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use ksni;
#[derive(Debug)]
struct MyTray {
selected_option: usize,
checked: bool,
}
impl ksni::Tray for MyTray {
fn icon_name(&self) -> String {
"help-about".into()
}
fn title(&self) -> String {
if self.checked { "CHECKED!" } else { "MyTray" }.into()
}
// **NOTE**: On some system trays, [`Tray::id`] is a required property to avoid unexpected behaviors
fn id(&self) -> String {
env!("CARGO_PKG_NAME").into()
}
fn menu(&self) -> Vec<ksni::MenuItem<Self>> {
use ksni::menu::*;
vec![
SubMenu {
label: "a".into(),
submenu: vec![
SubMenu {
label: "a1".into(),
submenu: vec![
StandardItem {
label: "a1.1".into(),
..Default::default()
}
.into(),
StandardItem {
label: "a1.2".into(),
..Default::default()
}
.into(),
],
..Default::default()
}
.into(),
StandardItem {
label: "a2".into(),
..Default::default()
}
.into(),
],
..Default::default()
}
.into(),
MenuItem::Separator,
RadioGroup {
selected: self.selected_option,
select: Box::new(|this: &mut Self, current| {
this.selected_option = current;
}),
options: vec![
RadioItem {
label: "Option 0".into(),
..Default::default()
},
RadioItem {
label: "Option 1".into(),
..Default::default()
},
RadioItem {
label: "Option 2".into(),
..Default::default()
},
],
..Default::default()
}
.into(),
CheckmarkItem {
label: "Checkable".into(),
checked: self.checked,
activate: Box::new(|this: &mut Self| this.checked = !this.checked),
..Default::default()
}
.into(),
StandardItem {
label: "Exit".into(),
icon_name: "application-exit".into(),
activate: Box::new(|_| std::process::exit(0)),
..Default::default()
}
.into(),
]
}
}
fn main() {
let service = ksni::TrayService::new(MyTray {
selected_option: 0,
checked: false,
});
let handle = service.handle();
service.spawn();
std::thread::sleep(std::time::Duration::from_secs(5));
// We can modify the handle
handle.update(|tray: &mut MyTray| {
tray.checked = true;
});
// Run forever
loop {
std::thread::park();
}
}