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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('modules.shared.glsShaderLibrary');
goog.require('framework.common.tcuTestCase');
goog.require('framework.opengl.gluShaderUtil');
goog.require('modules.shared.glsShaderLibraryCase');
goog.scope(function() {
var glsShaderLibrary = modules.shared.glsShaderLibrary;
var tcuTestCase = framework.common.tcuTestCase;
var glsShaderLibraryCase = modules.shared.glsShaderLibraryCase;
var gluShaderUtil = framework.opengl.gluShaderUtil;
glsShaderLibrary.generateTestCases = function() {
/** @type {glsShaderLibrary.Parser} */ var parser = new glsShaderLibrary.Parser();
try {
/** @type {Object} */ var state = tcuTestCase.runner;
var tree = parser.parse(state.testFile);
var rootTest = tcuTestCase.newTest(state.testName, 'Top level');
rootTest.setChildren(tree);
state.setRoot(rootTest);
}
catch (err) {
bufferedLogToConsole(err);
testFailed('Failed to parse shader test case file');
return false;
}
return true;
};
glsShaderLibrary.processTestFile = function() {
if (glsShaderLibrary.generateTestCases()) {
tcuTestCase.runner.runCallback(glsShaderLibraryCase.runTestCases);
} else {
tcuTestCase.runner.terminate();
}
};
glsShaderLibrary.isWhitespace = function(value) {
return /^[ \t\r\n]+$/.test(value);
};
glsShaderLibrary.isEOL = function(value) {
return /^[\r\n]+$/.test(value);
};
glsShaderLibrary.isAlpha = function(value) {
return /^[a-zA-Z]$/.test(value);
};
glsShaderLibrary.isNumeric = function(value) {
return /^[0-9]$/.test(value);
};
glsShaderLibrary.isCaseNameChar = function(value) {
return /^[a-zA-Z0-9_\-\.]$/.test(value);
};
/**
* Removes however many indents there are on the first line from all lines.
* @param {string} str
* @return {string} output
*/
glsShaderLibrary.removeExtraIndentation = function(str) {
return glsShaderLibrary.removeExtraIndentationArray(
str.split(/\r\n|\r|\n/)
).join('\n');
};
/**
* Returns an array of strings without indentation.
* @param {Array<string>} arr
* @return {Array<string>} output
*/
glsShaderLibrary.removeExtraIndentationArray = function(arr) {
/** @type {Array<string>} */ var output = [];
if (arr.length) {
/** @type {number} */ var numIndentChars = 0;
for (var i = 0; i < arr[0].length && glsShaderLibrary.isWhitespace(arr[0].charAt(i)); ++i) {
numIndentChars += arr[0].charAt(i) === '\t' ? 4 : 1;
}
for (var i = 0; i < arr.length; ++i) {
/** @type {number} */ var removed = 0;
/** @type {number} */ var j;
// Some tests are indented inconsistently, so we have to check for non-whitespace characters here.
