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"use strict";
var frames = [];
var dbg = new Debugger(global);
dbg.onDebuggerStatement = function (frame) {
frames.push(frame);
postMessage("paused");
enterEventLoop();
frames.pop();
postMessage("resumed");
};
this.onmessage = function (event) {
switch (event.data) {
case "eval":
frames[frames.length - 1].eval("f()");
postMessage("evalled");
break;
case "ping":
postMessage("pong");
break;
case "resume":
leaveEventLoop();
break;
}
};