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use crate::{
device::{
bgl, Device, DeviceError, MissingDownlevelFlags, MissingFeatures, SHADER_STAGE_COUNT,
},
id::{BindGroupLayoutId, BufferId, SamplerId, TextureViewId},
init_tracker::{BufferInitTrackerAction, TextureInitTrackerAction},
pipeline::{ComputePipeline, RenderPipeline},
resource::{
Buffer, DestroyedResourceError, InvalidResourceError, Labeled, MissingBufferUsageError,
MissingTextureUsageError, ResourceErrorIdent, Sampler, TextureView, TrackingData,
},
resource_log,
snatch::{SnatchGuard, Snatchable},
track::{BindGroupStates, ResourceUsageCompatibilityError},
Label,
};
use arrayvec::ArrayVec;
use once_cell::sync::OnceCell;
#[cfg(feature = "serde")]
use serde::Deserialize;
#[cfg(feature = "serde")]
use serde::Serialize;
use std::{
borrow::Cow,
mem::ManuallyDrop,
ops::Range,
sync::{Arc, Weak},
};
use thiserror::Error;
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindGroupLayoutEntryError {
#[error("Cube dimension is not expected for texture storage")]
StorageTextureCube,
#[error("Read-write and read-only storage textures are not allowed by webgpu, they require the native only feature TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES")]
StorageTextureReadWrite,
#[error("Arrays of bindings unsupported for this type of binding")]
ArrayUnsupported,
#[error("Multisampled binding with sample type `TextureSampleType::Float` must have filterable set to false.")]
SampleTypeFloatFilterableBindingMultisampled,
#[error("Multisampled texture binding view dimension must be 2d, got {0:?}")]
Non2DMultisampled(wgt::TextureViewDimension),
#[error(transparent)]
MissingFeatures(#[from] MissingFeatures),
#[error(transparent)]
MissingDownlevelFlags(#[from] MissingDownlevelFlags),
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreateBindGroupLayoutError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("Conflicting binding at index {0}")]
ConflictBinding(u32),
#[error("Binding {binding} entry is invalid")]
Entry {
binding: u32,
#[source]
error: BindGroupLayoutEntryError,
},
#[error(transparent)]
TooManyBindings(BindingTypeMaxCountError),
#[error("Binding index {binding} is greater than the maximum number {maximum}")]
InvalidBindingIndex { binding: u32, maximum: u32 },
#[error("Invalid visibility {0:?}")]
InvalidVisibility(wgt::ShaderStages),
}
//TODO: refactor this to move out `enum BindingError`.
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreateBindGroupError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error(transparent)]
DestroyedResource(#[from] DestroyedResourceError),
#[error(
"Binding count declared with at most {expected} items, but {actual} items were provided"
)]
BindingArrayPartialLengthMismatch { actual: usize, expected: usize },
#[error(
"Binding count declared with exactly {expected} items, but {actual} items were provided"
)]
BindingArrayLengthMismatch { actual: usize, expected: usize },
#[error("Array binding provided zero elements")]
BindingArrayZeroLength,
#[error("The bound range {range:?} of {buffer} overflows its size ({size})")]
BindingRangeTooLarge {
buffer: ResourceErrorIdent,
range: Range<wgt::BufferAddress>,
size: u64,
},
#[error("Binding size {actual} of {buffer} is less than minimum {min}")]
BindingSizeTooSmall {
buffer: ResourceErrorIdent,
actual: u64,
min: u64,
},
#[error("{0} binding size is zero")]
BindingZeroSize(ResourceErrorIdent),
#[error("Number of bindings in bind group descriptor ({actual}) does not match the number of bindings defined in the bind group layout ({expected})")]
BindingsNumMismatch { actual: usize, expected: usize },
#[error("Binding {0} is used at least twice in the descriptor")]
DuplicateBinding(u32),
#[error("Unable to find a corresponding declaration for the given binding {0}")]
MissingBindingDeclaration(u32),
#[error(transparent)]
MissingBufferUsage(#[from] MissingBufferUsageError),
#[error(transparent)]
MissingTextureUsage(#[from] MissingTextureUsageError),
#[error("Binding declared as a single item, but bind group is using it as an array")]
SingleBindingExpected,
#[error("Buffer offset {0} does not respect device's requested `{1}` limit {2}")]
UnalignedBufferOffset(wgt::BufferAddress, &'static str, u32),
#[error(
