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#![allow(clippy::new_without_default)]
use windows::Win32::Graphics::Direct3D12::*;
use super::Allocator;
use crate::visualizer::{
render_allocation_reports_ui, AllocationReportVisualizeSettings, ColorScheme,
MemoryChunksVisualizationSettings,
};
struct AllocatorVisualizerBlockWindow {
memory_type_index: usize,
block_index: usize,
settings: MemoryChunksVisualizationSettings,
}
impl AllocatorVisualizerBlockWindow {
fn new(memory_type_index: usize, block_index: usize) -> Self {
Self {
memory_type_index,
block_index,
settings: Default::default(),
}
}
}
pub struct AllocatorVisualizer {
selected_blocks: Vec<AllocatorVisualizerBlockWindow>,
color_scheme: ColorScheme,
breakdown_settings: AllocationReportVisualizeSettings,
}
fn format_heap_type(heap_type: D3D12_HEAP_TYPE) -> &'static str {
let names = [
"D3D12_HEAP_TYPE_DEFAULT_INVALID",
"D3D12_HEAP_TYPE_DEFAULT",
"D3D12_HEAP_TYPE_UPLOAD",
"D3D12_HEAP_TYPE_READBACK",
"D3D12_HEAP_TYPE_CUSTOM",
];
names[heap_type.0 as usize]
}
fn format_cpu_page_property(prop: D3D12_CPU_PAGE_PROPERTY) -> &'static str {
let names = [
"D3D12_CPU_PAGE_PROPERTY_UNKNOWN",
"D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE",
"D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE",
"D3D12_CPU_PAGE_PROPERTY_WRITE_BACK",
];
names[prop.0 as usize]
}
fn format_memory_pool(pool: D3D12_MEMORY_POOL) -> &'static str {
let names = [
"D3D12_MEMORY_POOL_UNKNOWN",
"D3D12_MEMORY_POOL_L0",
"D3D12_MEMORY_POOL_L1",
];
names[pool.0 as usize]
}
impl AllocatorVisualizer {
pub fn new() -> Self {
Self {
selected_blocks: Vec::default(),
color_scheme: ColorScheme::default(),
breakdown_settings: Default::default(),
}
}
pub fn set_color_scheme(&mut self, color_scheme: ColorScheme) {
self.color_scheme = color_scheme;
}
pub fn render_memory_block_ui(&mut self, ui: &mut egui::Ui, alloc: &Allocator) {
ui.collapsing(
format!("Memory Types: ({} types)", alloc.memory_types.len()),
|ui| {
for (mem_type_idx, mem_type) in alloc.memory_types.iter().enumerate() {
ui.collapsing(
format!(
"Type: {} ({} blocks)",
mem_type_idx,
mem_type.memory_blocks.len()
),
|ui| {
let mut total_block_size = 0;
let mut total_allocated = 0;
for block in mem_type.memory_blocks.iter().flatten() {
total_block_size += block.size;
total_allocated += block.sub_allocator.allocated();
}
let active_block_count = mem_type
.memory_blocks
.iter()
.filter(|block| block.is_some())
.count();
ui.label(format!("heap category: {:?}", mem_type.heap_category));
ui.label(format!(
"Heap Type: {} ({})",
format_heap_type(mem_type.heap_properties.Type),
mem_type.heap_properties.Type.0
));
ui.label(format!(
"CpuPageProperty: {} ({})",
format_cpu_page_property(mem_type.heap_properties.CPUPageProperty),
mem_type.heap_properties.CPUPageProperty.0
));
ui.label(format!(
"MemoryPoolPreference: {} ({})",
format_memory_pool(mem_type.heap_properties.MemoryPoolPreference),
mem_type.heap_properties.MemoryPoolPreference.0
));
ui.label(format!("total block size: {} KiB", total_block_size / 1024));
ui.label(format!("total allocated: {} KiB", total_allocated / 1024));
ui.label(format!(
"committed resource allocations: {}",
mem_type.committed_allocations.num_allocations
));
ui.label(format!(
"total committed resource allocations: {} KiB",
mem_type.committed_allocations.total_size
));
ui.label(format!("block count: {}", active_block_count));
for (block_idx, block) in mem_type.memory_blocks.iter().enumerate() {
let Some(block) = block else { continue };
ui.collapsing(format!("Block: {}", block_idx), |ui| {
ui.label(format!("size: {} KiB", block.size / 1024));
ui.label(format!(
"allocated: {} KiB",
block.sub_allocator.allocated() / 1024
));
ui.label(format!("D3D12 heap: {:?}", block.heap));
block.sub_allocator.draw_base_info(ui);
if block.sub_allocator.supports_visualization()
&& ui.button("visualize").clicked()
&& !self.selected_blocks.iter().any(|x| {
x.memory_type_index == mem_type_idx
&& x.block_index == block_idx
})
{
self.selected_blocks.push(
AllocatorVisualizerBlockWindow::new(
mem_type_idx,
block_idx,
),
);
}
});
}
},
);
}
},
);
}
pub fn render_memory_block_window(
&mut self,
ctx: &egui::Context,
allocator: &Allocator,
open: &mut bool,
) {
egui::Window::new("Allocator Memory Blocks")
.open(open)
.show(ctx, |ui| self.render_breakdown_ui(ui, allocator));
}
pub fn render_memory_block_visualization_windows(
&mut self,
ctx: &egui::Context,
allocator: &Allocator,
) {
// Draw each window.
let color_scheme = &self.color_scheme;
self.selected_blocks.retain_mut(|window| {
let mut open = true;
egui::Window::new(format!(
"Block Visualizer {}:{}",
window.memory_type_index, window.block_index
))
.default_size([1920.0 * 0.5, 1080.0 * 0.5])
.open(&mut open)
.show(ctx, |ui| {
let memblock = &allocator.memory_types[window.memory_type_index].memory_blocks
[window.block_index]
.as_ref();
if let Some(memblock) = memblock {
ui.label(format!(
"Memory type {}, Memory block {}, Block size: {} KiB",
window.memory_type_index,
window.block_index,
memblock.size / 1024
));
window
.settings
.ui(ui, allocator.debug_settings.store_stack_traces);
ui.separator();
memblock
.sub_allocator
.draw_visualization(color_scheme, ui, &window.settings);
} else {
ui.label("Deallocated memory block");
}
});
open
});
}
pub fn render_breakdown_ui(&mut self, ui: &mut egui::Ui, allocator: &Allocator) {
render_allocation_reports_ui(
ui,
&mut self.breakdown_settings,
allocator
.memory_types
.iter()
.flat_map(|memory_type| memory_type.memory_blocks.iter())
.flatten()
.flat_map(|memory_block| memory_block.sub_allocator.report_allocations()),
);
}
pub fn render_breakdown_window(
&mut self,
ctx: &egui::Context,
allocator: &Allocator,
open: &mut bool,
) {
egui::Window::new("Allocator Breakdown")
.open(open)
.show(ctx, |ui| self.render_breakdown_ui(ui, allocator));
}
}