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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef mozilla_layers_CompositorAnimationStorage_h
#define mozilla_layers_CompositorAnimationStorage_h
#include "mozilla/layers/AnimationStorageData.h"
#include "mozilla/layers/LayersMessages.h" // for TransformData, etc
#include "mozilla/webrender/webrender_ffi.h"
#include "mozilla/Variant.h"
#include "nsClassHashtable.h"
#include "X11UndefineNone.h"
#include <memory>
#include <unordered_map>
#include <unordered_set>
namespace mozilla {
namespace layers {
class APZSampler;
class Animation;
class CompositorBridgeParent;
class OMTAController;
using AnimationArray = nsTArray<layers::Animation>;
using SampledAnimationArray = AutoTArray<RefPtr<StyleAnimationValue>, 1>;
struct AnimationTransform {
/*
* This transform is calculated from frame used for WebRender and used by
* getOMTAStyle() for OMTA testing.
*/
gfx::Matrix4x4 mFrameTransform;
TransformData mData;
/*
* Store the previous sampled transform-like animation values.
* It's unfortunate we have to keep the previous sampled animation value for
* replacing the running transition, because we can not re-create the
* AnimationValues from the matrix.
* Note: We expect the length is one in most cases.
*/
SampledAnimationArray mAnimationValues;
};
struct AnimatedValue final {
typedef Variant<AnimationTransform, float, nscolor> AnimatedValueType;
const AnimatedValueType& Value() const { return mValue; }
const AnimationTransform& Transform() const {
return mValue.as<AnimationTransform>();
}
const float& Opacity() const { return mValue.as<float>(); }
const nscolor& Color() const { return mValue.as<nscolor>(); }
template <typename T>
bool Is() const {
return mValue.is<T>();
}
AnimatedValue(const gfx::Matrix4x4& aFrameTransform,
const TransformData& aData, SampledAnimationArray&& aValue)
: mValue(AsVariant(
AnimationTransform{aFrameTransform, aData, std::move(aValue)})) {}
explicit AnimatedValue(const float& aValue) : mValue(AsVariant(aValue)) {}
explicit AnimatedValue(nscolor aValue) : mValue(AsVariant(aValue)) {}
// Note: Only transforms need to store the sampled AnimationValue because it's
// impossible to re-create the AnimationValue from the matrix.
void SetTransform(const gfx::Matrix4x4& aFrameTransform,
const TransformData& aData,
SampledAnimationArray&& aValue) {
MOZ_ASSERT(mValue.is<AnimationTransform>());
AnimationTransform& previous = mValue.as<AnimationTransform>();
previous.mFrameTransform = aFrameTransform;
if (previous.mData != aData) {
previous.mData = aData;
}
previous.mAnimationValues = std::move(aValue);
}
void SetOpacity(float aOpacity) {
MOZ_ASSERT(mValue.is<float>());
mValue.as<float>() = aOpacity;
}
void SetColor(nscolor aColor) {
MOZ_ASSERT(mValue.is<nscolor>());
mValue.as<nscolor>() = aColor;
}
already_AddRefed<StyleAnimationValue> AsAnimationValue(nsCSSPropertyID) const;
private:
AnimatedValueType mValue;
};
struct WrAnimations {
nsTArray<wr::WrOpacityProperty> mOpacityArrays;
nsTArray<wr::WrTransformProperty> mTransformArrays;
nsTArray<wr::WrColorProperty> mColorArrays;
};
// CompositorAnimationStorage stores the animations and animated values
// keyed by a CompositorAnimationsId. The "animations" are a representation of
// an entire animation over time, while the "animated values" are values sampled
// from the animations at a particular point in time.
//
// There is one CompositorAnimationStorage per CompositorBridgeParent (i.e.
// one per browser window), and the CompositorAnimationsId key is unique within
// a particular CompositorAnimationStorage instance.
//
// Each layer which has animations gets a CompositorAnimationsId key, and reuses
// that key during its lifetime. Likewise, in layers-free webrender, a display
// item that is animated (e.g. nsDisplayTransform) gets a CompositorAnimationsId
// key and reuses that key (it persists the key via the frame user-data
// mechanism).
class CompositorAnimationStorage final {
typedef nsClassHashtable<nsUint64HashKey, AnimatedValue> AnimatedValueTable;
typedef std::unordered_map<uint64_t, std::unique_ptr<AnimationStorageData>>
AnimationsTable;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorAnimationStorage)
public:
explicit CompositorAnimationStorage(CompositorBridgeParent* aCompositorBridge)
: mLock("CompositorAnimationStorage::mLock"),
mCompositorBridge(aCompositorBridge) {}
OMTAValue GetOMTAValue(const uint64_t& aId) const;
/**
* Collect all animations in this class as WebRender type properties.
*/
WrAnimations CollectWebRenderAnimations() const;
/**
* Set the animations based on the unique id
*/
void SetAnimations(uint64_t aId, const LayersId& aLayersId,
const AnimationArray& aAnimations,
const TimeStamp& aPreviousSampleTime);
/**
* Sample animation based the given timestamps and store them in this
* CompositorAnimationStorage. The animated values after sampling will be
* stored in CompositorAnimationStorage as well.
*
* Returns true if there is any animation.
* Note that even if there are only in-delay phase animations (i.e. not
* visually effective), this function returns true to ensure we composite
* again on the next tick.
*
* Note: This is called only by WebRender.
*/
bool SampleAnimations(const OMTAController* aOMTAController,
TimeStamp aPreviousFrameTime,
TimeStamp aCurrentFrameTime);
bool HasAnimations() const;
/**
* Clear AnimatedValues and Animations data
*/
void ClearById(const uint64_t& aId);
/**
* Return the animated value if a given id can map to its animated value
*/
AnimatedValue* GetAnimatedValue(const uint64_t& aId) const;
private:
~CompositorAnimationStorage() = default;
/**
* Set the animation transform based on the unique id and also
* set up |aFrameTransform| and |aData| for OMTA testing.
* If |aPreviousValue| is not null, the animation transform replaces the value
* in the |aPreviousValue|.
* NOTE: |aPreviousValue| should be the value for the |aId|.
*/
void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
const gfx::Matrix4x4& aFrameTransform,
const TransformData& aData,
SampledAnimationArray&& aValue);
/**
* Similar to above but for opacity.
*/
void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
float aOpacity);
/**
* Similar to above but for color.
*/
void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
nscolor aColor);
using JankedAnimationMap =
std::unordered_map<LayersId, nsTArray<uint64_t>, LayersId::HashFn>;
/*
* Store the animated values from |aAnimationValues|.
*/
void StoreAnimatedValue(
nsCSSPropertyID aProperty, uint64_t aId,
const std::unique_ptr<AnimationStorageData>& aAnimationStorageData,
SampledAnimationArray&& aAnimationValues,
const MutexAutoLock& aProofOfMapLock,
const RefPtr<APZSampler>& aApzSampler, AnimatedValue* aAnimatedValueEntry,
JankedAnimationMap& aJankedAnimationMap);
private:
AnimatedValueTable mAnimatedValues;
AnimationsTable mAnimations;
std::unordered_set<uint64_t> mNewAnimations;
mutable Mutex mLock MOZ_UNANNOTATED;
// CompositorBridgeParent owns this CompositorAnimationStorage instance.
CompositorBridgeParent* MOZ_NON_OWNING_REF mCompositorBridge;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CompositorAnimationStorage_h