"Buffer binding {binding} range {given} exceeds `max_*_buffer_binding_size` limit {limit}"
)]
BufferRangeTooLarge {
binding: u32,
given: u32,
limit: u32,
},
#[error("Binding {binding} has a different type ({actual:?}) than the one in the layout ({expected:?})")]
WrongBindingType {
// Index of the binding
binding: u32,
// The type given to the function
actual: wgt::BindingType,
// Human-readable description of expected types
expected: &'static str,
},
#[error("Texture binding {binding} expects multisampled = {layout_multisampled}, but given a view with samples = {view_samples}")]
InvalidTextureMultisample {
binding: u32,
layout_multisampled: bool,
view_samples: u32,
},
#[error("Texture binding {binding} expects sample type = {layout_sample_type:?}, but given a view with format = {view_format:?}")]
InvalidTextureSampleType {
binding: u32,
layout_sample_type: wgt::TextureSampleType,
view_format: wgt::TextureFormat,
},
#[error("Texture binding {binding} expects dimension = {layout_dimension:?}, but given a view with dimension = {view_dimension:?}")]
InvalidTextureDimension {
binding: u32,
layout_dimension: wgt::TextureViewDimension,
view_dimension: wgt::TextureViewDimension,
},
#[error("Storage texture binding {binding} expects format = {layout_format:?}, but given a view with format = {view_format:?}")]
InvalidStorageTextureFormat {
binding: u32,
layout_format: wgt::TextureFormat,
view_format: wgt::TextureFormat,
},
#[error("Storage texture bindings must have a single mip level, but given a view with mip_level_count = {mip_level_count:?} at binding {binding}")]
InvalidStorageTextureMipLevelCount { binding: u32, mip_level_count: u32 },
#[error("Sampler binding {binding} expects comparison = {layout_cmp}, but given a sampler with comparison = {sampler_cmp}")]
WrongSamplerComparison {
binding: u32,
layout_cmp: bool,
sampler_cmp: bool,
},
#[error("Sampler binding {binding} expects filtering = {layout_flt}, but given a sampler with filtering = {sampler_flt}")]
WrongSamplerFiltering {
binding: u32,
layout_flt: bool,
sampler_flt: bool,
},
#[error("Bound texture views can not have both depth and stencil aspects enabled")]
DepthStencilAspect,
#[error("The adapter does not support read access for storages texture of format {0:?}")]
StorageReadNotSupported(wgt::TextureFormat),
#[error(transparent)]
ResourceUsageCompatibility(#[from] ResourceUsageCompatibilityError),
#[error(transparent)]
InvalidResource(#[from] InvalidResourceError),
}
#[derive(Clone, Debug, Error)]
pub enum BindingZone {
#[error("Stage {0:?}")]
Stage(wgt::ShaderStages),
#[error("Whole pipeline")]
Pipeline,
}
#[derive(Clone, Debug, Error)]
#[error("Too many bindings of type {kind:?} in {zone}, limit is {limit}, count was {count}. Check the limit `{}` passed to `Adapter::request_device`", .kind.to_config_str())]
pub struct BindingTypeMaxCountError {
pub kind: BindingTypeMaxCountErrorKind,
pub zone: BindingZone,
pub limit: u32,
pub count: u32,
}
#[derive(Clone, Debug)]
pub enum BindingTypeMaxCountErrorKind {
DynamicUniformBuffers,
DynamicStorageBuffers,
SampledTextures,
Samplers,
StorageBuffers,
StorageTextures,
UniformBuffers,
}
impl BindingTypeMaxCountErrorKind {
fn to_config_str(&self) -> &'static str {
match self {
BindingTypeMaxCountErrorKind::DynamicUniformBuffers => {
"max_dynamic_uniform_buffers_per_pipeline_layout"
}
BindingTypeMaxCountErrorKind::DynamicStorageBuffers => {
"max_dynamic_storage_buffers_per_pipeline_layout"
}
BindingTypeMaxCountErrorKind::SampledTextures => {
"max_sampled_textures_per_shader_stage"
}
BindingTypeMaxCountErrorKind::Samplers => "max_samplers_per_shader_stage",
BindingTypeMaxCountErrorKind::StorageBuffers => "max_storage_buffers_per_shader_stage",
BindingTypeMaxCountErrorKind::StorageTextures => {
"max_storage_textures_per_shader_stage"
}
BindingTypeMaxCountErrorKind::UniformBuffers => "max_uniform_buffers_per_shader_stage",
}
}
}
#[derive(Debug, Default)]
pub(crate) struct PerStageBindingTypeCounter {
vertex: u32,
fragment: u32,
compute: u32,
}
impl PerStageBindingTypeCounter {
pub(crate) fn add(&mut self, stage: wgt::ShaderStages, count: u32) {
if stage.contains(wgt::ShaderStages::VERTEX) {
self.vertex += count;
}
if stage.contains(wgt::ShaderStages::FRAGMENT) {
self.fragment += count;
}
if stage.contains(wgt::ShaderStages::COMPUTE) {
