigned: Option<Arc<BindGroupLayout>>,
expected: Option<Arc<BindGroupLayout>>,
}
impl Entry {
fn empty() -> Self {
Self {
assigned: None,
expected: None,
}
}
fn is_active(&self) -> bool {
self.assigned.is_some() && self.expected.is_some()
}
fn is_valid(&self) -> bool {
if let Some(expected_bgl) = self.expected.as_ref() {
if let Some(assigned_bgl) = self.assigned.as_ref() {
expected_bgl.is_equal(assigned_bgl)
} else {
false
}
} else {
true
}
}
fn is_incompatible(&self) -> bool {
self.expected.is_none() || !self.is_valid()
}
fn check(&self) -> Result<(), Error> {
if let Some(expected_bgl) = self.expected.as_ref() {
if let Some(assigned_bgl) = self.assigned.as_ref() {
if expected_bgl.is_equal(assigned_bgl) {
Ok(())
} else {
#[derive(Clone, Debug, Error)]
#[error(
"Exclusive pipelines don't match: expected {expected}, got {assigned}"
)]
struct IncompatibleExclusivePipelines {
expected: String,
assigned: String,
}
use crate::binding_model::ExclusivePipeline;
match (
expected_bgl.exclusive_pipeline.get().unwrap(),
assigned_bgl.exclusive_pipeline.get().unwrap(),
) {
(ExclusivePipeline::None, ExclusivePipeline::None) => {}
(
ExclusivePipeline::Render(e_pipeline),
ExclusivePipeline::Render(a_pipeline),
) if Weak::ptr_eq(e_pipeline, a_pipeline) => {}
(
ExclusivePipeline::Compute(e_pipeline),
ExclusivePipeline::Compute(a_pipeline),
) if Weak::ptr_eq(e_pipeline, a_pipeline) => {}
(expected, assigned) => {
return Err(Error::Incompatible {
expected_bgl: expected_bgl.error_ident(),
assigned_bgl: assigned_bgl.error_ident(),
inner: MultiError::new(core::iter::once(
IncompatibleExclusivePipelines {
expected: expected.to_string(),
assigned: assigned.to_string(),
},
))
.unwrap(),
});
}
}
#[derive(Clone, Debug, Error)]
enum EntryError {
#[error("Entries with binding {binding} differ in visibility: expected {expected:?}, got {assigned:?}")]
Visibility {
binding: u32,
expected: ShaderStages,
assigned: ShaderStages,
},
#[error("Entries with binding {binding} differ in type: expected {expected:?}, got {assigned:?}")]
Type {
binding: u32,
expected: BindingType,
assigned: BindingType,
},
#[error("Entries with binding {binding} differ in count: expected {expected:?}, got {assigned:?}")]
Count {
binding: u32,
expected: Option<NonZeroU32>,
assigned: Option<NonZeroU32>,
},
#[error("Expected entry with binding {binding} not found in assigned bind group layout")]
ExtraExpected { binding: u32 },
#[error("Assigned entry with binding {binding} not found in expected bind group layout")]
ExtraAssigned { binding: u32 },
}
let mut errors = Vec::new();
for (&binding, expected_entry) in expected_bgl.entries.iter() {
if let Some(assigned_entry) = assigned_bgl.entries.get(binding) {
if assigned_entry.visibility != expected_entry.visibility {
errors.push(EntryError::Visibility {
binding,
expected: expected_entry.visibility,
assigned: assigned_entry.visibility,
});
}
if assigned_entry.ty != expected_entry.ty {
errors.push(EntryError::Type {
binding,
expected: expected_entry.ty,
assigned: assigned_entry.ty,
});
}
if assigned_entry.count != expected_entry.count {
errors.push(EntryError::Count {
binding,
expected: expected_entry.count,
assigned: assigned_entry.count,
});
}
} else {
errors.push(EntryError::ExtraExpected { binding });
}
}
for (&binding, _) in assigned_bgl.entries.iter() {
if !expected_bgl.entries.contains_key(binding) {
errors.push(EntryError::ExtraAssigned { binding });
}
}
Err(Error::Incompatible {
expected_bgl: expected_bgl.error_ident(),
assigned_bgl: assigned_bgl.error_ident(),
inner: MultiError::new(errors.drain(..)).unwrap(),
})
}
} else {
Err(Error::Missing)
}
} else {
Ok(())
}
}
}
#[derive(Debug, Default)]
pub(crate) struct BoundBindGroupLayouts {
entries: ArrayVec<Entry, { hal::MAX_BIND_GROUPS }>,
}
impl BoundBindGroupLayouts {
pub fn new() -> Self {
Self {
entries: (0..hal::MAX_BIND_GROUPS).map(|_| Entry::empty()).collect(),
}
}
fn make_range(&self, start_index: usize) -> Range<usize> {
// find first incompatible entry
let end = self
.entries
.iter()
.position(|e| e.is_incompatible())
.unwrap_or(self.entries.len());
start_index..end.max(start_index)
}
pub fn update_expectations(
&mut self,
expectations: &[Arc<BindGroupLayout>],
) -> Range<usize> {
let start_index = self
.entries
.iter()
.zip(expectations)
.position(|(e, expect)| {
e.expected.is_none() || !e.expected.as_ref().unwrap().is_equal(expect)
})
.unwrap_or(expectations.len());
for (e, expect) in self.entries[start_index..]
