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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use std::cell::UnsafeCell;
use std::mem;
use std::ptr;
use winapi::shared::windef::RECT;
use winapi::um::dcommon::DWRITE_MEASURING_MODE;
use winapi::um::dwrite::DWRITE_TEXTURE_CLEARTYPE_3x1;
use winapi::um::dwrite::IDWriteGlyphRunAnalysis;
use winapi::um::dwrite::{DWRITE_TEXTURE_ALIASED_1x1, DWRITE_GLYPH_RUN, DWRITE_TEXTURE_TYPE};
use winapi::um::dwrite::{DWRITE_MATRIX, DWRITE_RENDERING_MODE};
use winapi::um::winnt::HRESULT;
use wio::com::ComPtr;
use super::DWriteFactory;
pub struct GlyphRunAnalysis {
native: UnsafeCell<ComPtr<IDWriteGlyphRunAnalysis>>,
}
impl GlyphRunAnalysis {
pub fn create(
glyph_run: &DWRITE_GLYPH_RUN,
pixels_per_dip: f32,
transform: Option<DWRITE_MATRIX>,
rendering_mode: DWRITE_RENDERING_MODE,
measuring_mode: DWRITE_MEASURING_MODE,
baseline_x: f32,
baseline_y: f32,
) -> Result<GlyphRunAnalysis, HRESULT> {
unsafe {
let mut native: *mut IDWriteGlyphRunAnalysis = ptr::null_mut();
let hr = (*DWriteFactory()).CreateGlyphRunAnalysis(
glyph_run as *const DWRITE_GLYPH_RUN,
pixels_per_dip,
transform
.as_ref()
.map(|x| x as *const _)
.unwrap_or(ptr::null()),
rendering_mode,
measuring_mode,
baseline_x,
baseline_y,
&mut native,
);
if hr != 0 {
Err(hr)
} else {
Ok(GlyphRunAnalysis::take(ComPtr::from_raw(native)))
}
}
}
pub fn take(native: ComPtr<IDWriteGlyphRunAnalysis>) -> GlyphRunAnalysis {
GlyphRunAnalysis {
native: UnsafeCell::new(native),
}
}
pub fn get_alpha_texture_bounds(
&self,
texture_type: DWRITE_TEXTURE_TYPE,
) -> Result<RECT, HRESULT> {
unsafe {
let mut rect: RECT = mem::zeroed();
rect.left = 1234;
rect.top = 1234;
let hr = (*self.native.get()).GetAlphaTextureBounds(texture_type, &mut rect);
if hr != 0 {
Err(hr)
} else {
Ok(rect)
}
}
}
pub fn create_alpha_texture(
&self,
texture_type: DWRITE_TEXTURE_TYPE,
rect: RECT,
) -> Result<Vec<u8>, HRESULT> {
unsafe {
let rect_pixels = (rect.right - rect.left) * (rect.bottom - rect.top);
let rect_bytes = rect_pixels
* match texture_type {
DWRITE_TEXTURE_ALIASED_1x1 => 1,
DWRITE_TEXTURE_CLEARTYPE_3x1 => 3,
_ => panic!("bad texture type specified"),
};
let mut out_bytes: Vec<u8> = vec![0; rect_bytes as usize];
let hr = (*self.native.get()).CreateAlphaTexture(
texture_type,
&rect,
out_bytes.as_mut_ptr(),
out_bytes.len() as u32,
);
if hr != 0 {
Err(hr)
} else {
Ok(out_bytes)
}
}
}
}