self.compute += count;
}
}
pub(crate) fn max(&self) -> (BindingZone, u32) {
let max_value = self.vertex.max(self.fragment.max(self.compute));
let mut stage = wgt::ShaderStages::NONE;
if max_value == self.vertex {
stage |= wgt::ShaderStages::VERTEX
}
if max_value == self.fragment {
stage |= wgt::ShaderStages::FRAGMENT
}
if max_value == self.compute {
stage |= wgt::ShaderStages::COMPUTE
}
(BindingZone::Stage(stage), max_value)
}
pub(crate) fn merge(&mut self, other: &Self) {
self.vertex = self.vertex.max(other.vertex);
self.fragment = self.fragment.max(other.fragment);
self.compute = self.compute.max(other.compute);
}
pub(crate) fn validate(
&self,
limit: u32,
kind: BindingTypeMaxCountErrorKind,
) -> Result<(), BindingTypeMaxCountError> {
let (zone, count) = self.max();
if limit < count {
Err(BindingTypeMaxCountError {
kind,
zone,
limit,
count,
})
} else {
Ok(())
}
}
}
#[derive(Debug, Default)]
pub(crate) struct BindingTypeMaxCountValidator {
dynamic_uniform_buffers: u32,
dynamic_storage_buffers: u32,
sampled_textures: PerStageBindingTypeCounter,
samplers: PerStageBindingTypeCounter,
storage_buffers: PerStageBindingTypeCounter,
storage_textures: PerStageBindingTypeCounter,
uniform_buffers: PerStageBindingTypeCounter,
}
impl BindingTypeMaxCountValidator {
pub(crate) fn add_binding(&mut self, binding: &wgt::BindGroupLayoutEntry) {
let count = binding.count.map_or(1, |count| count.get());
match binding.ty {
wgt::BindingType::Buffer {
ty: wgt::BufferBindingType::Uniform,
has_dynamic_offset,
..
} => {
self.uniform_buffers.add(binding.visibility, count);
if has_dynamic_offset {
self.dynamic_uniform_buffers += count;
}
}
wgt::BindingType::Buffer {
ty: wgt::BufferBindingType::Storage { .. },
has_dynamic_offset,
..
} => {
self.storage_buffers.add(binding.visibility, count);
if has_dynamic_offset {
self.dynamic_storage_buffers += count;
}
}
wgt::BindingType::Sampler { .. } => {
self.samplers.add(binding.visibility, count);
}
wgt::BindingType::Texture { .. } => {
self.sampled_textures.add(binding.visibility, count);
}
wgt::BindingType::StorageTexture { .. } => {
self.storage_textures.add(binding.visibility, count);
}
wgt::BindingType::AccelerationStructure => todo!(),
}
}
pub(crate) fn merge(&mut self, other: &Self) {
self.dynamic_uniform_buffers += other.dynamic_uniform_buffers;
self.dynamic_storage_buffers += other.dynamic_storage_buffers;
self.sampled_textures.merge(&other.sampled_textures);
self.samplers.merge(&other.samplers);
self.storage_buffers.merge(&other.storage_buffers);
self.storage_textures.merge(&other.storage_textures);
self.uniform_buffers.merge(&other.uniform_buffers);
}
pub(crate) fn validate(&self, limits: &wgt::Limits) -> Result<(), BindingTypeMaxCountError> {
if limits.max_dynamic_uniform_buffers_per_pipeline_layout < self.dynamic_uniform_buffers {
return Err(BindingTypeMaxCountError {
kind: BindingTypeMaxCountErrorKind::DynamicUniformBuffers,
zone: BindingZone::Pipeline,
limit: limits.max_dynamic_uniform_buffers_per_pipeline_layout,
count: self.dynamic_uniform_buffers,
});
}
if limits.max_dynamic_storage_buffers_per_pipeline_layout < self.dynamic_storage_buffers {
return Err(BindingTypeMaxCountError {
kind: BindingTypeMaxCountErrorKind::DynamicStorageBuffers,
zone: BindingZone::Pipeline,
limit: limits.max_dynamic_storage_buffers_per_pipeline_layout,
count: self.dynamic_storage_buffers,
});
}
self.sampled_textures.validate(
limits.max_sampled_textures_per_shader_stage,
BindingTypeMaxCountErrorKind::SampledTextures,
)?;
self.samplers.validate(
limits.max_samplers_per_shader_stage,
BindingTypeMaxCountErrorKind::Samplers,
)?;
self.storage_buffers.validate(
limits.max_storage_buffers_per_shader_stage,
BindingTypeMaxCountErrorKind::StorageBuffers,
)?;
self.storage_textures.validate(
limits.max_storage_textures_per_shader_stage,
BindingTypeMaxCountErrorKind::StorageTextures,
)?;
self.uniform_buffers.validate(
limits.max_uniform_buffers_per_shader_stage,
BindingTypeMaxCountErrorKind::UniformBuffers,
)?;
Ok(())
}
}
/// Bindable resource and the slot to bind it to.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupEntry<'a> {
/// Slot for which binding provides resource. Corresponds to an entry of the same
/// binding index in the [`BindGroupLayoutDescriptor`].
