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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use std::{cell::RefCell, mem, rc::Rc};
use neqo_common::event::Provider;
use test_fixture::now;
use super::{
super::{Connection, Error, Output},
connect, default_client, default_server, fill_cwnd, maybe_authenticate,
};
use crate::{
addr_valid::{AddressValidation, ValidateAddress},
send_stream::{RetransmissionPriority, TransmissionPriority},
ConnectionEvent, StreamId, StreamType,
};
const BLOCK_SIZE: usize = 4_096;
fn fill_stream(c: &mut Connection, id: StreamId) {
loop {
if c.stream_send(id, &[0x42; BLOCK_SIZE]).unwrap() < BLOCK_SIZE {
return;
}
}
}
/// A receive stream cannot be prioritized (yet).
#[test]
fn receive_stream() {
const MESSAGE: &[u8] = b"hello";
let mut client = default_client();
let mut server = default_server();
connect(&mut client, &mut server);
let id = client.stream_create(StreamType::UniDi).unwrap();
assert_eq!(MESSAGE.len(), client.stream_send(id, MESSAGE).unwrap());
let dgram = client.process_output(now()).dgram();
server.process_input(&dgram.unwrap(), now());
assert_eq!(
server
.stream_priority(
id,
TransmissionPriority::default(),
RetransmissionPriority::default()
)
.unwrap_err(),
Error::InvalidStreamId,
"Priority doesn't apply to inbound unidirectional streams"
);
// But the stream does exist and can be read.
let mut buf = [0; 10];
let (len, end) = server.stream_recv(id, &mut buf).unwrap();
assert_eq!(MESSAGE, &buf[..len]);
assert!(!end);
}
/// Higher priority streams get sent ahead of lower ones, even when
/// the higher priority stream is written to later.
#[test]
fn relative() {
let mut client = default_client();
let mut server = default_server();
connect(&mut client, &mut server);
// id_normal is created first, but it is lower priority.
let id_normal = client.stream_create(StreamType::UniDi).unwrap();
fill_stream(&mut client, id_normal);
let high = client.stream_create(StreamType::UniDi).unwrap();
fill_stream(&mut client, high);
client
.stream_priority(
high,
TransmissionPriority::High,
RetransmissionPriority::default(),
)
.unwrap();
let dgram = client.process_output(now()).dgram();
server.process_input(&dgram.unwrap(), now());
// The "id_normal" stream will get a `NewStream` event, but no data.
for e in server.events() {
if let ConnectionEvent::RecvStreamReadable { stream_id } = e {
assert_ne!(stream_id, id_normal);
}
}
}
/// Check that changing priority has effect on the next packet that is sent.
#[test]
fn reprioritize() {
let mut client = default_client();
let mut server = default_server();
connect(&mut client, &mut server);
// id_normal is created first, but it is lower priority.
let id_normal = client.stream_create(StreamType::UniDi).unwrap();
fill_stream(&mut client, id_normal);
let id_high = client.stream_create(StreamType::UniDi).unwrap();
fill_stream(&mut client, id_high);
client
.stream_priority(
id_high,
TransmissionPriority::High,
RetransmissionPriority::default(),
)
.unwrap();
let dgram = client.process_output(now()).dgram();
server.process_input(&dgram.unwrap(), now());
// The "id_normal" stream will get a `NewStream` event, but no data.
for e in server.events() {
if let ConnectionEvent::RecvStreamReadable { stream_id } = e {
assert_ne!(stream_id, id_normal);
}
}
// When the high priority stream drops in priority, the streams are equal
// priority and so their stream ID determines what is sent.
client
.stream_priority(
id_high,
TransmissionPriority::Normal,
RetransmissionPriority::default(),
)
.unwrap();
let dgram = client.process_output(now()).dgram();
server.process_input(&dgram.unwrap(), now());
for e in server.events() {
if let ConnectionEvent::RecvStreamReadable { stream_id } = e {
assert_ne!(stream_id, id_high);
}
}
}
/// Retransmission can be prioritized differently (usually higher).
