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// A breakpoint handler hit method can return {return: val} to force the frame to return.
var g = newGlobal({newCompartment: true});
var dbg = Debugger(g);
dbg.onDebuggerStatement = function (frame) {
g.log += 'D';
function hit(frame) {
g.log += 'H';
return {return: 'ok'};
}
var f = frame.eval("f").return;
var s = f.script;
var offs = s.getLineOffsets(g.line0 + 2);
for (var i = 0; i < offs.length; i++)
s.setBreakpoint(offs[i], {hit: hit});
var rv = f.call();
assertEq(rv.return, 'ok');
g.log += 'X';
};
g.log = '';
g.eval("line0 = Error().lineNumber;\n" +
"function f() {\n" + // line0 + 1
" log += '2';\n" + // line0 + 2
"}\n" +
"debugger;\n");
assertEq(g.log, 'DHX');