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use std::borrow::Cow;
use crate::{encode_section, CustomSection, Encode, Section, SectionId};
const VERSION: u32 = 2;
/// An encoder for the [linking custom
///
/// This section is a non-standard convention that is supported by the LLVM
/// toolchain. It, along with associated "reloc.*" custom sections, allows you
/// to treat a Wasm module as a low-level object file that can be linked with
/// other Wasm object files to produce a final, complete Wasm module.
///
/// The linking section must come before the reloc sections.
///
/// # Example
///
/// ```
/// use wasm_encoder::{LinkingSection, Module, SymbolTable};
///
/// // Create a new linking section.
/// let mut linking = LinkingSection::new();
///
/// // Define a symbol table.
/// let mut sym_tab = SymbolTable::new();
///
/// // Define a function symbol in the symbol table.
/// let flags = SymbolTable::WASM_SYM_BINDING_LOCAL | SymbolTable::WASM_SYM_EXPORTED;
/// let func_index = 42;
/// let sym_name = "my_exported_func";
/// sym_tab.function(flags, func_index, Some(sym_name));
///
/// // Add the symbol table to our linking section.
/// linking.symbol_table(&sym_tab);
///
/// // Add the linking section to a new Wasm module and get the encoded bytes.
/// let mut module = Module::new();
/// module.section(&linking);
/// let wasm_bytes = module.finish();
/// ```
#[derive(Clone, Debug)]
pub struct LinkingSection {
bytes: Vec<u8>,
}
impl LinkingSection {
/// Construct a new encoder for the linking custom section.
pub fn new() -> Self {
Self::default()
}
// TODO: `fn segment_info` for the `WASM_SEGMENT_INFO` linking subsection.
// TODO: `fn init_funcs` for the `WASM_INIT_FUNCS` linking subsection.
// TODO: `fn comdat_info` for the `WASM_COMDAT_INFO` linking subsection.
/// Add a symbol table subsection.
pub fn symbol_table(&mut self, symbol_table: &SymbolTable) -> &mut Self {
symbol_table.encode(&mut self.bytes);
self
}
}
impl Default for LinkingSection {
fn default() -> Self {
let mut bytes = Vec::new();
VERSION.encode(&mut bytes);
Self { bytes }
}
}
impl Encode for LinkingSection {
fn encode(&self, sink: &mut Vec<u8>) {
CustomSection {
name: "linking".into(),
data: Cow::Borrowed(&self.bytes),
}
.encode(sink);
}
}
impl Section for LinkingSection {
fn id(&self) -> u8 {
SectionId::Custom.into()
}
}
#[allow(unused)]
const WASM_SEGMENT_INFO: u8 = 5;
#[allow(unused)]
const WASM_INIT_FUNCS: u8 = 6;
#[allow(unused)]
const WASM_COMDAT_INFO: u8 = 7;
const WASM_SYMBOL_TABLE: u8 = 8;
/// A subsection of the [linking custom section][crate::LinkingSection] that
/// provides extra information about the symbols present in this Wasm object
/// file.
#[derive(Clone, Debug, Default)]
pub struct SymbolTable {
bytes: Vec<u8>,
num_added: u32,
}
const SYMTAB_FUNCTION: u32 = 0;
const SYMTAB_DATA: u32 = 1;
const SYMTAB_GLOBAL: u32 = 2;
#[allow(unused)]
const SYMTAB_SECTION: u32 = 3;
#[allow(unused)]
const SYMTAB_TAG: u32 = 4;
const SYMTAB_TABLE: u32 = 5;
impl SymbolTable {
/// Construct a new symbol table subsection encoder.
pub fn new() -> Self {
SymbolTable {
bytes: vec![],
num_added: 0,
}
}
/// Define a function symbol in this symbol table.
///
/// The `name` must be omitted if `index` references an imported table and
/// the `WASM_SYM_EXPLICIT_NAME` flag is not set.
pub fn function(&mut self, flags: u32, index: u32, name: Option<&str>) -> &mut Self {
SYMTAB_FUNCTION.encode(&mut self.bytes);
flags.encode(&mut self.bytes);
index.encode(&mut self.bytes);
if let Some(name) = name {
name.encode(&mut self.bytes);
}
self.num_added += 1;
self
}
/// Define a global symbol in this symbol table.
