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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "D3D11ShareHandleImage.h"
#include <memory>
#include "DXVA2Manager.h"
#include "WMF.h"
#include "d3d11.h"
#include "gfxImageSurface.h"
#include "gfxWindowsPlatform.h"
#include "libyuv.h"
#include "mozilla/StaticPrefs_media.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureD3D11.h"
namespace mozilla {
namespace layers {
using namespace gfx;
/* static */
RefPtr<D3D11ShareHandleImage>
D3D11ShareHandleImage::MaybeCreateNV12ImageAndSetData(
KnowsCompositor* aKnowsCompositor, ImageContainer* aContainer,
const PlanarYCbCrData& aData) {
MOZ_ASSERT(aKnowsCompositor);
MOZ_ASSERT(aContainer);
if (!aKnowsCompositor || !aContainer) {
return nullptr;
}
// Check if data could be used with NV12
if (aData.YPictureSize().width % 2 != 0 ||
aData.YPictureSize().height % 2 != 0 || aData.mYSkip != 0 ||
aData.mCbSkip != 0 || aData.mCrSkip != 0 ||
aData.mColorDepth != gfx::ColorDepth::COLOR_8 ||
aData.mColorRange != gfx::ColorRange::LIMITED ||
aData.mChromaSubsampling !=
gfx::ChromaSubsampling::HALF_WIDTH_AND_HEIGHT) {
return nullptr;
}
RefPtr<D3D11ShareHandleImage> image = new D3D11ShareHandleImage(
aData.YPictureSize(), aData.mPictureRect,
ToColorSpace2(aData.mYUVColorSpace), aData.mColorRange);
RefPtr<D3D11RecycleAllocator> allocator =
aContainer->GetD3D11RecycleAllocator(aKnowsCompositor,
gfx::SurfaceFormat::NV12);
if (!allocator) {
return nullptr;
}
auto syncObject = allocator->GetSyncObject();
if (!syncObject) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
MOZ_ASSERT(allocator->GetUsableSurfaceFormat() == gfx::SurfaceFormat::NV12);
if (allocator->GetUsableSurfaceFormat() != gfx::SurfaceFormat::NV12) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
RefPtr<ID3D11Texture2D> stagingTexture =
allocator->GetStagingTextureNV12(aData.YPictureSize());
if (!stagingTexture) {
return nullptr;
}
bool ok = image->AllocateTexture(allocator, allocator->mDevice);
if (!ok) {
return nullptr;
}
RefPtr<TextureClient> client = image->GetTextureClient(nullptr);
if (!client) {
return nullptr;
}
client->AddFlags(TextureFlags::SOFTWARE_DECODED_VIDEO);
// The texture does not have keyed mutex. When keyed mutex exists, the texture
// could not be used for video overlay. Then it needs manual synchronization
RefPtr<ID3D11Texture2D> texture = image->GetTexture();
if (!texture) {
return nullptr;
}
RefPtr<ID3D11DeviceContext> context;
allocator->mDevice->GetImmediateContext(getter_AddRefs(context));
if (!context) {
return nullptr;
}
RefPtr<ID3D10Multithread> mt;
HRESULT hr = allocator->mDevice->QueryInterface(
(ID3D10Multithread**)getter_AddRefs(mt));
if (FAILED(hr) || !mt) {
gfxCriticalError() << "Multithread safety interface not supported. " << hr;
return nullptr;
}
if (!mt->GetMultithreadProtected()) {
gfxCriticalError() << "Device used not marked as multithread-safe.";
return nullptr;
}
D3D11MTAutoEnter mtAutoEnter(mt.forget());
AutoLockD3D11Texture lockSt(stagingTexture);
D3D11_MAP mapType = D3D11_MAP_WRITE;
D3D11_MAPPED_SUBRESOURCE mappedResource;
hr = context->Map(stagingTexture, 0, mapType, 0, &mappedResource);
if (FAILED(hr)) {
gfxCriticalNoteOnce << "Mapping D3D11 staging texture failed: "
<< gfx::hexa(hr);
return nullptr;
}
const size_t destStride = mappedResource.RowPitch;
uint8_t* yDestPlaneStart = reinterpret_cast<uint8_t*>(mappedResource.pData);
uint8_t* uvDestPlaneStart = reinterpret_cast<uint8_t*>(mappedResource.pData) +
