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Test Info: Errors
- This test gets skipped with pattern: os == 'win' OR os == 'mac' && os_version == '14.70' && processor == 'x86_64'
- This test failed 17 times in the preceding 30 days. quicksearch this test
- Manifest: gfx/layers/apz/test/mochitest/mochitest.toml
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>Various zoom-related tests that spawn in new windows</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="application/javascript">
var prefs = [
// We need the APZ paint logging information
["apz.test.logging_enabled", true],
// Dropping the touch slop to 0 makes the tests easier to write because
// we can just do a one-pixel drag to get over the pan threshold rather
// than having to hard-code some larger value.
["apz.touch_start_tolerance", "0.0"],
// The subtests in this test do touch-drags to pan the page, but we don't
// want those pans to turn into fling animations, so we increase the
// fling-min threshold velocity to an arbitrarily large value.
["apz.fling_min_velocity_threshold", "10000"],
// The helper_bug1280013's div gets a displayport on scroll, but if the
// test takes too long the displayport can expire before we read the value
// out of the test. So we disable displayport expiry for these tests.
["apz.displayport_expiry_ms", 0],
// Increase the content response timeout because some tests do preventDefault
// and we want to make sure APZ actually waits for them.
["apz.content_response_timeout", 60000],
// Force consistent scroll-to-click behaviour across all platforms.
["ui.scrollToClick", 0],
// Disable touch resampling so that touch events are processed without delay
// and we don't zoom more than expected due to overprediction.
["android.touch_resampling.enabled", false],
];
var instant_repaint_prefs = [
// When zooming, trigger repaint requests for each scale event rather than
// delaying the repaints
["apz.scale_repaint_delay_ms", 0],
... prefs
];
var subtests = [
{"file": "helper_bug1280013.html", "prefs": prefs},
{"file": "helper_zoom_restore_position_tabswitch.html", "prefs": prefs},
{"file": "helper_zoom_with_dynamic_toolbar.html", "prefs": prefs},
{"file": "helper_visual_scrollbars_pagescroll.html", "prefs": prefs},
{"file": "helper_click_interrupt_animation.html", "prefs": prefs},
{"file": "helper_overflowhidden_zoom.html", "prefs": prefs},
{"file": "helper_zoom_keyboardscroll.html", "prefs": prefs},
{"file": "helper_zoom_out_clamped_scrollpos.html", "prefs": instant_repaint_prefs},
{"file": "helper_zoom_out_with_mainthread_clamping.html", "prefs": instant_repaint_prefs},
{"file": "helper_fixed_html_hittest.html", "prefs": prefs},
{"file": "helper_zoom_after_gpu_process_restart.html", "prefs": prefs},
{"file": "helper_zoom_when_disabled_by_touch_action.html", "prefs": [...prefs, ["browser.ui.zoom.force-user-scalable", true]]}
];
if (isApzEnabled()) {
// This has a lot of subtests, and Android emulators are slow.
SimpleTest.requestLongerTimeout(2);
SimpleTest.waitForExplicitFinish();
if (getPlatform() == "linux") {
subtests.push(
{"file": "helper_zoom_with_touchpad.html", "prefs": prefs},
{"file": "helper_touchpad_pinch_and_pan.html", "prefs": prefs},
{"file": "helper_zoom_oopif.html?touchpad", "prefs": prefs},
);
}
window.onload = function() {
runSubtestsSeriallyInFreshWindows(subtests)
.then(SimpleTest.finish, SimpleTest.finishWithFailure);
};
}
</script>
</head>
<body>
</body>
</html>