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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use super::CollectionRequest;
use crate::bso::{IncomingBso, OutgoingBso};
use crate::client_types::ClientData;
use crate::{telemetry, CollectionName, Guid, ServerTimestamp};
use anyhow::Result;
use std::fmt;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CollSyncIds {
pub global: Guid,
pub coll: Guid,
}
/// Defines how an engine is associated with a particular set of records
/// on a sync storage server. It's either disconnected, or believes it is
/// connected with a specific set of GUIDs. If the server and the engine don't
/// agree on the exact GUIDs, the engine will assume something radical happened
/// so it can't believe anything it thinks it knows about the state of the
/// server (ie, it will "reset" then do a full reconcile)
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum EngineSyncAssociation {
/// This store is disconnected (although it may be connected in the future).
Disconnected,
/// Sync is connected, and has the following sync IDs.
Connected(CollSyncIds),
}
/// The concrete `SyncEngine` implementations
#[derive(Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub enum SyncEngineId {
// Note that we've derived PartialOrd etc, which uses lexicographic ordering
// of the variants. We leverage that such that the higher priority engines
// are listed first.
// This order matches desktop.
Passwords,
Tabs,
Bookmarks,
Addresses,
CreditCards,
History,
}
impl SyncEngineId {
// Iterate over all possible engines. Note that we've made a policy decision
// that this should enumerate in "order" as defined by PartialCmp, and tests
// enforce this.
pub fn iter() -> impl Iterator<Item = SyncEngineId> {
[
Self::Passwords,
Self::Tabs,
Self::Bookmarks,
Self::Addresses,
Self::CreditCards,
Self::History,
]
.into_iter()
}
// Get the string identifier for this engine. This must match the strings in SyncEngineSelection.
pub fn name(&self) -> &'static str {
match self {
Self::Passwords => "passwords",
Self::History => "history",
Self::Bookmarks => "bookmarks",
Self::Tabs => "tabs",
Self::Addresses => "addresses",
Self::CreditCards => "creditcards",
}
}
}
impl fmt::Display for SyncEngineId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.name())
}
}
impl TryFrom<&str> for SyncEngineId {
type Error = String;
fn try_from(value: &str) -> std::result::Result<Self, Self::Error> {
match value {
"passwords" => Ok(Self::Passwords),
"history" => Ok(Self::History),
"bookmarks" => Ok(Self::Bookmarks),
"tabs" => Ok(Self::Tabs),
"addresses" => Ok(Self::Addresses),
"creditcards" => Ok(Self::CreditCards),
_ => Err(value.into()),
}
}
}
/// A "sync engine" is a thing that knows how to sync. It's often implemented
/// by a "store" (which is the generic term responsible for all storage
/// associated with a component, including storage required for sync.)
///
/// The model described by this trait is that engines first "stage" sets of incoming records,
/// then apply them returning outgoing records, then handle the success (or otherwise) of each
/// batch as it's uploaded.
///
/// Staging incoming records is (or should be ;) done in batches - eg, 1000 record chunks.
/// Some engines will "stage" these into a database temp table, while ones expecting less records
/// might just store them in memory.
///
/// For outgoing records, a single vec is supplied by the engine. The sync client will use the
/// batch facilities of the server to make multiple POST requests and commit them.
/// Sadly it's not truly atomic (there's a batch size limit) - so the model reflects that in that
/// the engine gets told each time a batch is committed, which might happen more than once for the
/// supplied vec. We should upgrade this model so the engine can avoid reading every outgoing
/// record into memory at once (ie, we should try and better reflect the upload batch model at
/// this level)
///
/// Sync Engines should not assume they live for exactly one sync, so `prepare_for_sync()` should
/// clean up any state, including staged records, from previous syncs.
///
/// Different engines will produce errors of different types. To accommodate
/// this, we force them all to return anyhow::Error.
pub trait SyncEngine {
fn collection_name(&self) -> CollectionName;
/// Prepares the engine for syncing. The tabs engine currently uses this to
/// store the current list of clients, which it uses to look up device names
/// and types.
///
/// Note that this method is only called by `sync_multiple`, and only if a
/// command processor is registered. In particular, `prepare_for_sync` will
/// not be called if the store is synced using `sync::synchronize` or
/// `sync_multiple::sync_multiple`. It _will_ be called if the store is
/// synced via the Sync Manager.
///
/// TODO(issue #2590): This is pretty cludgey and will be hard to extend for
/// any case other than the tabs case. We should find another way to support
/// tabs...
fn prepare_for_sync(&self, _get_client_data: &dyn Fn() -> ClientData) -> Result<()> {
Ok(())
}
/// Tells the engine what the local encryption key is for the data managed
/// by the engine. This is only used by collections that store data
/// encrypted locally and is unrelated to the encryption used by Sync.
