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var g1 = newGlobal({newCompartment: true});
const dbg = new Debugger();
function assertThrowsDeadWrapper(f) {
let caught = false;
try {
f();
} catch (e) {
assertEq(e.message, "can't access dead object");
caught = true;
}
assertEq(caught, true);
}
nukeAllCCWs();
// Debugger methods should throw explicit error for dead global object.
assertThrowsDeadWrapper(() => dbg.addDebuggee(g1));
assertThrowsDeadWrapper(() => dbg.removeDebuggee(g1));
assertThrowsDeadWrapper(() => dbg.findScripts({global: g1}));
assertThrowsDeadWrapper(() => dbg.makeGlobalObjectReference(g1));
assertThrowsDeadWrapper(() => dbg.enableAsyncStack(g1));
assertThrowsDeadWrapper(() => dbg.disableAsyncStack(g1));
assertThrowsDeadWrapper(() => dbg.enableUnlimitedStacksCapturing(g1));
assertThrowsDeadWrapper(() => dbg.disableUnlimitedStacksCapturing(g1));