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//!↩
//! Library for Vulkan-like APIs to allocated descriptor sets↩
//! from descriptor pools fast, with least overhead and zero fragmentation.↩
//!↩
//! Straightforward usage:↩
//! ```ignore↩
//! use gpu_descriptor::DescriptorAllocator;↩
//!↩
//! let mut allocator = DescriptorAllocator::new(max_update_after_bind_descriptors_in_all_pools); // Limit as dictated by API for selected hardware↩
//!↩
//! let result = allocator.allocate(↩
//! device, // Implementation of `gpu_descriptor::DescriptorDevice`. Comes from plugins.↩
//! layout, // Descriptor set layout recognized by device's type.↩
//! flags, // Flags specified when layout was created.↩
//! layout_descriptor_count, // Descriptors count in the layout.↩
//! count, // count of sets to allocated.↩
//! );↩
//! ```↩
//!↩
#![cfg_attr(not(feature = "std"), no_std)]↩
#![warn(↩
missing_docs,↩
trivial_casts,↩
trivial_numeric_casts,↩
unused_extern_crates,↩
unused_import_braces,↩
unused_qualifications↩
)]↩
extern crate alloc;↩
mod allocator;↩
pub use {crate::allocator::*, gpu_descriptor_types::*};↩