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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
// Export all available functions for Mozmill
function computeButton(aEvent) {
if (typeof aEvent.button != "undefined") {
return aEvent.button;
}
return aEvent.type == "contextmenu" ? 2 : 0;
}
function computeButtons(aEvent, utils) {
if (typeof aEvent.buttons != "undefined") {
return aEvent.buttons;
}
if (typeof aEvent.button != "undefined") {
return utils.MOUSE_BUTTONS_NOT_SPECIFIED;
}
if (typeof aEvent.type != "undefined" && aEvent.type != "mousedown") {
return utils.MOUSE_BUTTONS_NO_BUTTON;
}
return utils.MOUSE_BUTTONS_NOT_SPECIFIED;
}
/**
* Parse the key modifier flags from aEvent. Used to share code between
* synthesizeMouse and synthesizeKey.
*/
function _parseModifiers(aEvent) {
var mval = 0;
if (aEvent.shiftKey) {
mval |= Ci.nsIDOMWindowUtils.MODIFIER_SHIFT;
}
if (aEvent.ctrlKey) {
mval |= Ci.nsIDOMWindowUtils.MODIFIER_CONTROL;
}
if (aEvent.altKey) {
mval |= Ci.nsIDOMWindowUtils.MODIFIER_ALT;
}
if (aEvent.metaKey) {
mval |= Ci.nsIDOMWindowUtils.MODIFIER_META;
}
if (aEvent.accelKey) {
mval |=
AppConstants.platform == "macosx"
? Ci.nsIDOMWindowUtils.MODIFIER_META
: Ci.nsIDOMWindowUtils.MODIFIER_CONTROL;
}
return mval;
}
/**
* Send the char aChar to the focused element. This method handles casing of
* chars (sends the right charcode, and sends a shift key for uppercase chars).
* No other modifiers are handled at this point.
*
* For now this method only works for ASCII characters and emulates the shift
* key state on US keyboard layout.
*/
export function sendChar(aChar, aWindow) {
var hasShift;
// Emulate US keyboard layout for the shiftKey state.
switch (aChar) {
case "!":
case "@":
case "#":
case "$":
case "%":
case "^":
case "&":
case "*":
case "(":
case ")":
case "_":
case "+":
case "{":
case "}":
case ":":
case '"':
case "|":
case "<":
case ">":
case "?":
hasShift = true;
break;
default:
hasShift =
aChar.toLowerCase() != aChar.toUpperCase() &&
aChar == aChar.toUpperCase();
break;
}
synthesizeKey(aChar, { shiftKey: hasShift }, aWindow);
}
/**
* Send the string aStr to the focused element.
*
* For now this method only works for ASCII characters and emulates the shift
* key state on US keyboard layout.
*/
export function sendString(aStr, aWindow) {
for (let i = 0; i < aStr.length; ++i) {
// Do not split a surrogate pair to call synthesizeKey. Dispatching two
// sets of keydown and keyup caused by two calls of synthesizeKey is not
// good behavior. It could happen due to a bug, but a surrogate pair should
// be introduced with one key press operation. Therefore, calling it with
// a surrogate pair is the right thing.
// Note that TextEventDispatcher will consider whether a surrogate pair
// should cause one or two keypress events automatically. Therefore, we
// don't need to check the related prefs here.
if (
(aStr.charCodeAt(i) & 0xfc00) == 0xd800 &&
i + 1 < aStr.length &&
(aStr.charCodeAt(i + 1) & 0xfc00) == 0xdc00
) {
sendChar(aStr.substring(i, i + 2), aWindow);
i++;
} else {
sendChar(aStr.charAt(i), aWindow);
}
}
}
/**
* Synthesize a mouse event on a target. The actual client point is determined
* by taking the aTarget's client box and offseting it by aOffsetX and
* aOffsetY. This allows mouse clicks to be simulated by calling this method.
*
* aEvent is an object which may contain the properties:
* `shiftKey`, `ctrlKey`, `altKey`, `metaKey`, `accessKey`, `clickCount`,
* `button`, `type`.
* For valid `type`s see nsIDOMWindowUtils' `sendMouseEvent`.
*
* If the type is specified, an mouse event of that type is fired. Otherwise,
* a mousedown followed by a mouseup is performed.
*
* aWindow is optional, and defaults to the current window object.
