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extern crate gl_generator;
use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::Path;
fn main() {
let dest = env::var("OUT_DIR").unwrap();
let mut file_gl_and_gles =
File::create(&Path::new(&dest).join("gl_and_gles_bindings.rs")).unwrap();
let mut file_gl = File::create(&Path::new(&dest).join("gl_bindings.rs")).unwrap();
let mut file_gles = File::create(&Path::new(&dest).join("gles_bindings.rs")).unwrap();
// OpenGL 3.3 bindings
let gl_extensions = [
"GL_APPLE_client_storage",
"GL_APPLE_fence",
"GL_APPLE_texture_range",
"GL_APPLE_vertex_array_object",
"GL_ARB_blend_func_extended",
"GL_ARB_buffer_storage",
"GL_ARB_copy_image",
"GL_ARB_get_program_binary",
"GL_ARB_invalidate_subdata",
"GL_ARB_texture_rectangle",
"GL_ARB_texture_storage",
"GL_ARB_vertex_attrib_binding",
"GL_EXT_debug_marker",
"GL_EXT_texture_filter_anisotropic",
"GL_KHR_debug",
"GL_KHR_blend_equation_advanced",
"GL_KHR_blend_equation_advanced_coherent",
"GL_KHR_blend_equation_advanced_coherent",
"GL_ARB_shader_storage_buffer_object",
];
let gl_reg = Registry::new(
Api::Gl,
(3, 3),
Profile::Compatibility,
Fallbacks::All,
gl_extensions,
);
gl_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gl)
.unwrap();
// GLES 3.0 bindings
let gles_extensions = [
"GL_EXT_buffer_storage",
"GL_EXT_copy_image",
"GL_EXT_debug_marker",
"GL_EXT_disjoint_timer_query",
"GL_EXT_shader_texture_lod",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_storage",
"GL_OES_EGL_image_external",
"GL_OES_EGL_image",
"GL_OES_texture_half_float",
"GL_EXT_shader_pixel_local_storage",
"GL_ANGLE_provoking_vertex",
"GL_ANGLE_texture_usage",
"GL_CHROMIUM_copy_texture",
"GL_KHR_debug",
"GL_KHR_blend_equation_advanced",
"GL_KHR_blend_equation_advanced_coherent",
"GL_ANGLE_copy_texture_3d",
"GL_QCOM_tiled_rendering",
];
let gles_reg = Registry::new(
Api::Gles2,
// using 3.1 to get SSBO support
(3, 1),
Profile::Core,
Fallbacks::All,
gles_extensions,
);
gles_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gles)
.unwrap();
// OpenGL 3.3 + GLES 3.0 bindings. Used to get all enums
let gl_reg = gl_reg + gles_reg;
gl_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gl_and_gles)
.unwrap();
}