pub binding: u32,
/// Resource to attach to the binding
pub resource: BindingResource<'a>,
}
/// Bindable resource and the slot to bind it to.
#[derive(Clone, Debug)]
pub struct ResolvedBindGroupEntry<'a> {
/// Slot for which binding provides resource. Corresponds to an entry of the same
/// binding index in the [`BindGroupLayoutDescriptor`].
pub binding: u32,
/// Resource to attach to the binding
pub resource: ResolvedBindingResource<'a>,
}
/// Describes a group of bindings and the resources to be bound.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupDescriptor<'a> {
/// Debug label of the bind group.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The [`BindGroupLayout`] that corresponds to this bind group.
pub layout: BindGroupLayoutId,
/// The resources to bind to this bind group.
pub entries: Cow<'a, [BindGroupEntry<'a>]>,
}
/// Describes a group of bindings and the resources to be bound.
#[derive(Clone, Debug)]
pub struct ResolvedBindGroupDescriptor<'a> {
/// Debug label of the bind group.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The [`BindGroupLayout`] that corresponds to this bind group.
pub layout: Arc<BindGroupLayout>,
/// The resources to bind to this bind group.
pub entries: Cow<'a, [ResolvedBindGroupEntry<'a>]>,
}
/// Describes a [`BindGroupLayout`].
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BindGroupLayoutDescriptor<'a> {
/// Debug label of the bind group layout.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Array of entries in this BindGroupLayout
pub entries: Cow<'a, [wgt::BindGroupLayoutEntry]>,
}
/// Used by [`BindGroupLayout`]. It indicates whether the BGL must be
/// used with a specific pipeline. This constraint only happens when
/// the BGLs have been derived from a pipeline without a layout.
#[derive(Debug)]
pub(crate) enum ExclusivePipeline {
None,
Render(Weak<RenderPipeline>),
Compute(Weak<ComputePipeline>),
}
impl std::fmt::Display for ExclusivePipeline {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
ExclusivePipeline::None => f.write_str("None"),
ExclusivePipeline::Render(p) => {
if let Some(p) = p.upgrade() {
p.error_ident().fmt(f)
} else {
f.write_str("RenderPipeline")
}
}
ExclusivePipeline::Compute(p) => {
if let Some(p) = p.upgrade() {
p.error_ident().fmt(f)
} else {
f.write_str("ComputePipeline")
}
}
}
}
}
/// Bind group layout.
#[derive(Debug)]
pub struct BindGroupLayout {
pub(crate) raw: ManuallyDrop<Box<dyn hal::DynBindGroupLayout>>,
pub(crate) device: Arc<Device>,
pub(crate) entries: bgl::EntryMap,
/// It is very important that we know if the bind group comes from the BGL pool.
///
/// If it does, then we need to remove it from the pool when we drop it.