*
* Returns whether the event had preventDefault() called on it.
*/
export function synthesizeMouse(aTarget, aOffsetX, aOffsetY, aEvent, aWindow) {
var rect = aTarget.getBoundingClientRect();
return synthesizeMouseAtPoint(
rect.left + aOffsetX,
rect.top + aOffsetY,
aEvent,
aWindow
);
}
/*
* Synthesize a mouse event at a particular point in aWindow.
*
* aEvent is an object which may contain the properties:
* `shiftKey`, `ctrlKey`, `altKey`, `metaKey`, `accessKey`, `clickCount`,
* `button`, `type`.
* For valid `type`s see nsIDOMWindowUtils' `sendMouseEvent`.
*
* If the type is specified, an mouse event of that type is fired. Otherwise,
* a mousedown followed by a mouseup is performed.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeMouseAtPoint(left, top, aEvent, aWindow) {
var utils = aWindow.windowUtils;
var defaultPrevented = false;
if (utils) {
var button = computeButton(aEvent);
var clickCount = aEvent.clickCount || 1;
var modifiers = _parseModifiers(aEvent, aWindow);
var pressure = "pressure" in aEvent ? aEvent.pressure : 0;
// aWindow might be cross-origin from us.
var WinMouseEvent = aWindow.MouseEvent;
// Default source to mouse.
var inputSource =
"inputSource" in aEvent
? aEvent.inputSource
: WinMouseEvent.MOZ_SOURCE_MOUSE;
// Compute a pointerId if needed.
var id;
if ("id" in aEvent) {
id = aEvent.id;
} else {
var isFromPen = inputSource === WinMouseEvent.MOZ_SOURCE_PEN;
id = isFromPen
? utils.DEFAULT_PEN_POINTER_ID
: utils.DEFAULT_MOUSE_POINTER_ID;
}
var isDOMEventSynthesized =
"isSynthesized" in aEvent ? aEvent.isSynthesized : true;
var isWidgetEventSynthesized =
"isWidgetEventSynthesized" in aEvent
? aEvent.isWidgetEventSynthesized
: false;
if ("type" in aEvent && aEvent.type) {
defaultPrevented = utils.sendMouseEvent(
aEvent.type,
left,
top,
button,
clickCount,
modifiers,
false,
pressure,
inputSource,
isDOMEventSynthesized,
isWidgetEventSynthesized,
computeButtons(aEvent, utils),
id
);
} else {
utils.sendMouseEvent(
"mousedown",
left,
top,
button,
clickCount,
modifiers,
false,
pressure,
inputSource,
isDOMEventSynthesized,
isWidgetEventSynthesized,
computeButtons(Object.assign({ type: "mousedown" }, aEvent), utils),
id
);
utils.sendMouseEvent(
"mouseup",
left,
top,
button,
clickCount,
modifiers,
false,
pressure,
inputSource,
isDOMEventSynthesized,
isWidgetEventSynthesized,
computeButtons(Object.assign({ type: "mouseup" }, aEvent), utils),
id
);
}
}
return defaultPrevented;
}
// Call synthesizeMouse with coordinates at the center of aTarget.
export function synthesizeMouseAtCenter(aTarget, aEvent, aWindow) {
var rect = aTarget.getBoundingClientRect();
return synthesizeMouse(
aTarget,
rect.width / 2,
rect.height / 2,
aEvent,
aWindow
);
}
/**
* Synthesize a mouse scroll event on a target. The actual client point is determined
* by taking the aTarget's client box and offsetting it by aOffsetX and
* aOffsetY.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, button, type, axis, delta, hasPixels
*
* If the type is specified, a mouse scroll event of that type is fired. Otherwise,
* "DOMMouseScroll" is used.
*
* If the axis is specified, it must be one of "horizontal" or "vertical". If not specified,
* "vertical" is used.
*
* 'delta' is the amount to scroll by (can be positive or negative). It must
* be specified.
*
* 'hasPixels' specifies whether kHasPixels should be set in the scrollFlags.
*
* aWindow is optional, and defaults to the current window object.