for (j = 0; removed < numIndentChars && j < arr[i].length && glsShaderLibrary.isWhitespace(arr[i].charAt(j)); ++j) {
removed += (arr[i].charAt(j) === '\t' ? 4 : 1);
}
output.push(arr[i].substr(j, arr[i].length - j));
}
}
return output;
};
glsShaderLibrary.de_assert = function(condition) {
if (!condition) {
throw Error();
}
};
/**
* @param {string} str
* @param {string} endstr end of string character
* @param {boolean=} trimFront trim leading whitespace
* @return {string} str
* @private
*/
glsShaderLibrary.parseStringLiteralHelper = function(str, endstr, trimFront) {
trimFront = trimFront || false;
/** @type {number} */ var index_end = 0;
// isolate the string
do {
index_end = str.indexOf(endstr, index_end + 1);
} while (index_end >= 0 && str.charAt(index_end - 1) === '\\');
if (index_end <= 0) {
index_end = str.length;
}
// strip quotes, replace \n and \t with nl and tabs respectively
str = str.substr(endstr.length, index_end - endstr.length);
if (trimFront)
str = str.replace(/^\s*\n/, '');
var result = '';
var i = 0;
while (str[i] != undefined) {
if (str[i] == '\\') {
switch (str[i + 1]) {
case undefined:
break;
case 'n':
result += '\n';
break;
case 't':
result += '\t';
break;
default:
result += str[i + 1];
break;
}
i += 2;
} else {
result += str[i];
i++;
}
}
return result;
};
/**
* glsShaderLibrary.Parser class
* @constructor
*/
glsShaderLibrary.Parser = function() {
/* data members */
/**
* The Token constants
* @enum {number}
*/
var Token = {
TOKEN_INVALID: 0,
TOKEN_EOF: 1,
TOKEN_STRING: 2,
TOKEN_SHADER_SOURCE: 3,
TOKEN_INT_LITERAL: 4,
TOKEN_FLOAT_LITERAL: 5,
// identifiers
TOKEN_IDENTIFIER: 6,
TOKEN_TRUE: 7,
TOKEN_FALSE: 8,
TOKEN_DESC: 9,
TOKEN_EXPECT: 10,
TOKEN_GROUP: 11,
TOKEN_CASE: 12,
TOKEN_END: 13,
TOKEN_VALUES: 14,
TOKEN_BOTH: 15,
TOKEN_VERTEX: 26,
TOKEN_FRAGMENT: 17,
TOKEN_UNIFORM: 18,
TOKEN_INPUT: 19,
TOKEN_OUTPUT: 20,
TOKEN_FLOAT: 21,
TOKEN_FLOAT_VEC2: 22,
TOKEN_FLOAT_VEC3: 23,
TOKEN_FLOAT_VEC4: 24,
TOKEN_FLOAT_MAT2: 25,
TOKEN_FLOAT_MAT2X3: 26,
TOKEN_FLOAT_MAT2X4: 27,
TOKEN_FLOAT_MAT3X2: 28,
TOKEN_FLOAT_MAT3: 29,
TOKEN_FLOAT_MAT3X4: 30,
TOKEN_FLOAT_MAT4X2: 31,
TOKEN_FLOAT_MAT4X3: 32,
TOKEN_FLOAT_MAT4: 33,
TOKEN_INT: 34,
TOKEN_INT_VEC2: 35,
TOKEN_INT_VEC3: 36,
TOKEN_INT_VEC4: 37,
TOKEN_UINT: 38,
TOKEN_UINT_VEC2: 39,
TOKEN_UINT_VEC3: 40,
TOKEN_UINT_VEC4: 41,
TOKEN_BOOL: 42,
TOKEN_BOOL_VEC2: 43,
TOKEN_BOOL_VEC3: 44,
TOKEN_BOOL_VEC4: 45,
TOKEN_VERSION: 46,
// symbols
TOKEN_ASSIGN: 47,
TOKEN_PLUS: 48,
TOKEN_MINUS: 49,
TOKEN_COMMA: 50,
TOKEN_VERTICAL_BAR: 51,
TOKEN_SEMI_COLON: 52,
TOKEN_LEFT_PAREN: 53,
TOKEN_RIGHT_PAREN: 54,
TOKEN_LEFT_BRACKET: 55,
TOKEN_RIGHT_BRACKET: 56,
TOKEN_LEFT_BRACE: 57,
TOKEN_RIGHT_BRACE: 58,
TOKEN_LAST: 59
};
/** @type {string} */ var m_input = '';
/** @type {number} */ var m_curPtr = 0;
/** @type {number} */ var m_curToken;// = Token.TOKEN_INVALID;
/** @type {string} */ var m_curTokenStr = '';
/* function members */
this.parse = function(input) {
// initialise parser
m_input = input;
m_curPtr = 0;
m_curToken = Token.TOKEN_INVALID;
m_curTokenStr = '';
advanceToken();
/** @type {Array<tcuTestCase.DeqpTest>} */ var nodeList = [];
for (;;) {
if (m_curToken === Token.TOKEN_CASE) {