#[test]
fn repairing_loss() {
let mut client = default_client();
let mut server = default_server();
connect(&mut client, &mut server);
let mut now = now();
// Send a few packets at low priority, lose one.
let id_low = client.stream_create(StreamType::UniDi).unwrap();
fill_stream(&mut client, id_low);
client
.stream_priority(
id_low,
TransmissionPriority::Low,
RetransmissionPriority::Higher,
)
.unwrap();
let _lost = client.process_output(now).dgram();
for _ in 0..5 {
match client.process_output(now) {
Output::Datagram(d) => server.process_input(&d, now),
Output::Callback(delay) => now += delay,
Output::None => unreachable!(),
}
}
// Generate an ACK. The first packet is now considered lost.
let ack = server.process_output(now).dgram();
_ = server.events().count(); // Drain events.
let id_normal = client.stream_create(StreamType::UniDi).unwrap();
fill_stream(&mut client, id_normal);
let dgram = client.process(ack.as_ref(), now).dgram();
assert_eq!(client.stats().lost, 1); // Client should have noticed the loss.
server.process_input(&dgram.unwrap(), now);
// Only the low priority stream has data as the retransmission of the data from
// the lost packet is now more important than new data from the high priority stream.
for e in server.events() {
println!("Event: {e:?}");
if let ConnectionEvent::RecvStreamReadable { stream_id } = e {
assert_eq!(stream_id, id_low);
}
}
// However, only the retransmission is prioritized.
// Though this might contain some retransmitted data, as other frames might push
// the retransmitted data into a second packet, it will also contain data from the
// normal priority stream.
let dgram = client.process_output(now).dgram();
server.process_input(&dgram.unwrap(), now);
assert!(server.events().any(
|e| matches!(e, ConnectionEvent::RecvStreamReadable { stream_id } if stream_id == id_normal),
));
}
#[test]
fn critical() {
let mut client = default_client();
let mut server = default_server();
let now = now();
// Rather than connect, send stream data in 0.5-RTT.
// That allows this to test that critical streams pre-empt most frame types.
let dgram = client.process_output(now).dgram();
let dgram = server.process(dgram.as_ref(), now).dgram();
client.process_input(&dgram.unwrap(), now);
maybe_authenticate(&mut client);
let id = server.stream_create(StreamType::UniDi).unwrap();
server
.stream_priority(
id,
TransmissionPriority::Critical,
RetransmissionPriority::default(),
)
.unwrap();
// Can't use fill_cwnd here because the server is blocked on the amplification
// limit, so it can't fill the congestion window.
while server.stream_create(StreamType::UniDi).is_ok() {}
fill_stream(&mut server, id);
let stats_before = server.stats().frame_tx;
let dgram = server.process_output(now).dgram();
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto);
assert_eq!(stats_after.streams_blocked, 0);
assert_eq!(stats_after.new_connection_id, 0);
assert_eq!(stats_after.new_token, 0);
assert_eq!(stats_after.handshake_done, 0);
// Complete the handshake.
let dgram = client.process(dgram.as_ref(), now).dgram();
server.process_input(&dgram.unwrap(), now);
// Critical beats everything but HANDSHAKE_DONE.
let stats_before = server.stats().frame_tx;
mem::drop(fill_cwnd(&mut server, id, now));
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto);
assert_eq!(stats_after.streams_blocked, 0);
assert_eq!(stats_after.new_connection_id, 0);
assert_eq!(stats_after.new_token, 0);
assert_eq!(stats_after.handshake_done, 1);
}
#[test]
fn important() {
let mut client = default_client();
let mut server = default_server();
let now = now();
// Rather than connect, send stream data in 0.5-RTT.
// That allows this to test that important streams pre-empt most frame types.
let dgram = client.process_output(now).dgram();
let dgram = server.process(dgram.as_ref(), now).dgram();
client.process_input(&dgram.unwrap(), now);
maybe_authenticate(&mut client);
let id = server.stream_create(StreamType::UniDi).unwrap();
server
.stream_priority(
id,
TransmissionPriority::Important,
RetransmissionPriority::default(),
)
.unwrap();
fill_stream(&mut server, id);
// Important beats everything but flow control.