/// The intent is that for such collections, this key can be used to
/// decrypt local data before it is re-encrypted by Sync and sent to the
/// storage servers, and similarly, data from the storage servers will be
/// decrypted by Sync, then encrypted by the local encryption key before
/// being added to the local database.
///
/// The expectation is that the key value is being maintained by the
/// embedding application in some secure way suitable for the environment
/// in which the app is running - eg, the OS "keychain". The value of the
/// key is implementation dependent - it is expected that the engine and
/// embedding application already have some external agreement about how
/// to generate keys and in what form they are exchanged. Finally, there's
/// an assumption that sync engines are short-lived and only live for a
/// single sync - this means that sync doesn't hold on to the key for an
/// extended period. In practice, all sync engines which aren't a "bridged
/// engine" are short lived - we might need to rethink this later if we need
/// engines with local encryption keys to be used on desktop.
///
/// This will panic if called by an engine that doesn't have explicit
/// support for local encryption keys as that implies a degree of confusion
/// which shouldn't be possible to ignore.
fn set_local_encryption_key(&mut self, _key: &str) -> Result<()> {
unimplemented!("This engine does not support local encryption");
}
/// Stage some incoming records. This might be called multiple times in the same sync
/// if we fetch the incoming records in batches.
///
/// Note there is no timestamp provided here, because the procedure for fetching in batches
/// means that the timestamp advancing during a batch means we must abort and start again.
/// The final collection timestamp after staging all records is supplied to `apply()`
fn stage_incoming(
&self,
inbound: Vec<IncomingBso>,
telem: &mut telemetry::Engine,
) -> Result<()>;
/// Apply the staged records, returning outgoing records.
/// Ideally we would adjust this model to better support batching of outgoing records
/// without needing to keep them all in memory (ie, an iterator or similar?)
fn apply(
&self,
timestamp: ServerTimestamp,
telem: &mut telemetry::Engine,
) -> Result<Vec<OutgoingBso>>;
/// Indicates that the given record IDs were uploaded successfully to the server.
/// This may be called multiple times per sync, once for each batch. Batching is determined
/// dynamically based on payload sizes and counts via the server's advertised limits.
fn set_uploaded(&self, new_timestamp: ServerTimestamp, ids: Vec<Guid>) -> Result<()>;
/// Called once the sync is finished. Not currently called if uploads fail (which
/// seems sad, but the other batching confusion there needs sorting out first).
/// Many engines will have nothing to do here, as most "post upload" work should be
/// done in `set_uploaded()`
fn sync_finished(&self) -> Result<()> {
Ok(())
}
/// The engine is responsible for building a single collection request. Engines
/// typically will store a lastModified timestamp and use that to build a
/// request saying "give me full records since that date" - however, other
/// engines might do something fancier. It can return None if the server timestamp
/// has not advanced since the last sync.
/// This could even later be extended to handle "backfills", and we might end up
/// wanting one engine to use multiple collections (eg, as a "foreign key" via guid), etc.
fn get_collection_request(
&self,
server_timestamp: ServerTimestamp,
) -> Result<Option<CollectionRequest>>;
/// Get persisted sync IDs. If they don't match the global state we'll be
/// `reset()` with the new IDs.
fn get_sync_assoc(&self) -> Result<EngineSyncAssociation>;
/// Reset the engine (and associated store) without wiping local data,
/// ready for a "first sync".
/// `assoc` defines how this store is to be associated with sync.
fn reset(&self, assoc: &EngineSyncAssociation) -> Result<()>;
/// Wipes the engine's data
/// This is typically triggered by a client command, which at the time of writing, only
/// supported wiping bookmarks.
///
/// This panics if triggered on a sync engine that does not explicitly implement wipe, because
/// that implies a confustion that shouldn't occur.
fn wipe(&self) -> Result<()> {
unimplemented!("The engine does not implement wipe, no wipe should be requested")
}
}
#[cfg(test)]
mod test {
use super::*;
use std::iter::zip;
#[test]
fn test_engine_priority() {
fn sorted(mut engines: Vec<SyncEngineId>) -> Vec<SyncEngineId> {
engines.sort();
engines
}
assert_eq!(
vec![SyncEngineId::Passwords, SyncEngineId::Tabs],
sorted(vec![SyncEngineId::Passwords, SyncEngineId::Tabs])
);
assert_eq!(
vec![SyncEngineId::Passwords, SyncEngineId::Tabs],
sorted(vec![SyncEngineId::Tabs, SyncEngineId::Passwords])
);
}
#[test]
fn test_engine_enum_order() {
let unsorted = SyncEngineId::iter().collect::<Vec<SyncEngineId>>();
let mut sorted = SyncEngineId::iter().collect::<Vec<SyncEngineId>>();
sorted.sort();
// iterating should supply identical elements in each.
assert!(zip(unsorted, sorted).fold(true, |acc, (a, b)| acc && (a == b)))
}
}