destStride * aData.YPictureSize().height;
// Convert I420 to NV12,
libyuv::I420ToNV12(aData.mYChannel, aData.mYStride, aData.mCbChannel,
aData.mCbCrStride, aData.mCrChannel, aData.mCbCrStride,
yDestPlaneStart, destStride, uvDestPlaneStart, destStride,
aData.YDataSize().width, aData.YDataSize().height);
context->Unmap(stagingTexture, 0);
context->CopyResource(texture, stagingTexture);
context->Flush();
client->SyncWithObject(syncObject);
if (!syncObject->Synchronize(true)) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
return image;
}
D3D11ShareHandleImage::D3D11ShareHandleImage(const gfx::IntSize& aSize,
const gfx::IntRect& aRect,
gfx::ColorSpace2 aColorSpace,
gfx::ColorRange aColorRange)
: Image(nullptr, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE),
mSize(aSize),
mPictureRect(aRect),
mColorSpace(aColorSpace),
mColorRange(aColorRange) {}
bool D3D11ShareHandleImage::AllocateTexture(D3D11RecycleAllocator* aAllocator,
ID3D11Device* aDevice) {
if (aAllocator) {
mTextureClient =
aAllocator->CreateOrRecycleClient(mColorSpace, mColorRange, mSize);
if (mTextureClient) {
D3D11TextureData* textureData = GetData();
MOZ_DIAGNOSTIC_ASSERT(textureData, "Wrong TextureDataType");
mTexture = textureData->GetD3D11Texture();
return true;
}
return false;
} else {
MOZ_ASSERT(aDevice);
CD3D11_TEXTURE2D_DESC newDesc(
DXGI_FORMAT_B8G8R8A8_UNORM, mSize.width, mSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
newDesc.MiscFlags =
D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED;
HRESULT hr =
aDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(mTexture));
return SUCCEEDED(hr);
}
}
gfx::IntSize D3D11ShareHandleImage::GetSize() const { return mSize; }
TextureClient* D3D11ShareHandleImage::GetTextureClient(
KnowsCompositor* aKnowsCompositor) {
return mTextureClient;
}
already_AddRefed<gfx::SourceSurface>
D3D11ShareHandleImage::GetAsSourceSurface() {
RefPtr<ID3D11Texture2D> src = GetTexture();
if (!src) {
gfxWarning() << "Cannot readback from shared texture because no texture is "
"available.";
return nullptr;
}
return gfx::Factory::CreateBGRA8DataSourceSurfaceForD3D11Texture(src);
}
nsresult D3D11ShareHandleImage::BuildSurfaceDescriptorBuffer(
SurfaceDescriptorBuffer& aSdBuffer, BuildSdbFlags aFlags,
const std::function<MemoryOrShmem(uint32_t)>& aAllocate) {
RefPtr<ID3D11Texture2D> src = GetTexture();
if (!src) {
gfxWarning() << "Cannot readback from shared texture because no texture is "
"available.";
return NS_ERROR_FAILURE;
}
return gfx::Factory::CreateSdbForD3D11Texture(src, mSize, aSdBuffer,
aAllocate);
}
ID3D11Texture2D* D3D11ShareHandleImage::GetTexture() const { return mTexture; }
class MOZ_RAII D3D11TextureClientAllocationHelper
: public ITextureClientAllocationHelper {
public:
D3D11TextureClientAllocationHelper(gfx::SurfaceFormat aFormat,
gfx::ColorSpace2 aColorSpace,
gfx::ColorRange aColorRange,
const gfx::IntSize& aSize,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
TextureFlags aTextureFlags)
: ITextureClientAllocationHelper(aFormat, aSize, BackendSelector::Content,
aTextureFlags, aAllocFlags),
mColorSpace(aColorSpace),
mColorRange(aColorRange),
mDevice(aDevice) {}
bool IsCompatible(TextureClient* aTextureClient) override {
D3D11TextureData* textureData =
aTextureClient->GetInternalData()->AsD3D11TextureData();
if (!textureData || aTextureClient->GetFormat() != mFormat ||
aTextureClient->GetSize() != mSize) {
return false;
}
// TODO: Should we also check for change in the allocation flags if RGBA?