parseShaderCase(nodeList);
} else if (m_curToken === Token.TOKEN_GROUP) {
parseShaderGroup(nodeList);
} else if (m_curToken === Token.TOKEN_EOF) {
break;
} else {
// throw Error("invalid token encountered at main level: '" + m_curTokenStr + "'");
testFailed("invalid token encountered at main level: '" + m_curTokenStr + "'");
tcuTestCase.runner.terminate();
}
}
return nodeList;
};
/**
* ensures that the token exists
* otherwise it returns the corresponding token's name depending on enum number value
* @param {number} id
* @return {string} name
*/
var resolveTokenName = function(id) {
for (var name in Token) {
if (Token[name] === id) return name;
}
return 'TOKEN_UNKNOWN';
};
/**
* Throws an error which contains the passed string
* @param {string} errorStr that contains an error to notify
* @return {string} error
*/
var parseError = function(errorStr) {
// abort
throw 'glsShaderLibrary.Parser error: ' + errorStr + ' near ' + m_input.substr(m_curPtr, m_curPtr + 80);
};
/**
* Converts string into float
* @param {string} str
* @return {number}
*/
var parseFloatLiteral = function(str) {
return parseFloat(str);
};
/**
* Converts string into integer
* @param {string} str
* @return {number}
*/
var parseIntLiteral = function(str) {
return parseInt(str, 10);
};
var parseStringLiteral = function(str) {
/**
* @type {string}
* find delimitor
*/ var endchar = str.substr(0, 1);
return glsShaderLibrary.parseStringLiteralHelper(str, endchar);
};
var parseShaderSource = function(str) {
// similar to parse literal, delimitors are two double quotes ("")
return glsShaderLibrary.removeExtraIndentation(
glsShaderLibrary.parseStringLiteralHelper(str, '""', true)
);
};
var advanceTokenWorker = function() {
// Skip old token
m_curPtr += m_curTokenStr.length;
// Reset token (for safety).
m_curToken = Token.TOKEN_INVALID;
m_curTokenStr = '';
// Eat whitespace & comments while they last.
for (;;) {
while (glsShaderLibrary.isWhitespace(m_input.charAt(m_curPtr))) ++m_curPtr;
// check for EOL comment
if (m_input.charAt(m_curPtr) === '#') {
// if m_input is to be an array of lines then this probably wont work very well
while (
m_curPtr < m_input.length &&
!glsShaderLibrary.isEOL(m_input.charAt(m_curPtr))
) ++m_curPtr;
} else {
break;
}
}
if (m_curPtr >= m_input.length) {
m_curToken = Token.TOKEN_EOF;
m_curTokenStr = '<EOF>';
} else if (glsShaderLibrary.isAlpha(m_input.charAt(m_curPtr))) {
/** @type {number} */ var end = m_curPtr + 1;
while (glsShaderLibrary.isCaseNameChar(m_input.charAt(end))) ++end;
m_curTokenStr = m_input.substr(m_curPtr, end - m_curPtr);
m_curToken = (function() {
// consider reimplementing with a binary search
switch (m_curTokenStr) {
case 'true': return Token.TOKEN_TRUE;
case 'false': return Token.TOKEN_FALSE;
case 'desc': return Token.TOKEN_DESC;
case 'expect': return Token.TOKEN_EXPECT;
case 'group': return Token.TOKEN_GROUP;
case 'case': return Token.TOKEN_CASE;
case 'end': return Token.TOKEN_END;
case 'values': return Token.TOKEN_VALUES;
case 'both': return Token.TOKEN_BOTH;
case 'vertex': return Token.TOKEN_VERTEX;
case 'fragment': return Token.TOKEN_FRAGMENT;
case 'uniform': return Token.TOKEN_UNIFORM;
case 'input': return Token.TOKEN_INPUT;