///
/// The `name` must be omitted if `index` references an imported table and
/// the `WASM_SYM_EXPLICIT_NAME` flag is not set.
pub fn global(&mut self, flags: u32, index: u32, name: Option<&str>) -> &mut Self {
SYMTAB_GLOBAL.encode(&mut self.bytes);
flags.encode(&mut self.bytes);
index.encode(&mut self.bytes);
if let Some(name) = name {
name.encode(&mut self.bytes);
}
self.num_added += 1;
self
}
// TODO: tags
/// Define a table symbol in this symbol table.
///
/// The `name` must be omitted if `index` references an imported table and
/// the `WASM_SYM_EXPLICIT_NAME` flag is not set.
pub fn table(&mut self, flags: u32, index: u32, name: Option<&str>) -> &mut Self {
SYMTAB_TABLE.encode(&mut self.bytes);
flags.encode(&mut self.bytes);
index.encode(&mut self.bytes);
if let Some(name) = name {
name.encode(&mut self.bytes);
}
self.num_added += 1;
self
}
/// Add a data symbol to this symbol table.
pub fn data(
&mut self,
flags: u32,
name: &str,
definition: Option<DataSymbolDefinition>,
) -> &mut Self {
SYMTAB_DATA.encode(&mut self.bytes);
flags.encode(&mut self.bytes);
name.encode(&mut self.bytes);
if let Some(def) = definition {
def.index.encode(&mut self.bytes);
def.offset.encode(&mut self.bytes);
def.size.encode(&mut self.bytes);
}
self.num_added += 1;
self
}
// TODO: sections
/// This is a weak symbol.
///
/// This flag is mutually exclusive with `WASM_SYM_BINDING_LOCAL`.
///
/// When linking multiple modules defining the same symbol, all weak
/// definitions are discarded if any strong definitions exist; then if
/// multiple weak definitions exist all but one (unspecified) are discarded;
/// and finally it is an error if more than one definition remains.
pub const WASM_SYM_BINDING_WEAK: u32 = 0x1;
/// This is a local symbol.
///
/// This flag is mutually exclusive with `WASM_SYM_BINDING_WEAK`.
///
/// Local symbols are not to be exported, or linked to other
/// modules/sections. The names of all non-local symbols must be unique, but
/// the names of local symbols are not considered for uniqueness. A local
/// function or global symbol cannot reference an import.
pub const WASM_SYM_BINDING_LOCAL: u32 = 0x02;
/// This is a hidden symbol.
///
/// Hidden symbols are not to be exported when performing the final link,
/// but may be linked to other modules.
pub const WASM_SYM_VISIBILITY_HIDDEN: u32 = 0x04;
/// This symbol is not defined.
///
/// For non-data symbols, this must match whether the symbol is an import or
/// is defined; for data symbols, determines whether a segment is specified.
pub const WASM_SYM_UNDEFINED: u32 = 0x10;
/// This symbol is intended to be exported from the wasm module to the host
/// environment.
///
/// This differs from the visibility flags in that it effects the static
/// linker.
pub const WASM_SYM_EXPORTED: u32 = 0x20;
/// This symbol uses an explicit symbol name, rather than reusing the name
/// from a wasm import.
///
/// This allows it to remap imports from foreign WebAssembly modules into
/// local symbols with different names.
pub const WASM_SYM_EXPLICIT_NAME: u32 = 0x40;
/// This symbol is intended to be included in the linker output, regardless
/// of whether it is used by the program.
pub const WASM_SYM_NO_STRIP: u32 = 0x80;
}
impl Encode for SymbolTable {
fn encode(&self, sink: &mut Vec<u8>) {
sink.push(WASM_SYMBOL_TABLE);
encode_section(sink, self.num_added, &self.bytes);
}
}
/// The definition of a data symbol within a symbol table.
#[derive(Clone, Debug)]
pub struct DataSymbolDefinition {
/// The index of the data segment that this symbol is in.
pub index: u32,
/// The offset of this symbol within its segment.
pub offset: u32,
/// The byte size (which can be zero) of this data symbol.
///
/// Note that `offset + size` must be less than or equal to the segment's
/// size.
pub size: u32,
}