*/
export function synthesizeMouseScroll(
aTarget,
aOffsetX,
aOffsetY,
aEvent,
aWindow
) {
var utils = aWindow.windowUtils;
if (utils) {
// See nsMouseScrollFlags in nsGUIEvent.h
const kIsVertical = 0x02;
const kIsHorizontal = 0x04;
const kHasPixels = 0x08;
var button = aEvent.button || 0;
var modifiers = _parseModifiers(aEvent);
var rect = aTarget.getBoundingClientRect();
var left = rect.left;
var top = rect.top;
var type = ("type" in aEvent && aEvent.type) || "DOMMouseScroll";
var axis = aEvent.axis || "vertical";
var scrollFlags = axis == "horizontal" ? kIsHorizontal : kIsVertical;
if (aEvent.hasPixels) {
scrollFlags |= kHasPixels;
}
utils.sendMouseScrollEvent(
type,
left + aOffsetX,
top + aOffsetY,
button,
scrollFlags,
aEvent.delta,
modifiers
);
}
}
/**
* Synthesize a key event. It is targeted at whatever would be targeted by an
* actual keypress by the user, typically the focused element.
*
* aKey should be:
* - key value (recommended). If you specify a non-printable key name,
* append "KEY_" prefix. Otherwise, specifying a printable key, the
* key value should be specified.
* - keyCode name starting with "VK_" (e.g., VK_RETURN). This is available
* only for compatibility with legacy API. Don't use this with new tests.
*
* aEvent is an object which may contain the properties:
* - code: If you emulates a physical keyboard's key event, this should be
* specified.
* - repeat: If you emulates auto-repeat, you should set the count of repeat.
* This method will automatically synthesize keydown (and keypress).
* - location: If you want to specify this, you can specify this explicitly.
* However, if you don't specify this value, it will be computed
* from code value.
* - type: Basically, you shouldn't specify this. Then, this function will
* synthesize keydown (, keypress) and keyup.
* If keydown is specified, this only fires keydown (and keypress if
* it should be fired).
* If keyup is specified, this only fires keyup.
* - altKey, altGraphKey, ctrlKey, capsLockKey, fnKey, fnLockKey, numLockKey,
* metaKey, osKey, scrollLockKey, shiftKey, symbolKey, symbolLockKey:
* Basically, you shouldn't use these attributes. nsITextInputProcessor
* manages modifier key state when you synthesize modifier key events.
* However, if some of these attributes are true, this function activates
* the modifiers only during dispatching the key events.
* Note that if some of these values are false, they are ignored (i.e.,
* not inactivated with this function).
* - keyCode: Must be 0 - 255 (0xFF). If this is specified explicitly,
* .keyCode value is initialized with this value.
*
* aWindow is optional, and defaults to the current window object.
* aCallback is optional, use the callback for receiving notifications of TIP.
*/
export function synthesizeKey(aKey, aEvent, aWindow, aCallback) {
var TIP = _getTIP(aWindow, aCallback);
if (!TIP) {
return;
}
var WinKeyboardEvent = _getKeyboardEvent(aWindow);
var modifiers = _emulateToActivateModifiers(TIP, aEvent, aWindow);
var keyEventDict = _createKeyboardEventDictionary(aKey, aEvent, aWindow);
var keyEvent = new WinKeyboardEvent("", keyEventDict.dictionary);
var dispatchKeydown =
!("type" in aEvent) || aEvent.type === "keydown" || !aEvent.type;
var dispatchKeyup =
!("type" in aEvent) || aEvent.type === "keyup" || !aEvent.type;
try {
if (dispatchKeydown) {
TIP.keydown(keyEvent, keyEventDict.flags);
if ("repeat" in aEvent && aEvent.repeat > 1) {
keyEventDict.dictionary.repeat = true;
var repeatedKeyEvent = new WinKeyboardEvent(
"",
keyEventDict.dictionary
);
for (var i = 1; i < aEvent.repeat; i++) {
TIP.keydown(repeatedKeyEvent, keyEventDict.flags);
}
}
}
if (dispatchKeyup) {
TIP.keyup(keyEvent, keyEventDict.flags);
}
} finally {
_emulateToInactivateModifiers(TIP, modifiers, aWindow);
}
}
var _gSeenEvent = false;
/**
* Indicate that an event with an original target of aExpectedTarget and
* a type of aExpectedEvent is expected to be fired, or not expected to
* be fired.
*/
function _expectEvent(aExpectedTarget, aExpectedEvent, aTestName) {
if (!aExpectedTarget || !aExpectedEvent) {
return null;
}
_gSeenEvent = false;
var type =
aExpectedEvent.charAt(0) == "!"