///
/// We cannot unconditionally remove from the pool, as BGLs that don't come from the pool
/// (derived BGLs) must not be removed.
pub(crate) origin: bgl::Origin,
pub(crate) exclusive_pipeline: OnceCell<ExclusivePipeline>,
#[allow(unused)]
pub(crate) binding_count_validator: BindingTypeMaxCountValidator,
/// The `label` from the descriptor used to create the resource.
pub(crate) label: String,
}
impl Drop for BindGroupLayout {
fn drop(&mut self) {
resource_log!("Destroy raw {}", self.error_ident());
if matches!(self.origin, bgl::Origin::Pool) {
self.device.bgl_pool.remove(&self.entries);
}
// SAFETY: We are in the Drop impl and we don't use self.raw anymore after this point.
let raw = unsafe { ManuallyDrop::take(&mut self.raw) };
unsafe {
self.device.raw().destroy_bind_group_layout(raw);
}
}
}
crate::impl_resource_type!(BindGroupLayout);
crate::impl_labeled!(BindGroupLayout);
crate::impl_parent_device!(BindGroupLayout);
crate::impl_storage_item!(BindGroupLayout);
impl BindGroupLayout {
pub(crate) fn raw(&self) -> &dyn hal::DynBindGroupLayout {
self.raw.as_ref()
}
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreatePipelineLayoutError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error(
"Push constant at index {index} has range bound {bound} not aligned to {}",
wgt::PUSH_CONSTANT_ALIGNMENT
)]
MisalignedPushConstantRange { index: usize, bound: u32 },
#[error(transparent)]
MissingFeatures(#[from] MissingFeatures),
#[error("Push constant range (index {index}) provides for stage(s) {provided:?} but there exists another range that provides stage(s) {intersected:?}. Each stage may only be provided by one range")]
MoreThanOnePushConstantRangePerStage {
index: usize,
provided: wgt::ShaderStages,
intersected: wgt::ShaderStages,
},
#[error("Push constant at index {index} has range {}..{} which exceeds device push constant size limit 0..{max}", range.start, range.end)]
PushConstantRangeTooLarge {
index: usize,
range: Range<u32>,
max: u32,
},
#[error(transparent)]
TooManyBindings(BindingTypeMaxCountError),
#[error("Bind group layout count {actual} exceeds device bind group limit {max}")]
TooManyGroups { actual: usize, max: usize },
#[error(transparent)]
InvalidResource(#[from] InvalidResourceError),
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum PushConstantUploadError {
#[error("Provided push constant with indices {offset}..{end_offset} overruns matching push constant range at index {idx}, with stage(s) {:?} and indices {:?}", range.stages, range.range)]
TooLarge {
offset: u32,
end_offset: u32,
idx: usize,
range: wgt::PushConstantRange,
},
#[error("Provided push constant is for stage(s) {actual:?}, stage with a partial match found at index {idx} with stage(s) {matched:?}, however push constants must be complete matches")]
PartialRangeMatch {
actual: wgt::ShaderStages,
idx: usize,
matched: wgt::ShaderStages,
},
#[error("Provided push constant is for stage(s) {actual:?}, but intersects a push constant range (at index {idx}) with stage(s) {missing:?}. Push constants must provide the stages for all ranges they intersect")]
MissingStages {
actual: wgt::ShaderStages,
idx: usize,
missing: wgt::ShaderStages,
},
#[error("Provided push constant is for stage(s) {actual:?}, however the pipeline layout has no push constant range for the stage(s) {unmatched:?}")]
UnmatchedStages {
actual: wgt::ShaderStages,
unmatched: wgt::ShaderStages,
},
#[error("Provided push constant offset {0} does not respect `PUSH_CONSTANT_ALIGNMENT`")]
Unaligned(u32),
}
/// Describes a pipeline layout.
///
/// A `PipelineLayoutDescriptor` can be used to create a pipeline layout.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PipelineLayoutDescriptor<'a> {
/// Debug label of the pipeline layout.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Bind groups that this pipeline uses. The first entry will provide all the bindings for
/// "set = 0", second entry will provide all the bindings for "set = 1" etc.
pub bind_group_layouts: Cow<'a, [BindGroupLayoutId]>,
/// Set of push constant ranges this pipeline uses. Each shader stage that
/// uses push constants must define the range in push constant memory that
/// corresponds to its single `layout(push_constant)` uniform block.
///
/// If this array is non-empty, the
/// [`Features::PUSH_CONSTANTS`](wgt::Features::PUSH_CONSTANTS) feature must
/// be enabled.
pub push_constant_ranges: Cow<'a, [wgt::PushConstantRange]>,
}
/// Describes a pipeline layout.
///
/// A `PipelineLayoutDescriptor` can be used to create a pipeline layout.