case 'output': return Token.TOKEN_OUTPUT;
case 'float': return Token.TOKEN_FLOAT;
case 'vec2': return Token.TOKEN_FLOAT_VEC2;
case 'vec3': return Token.TOKEN_FLOAT_VEC3;
case 'vec4': return Token.TOKEN_FLOAT_VEC4;
case 'mat2': return Token.TOKEN_FLOAT_MAT2;
case 'mat2x3': return Token.TOKEN_FLOAT_MAT2X3;
case 'mat2x4': return Token.TOKEN_FLOAT_MAT2X4;
case 'mat3x2': return Token.TOKEN_FLOAT_MAT3X2;
case 'mat3': return Token.TOKEN_FLOAT_MAT3;
case 'mat3x4': return Token.TOKEN_FLOAT_MAT3X4;
case 'mat4x2': return Token.TOKEN_FLOAT_MAT4X2;
case 'mat4x3': return Token.TOKEN_FLOAT_MAT4X3;
case 'mat4': return Token.TOKEN_FLOAT_MAT4;
case 'int': return Token.TOKEN_INT;
case 'ivec2': return Token.TOKEN_INT_VEC2;
case 'ivec3': return Token.TOKEN_INT_VEC3;
case 'ivec4': return Token.TOKEN_INT_VEC4;
case 'uint': return Token.TOKEN_UINT;
case 'uvec2': return Token.TOKEN_UINT_VEC2;
case 'uvec3': return Token.TOKEN_UINT_VEC3;
case 'uvec4': return Token.TOKEN_UINT_VEC4;
case 'bool': return Token.TOKEN_BOOL;
case 'bvec2': return Token.TOKEN_BOOL_VEC2;
case 'bvec3': return Token.TOKEN_BOOL_VEC3;
case 'bvec4': return Token.TOKEN_BOOL_VEC4;
case 'version': return Token.TOKEN_VERSION;
default: return Token.TOKEN_IDENTIFIER;
}
}());
} else if (glsShaderLibrary.isNumeric(m_input.charAt(m_curPtr))) {
/** @type {number} */ var p = m_curPtr;
while (glsShaderLibrary.isNumeric(m_input.charAt(p))) ++p;
if (m_input.charAt(p) === '.') { // float
++p;
while (glsShaderLibrary.isNumeric(m_input.charAt(p))) ++p;
if (m_input.charAt(p) === 'e' || m_input.charAt(p) === 'E') {
++p;
if (m_input.charAt(p) === '+' || m_input.charAt(p) === '-') ++p;
glsShaderLibrary.de_assert(p < m_input.length && glsShaderLibrary.isNumeric(m_input.charAt(p)));
while (glsShaderLibrary.isNumeric(m_input.charAt(p))) ++p;
}
m_curToken = Token.TOKEN_FLOAT_LITERAL;
m_curTokenStr = m_input.substr(m_curPtr, p - m_curPtr);
} else {
m_curToken = Token.TOKEN_INT_LITERAL;
m_curTokenStr = m_input.substr(m_curPtr, p - m_curPtr);
}
} else if (m_input.charAt(m_curPtr) === '"' && m_input.charAt(m_curPtr + 1) === '"') { // shader source
var p = m_curPtr + 2;
while (m_input.charAt(p) != '"' || m_input.charAt(p + 1) != '"') {
glsShaderLibrary.de_assert(p < m_input.length);
if (m_input.charAt(p) === '\\') {
glsShaderLibrary.de_assert(p + 1 < m_input.length);
p += 2;
} else {
++p;
}
}
p += 2;
m_curToken = Token.TOKEN_SHADER_SOURCE;
m_curTokenStr = m_input.substr(m_curPtr, p - m_curPtr);
} else if (m_input.charAt(m_curPtr) === '"' || m_input.charAt(m_curPtr) === "'") {
/** @type {string} */ var delimitor = m_input.charAt(m_curPtr);
var p = m_curPtr + 1;
while (m_input.charAt(p) != delimitor) {
glsShaderLibrary.de_assert(p < m_input.length);
if (m_input.charAt(p) === '\\') {
glsShaderLibrary.de_assert(p + 1 < m_input.length);
p += 2;
} else {
++p;
}
}
++p;
m_curToken = Token.TOKEN_STRING;
m_curTokenStr = m_input.substr(m_curPtr, p - m_curPtr);
} else {
m_curTokenStr = m_input.charAt(m_curPtr);
m_curToken = (function() {
// consider reimplementing with a binary search
switch (m_curTokenStr) {
case '=': return Token.TOKEN_ASSIGN;
case '+': return Token.TOKEN_PLUS;
case '-': return Token.TOKEN_MINUS;
