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// Copyright 2020 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.
use dispatch::{Queue, QueueAttribute};
use metal::*;
/// This example replicates `Synchronizing Events Between a GPU and the CPU` article.
fn main() {
let device = Device::system_default().expect("No device found");
let command_queue = device.new_command_queue();
let command_buffer = command_queue.new_command_buffer();
// Shareable event
let shared_event = device.new_shared_event();
// Shareable event listener
let my_queue = Queue::create(
"com.example.apple-samplecode.MyQueue",
QueueAttribute::Serial,
);
// Enable `dispatch` feature to use dispatch queues,
// otherwise unsafe `from_queue_handle` is available for use with native APIs.
let shared_event_listener = SharedEventListener::from_queue(&my_queue);
// Register CPU work
let notify_block = block::ConcreteBlock::new(move |evt: &SharedEventRef, val: u64| {
println!("Got notification from GPU: {}", val);
evt.set_signaled_value(3);
});
shared_event.notify(&shared_event_listener, 2, notify_block.copy());
// Encode GPU work
command_buffer.encode_signal_event(&shared_event, 1);
command_buffer.encode_signal_event(&shared_event, 2);
command_buffer.encode_wait_for_event(&shared_event, 3);
command_buffer.commit();
command_buffer.wait_until_completed();
println!("Done");
}