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// Seeks to the given time and then removes the SVG document's class to trigger
// a reftest snapshot. If pauseFlag is true, animations will be paused.
function setTimeAndSnapshot(timeInSeconds, pauseFlag) {
var svg = document.documentElement;
if (pauseFlag) {
svg.pauseAnimations();
}
svg.setCurrentTime(timeInSeconds);
svg.removeAttribute("class");
}
// Seeks to the given time and then removes the SVG document's class to trigger
// a reftest snapshot after waiting at least minWaitTimeInSeconds.
function setTimeAndWaitToSnapshot(seekTimeInSeconds, minWaitTimeInSeconds) {
var svg = document.documentElement;
svg.setCurrentTime(seekTimeInSeconds);
var timeToTakeSnapshot =
window.performance.now() + minWaitTimeInSeconds * 1000;
requestAnimationFrame(function takeSnapshot(currentTime) {
if (currentTime > timeToTakeSnapshot) {
svg.removeAttribute("class");
} else {
requestAnimationFrame(takeSnapshot);
}
});
}