case ',': return Token.TOKEN_COMMA;
case '|': return Token.TOKEN_VERTICAL_BAR;
case ';': return Token.TOKEN_SEMI_COLON;
case '(': return Token.TOKEN_LEFT_PAREN;
case ')': return Token.TOKEN_RIGHT_PAREN;
case '[': return Token.TOKEN_LEFT_BRACKET;
case ']': return Token.TOKEN_RIGHT_BRACKET;
case '{': return Token.TOKEN_LEFT_BRACE;
case '}': return Token.TOKEN_RIGHT_BRACE;
default: return Token.TOKEN_INVALID;
}
}());
}
};
/**
* @return {Object.<number, string, string>}
*/
var advanceTokenTester = function(input, current_index) {
m_input = input;
m_curPtr = current_index;
m_curTokenStr = '';
advanceTokenWorker();
return {
/** @type {number} */ idType: m_curToken,
/** @type {string} */ name: resolveTokenName(m_curToken),
/** @type {string} */ value: m_curTokenStr
};
};
/**
* @param {Token=} tokenAssumed
*/
var advanceToken = function(tokenAssumed) {
if (typeof(tokenAssumed) !== 'undefined') {
assumeToken(tokenAssumed);
}
advanceTokenWorker();
};
var assumeToken = function(token) {
if (m_curToken != token) {
// parse error
/** @type {string} */ var msg = "unexpected token '" + m_curTokenStr + "', expecting '" + getTokenName(token) + "'";
throw Error('Parse Error. ' + msg + ' near ' + m_curPtr + ' ...');
}
};
var mapDataTypeToken = function(token) {
switch (token) {
case Token.TOKEN_FLOAT: return gluShaderUtil.DataType.FLOAT;
case Token.TOKEN_FLOAT_VEC2: return gluShaderUtil.DataType.FLOAT_VEC2;
case Token.TOKEN_FLOAT_VEC3: return gluShaderUtil.DataType.FLOAT_VEC3;
case Token.TOKEN_FLOAT_VEC4: return gluShaderUtil.DataType.FLOAT_VEC4;
case Token.TOKEN_FLOAT_MAT2: return gluShaderUtil.DataType.FLOAT_MAT2;
case Token.TOKEN_FLOAT_MAT2X3: return gluShaderUtil.DataType.FLOAT_MAT2X3;
case Token.TOKEN_FLOAT_MAT2X4: return gluShaderUtil.DataType.FLOAT_MAT2X4;
case Token.TOKEN_FLOAT_MAT3X2: return gluShaderUtil.DataType.FLOAT_MAT3X2;
case Token.TOKEN_FLOAT_MAT3: return gluShaderUtil.DataType.FLOAT_MAT3;
case Token.TOKEN_FLOAT_MAT3X4: return gluShaderUtil.DataType.FLOAT_MAT3X4;
case Token.TOKEN_FLOAT_MAT4X2: return gluShaderUtil.DataType.FLOAT_MAT4X2;
case Token.TOKEN_FLOAT_MAT4X3: return gluShaderUtil.DataType.FLOAT_MAT4X3;
case Token.TOKEN_FLOAT_MAT4: return gluShaderUtil.DataType.FLOAT_MAT4;
case Token.TOKEN_INT: return gluShaderUtil.DataType.INT;
case Token.TOKEN_INT_VEC2: return gluShaderUtil.DataType.INT_VEC2;
case Token.TOKEN_INT_VEC3: return gluShaderUtil.DataType.INT_VEC3;
case Token.TOKEN_INT_VEC4: return gluShaderUtil.DataType.INT_VEC4;
case Token.TOKEN_UINT: return gluShaderUtil.DataType.UINT;
case Token.TOKEN_UINT_VEC2: return gluShaderUtil.DataType.UINT_VEC2;
case Token.TOKEN_UINT_VEC3: return gluShaderUtil.DataType.UINT_VEC3;
case Token.TOKEN_UINT_VEC4: return gluShaderUtil.DataType.UINT_VEC4;
case Token.TOKEN_BOOL: return gluShaderUtil.DataType.BOOL;
case Token.TOKEN_BOOL_VEC2: return gluShaderUtil.DataType.BOOL_VEC2;
case Token.TOKEN_BOOL_VEC3: return gluShaderUtil.DataType.BOOL_VEC3;
case Token.TOKEN_BOOL_VEC4: return gluShaderUtil.DataType.BOOL_VEC4;
default: return gluShaderUtil.DataType.INVALID;
}
};
/**
* Returns the corresponding token's name depending on enum number value
* @param {number} token
