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//! Additional utilities for tracking time.
//!
//! This module provides additional utilities for executing code after a set period
//! of time. Currently there is only one:
//!
//! * `DelayQueue`: A queue where items are returned once the requested delay
//! has expired.
//!
//! This type must be used from within the context of the `Runtime`.
use std::time::Duration;
mod wheel;
pub mod delay_queue;
#[doc(inline)]
pub use delay_queue::DelayQueue;
// ===== Internal utils =====
enum Round {
Up,
Down,
}
/// Convert a `Duration` to milliseconds, rounding up and saturating at
/// `u64::MAX`.
///
/// The saturating is fine because `u64::MAX` milliseconds are still many
/// million years.
#[inline]
fn ms(duration: Duration, round: Round) -> u64 {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
// Round up.
let millis = match round {
Round::Up => (duration.subsec_nanos() + NANOS_PER_MILLI - 1) / NANOS_PER_MILLI,
Round::Down => duration.subsec_millis(),
};
duration
.as_secs()
.saturating_mul(MILLIS_PER_SEC)
.saturating_add(u64::from(millis))
}