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import XRDisplay from '../XRDisplay.js'
import XRView from '../XRView.js'
import XRSession from '../XRSession.js'
import XRViewPose from '../XRViewPose.js'
import MatrixMath from '../fill/MatrixMath.js'
import Quaternion from '../fill/Quaternion.js'
import Vector3 from '../fill/Vector3.js'
import DeviceOrientationTracker from '../fill/DeviceOrientationTracker.js'
import ARKitWrapper from '../platform/ARKitWrapper.js'
/*
HeadMountedDisplay wraps a WebVR 1.1 display, like a Vive, Rift, or Daydream.
*/
export default class HeadMountedDisplay extends XRDisplay {
constructor(xr, reality, vrDisplay){
super(xr, vrDisplay.displayName, vrDisplay.capabilities.hasExternalDisplay, reality)
this._vrDisplay = vrDisplay
this._vrFrameData = new VRFrameData()
// The view projection matrices will be reset using VRFrameData during this._handleNewFrame
this._leftView = new XRView(this._fov, this._depthNear, this._depthFar, XRView.LEFT)
this._rightView = new XRView(this._fov, this._depthNear, this._depthFar, XRView.RIGHT)
this._views = [this._leftView, this._rightView]
// These will be used to set the head and eye level poses during this._handleNewFrame
this._deviceOrientation = new Quaternion()
this._devicePosition = new Vector3()
this._deviceWorldMatrix = new Float32Array(16)
}
/*
Called via the XRSession.requestAnimationFrame
*/
_requestAnimationFrame(callback){
if(this._vrDisplay.isPresenting){
this._vrDisplay.requestAnimationFrame(callback)
} else {
window.requestAnimationFrame(callback)
}
}
/*
Called by a session to indicate that its baseLayer attribute has been set.
This is where the VRDisplay is used to create a session
*/
_handleNewBaseLayer(baseLayer){
this._vrDisplay.requestPresent([{
source: baseLayer._context.canvas
}]).then(() => {
const leftEye = this._vrDisplay.getEyeParameters('left')
const rightEye = this._vrDisplay.getEyeParameters('right')
baseLayer._context.canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2
baseLayer._context.canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight)
baseLayer._context.canvas.style.position = 'absolute'
baseLayer._context.canvas.style.bottom = '1px'
baseLayer._context.canvas.style.right = '1px'
document.body.appendChild(baseLayer._context.canvas)
}).catch(e => {
console.error('Unable to init WebVR 1.1 display', e)
})
}
/*
Called by a session before it hands a new XRPresentationFrame to the app
*/
_handleNewFrame(frame){
if(this._vrDisplay.isPresenting){
this._updateFromVRFrameData()
}
}
_handleAfterFrame(frame){
if(this._vrDisplay.isPresenting){
this._vrDisplay.submitFrame()
}
}
_supportedCreationParameters(parameters){
return parameters.type === XRSession.REALITY && parameters.exclusive === true
}
_updateFromVRFrameData(){
this._vrDisplay.getFrameData(this._vrFrameData)
this._leftView.setProjectionMatrix(this._vrFrameData.leftProjectionMatrix)
this._rightView.setProjectionMatrix(this._vrFrameData.rightProjectionMatrix)
if(this._vrFrameData.pose){
if(this._vrFrameData.pose.orientation){
this._deviceOrientation.set(...this._vrFrameData.pose.orientation)
}
if(this._vrFrameData.pose.position){
this._devicePosition.set(...this._vrFrameData.pose.position)
}
MatrixMath.mat4_fromRotationTranslation(this._deviceWorldMatrix, this._deviceOrientation.toArray(), this._devicePosition.toArray())
if(this._vrDisplay.stageParameters && this._vrDisplay.stageParameters.sittingToStandingTransform){
MatrixMath.mat4_multiply(this._deviceWorldMatrix, this._vrDisplay.stageParameters.sittingToStandingTransform, this._deviceWorldMatrix)
}
this._headPose._setPoseModelMatrix(this._deviceWorldMatrix)
this._eyeLevelPose.position = this._devicePosition.toArray()
}
}
}