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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_SVG_SVGTRANSFORMLISTSMILTYPE_H_
#define DOM_SVG_SVGTRANSFORMLISTSMILTYPE_H_
#include "mozilla/Attributes.h"
#include "mozilla/SMILType.h"
#include "nsTArray.h"
namespace mozilla {
class SMILValue;
class SVGTransform;
class SVGTransformList;
class SVGTransformSMILData;
////////////////////////////////////////////////////////////////////////
// SVGTransformListSMILType
//
// Operations for animating an SVGTransformList.
//
// This class is confused somewhat by the fact that:
// (i) An <animateTransform> element animates an SVGTransformList
// (ii) BUT <animateTransform> only allows the user to specify animation values
// for an SVGTransform
//
// This may be rectified in a future edition of SVG but for now it means that
// the underlying value of an animation may be something of the form:
//
// rotate(90) scale(2) skewX(50)
//
// BUT the animation values can only ever be SINGLE transform operations such as
//
// rotate(90)
//
// (actually the syntax here is:
// <animateTransform type="rotate" from="0" to="90"...
// OR maybe
// <animateTransform type="rotate" values="0; 90; 30; 50"...
// OR even (with a rotation centre)
// <animateTransform type="rotate" values="0 50 20; 30 50 20; 70 0 0"...)
//
// This has many implications for the number of elements we expect in the
// transform array supplied for each operation.
//
// For example, Add() only ever operates on the values specified on an
// <animateTransform> element and so these values can only ever contain 0 or
// 1 TRANSFORM elements as the syntax doesn't allow more. (A "value" here is
// a single element in the values array such as "0 50 20" above.)
//
// Likewise ComputeDistance() only ever operates within the values specified on
// an <animateTransform> element so similar conditions hold.
//
// However, SandwichAdd() combines with a base value which may contain 0..n
// transforms either because the base value of the attribute specifies a series
// of transforms, e.g.
//
// <circle transform="translate(30) rotate(50)"... >
// <animateTransform.../>
// </circle>
//
// or because several animations target the same attribute and are additive and
// so are simply appended on to the transformation array, e.g.
//
// <circle transform="translate(30)"... >
// <animateTransform type="rotate" additive="sum".../>
// <animateTransform type="scale" additive="sum".../>
// <animateTransform type="skewX" additive="sum".../>
// </circle>
//
// Similar conditions hold for Interpolate() which in cases such as to-animation
// may have use a start-value the base value of the target attribute (which as
// we have seen above can contain 0..n elements) whilst the end-value comes from
// the <animateTransform> and so can only hold 1 transform.
//
class SVGTransformListSMILType : public SMILType {
public:
// Singleton for SMILValue objects to hold onto.
static SVGTransformListSMILType* Singleton() {
static SVGTransformListSMILType sSingleton;
return &sSingleton;
}
protected:
// SMILType Methods
// -------------------
void Init(SMILValue& aValue) const override;
void Destroy(SMILValue& aValue) const override;
nsresult Assign(SMILValue& aDest, const SMILValue& aSrc) const override;
bool IsEqual(const SMILValue& aLeft, const SMILValue& aRight) const override;
nsresult Add(SMILValue& aDest, const SMILValue& aValueToAdd,
uint32_t aCount) const override;
nsresult SandwichAdd(SMILValue& aDest,
const SMILValue& aValueToAdd) const override;
nsresult ComputeDistance(const SMILValue& aFrom, const SMILValue& aTo,
double& aDistance) const override;
nsresult Interpolate(const SMILValue& aStartVal, const SMILValue& aEndVal,
double aUnitDistance, SMILValue& aResult) const override;
public:
// Transform array accessors
// -------------------------
static nsresult AppendTransform(const SVGTransformSMILData& aTransform,
SMILValue& aValue);
static bool AppendTransforms(const SVGTransformList& aList,
SMILValue& aValue);
static bool GetTransforms(const SMILValue& aValue,
FallibleTArray<SVGTransform>& aTransforms);
private:
// Private constructor: prevent instances beyond my singleton.
constexpr SVGTransformListSMILType() = default;
};
} // end namespace mozilla
#endif // DOM_SVG_SVGTRANSFORMLISTSMILTYPE_H_