#[derive(Debug)]
pub struct ResolvedPipelineLayoutDescriptor<'a> {
/// Debug label of the pipeline layout.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Bind groups that this pipeline uses. The first entry will provide all the bindings for
/// "set = 0", second entry will provide all the bindings for "set = 1" etc.
pub bind_group_layouts: Cow<'a, [Arc<BindGroupLayout>]>,
/// Set of push constant ranges this pipeline uses. Each shader stage that
/// uses push constants must define the range in push constant memory that
/// corresponds to its single `layout(push_constant)` uniform block.
///
/// If this array is non-empty, the
/// [`Features::PUSH_CONSTANTS`](wgt::Features::PUSH_CONSTANTS) feature must
/// be enabled.
pub push_constant_ranges: Cow<'a, [wgt::PushConstantRange]>,
}
#[derive(Debug)]
pub struct PipelineLayout {
pub(crate) raw: ManuallyDrop<Box<dyn hal::DynPipelineLayout>>,
pub(crate) device: Arc<Device>,
/// The `label` from the descriptor used to create the resource.
pub(crate) label: String,
pub(crate) bind_group_layouts: ArrayVec<Arc<BindGroupLayout>, { hal::MAX_BIND_GROUPS }>,
pub(crate) push_constant_ranges: ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT }>,
}
impl Drop for PipelineLayout {
fn drop(&mut self) {
resource_log!("Destroy raw {}", self.error_ident());
// SAFETY: We are in the Drop impl and we don't use self.raw anymore after this point.
let raw = unsafe { ManuallyDrop::take(&mut self.raw) };
unsafe {
self.device.raw().destroy_pipeline_layout(raw);
}
}
}
impl PipelineLayout {
pub(crate) fn raw(&self) -> &dyn hal::DynPipelineLayout {
self.raw.as_ref()
}
pub(crate) fn get_binding_maps(&self) -> ArrayVec<&bgl::EntryMap, { hal::MAX_BIND_GROUPS }> {
self.bind_group_layouts
.iter()
.map(|bgl| &bgl.entries)
.collect()
}
/// Validate push constants match up with expected ranges.
pub(crate) fn validate_push_constant_ranges(
&self,
stages: wgt::ShaderStages,
offset: u32,
end_offset: u32,
) -> Result<(), PushConstantUploadError> {
// Don't need to validate size against the push constant size limit here,
// as push constant ranges are already validated to be within bounds,
// and we validate that they are within the ranges.
if offset % wgt::PUSH_CONSTANT_ALIGNMENT != 0 {
return Err(PushConstantUploadError::Unaligned(offset));
}
// Push constant validation looks very complicated on the surface, but
// the problem can be range-reduced pretty well.
//
// Push constants require (summarized from the vulkan spec):
// 1. For each byte in the range and for each shader stage in stageFlags,
// there must be a push constant range in the layout that includes that
// byte and that stage.
// 2. For each byte in the range and for each push constant range that overlaps that byte,
// `stage` must include all stages in that push constant range’s `stage`.
//
// However there are some additional constraints that help us:
// 3. All push constant ranges are the only range that can access that stage.
// i.e. if one range has VERTEX, no other range has VERTEX
//
// Therefore we can simplify the checks in the following ways:
// - Because 3 guarantees that the push constant range has a unique stage,
// when we check for 1, we can simply check that our entire updated range
// is within a push constant range. i.e. our range for a specific stage cannot
// intersect more than one push constant range.
let mut used_stages = wgt::ShaderStages::NONE;
for (idx, range) in self.push_constant_ranges.iter().enumerate() {
// contains not intersects due to 2
if stages.contains(range.stages) {
if !(range.range.start <= offset && end_offset <= range.range.end) {
return Err(PushConstantUploadError::TooLarge {
offset,
end_offset,
idx,
range: range.clone(),
});
}
used_stages |= range.stages;
} else if stages.intersects(range.stages) {
// Will be caught by used stages check below, but we can do this because of 1
// and is more helpful to the user.