? aExpectedEvent.substring(1)
: aExpectedEvent;
var eventHandler = function (event) {
var epassed =
!_gSeenEvent && event.target == aExpectedTarget && event.type == type;
if (!epassed) {
throw new Error(
aTestName + " " + type + " event target " + (_gSeenEvent ? "twice" : "")
);
}
_gSeenEvent = true;
};
aExpectedTarget.addEventListener(type, eventHandler);
return eventHandler;
}
/**
* Check if the event was fired or not. The event handler aEventHandler
* will be removed.
*/
function _checkExpectedEvent(
aExpectedTarget,
aExpectedEvent,
aEventHandler,
aTestName
) {
if (aEventHandler) {
var expectEvent = aExpectedEvent.charAt(0) != "!";
var type = expectEvent ? aExpectedEvent : aExpectedEvent.substring(1);
aExpectedTarget.removeEventListener(type, aEventHandler);
var desc = type + " event";
if (expectEvent) {
desc += " not";
}
if (_gSeenEvent != expectEvent) {
throw new Error(aTestName + ": " + desc + " fired.");
}
}
_gSeenEvent = false;
}
/**
* Similar to synthesizeMouse except that a test is performed to see if an
* event is fired at the right target as a result.
*
* aExpectedTarget - the expected originalTarget of the event.
* aExpectedEvent - the expected type of the event, such as 'select'.
* aTestName - the test name when outputting results
*
* To test that an event is not fired, use an expected type preceded by an
* exclamation mark, such as '!select'. This might be used to test that a
* click on a disabled element doesn't fire certain events for instance.
*
* aWindow is optional, and defaults to the current window object.
*/
export function synthesizeMouseExpectEvent(
aTarget,
aOffsetX,
aOffsetY,
aEvent,
aExpectedTarget,
aExpectedEvent,
aTestName,
aWindow
) {
var eventHandler = _expectEvent(aExpectedTarget, aExpectedEvent, aTestName);
synthesizeMouse(aTarget, aOffsetX, aOffsetY, aEvent, aWindow);
_checkExpectedEvent(aExpectedTarget, aExpectedEvent, eventHandler, aTestName);
}
/**
* The functions that follow were copied from
* mozilla-central/testing/mochitest/tests/SimpleTest/EventUtils.js
*/
var TIPMap = new WeakMap();
function _getTIP(aWindow, aCallback) {
var tip;
if (TIPMap.has(aWindow)) {
tip = TIPMap.get(aWindow);
} else {
tip = Cc["@mozilla.org/text-input-processor;1"].createInstance(
Ci.nsITextInputProcessor
);
TIPMap.set(aWindow, tip);
}
if (!tip.beginInputTransactionForTests(aWindow, aCallback)) {
tip = null;
TIPMap.delete(aWindow);
}
return tip;
}
function _getKeyboardEvent(aWindow) {
if (typeof KeyboardEvent != "undefined") {
try {
// See if the object can be instantiated; sometimes this yields
// 'TypeError: can't access dead object' or 'KeyboardEvent is not a constructor'.