.iter_mut()
.zip(expectations[start_index..].iter())
{
e.expected = Some(expect.clone());
}
for e in self.entries[expectations.len()..].iter_mut() {
e.expected = None;
}
self.make_range(start_index)
}
pub fn assign(&mut self, index: usize, value: Arc<BindGroupLayout>) -> Range<usize> {
self.entries[index].assigned = Some(value);
self.make_range(index)
}
pub fn list_active(&self) -> impl Iterator<Item = usize> + '_ {
self.entries
.iter()
.enumerate()
.filter_map(|(i, e)| if e.is_active() { Some(i) } else { None })
}
#[allow(clippy::result_large_err)]
pub fn get_invalid(&self) -> Result<(), (usize, Error)> {
for (index, entry) in self.entries.iter().enumerate() {
entry.check().map_err(|e| (index, e))?;
}
Ok(())
}
}
}
#[derive(Clone, Debug, Error)]
pub enum BinderError {
#[error("The current set {pipeline} expects a BindGroup to be set at index {index}")]
MissingBindGroup {
index: usize,
pipeline: ResourceErrorIdent,
},
#[error("The {assigned_bgl} of current set {assigned_bg} at index {index} is not compatible with the corresponding {expected_bgl} of {pipeline}")]
IncompatibleBindGroup {
expected_bgl: ResourceErrorIdent,
assigned_bgl: ResourceErrorIdent,
assigned_bg: ResourceErrorIdent,
index: usize,
pipeline: ResourceErrorIdent,
#[source]
inner: crate::error::MultiError,
},
}
#[derive(Debug)]
struct LateBufferBinding {
shader_expect_size: wgt::BufferAddress,
bound_size: wgt::BufferAddress,
}
#[derive(Debug, Default)]
pub(super) struct EntryPayload {
pub(super) group: Option<Arc<BindGroup>>,
pub(super) dynamic_offsets: Vec<wgt::DynamicOffset>,
late_buffer_bindings: Vec<LateBufferBinding>,
/// Since `LateBufferBinding` may contain information about the bindings
/// not used by the pipeline, we need to know when to stop validating.
pub(super) late_bindings_effective_count: usize,
}
impl EntryPayload {
fn reset(&mut self) {
self.group = None;
self.dynamic_offsets.clear();
self.late_buffer_bindings.clear();
self.late_bindings_effective_count = 0;
}
}
#[derive(Debug, Default)]
pub(super) struct Binder {
pub(super) pipeline_layout: Option<Arc<PipelineLayout>>,
manager: compat::BoundBindGroupLayouts,
payloads: [EntryPayload; hal::MAX_BIND_GROUPS],
}
impl Binder {
pub(super) fn new() -> Self {
Self {
pipeline_layout: None,
manager: compat::BoundBindGroupLayouts::new(),
payloads: Default::default(),
}
}
pub(super) fn reset(&mut self) {
self.pipeline_layout = None;
self.manager = compat::BoundBindGroupLayouts::new();
for payload in self.payloads.iter_mut() {
payload.reset();
}
}
pub(super) fn change_pipeline_layout<'a>(
&'a mut self,
new: &Arc<PipelineLayout>,
late_sized_buffer_groups: &[LateSizedBufferGroup],
) -> (usize, &'a [EntryPayload]) {
let old_id_opt = self.pipeline_layout.replace(new.clone());
let mut bind_range = self.manager.update_expectations(&new.bind_group_layouts);
// Update the buffer binding sizes that are required by shaders.