// Make enough streams to get a STREAMS_BLOCKED frame out.
while server.stream_create(StreamType::UniDi).is_ok() {}
let stats_before = server.stats().frame_tx;
let dgram = server.process_output(now).dgram();
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto);
assert_eq!(stats_after.streams_blocked, 1);
assert_eq!(stats_after.new_connection_id, 0);
assert_eq!(stats_after.new_token, 0);
assert_eq!(stats_after.handshake_done, 0);
assert_eq!(stats_after.stream, stats_before.stream + 1);
// Complete the handshake.
let dgram = client.process(dgram.as_ref(), now).dgram();
server.process_input(&dgram.unwrap(), now);
// Important beats everything but flow control.
let stats_before = server.stats().frame_tx;
mem::drop(fill_cwnd(&mut server, id, now));
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto);
assert_eq!(stats_after.streams_blocked, 1);
assert_eq!(stats_after.new_connection_id, 0);
assert_eq!(stats_after.new_token, 0);
assert_eq!(stats_after.handshake_done, 1);
assert!(stats_after.stream > stats_before.stream);
}
#[test]
fn high_normal() {
let mut client = default_client();
let mut server = default_server();
let now = now();
// Rather than connect, send stream data in 0.5-RTT.
// That allows this to test that important streams pre-empt most frame types.
let dgram = client.process_output(now).dgram();
let dgram = server.process(dgram.as_ref(), now).dgram();
client.process_input(&dgram.unwrap(), now);
maybe_authenticate(&mut client);
let id = server.stream_create(StreamType::UniDi).unwrap();
server
.stream_priority(
id,
TransmissionPriority::High,
RetransmissionPriority::default(),
)
.unwrap();
fill_stream(&mut server, id);
// Important beats everything but flow control.
// Make enough streams to get a STREAMS_BLOCKED frame out.
while server.stream_create(StreamType::UniDi).is_ok() {}
let stats_before = server.stats().frame_tx;
let dgram = server.process_output(now).dgram();
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto);
assert_eq!(stats_after.streams_blocked, 1);
assert_eq!(stats_after.new_connection_id, 0);
assert_eq!(stats_after.new_token, 0);
assert_eq!(stats_after.handshake_done, 0);
assert_eq!(stats_after.stream, stats_before.stream + 1);
// Complete the handshake.
let dgram = client.process(dgram.as_ref(), now).dgram();
server.process_input(&dgram.unwrap(), now);
// High or Normal doesn't beat NEW_CONNECTION_ID,
// but they beat CRYPTO/NEW_TOKEN.
let stats_before = server.stats().frame_tx;
server.send_ticket(now, &[]).unwrap();
mem::drop(fill_cwnd(&mut server, id, now));
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto);
assert_eq!(stats_after.streams_blocked, 1);
assert_ne!(stats_after.new_connection_id, 0); // Note: > 0
assert_eq!(stats_after.new_token, 0);
assert_eq!(stats_after.handshake_done, 1);
assert!(stats_after.stream > stats_before.stream);
}
#[test]
fn low() {
let mut client = default_client();
let mut server = default_server();
let now = now();
// Use address validation; note that we need to hold a strong reference
// as the server will only hold a weak reference.
let validation = Rc::new(RefCell::new(
AddressValidation::new(now, ValidateAddress::Never).unwrap(),
));
server.set_validation(&validation);
connect(&mut client, &mut server);
let id = server.stream_create(StreamType::UniDi).unwrap();
server
.stream_priority(
id,
TransmissionPriority::Low,
RetransmissionPriority::default(),
)
.unwrap();
fill_stream(&mut server, id);
// Send a session ticket and make it big enough to require a whole packet.
// The resulting CRYPTO frame beats out the stream data.
let stats_before = server.stats().frame_tx;
server.send_ticket(now, &vec![0; server.plpmtu()]).unwrap();
mem::drop(server.process_output(now));
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto + 1);
assert_eq!(stats_after.stream, stats_before.stream);
// The above can't test if NEW_TOKEN wins because once that fits in a packet,
// it is very hard to ensure that the STREAM frame won't also fit.
// However, we can ensure that the next packet doesn't consist of just STREAM.
let stats_before = server.stats().frame_tx;
mem::drop(server.process_output(now));
let stats_after = server.stats().frame_tx;
assert_eq!(stats_after.crypto, stats_before.crypto + 1);
assert_eq!(stats_after.new_token, 1);
assert_eq!(stats_after.stream, stats_before.stream + 1);
}