new KeyboardEvent("", {});
return KeyboardEvent;
} catch (ex) {}
}
return aWindow.KeyboardEvent;
}
/* eslint-disable complexity */
function _guessKeyNameFromKeyCode(aKeyCode, aWindow) {
var WinKeyboardEvent = _getKeyboardEvent(aWindow);
switch (aKeyCode) {
case WinKeyboardEvent.DOM_VK_CANCEL:
return "Cancel";
case WinKeyboardEvent.DOM_VK_HELP:
return "Help";
case WinKeyboardEvent.DOM_VK_BACK_SPACE:
return "Backspace";
case WinKeyboardEvent.DOM_VK_TAB:
return "Tab";
case WinKeyboardEvent.DOM_VK_CLEAR:
return "Clear";
case WinKeyboardEvent.DOM_VK_RETURN:
return "Enter";
case WinKeyboardEvent.DOM_VK_SHIFT:
return "Shift";
case WinKeyboardEvent.DOM_VK_CONTROL:
return "Control";
case WinKeyboardEvent.DOM_VK_ALT:
return "Alt";
case WinKeyboardEvent.DOM_VK_PAUSE:
return "Pause";
case WinKeyboardEvent.DOM_VK_EISU:
return "Eisu";
case WinKeyboardEvent.DOM_VK_ESCAPE:
return "Escape";
case WinKeyboardEvent.DOM_VK_CONVERT:
return "Convert";
case WinKeyboardEvent.DOM_VK_NONCONVERT:
return "NonConvert";
case WinKeyboardEvent.DOM_VK_ACCEPT:
return "Accept";
case WinKeyboardEvent.DOM_VK_MODECHANGE:
return "ModeChange";
case WinKeyboardEvent.DOM_VK_PAGE_UP:
return "PageUp";
case WinKeyboardEvent.DOM_VK_PAGE_DOWN:
return "PageDown";
case WinKeyboardEvent.DOM_VK_END:
return "End";
case WinKeyboardEvent.DOM_VK_HOME:
return "Home";
case WinKeyboardEvent.DOM_VK_LEFT:
return "ArrowLeft";
case WinKeyboardEvent.DOM_VK_UP:
return "ArrowUp";
case WinKeyboardEvent.DOM_VK_RIGHT:
return "ArrowRight";
case WinKeyboardEvent.DOM_VK_DOWN:
return "ArrowDown";
case WinKeyboardEvent.DOM_VK_SELECT:
return "Select";
case WinKeyboardEvent.DOM_VK_PRINT:
return "Print";
case WinKeyboardEvent.DOM_VK_EXECUTE:
return "Execute";
case WinKeyboardEvent.DOM_VK_PRINTSCREEN:
return "PrintScreen";
case WinKeyboardEvent.DOM_VK_INSERT:
return "Insert";
case WinKeyboardEvent.DOM_VK_DELETE:
return "Delete";
case WinKeyboardEvent.DOM_VK_WIN:
return "OS";
case WinKeyboardEvent.DOM_VK_CONTEXT_MENU:
return "ContextMenu";
case WinKeyboardEvent.DOM_VK_SLEEP:
return "Standby";
case WinKeyboardEvent.DOM_VK_F1:
return "F1";
case WinKeyboardEvent.DOM_VK_F2:
return "F2";
case WinKeyboardEvent.DOM_VK_F3:
return "F3";
case WinKeyboardEvent.DOM_VK_F4:
return "F4";
case WinKeyboardEvent.DOM_VK_F5:
return "F5";
case WinKeyboardEvent.DOM_VK_F6:
return "F6";
case WinKeyboardEvent.DOM_VK_F7:
return "F7";
case WinKeyboardEvent.DOM_VK_F8:
return "F8";
case WinKeyboardEvent.DOM_VK_F9:
return "F9";
case WinKeyboardEvent.DOM_VK_F10:
return "F10";
case WinKeyboardEvent.DOM_VK_F11:
return "F11";
case WinKeyboardEvent.DOM_VK_F12:
return "F12";
case WinKeyboardEvent.DOM_VK_F13:
return "F13";
case WinKeyboardEvent.DOM_VK_F14:
return "F14";
case WinKeyboardEvent.DOM_VK_F15:
return "F15";
case WinKeyboardEvent.DOM_VK_F16:
return "F16";
case WinKeyboardEvent.DOM_VK_F17:
return "F17";
case WinKeyboardEvent.DOM_VK_F18:
return "F18";
case WinKeyboardEvent.DOM_VK_F19:
return "F19";
case WinKeyboardEvent.DOM_VK_F20:
return "F20";
case WinKeyboardEvent.DOM_VK_F21:
return "F21";
case WinKeyboardEvent.DOM_VK_F22:
return "F22";
case WinKeyboardEvent.DOM_VK_F23:
return "F23";
case WinKeyboardEvent.DOM_VK_F24:
return "F24";
case WinKeyboardEvent.DOM_VK_NUM_LOCK:
return "NumLock";
case WinKeyboardEvent.DOM_VK_SCROLL_LOCK:
return "ScrollLock";
case WinKeyboardEvent.DOM_VK_VOLUME_MUTE:
return "AudioVolumeMute";
