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/// Enables ANSI code support on Windows 10.
///
/// This uses Windows API calls to alter the properties of the console that
/// the program is running in.
///
///
/// Returns a `Result` with the Windows error code if unsuccessful.
#[cfg(windows)]
pub fn enable_ansi_support() -> Result<(), u32> {
use std::ffi::OsStr;
use std::iter::once;
use std::os::windows::ffi::OsStrExt;
use std::ptr::null_mut;
use winapi::um::consoleapi::{GetConsoleMode, SetConsoleMode};
use winapi::um::errhandlingapi::GetLastError;
use winapi::um::fileapi::{CreateFileW, OPEN_EXISTING};
use winapi::um::handleapi::INVALID_HANDLE_VALUE;
use winapi::um::winnt::{FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE};
const ENABLE_VIRTUAL_TERMINAL_PROCESSING: u32 = 0x0004;
unsafe {
// Using `CreateFileW("CONOUT$", ...)` to retrieve the console handle works correctly even if STDOUT and/or STDERR are redirected
let console_out_name: Vec<u16> = OsStr::new("CONOUT$").encode_wide().chain(once(0)).collect();
let console_handle = CreateFileW(
console_out_name.as_ptr(),
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_WRITE,
null_mut(),
OPEN_EXISTING,
0,
null_mut(),
);
if console_handle == INVALID_HANDLE_VALUE
{
return Err(GetLastError());
}
let mut console_mode: u32 = 0;
if 0 == GetConsoleMode(console_handle, &mut console_mode)
{
return Err(GetLastError());
}
// VT processing not already enabled?
if console_mode & ENABLE_VIRTUAL_TERMINAL_PROCESSING == 0 {
if 0 == SetConsoleMode(console_handle, console_mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING)
{
return Err(GetLastError());
}
}
}
return Ok(());
}