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// Throwing and catching an error in an onStep handler shouldn't interfere
// with throwing and catching in the debuggee.
var g = newGlobal({newCompartment: true});
g.eval("function f() { debugger; throw 'mud'; }");
var dbg = Debugger(g);
var stepped = false;
dbg.onDebuggerStatement = function (frame) {
frame.older.onStep = function () {
stepped = true;
try {
throw 'snow';
} catch (x) {
assertEq(x, 'snow');
}
};
};
stepped = false;
g.eval("var caught;\n" +
"try {\n" +
" f();\n" +
"} catch (x) {\n" +
" caught = x;\n" +
"}\n");
assertEq(stepped, true);
assertEq(g.caught, 'mud');