return Err(PushConstantUploadError::PartialRangeMatch {
actual: stages,
idx,
matched: range.stages,
});
}
// The push constant range intersects range we are uploading
if offset < range.range.end && range.range.start < end_offset {
// But requires stages we don't provide
if !stages.contains(range.stages) {
return Err(PushConstantUploadError::MissingStages {
actual: stages,
idx,
missing: stages,
});
}
}
}
if used_stages != stages {
return Err(PushConstantUploadError::UnmatchedStages {
actual: stages,
unmatched: stages - used_stages,
});
}
Ok(())
}
}
crate::impl_resource_type!(PipelineLayout);
crate::impl_labeled!(PipelineLayout);
crate::impl_parent_device!(PipelineLayout);
crate::impl_storage_item!(PipelineLayout);
#[repr(C)]
#[derive(Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BufferBinding {
pub buffer_id: BufferId,
pub offset: wgt::BufferAddress,
pub size: Option<wgt::BufferSize>,
}
#[derive(Clone, Debug)]
pub struct ResolvedBufferBinding {
pub buffer: Arc<Buffer>,
pub offset: wgt::BufferAddress,
pub size: Option<wgt::BufferSize>,
}
// Note: Duplicated in `wgpu-rs` as `BindingResource`
// They're different enough that it doesn't make sense to share a common type
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum BindingResource<'a> {
Buffer(BufferBinding),
BufferArray(Cow<'a, [BufferBinding]>),
Sampler(SamplerId),
SamplerArray(Cow<'a, [SamplerId]>),
TextureView(TextureViewId),
TextureViewArray(Cow<'a, [TextureViewId]>),
}
// Note: Duplicated in `wgpu-rs` as `BindingResource`
// They're different enough that it doesn't make sense to share a common type
#[derive(Debug, Clone)]
pub enum ResolvedBindingResource<'a> {
Buffer(ResolvedBufferBinding),
BufferArray(Cow<'a, [ResolvedBufferBinding]>),
Sampler(Arc<Sampler>),
SamplerArray(Cow<'a, [Arc<Sampler>]>),
TextureView(Arc<TextureView>),
TextureViewArray(Cow<'a, [Arc<TextureView>]>),
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindError {
#[error(
"{bind_group} {group} expects {expected} dynamic offset{s0}. However {actual} dynamic offset{s1} were provided.",
s0 = if *.expected >= 2 { "s" } else { "" },
s1 = if *.actual >= 2 { "s" } else { "" },
)]
MismatchedDynamicOffsetCount {
bind_group: ResourceErrorIdent,
group: u32,
actual: usize,
expected: usize,
},
#[error(
"Dynamic binding index {idx} (targeting {bind_group} {group}, binding {binding}) with value {offset}, does not respect device's requested `{limit_name}` limit: {alignment}"
)]
UnalignedDynamicBinding {
bind_group: ResourceErrorIdent,
idx: usize,
group: u32,
binding: u32,
offset: u32,
alignment: u32,
limit_name: &'static str,
},
#[error(
"Dynamic binding offset index {idx} with offset {offset} would overrun the buffer bound to {bind_group} {group} -> binding {binding}. \
Buffer size is {buffer_size} bytes, the binding binds bytes {binding_range:?}, meaning the maximum the binding can be offset is {maximum_dynamic_offset} bytes",
)]
DynamicBindingOutOfBounds {
bind_group: ResourceErrorIdent,
idx: usize,
group: u32,
binding: u32,
offset: u32,
buffer_size: wgt::BufferAddress,
binding_range: Range<wgt::BufferAddress>,
maximum_dynamic_offset: wgt::BufferAddress,
},
}
#[derive(Debug)]
pub struct BindGroupDynamicBindingData {
/// The index of the binding.
///
/// Used for more descriptive errors.
pub(crate) binding_idx: u32,
/// The size of the buffer.
///
/// Used for more descriptive errors.
pub(crate) buffer_size: wgt::BufferAddress,
/// The range that the binding covers.
///
/// Used for more descriptive errors.
pub(crate) binding_range: Range<wgt::BufferAddress>,
/// The maximum value the dynamic offset can have before running off the end of the buffer.
pub(crate) maximum_dynamic_offset: wgt::BufferAddress,
/// The binding type.