case WinKeyboardEvent.DOM_VK_VOLUME_DOWN:
return "AudioVolumeDown";
case WinKeyboardEvent.DOM_VK_VOLUME_UP:
return "AudioVolumeUp";
case WinKeyboardEvent.DOM_VK_META:
return "Meta";
case WinKeyboardEvent.DOM_VK_ALTGR:
return "AltGraph";
case WinKeyboardEvent.DOM_VK_ATTN:
return "Attn";
case WinKeyboardEvent.DOM_VK_CRSEL:
return "CrSel";
case WinKeyboardEvent.DOM_VK_EXSEL:
return "ExSel";
case WinKeyboardEvent.DOM_VK_EREOF:
return "EraseEof";
case WinKeyboardEvent.DOM_VK_PLAY:
return "Play";
default:
return "Unidentified";
}
}
/* eslint-enable complexity */
function _createKeyboardEventDictionary(aKey, aKeyEvent, aWindow) {
var result = { dictionary: null, flags: 0 };
var keyCodeIsDefined = "keyCode" in aKeyEvent;
var keyCode =
keyCodeIsDefined && aKeyEvent.keyCode >= 0 && aKeyEvent.keyCode <= 255
? aKeyEvent.keyCode
: 0;
var keyName = "Unidentified";
if (aKey.indexOf("KEY_") == 0) {
keyName = aKey.substr("KEY_".length);
result.flags |= Ci.nsITextInputProcessor.KEY_NON_PRINTABLE_KEY;
} else if (aKey.indexOf("VK_") == 0) {
keyCode = _getKeyboardEvent(aWindow)["DOM_" + aKey];
if (!keyCode) {
throw new Error("Unknown key: " + aKey);
}
keyName = _guessKeyNameFromKeyCode(keyCode, aWindow);
result.flags |= Ci.nsITextInputProcessor.KEY_NON_PRINTABLE_KEY;
} else if (aKey != "") {
keyName = aKey;
if (!keyCodeIsDefined) {
keyCode = _computeKeyCodeFromChar(aKey.charAt(0), aWindow);
}
if (!keyCode) {
result.flags |= Ci.nsITextInputProcessor.KEY_KEEP_KEYCODE_ZERO;
}
result.flags |= Ci.nsITextInputProcessor.KEY_FORCE_PRINTABLE_KEY;
}
var locationIsDefined = "location" in aKeyEvent;
if (locationIsDefined && aKeyEvent.location === 0) {
result.flags |= Ci.nsITextInputProcessor.KEY_KEEP_KEY_LOCATION_STANDARD;
}
result.dictionary = {
key: keyName,
code: "code" in aKeyEvent ? aKeyEvent.code : "",
location: locationIsDefined ? aKeyEvent.location : 0,
repeat: "repeat" in aKeyEvent ? aKeyEvent.repeat === true : false,
keyCode,
};
return result;
}
function _emulateToActivateModifiers(aTIP, aKeyEvent, aWindow) {
if (!aKeyEvent) {
return null;
}
var WinKeyboardEvent = _getKeyboardEvent(aWindow);
var modifiers = {
normal: [
{ key: "Alt", attr: "altKey" },
{ key: "AltGraph", attr: "altGraphKey" },
{ key: "Control", attr: "ctrlKey" },
{ key: "Fn", attr: "fnKey" },
{ key: "Meta", attr: "metaKey" },
{ key: "OS", attr: "osKey" },
{ key: "Shift", attr: "shiftKey" },
{ key: "Symbol", attr: "symbolKey" },
{
key: aWindow.navigator.platform.includes("Mac") ? "Meta" : "Control",
attr: "accelKey",
},
],
lockable: [
{ key: "CapsLock", attr: "capsLockKey" },
{ key: "FnLock", attr: "fnLockKey" },
{ key: "NumLock", attr: "numLockKey" },
{ key: "ScrollLock", attr: "scrollLockKey" },
{ key: "SymbolLock", attr: "symbolLockKey" },
],
};
for (let i = 0; i < modifiers.normal.length; i++) {
if (!aKeyEvent[modifiers.normal[i].attr]) {
continue;
}
if (aTIP.getModifierState(modifiers.normal[i].key)) {
continue; // already activated.
}
const event = new WinKeyboardEvent("", { key: modifiers.normal[i].key });
aTIP.keydown(
event,
aTIP.KEY_NON_PRINTABLE_KEY | aTIP.KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT
);
modifiers.normal[i].activated = true;
}
for (let i = 0; i < modifiers.lockable.length; i++) {
if (!aKeyEvent[modifiers.lockable[i].attr]) {
continue;
}
if (aTIP.getModifierState(modifiers.lockable[i].key)) {
continue; // already activated.