* @return {string}
*/
var getTokenName = function(token) {
switch (token) {
case Token.TOKEN_INVALID: return '<invalid>';
case Token.TOKEN_EOF: return '<eof>';
case Token.TOKEN_STRING: return '<string>';
case Token.TOKEN_SHADER_SOURCE: return 'source';
case Token.TOKEN_INT_LITERAL: return '<int>';
case Token.TOKEN_FLOAT_LITERAL: return '<float>';
// identifiers
case Token.TOKEN_IDENTIFIER: return '<identifier>';
case Token.TOKEN_TRUE: return 'true';
case Token.TOKEN_FALSE: return 'false';
case Token.TOKEN_DESC: return 'desc';
case Token.TOKEN_EXPECT: return 'expect';
case Token.TOKEN_GROUP: return 'group';
case Token.TOKEN_CASE: return 'case';
case Token.TOKEN_END: return 'end';
case Token.TOKEN_VALUES: return 'values';
case Token.TOKEN_BOTH: return 'both';
case Token.TOKEN_VERTEX: return 'vertex';
case Token.TOKEN_FRAGMENT: return 'fragment';
case Token.TOKEN_UNIFORM: return 'uniform';
case Token.TOKEN_INPUT: return 'input';
case Token.TOKEN_OUTPUT: return 'output';
case Token.TOKEN_FLOAT: return 'float';
case Token.TOKEN_FLOAT_VEC2: return 'vec2';
case Token.TOKEN_FLOAT_VEC3: return 'vec3';
case Token.TOKEN_FLOAT_VEC4: return 'vec4';
case Token.TOKEN_FLOAT_MAT2: return 'mat2';
case Token.TOKEN_FLOAT_MAT2X3: return 'mat2x3';
case Token.TOKEN_FLOAT_MAT2X4: return 'mat2x4';
case Token.TOKEN_FLOAT_MAT3X2: return 'mat3x2';
case Token.TOKEN_FLOAT_MAT3: return 'mat3';
case Token.TOKEN_FLOAT_MAT3X4: return 'mat3x4';
case Token.TOKEN_FLOAT_MAT4X2: return 'mat4x2';
case Token.TOKEN_FLOAT_MAT4X3: return 'mat4x3';
case Token.TOKEN_FLOAT_MAT4: return 'mat4';
case Token.TOKEN_INT: return 'int';
case Token.TOKEN_INT_VEC2: return 'ivec2';
case Token.TOKEN_INT_VEC3: return 'ivec3';
case Token.TOKEN_INT_VEC4: return 'ivec4';
case Token.TOKEN_UINT: return 'uint';
case Token.TOKEN_UINT_VEC2: return 'uvec2';
case Token.TOKEN_UINT_VEC3: return 'uvec3';
case Token.TOKEN_UINT_VEC4: return 'uvec4';
case Token.TOKEN_BOOL: return 'bool';
case Token.TOKEN_BOOL_VEC2: return 'bvec2';
case Token.TOKEN_BOOL_VEC3: return 'bvec3';
case Token.TOKEN_BOOL_VEC4: return 'bvec4';
case Token.TOKEN_ASSIGN: return '=';
case Token.TOKEN_PLUS: return '+';
case Token.TOKEN_MINUS: return '-';
case Token.TOKEN_COMMA: return ',';
case Token.TOKEN_VERTICAL_BAR: return '|';
case Token.TOKEN_SEMI_COLON: return ';';
case Token.TOKEN_LEFT_PAREN: return '(';
case Token.TOKEN_RIGHT_PAREN: return ')';
case Token.TOKEN_LEFT_BRACKET: return '[';
case Token.TOKEN_RIGHT_BRACKET: return ']';
case Token.TOKEN_LEFT_BRACE: return ' {';
case Token.TOKEN_RIGHT_BRACE: return '}';
default: return '<unknown>';
}
};
/**
* @param {?gluShaderUtil.DataType} expectedDataType
* @param {Object} result
*/
var parseValueElement = function(expectedDataType, result) {
/** @type {?string} */ var scalarType = null;
/** @type {number} */ var scalarSize = 0;
if (expectedDataType) {
scalarType = gluShaderUtil.getDataTypeScalarType(expectedDataType);
scalarSize = gluShaderUtil.getDataTypeScalarSize(expectedDataType);
}
/** @type {Array<number>} */ var elems = [];
if (scalarSize > 1) {
glsShaderLibrary.de_assert(mapDataTypeToken(m_curToken) === expectedDataType);
advanceToken(); // data type(float, vec2, etc.)