pub(crate) binding_type: wgt::BufferBindingType,
}
pub(crate) fn buffer_binding_type_alignment(
limits: &wgt::Limits,
binding_type: wgt::BufferBindingType,
) -> (u32, &'static str) {
match binding_type {
wgt::BufferBindingType::Uniform => (
limits.min_uniform_buffer_offset_alignment,
"min_uniform_buffer_offset_alignment",
),
wgt::BufferBindingType::Storage { .. } => (
limits.min_storage_buffer_offset_alignment,
"min_storage_buffer_offset_alignment",
),
}
}
pub(crate) fn buffer_binding_type_bounds_check_alignment(
alignments: &hal::Alignments,
binding_type: wgt::BufferBindingType,
) -> wgt::BufferAddress {
match binding_type {
wgt::BufferBindingType::Uniform => alignments.uniform_bounds_check_alignment.get(),
wgt::BufferBindingType::Storage { .. } => wgt::COPY_BUFFER_ALIGNMENT,
}
}
#[derive(Debug)]
pub struct BindGroup {
pub(crate) raw: Snatchable<Box<dyn hal::DynBindGroup>>,
pub(crate) device: Arc<Device>,
pub(crate) layout: Arc<BindGroupLayout>,
/// The `label` from the descriptor used to create the resource.
pub(crate) label: String,
pub(crate) tracking_data: TrackingData,
pub(crate) used: BindGroupStates,
pub(crate) used_buffer_ranges: Vec<BufferInitTrackerAction>,
pub(crate) used_texture_ranges: Vec<TextureInitTrackerAction>,
pub(crate) dynamic_binding_info: Vec<BindGroupDynamicBindingData>,
/// Actual binding sizes for buffers that don't have `min_binding_size`
/// specified in BGL. Listed in the order of iteration of `BGL.entries`.
pub(crate) late_buffer_binding_sizes: Vec<wgt::BufferSize>,
}
impl Drop for BindGroup {
fn drop(&mut self) {
if let Some(raw) = self.raw.take() {
resource_log!("Destroy raw {}", self.error_ident());
unsafe {
self.device.raw().destroy_bind_group(raw);
}
}
}
}
impl BindGroup {
pub(crate) fn try_raw<'a>(
&'a self,
guard: &'a SnatchGuard,
) -> Result<&dyn hal::DynBindGroup, DestroyedResourceError> {
// Clippy insist on writing it this way. The idea is to return None
// if any of the raw buffer is not valid anymore.
for buffer in &self.used_buffer_ranges {
buffer.buffer.try_raw(guard)?;
}
for texture in &self.used_texture_ranges {
texture.texture.try_raw(guard)?;
}
self.raw
.get(guard)
.map(|raw| raw.as_ref())
.ok_or_else(|| DestroyedResourceError(self.error_ident()))
}
pub(crate) fn validate_dynamic_bindings(
&self,
bind_group_index: u32,
offsets: &[wgt::DynamicOffset],
) -> Result<(), BindError> {
if self.dynamic_binding_info.len() != offsets.len() {
return Err(BindError::MismatchedDynamicOffsetCount {
bind_group: self.error_ident(),
group: bind_group_index,
expected: self.dynamic_binding_info.len(),
actual: offsets.len(),
});
}
for (idx, (info, &offset)) in self
.dynamic_binding_info
.iter()
.zip(offsets.iter())
.enumerate()
{
let (alignment, limit_name) =
buffer_binding_type_alignment(&self.device.limits, info.binding_type);
if offset as wgt::BufferAddress % alignment as u64 != 0 {
return Err(BindError::UnalignedDynamicBinding {
bind_group: self.error_ident(),
group: bind_group_index,
binding: info.binding_idx,
idx,
offset,
alignment,
limit_name,
});
}
if offset as wgt::BufferAddress > info.maximum_dynamic_offset {
return Err(BindError::DynamicBindingOutOfBounds {
bind_group: self.error_ident(),
group: bind_group_index,
binding: info.binding_idx,
idx,
offset,
buffer_size: info.buffer_size,
binding_range: info.binding_range.clone(),
maximum_dynamic_offset: info.maximum_dynamic_offset,
});
}
}
Ok(())
}
}
crate::impl_resource_type!(BindGroup);
crate::impl_labeled!(BindGroup);
crate::impl_parent_device!(BindGroup);
crate::impl_storage_item!(BindGroup);
crate::impl_trackable!(BindGroup);
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum GetBindGroupLayoutError {
#[error("Invalid group index {0}")]
InvalidGroupIndex(u32),
#[error(transparent)]
InvalidResource(#[from] InvalidResourceError),
}
#[derive(Clone, Debug, Error, Eq, PartialEq)]
#[error("Buffer is bound with size {bound_size} where the shader expects {shader_size} in group[{group_index}] compact index {compact_index}")]
pub struct LateMinBufferBindingSizeMismatch {
pub group_index: u32,
pub compact_index: usize,
pub shader_size: wgt::BufferAddress,
pub bound_size: wgt::BufferAddress,
}