return (aTextureClient->GetFormat() != gfx::SurfaceFormat::NV12 &&
aTextureClient->GetFormat() != gfx::SurfaceFormat::P010 &&
aTextureClient->GetFormat() != gfx::SurfaceFormat::P016) ||
(textureData->mColorSpace == mColorSpace &&
textureData->GetColorRange() == mColorRange &&
textureData->GetTextureAllocationFlags() == mAllocationFlags);
}
already_AddRefed<TextureClient> Allocate(
KnowsCompositor* aAllocator) override {
D3D11TextureData* data =
D3D11TextureData::Create(mSize, mFormat, mAllocationFlags, mDevice);
if (!data) {
return nullptr;
}
data->mColorSpace = mColorSpace;
data->SetColorRange(mColorRange);
return MakeAndAddRef<TextureClient>(data, mTextureFlags,
aAllocator->GetTextureForwarder());
}
private:
const gfx::ColorSpace2 mColorSpace;
const gfx::ColorRange mColorRange;
const RefPtr<ID3D11Device> mDevice;
};
D3D11RecycleAllocator::D3D11RecycleAllocator(
KnowsCompositor* aAllocator, ID3D11Device* aDevice,
gfx::SurfaceFormat aPreferredFormat)
: TextureClientRecycleAllocator(aAllocator),
mDevice(aDevice),
mCanUseNV12(StaticPrefs::media_wmf_use_nv12_format() &&
gfx::DeviceManagerDx::Get()->CanUseNV12()),
mCanUseP010(StaticPrefs::media_wmf_use_nv12_format() &&
gfx::DeviceManagerDx::Get()->CanUseP010()),
mCanUseP016(StaticPrefs::media_wmf_use_nv12_format() &&
gfx::DeviceManagerDx::Get()->CanUseP016()) {
SetPreferredSurfaceFormat(aPreferredFormat);
}
void D3D11RecycleAllocator::SetPreferredSurfaceFormat(
gfx::SurfaceFormat aPreferredFormat) {
if ((aPreferredFormat == gfx::SurfaceFormat::NV12 && mCanUseNV12) ||
(aPreferredFormat == gfx::SurfaceFormat::P010 && mCanUseP010) ||
(aPreferredFormat == gfx::SurfaceFormat::P016 && mCanUseP016)) {
mUsableSurfaceFormat = aPreferredFormat;
return;
}
// We can't handle the native source format, set it to BGRA which will
// force the caller to convert it later.
mUsableSurfaceFormat = gfx::SurfaceFormat::B8G8R8A8;
}
already_AddRefed<TextureClient> D3D11RecycleAllocator::CreateOrRecycleClient(
gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange,
const gfx::IntSize& aSize) {
// When CompositorDevice or ContentDevice is updated,
// we could not reuse old D3D11Textures. It could cause video flickering.
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
if (!!mImageDevice && mImageDevice != device) {
ShrinkToMinimumSize();
}
mImageDevice = device;
TextureAllocationFlags allocFlags = TextureAllocationFlags::ALLOC_DEFAULT;
if (StaticPrefs::media_wmf_use_sync_texture_AtStartup() ||
mDevice == DeviceManagerDx::Get()->GetCompositorDevice()) {
// If our device is the compositor device, we don't need any synchronization
// in practice.
allocFlags = TextureAllocationFlags::ALLOC_MANUAL_SYNCHRONIZATION;
}
D3D11TextureClientAllocationHelper helper(
mUsableSurfaceFormat, aColorSpace, aColorRange, aSize, allocFlags,
mDevice, layers::TextureFlags::DEFAULT);
RefPtr<TextureClient> textureClient =
CreateOrRecycle(helper).unwrapOr(nullptr);
return textureClient.forget();
}
RefPtr<ID3D11Texture2D> D3D11RecycleAllocator::GetStagingTextureNV12(
gfx::IntSize aSize) {
if (!mStagingTexture || mStagingTextureSize != aSize) {
mStagingTexture = nullptr;
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = aSize.width;
desc.Height = aSize.height;
desc.Format = DXGI_FORMAT_NV12;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
desc.SampleDesc.Count = 1;
HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr,
getter_AddRefs(mStagingTexture));
if (FAILED(hr)) {
gfxCriticalNoteOnce << "allocating D3D11 NV12 staging texture failed: "
<< gfx::hexa(hr);
return nullptr;
}
MOZ_ASSERT(mStagingTexture);
mStagingTextureSize = aSize;
}
return mStagingTexture;
}
} // namespace layers
} // namespace mozilla