}
const event = new WinKeyboardEvent("", { key: modifiers.lockable[i].key });
aTIP.keydown(
event,
aTIP.KEY_NON_PRINTABLE_KEY | aTIP.KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT
);
aTIP.keyup(
event,
aTIP.KEY_NON_PRINTABLE_KEY | aTIP.KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT
);
modifiers.lockable[i].activated = true;
}
return modifiers;
}
function _emulateToInactivateModifiers(aTIP, aModifiers, aWindow) {
if (!aModifiers) {
return;
}
var WinKeyboardEvent = _getKeyboardEvent(aWindow);
for (let i = 0; i < aModifiers.normal.length; i++) {
if (!aModifiers.normal[i].activated) {
continue;
}
const event = new WinKeyboardEvent("", { key: aModifiers.normal[i].key });
aTIP.keyup(
event,
aTIP.KEY_NON_PRINTABLE_KEY | aTIP.KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT
);
}
for (let i = 0; i < aModifiers.lockable.length; i++) {
if (!aModifiers.lockable[i].activated) {
continue;
}
if (!aTIP.getModifierState(aModifiers.lockable[i].key)) {
continue; // who already inactivated this?
}
const event = new WinKeyboardEvent("", { key: aModifiers.lockable[i].key });
aTIP.keydown(
event,
aTIP.KEY_NON_PRINTABLE_KEY | aTIP.KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT
);
aTIP.keyup(
event,
aTIP.KEY_NON_PRINTABLE_KEY | aTIP.KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT
);
}
}
/* eslint-disable complexity */
function _computeKeyCodeFromChar(aChar, aWindow) {
if (aChar.length != 1) {
return 0;
}
var WinKeyEvent = _getKeyboardEvent(aWindow);
if (aChar >= "a" && aChar <= "z") {
return WinKeyEvent.DOM_VK_A + aChar.charCodeAt(0) - "a".charCodeAt(0);
}
if (aChar >= "A" && aChar <= "Z") {
return WinKeyEvent.DOM_VK_A + aChar.charCodeAt(0) - "A".charCodeAt(0);
}
if (aChar >= "0" && aChar <= "9") {
return WinKeyEvent.DOM_VK_0 + aChar.charCodeAt(0) - "0".charCodeAt(0);
}
// returns US keyboard layout's keycode
switch (aChar) {
case "~":
case "`":
return WinKeyEvent.DOM_VK_BACK_QUOTE;
case "!":
return WinKeyEvent.DOM_VK_1;
case "@":
return WinKeyEvent.DOM_VK_2;
case "#":
return WinKeyEvent.DOM_VK_3;
case "$":
return WinKeyEvent.DOM_VK_4;
case "%":
return WinKeyEvent.DOM_VK_5;
case "^":
return WinKeyEvent.DOM_VK_6;
case "&":
return WinKeyEvent.DOM_VK_7;
case "*":
return WinKeyEvent.DOM_VK_8;
case "(":
return WinKeyEvent.DOM_VK_9;
case ")":
return WinKeyEvent.DOM_VK_0;
case "-":
case "_":
return WinKeyEvent.DOM_VK_SUBTRACT;
case "+":
case "=":
return WinKeyEvent.DOM_VK_EQUALS;
case "{":
case "[":
return WinKeyEvent.DOM_VK_OPEN_BRACKET;
case "}":
case "]":
return WinKeyEvent.DOM_VK_CLOSE_BRACKET;
case "|":
case "\\":
return WinKeyEvent.DOM_VK_BACK_SLASH;
case ":":
case ";":
return WinKeyEvent.DOM_VK_SEMICOLON;
case "'":
case '"':
return WinKeyEvent.DOM_VK_QUOTE;
case "<":
case ",":
return WinKeyEvent.DOM_VK_COMMA;
case ">":
case ".":
return WinKeyEvent.DOM_VK_PERIOD;
case "?":
case "/":
return WinKeyEvent.DOM_VK_SLASH;
case "\n":
return WinKeyEvent.DOM_VK_RETURN;
case " ":
return WinKeyEvent.DOM_VK_SPACE;
default:
return 0;
}
}
/* eslint-enable complexity */