for (payload, late_group) in self.payloads.iter_mut().zip(late_sized_buffer_groups) {
payload.late_bindings_effective_count = late_group.shader_sizes.len();
for (late_binding, &shader_expect_size) in payload
.late_buffer_bindings
.iter_mut()
.zip(late_group.shader_sizes.iter())
{
late_binding.shader_expect_size = shader_expect_size;
}
if late_group.shader_sizes.len() > payload.late_buffer_bindings.len() {
for &shader_expect_size in
late_group.shader_sizes[payload.late_buffer_bindings.len()..].iter()
{
payload.late_buffer_bindings.push(LateBufferBinding {
shader_expect_size,
bound_size: 0,
});
}
}
}
if let Some(old) = old_id_opt {
// root constants are the base compatibility property
if old.push_constant_ranges != new.push_constant_ranges {
bind_range.start = 0;
}
}
(bind_range.start, &self.payloads[bind_range])
}
pub(super) fn assign_group<'a>(
&'a mut self,
index: usize,
bind_group: &Arc<BindGroup>,
offsets: &[wgt::DynamicOffset],
) -> &'a [EntryPayload] {
let payload = &mut self.payloads[index];
payload.group = Some(bind_group.clone());
payload.dynamic_offsets.clear();
payload.dynamic_offsets.extend_from_slice(offsets);
// Fill out the actual binding sizes for buffers,
// whose layout doesn't specify `min_binding_size`.
for (late_binding, late_size) in payload
.late_buffer_bindings
.iter_mut()
.zip(bind_group.late_buffer_binding_sizes.iter())
{
late_binding.bound_size = late_size.get();
}
if bind_group.late_buffer_binding_sizes.len() > payload.late_buffer_bindings.len() {
for late_size in
bind_group.late_buffer_binding_sizes[payload.late_buffer_bindings.len()..].iter()
{
payload.late_buffer_bindings.push(LateBufferBinding {
shader_expect_size: 0,
bound_size: late_size.get(),
});
}
}
let bind_range = self.manager.assign(index, bind_group.layout.clone());
&self.payloads[bind_range]
}
pub(super) fn list_active<'a>(&'a self) -> impl Iterator<Item = &'a Arc<BindGroup>> + '_ {
let payloads = &self.payloads;
self.manager
.list_active()
.map(move |index| payloads[index].group.as_ref().unwrap())
}
pub(super) fn check_compatibility<T: Labeled>(
&self,
pipeline: &T,
) -> Result<(), Box<BinderError>> {
self.manager.get_invalid().map_err(|(index, error)| {
Box::new(match error {
compat::Error::Incompatible {
expected_bgl,
assigned_bgl,
inner,
} => BinderError::IncompatibleBindGroup {
expected_bgl,
assigned_bgl,
assigned_bg: self.payloads[index].group.as_ref().unwrap().error_ident(),
index,
pipeline: pipeline.error_ident(),
inner,
},
compat::Error::Missing => BinderError::MissingBindGroup {
index,
pipeline: pipeline.error_ident(),
},
})
})
}
/// Scan active buffer bindings corresponding to layouts without `min_binding_size` specified.
pub(super) fn check_late_buffer_bindings(
&self,
) -> Result<(), LateMinBufferBindingSizeMismatch> {
for group_index in self.manager.list_active() {
let payload = &self.payloads[group_index];
for (compact_index, late_binding) in payload.late_buffer_bindings
[..payload.late_bindings_effective_count]
.iter()
.enumerate()
{
if late_binding.bound_size < late_binding.shader_expect_size {
return Err(LateMinBufferBindingSizeMismatch {
group_index: group_index as u32,
compact_index,
shader_size: late_binding.shader_expect_size,
bound_size: late_binding.bound_size,
});
}
}
}
Ok(())
}
}
struct PushConstantChange {
stages: wgt::ShaderStages,
offset: u32,
enable: bool,
}
/// Break up possibly overlapping push constant ranges into a set of
/// non-overlapping ranges which contain all the stage flags of the
/// original ranges. This allows us to zero out (or write any value)
/// to every possible value.
pub fn compute_nonoverlapping_ranges(
ranges: &[wgt::PushConstantRange],
) -> ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT * 2 }> {
if ranges.is_empty() {
return ArrayVec::new();
}
debug_assert!(ranges.len() <= SHADER_STAGE_COUNT);
let mut breaks: ArrayVec<PushConstantChange, { SHADER_STAGE_COUNT * 2 }> = ArrayVec::new();
for range in ranges {
breaks.push(PushConstantChange {
stages: range.stages,
offset: range.range.start,
enable: true,
});
breaks.push(PushConstantChange {
stages: range.stages,
offset: range.range.end,
enable: false,
});
}
breaks.sort_unstable_by_key(|change| change.offset);
let mut output_ranges = ArrayVec::new();
let mut position = 0_u32;
let mut stages = wgt::ShaderStages::NONE;
for bk in breaks {
if bk.offset - position > 0 && !stages.is_empty() {
output_ranges.push(wgt::PushConstantRange {
stages,
range: position..bk.offset,
})
}
position = bk.offset;
stages.set(bk.stages, bk.enable);
}
output_ranges
}