advanceToken(Token.TOKEN_LEFT_PAREN);
}
for (var i = 0; i < scalarSize; ++i) {
if (scalarType === 'float') {
/** @type {number} */ var signMult = 1.0;
if (m_curToken === Token.TOKEN_MINUS) {
signMult = -1.0;
advanceToken();
}
assumeToken(Token.TOKEN_FLOAT_LITERAL);
elems.push(signMult * parseFloatLiteral(m_curTokenStr));
advanceToken(Token.TOKEN_FLOAT_LITERAL);
} else if (scalarType === 'int' || scalarType === 'uint') {
var signMult = 1;
if (m_curToken === Token.TOKEN_MINUS) {
signMult = -1;
advanceToken();
}
assumeToken(Token.TOKEN_INT_LITERAL);
elems.push(signMult * parseIntLiteral(m_curTokenStr));
advanceToken(Token.TOKEN_INT_LITERAL);
} else {
glsShaderLibrary.de_assert(scalarType === 'bool');
elems.push(m_curToken === Token.TOKEN_TRUE);
if (m_curToken != Token.TOKEN_TRUE && m_curToken != Token.TOKEN_FALSE) {
throw Error('unexpected token, expecting bool: ' + m_curTokenStr);
}
advanceToken(); // true/false
}
if (i != (scalarSize - 1)) {
advanceToken(Token.TOKEN_COMMA);
}
}
if (scalarSize > 1) {
advanceToken(Token.TOKEN_RIGHT_PAREN);
}
for (var i = 0; i < elems.length; i++)
result.elements.push(elems[i]);
};
/**
* @param {Object.<Array, number>} valueBlock
*/
var parseValue = function(valueBlock) {
/**
* @type {Object}
*/
var result = {
/** @type {?gluShaderUtil.DataType} */ dataType: null,
/** @type {?glsShaderLibraryCase.shaderCase} */ storageType: null,
/** @type {?string} */ valueName: null,
/** @type {Array} */ elements: []
};
// parse storage
switch (m_curToken) {
case Token.TOKEN_UNIFORM:
result.storageType = glsShaderLibraryCase.shaderCase.STORAGE_UNIFORM;
break;
case Token.TOKEN_INPUT:
result.storageType = glsShaderLibraryCase.shaderCase.STORAGE_INPUT;
break;
case Token.TOKEN_OUTPUT:
result.storageType = glsShaderLibraryCase.shaderCase.STORAGE_OUTPUT;
break;
default:
throw Error('unexpected token encountered when parsing value classifier');
break;
}
advanceToken();
// parse data type
result.dataType = mapDataTypeToken(m_curToken);
if (result.dataType === gluShaderUtil.DataType.INVALID) {
throw Error('unexpected token when parsing value data type: ' + m_curTokenStr);
}
advanceToken();
// parse value name
if (m_curToken === Token.TOKEN_IDENTIFIER) {
result.valueName = m_curTokenStr;
} else if (m_curToken === Token.TOKEN_STRING) {
result.valueName = parseStringLiteral(m_curTokenStr);
} else {
throw Error('unexpected token when parsing value name: ' + m_curTokenStr);
}
advanceToken();
// parse assignment operator.
