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var objs;
function init()
{
objs = new Object();
var x = new Object();
objs.root = x;
x.a = new Object();
x.b = new Object();
/*
* Clears out the arena lists. Otherwise all the objects above
* would be considered to be created during the incremental GC.
*/
gc();
}
/*
* Use eval here so that the interpreter frames end up higher on the
* stack, which avoids them being seen later on by the conservative
* scanner.
*/
eval("init()");
gcslice(0); // Start IGC, but don't mark anything.
selectforgc(objs.root);
gcslice(1);
delete objs.root.b;
delete objs.root.a;
gcslice();