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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include "CanvasShutdownManager.h"
#include "mozilla/AppShutdown.h"
#include "mozilla/dom/CanvasRenderingContext2D.h"
#include "mozilla/dom/WorkerPrivate.h"
#include "mozilla/dom/WorkerRef.h"
#include "mozilla/dom/WorkerRunnable.h"
#include "mozilla/gfx/CanvasManagerChild.h"
#include "mozilla/layers/PersistentBufferProvider.h"
using namespace mozilla::dom;
namespace mozilla::gfx {
StaticMutex CanvasShutdownManager::sManagersMutex;
MOZ_RUNINIT std::set<CanvasShutdownManager*> CanvasShutdownManager::sManagers;
// The owning thread will tell us to close when it is shutdown, either via
// CanvasShutdownManager::Shutdown for the main thread, or via a shutdown
// callback from ThreadSafeWorkerRef for worker threads.
MOZ_THREAD_LOCAL(CanvasShutdownManager*) CanvasShutdownManager::sLocalManager;
CanvasShutdownManager::CanvasShutdownManager(StrongWorkerRef* aWorkerRef)
: mWorkerRef(new ThreadSafeWorkerRef(aWorkerRef)) {}
CanvasShutdownManager::CanvasShutdownManager() = default;
CanvasShutdownManager::~CanvasShutdownManager() = default;
void CanvasShutdownManager::Destroy() {
std::set<CanvasRenderingContext2D*> activeCanvas = std::move(mActiveCanvas);
for (const auto& i : activeCanvas) {
i->OnShutdown();
}
CanvasManagerChild::Shutdown();
mWorkerRef = nullptr;
}
/* static */ void CanvasShutdownManager::Shutdown() {
auto* manager = MaybeGet();
if (!manager) {
return;
}
{
StaticMutexAutoLock lock(sManagersMutex);
sManagers.erase(manager);
}
sLocalManager.set(nullptr);
manager->Destroy();
delete manager;
}
/* static */ CanvasShutdownManager* CanvasShutdownManager::MaybeGet() {
if (NS_WARN_IF(!sLocalManager.init())) {
return nullptr;
}
return sLocalManager.get();
}
/* static */ CanvasShutdownManager* CanvasShutdownManager::Get() {
if (NS_WARN_IF(!sLocalManager.init())) {
return nullptr;
}
CanvasShutdownManager* managerWeak = sLocalManager.get();
if (managerWeak) {
return managerWeak;
}
if (WorkerPrivate* worker = GetCurrentThreadWorkerPrivate()) {
// The ThreadSafeWorkerRef will let us know when the worker is shutting
// down. This will let us clear our threadlocal reference and close the
// actor. We rely upon an explicit shutdown for the main thread.
RefPtr<StrongWorkerRef> workerRef = StrongWorkerRef::Create(
worker, "CanvasShutdownManager", []() { Shutdown(); });
if (NS_WARN_IF(!workerRef)) {
return nullptr;
}
CanvasShutdownManager* manager = new CanvasShutdownManager(workerRef);
sLocalManager.set(manager);
StaticMutexAutoLock lock(sManagersMutex);
sManagers.insert(manager);
return manager;
}
if (NS_IsMainThread()) {
if (AppShutdown::IsInOrBeyond(ShutdownPhase::AppShutdownConfirmed)) {
return nullptr;
}
CanvasShutdownManager* manager = new CanvasShutdownManager();
sLocalManager.set(manager);
StaticMutexAutoLock lock(sManagersMutex);
sManagers.insert(manager);
return manager;
}
MOZ_ASSERT_UNREACHABLE("Can only be used on main or DOM worker threads!");
return nullptr;
}
void CanvasShutdownManager::AddShutdownObserver(
dom::CanvasRenderingContext2D* aCanvas) {
mActiveCanvas.insert(aCanvas);
}
void CanvasShutdownManager::RemoveShutdownObserver(
dom::CanvasRenderingContext2D* aCanvas) {
mActiveCanvas.erase(aCanvas);
}
void CanvasShutdownManager::OnRemoteCanvasLost() {
// Note that the canvas cannot do anything that mutates our state. It will
// dispatch for anything that risks re-entrancy.
for (const auto& canvas : mActiveCanvas) {
canvas->OnRemoteCanvasLost();
}
}
void CanvasShutdownManager::OnRemoteCanvasRestored() {
// Note that the canvas cannot do anything that mutates our state. It will
// dispatch for anything that risks re-entrancy.
for (const auto& canvas : mActiveCanvas) {
canvas->OnRemoteCanvasRestored();
}
}
void CanvasShutdownManager::OnRemoteCanvasReset(
const nsTArray<layers::RemoteTextureOwnerId>& aOwnerIds) {
if (aOwnerIds.IsEmpty()) {
return;
}
for (const auto& canvas : mActiveCanvas) {
auto* bufferProvider = canvas->GetBufferProvider();
if (!bufferProvider) {
continue;
}
Maybe<layers::RemoteTextureOwnerId> ownerId =
bufferProvider->GetRemoteTextureOwnerId();
if (!ownerId) {
continue;
}
if (aOwnerIds.Contains(*ownerId)) {
canvas->OnRemoteCanvasLost();
canvas->OnRemoteCanvasRestored();
}
}
}
/* static */ void CanvasShutdownManager::MaybeRestoreRemoteCanvas() {
// Calling Get will recreate the CanvasManagerChild, which in turn will
// cause us to call OnRemoteCanvasRestore upon success.
if (CanvasShutdownManager* manager = MaybeGet()) {
if (!manager->mActiveCanvas.empty()) {
CanvasManagerChild::Get();
}
}
}
/* static */ void CanvasShutdownManager::OnCompositorManagerRestored() {
MOZ_ASSERT(NS_IsMainThread());
class RestoreRunnable final : public MainThreadWorkerRunnable {
public:
RestoreRunnable()
: MainThreadWorkerRunnable("CanvasShutdownManager::RestoreRunnable") {}
bool WorkerRun(JSContext*, WorkerPrivate*) override {
MaybeRestoreRemoteCanvas();
return true;
}
};
// We can restore the main thread canvases immediately.
MaybeRestoreRemoteCanvas();
// And dispatch to restore any DOM worker canvases. This is safe because we
// remove the manager from sManagers before clearing mWorkerRef during DOM
// worker shutdown.
StaticMutexAutoLock lock(sManagersMutex);
for (const auto& manager : sManagers) {
if (manager->mWorkerRef) {
auto task = MakeRefPtr<RestoreRunnable>();
task->Dispatch(manager->mWorkerRef->Private());
}
}
}
} // namespace mozilla::gfx