advanceToken(Token.TOKEN_ASSIGN);
// parse actual value
if (m_curToken === Token.TOKEN_LEFT_BRACKET) { // value list
advanceToken(Token.TOKEN_LEFT_BRACKET);
result.arrayLength = 0;
for (;;) {
parseValueElement(result.dataType, result);
result.arrayLength += 1;
if (m_curToken === Token.TOKEN_RIGHT_BRACKET) {
break;
} else if (m_curToken === Token.TOKEN_VERTICAL_BAR) { // pipe?
advanceToken();
continue;
} else {
throw Error('unexpected token in value element array: ' + m_curTokenStr);
}
}
advanceToken(Token.TOKEN_RIGHT_BRACKET);
} else { // arrays, single elements
parseValueElement(result.dataType, result);
result.arrayLength = 1;
}
advanceToken(Token.TOKEN_SEMI_COLON);
valueBlock.values.push(result);
};
/**
* @param {Object.<Array, number>} valueBlock
*/
var parseValueBlock = function(valueBlock) {
advanceToken(Token.TOKEN_VALUES);
advanceToken(Token.TOKEN_LEFT_BRACE);
for (;;) {
if (
m_curToken === Token.TOKEN_UNIFORM ||
m_curToken === Token.TOKEN_INPUT ||
m_curToken === Token.TOKEN_OUTPUT
) {
parseValue(valueBlock);
} else if (m_curToken === Token.TOKEN_RIGHT_BRACE) {
break;
} else {
throw Error('unexpected( token when parsing a value block: ' + m_curTokenStr);
}
}
advanceToken(Token.TOKEN_RIGHT_BRACE);
/** @type {number} */ var arrayLength = 1;
// compute combined array length of value block.
for (var i = 0; i < valueBlock.values.length; ++i) {
if (valueBlock.values[i].arrayLength > 1) {
glsShaderLibrary.de_assert(arrayLength === 1 || arrayLength === valueBlock.values[i].arrayLength);
arrayLength = valueBlock.values[i].arrayLength;
}
}
valueBlock.arrayLength = arrayLength;
};
/**
* @param {Array<tcuTestCase.DeqpTest>} shaderNodeList
*/
var parseShaderCase = function(shaderNodeList) {
// parse case
advanceToken(Token.TOKEN_CASE);
/**
* @type {string}
* parse case name
*/
var caseName = m_curTokenStr;
advanceToken(); // \note [pyry] All token types are allowed here.
/**
* @type {Array<Object>}
* setup case
*/
var valueBlockList = [];
/** TODO: Should the default version be defined elsewhere? */
/** @type {string} */ var version = '100';
/** @type {number} */ var expectResult = glsShaderLibraryCase.expectResult.EXPECT_PASS;
/** @type {string} */ var description;
/** @type {string} */ var bothSource = '';
/** @type {string} */ var vertexSource = '';
/** @type {string} */ var fragmentSource = '';
for (;;) {
if (m_curToken === Token.TOKEN_END) {
break;
} else if (m_curToken === Token.TOKEN_DESC) {
advanceToken();
assumeToken(Token.TOKEN_STRING);
description = parseStringLiteral(m_curTokenStr);
advanceToken();
} else if (m_curToken === Token.TOKEN_EXPECT) {
advanceToken();
assumeToken(Token.TOKEN_IDENTIFIER);
expectResult = (function(token) {
switch (token) {
case 'pass': return glsShaderLibraryCase.expectResult.EXPECT_PASS;
case 'compile_fail': return glsShaderLibraryCase.expectResult.EXPECT_COMPILE_FAIL;
case 'link_fail': return glsShaderLibraryCase.expectResult.EXPECT_LINK_FAIL;
case 'compile_or_link_fail': return glsShaderLibraryCase.expectResult.EXPECT_COMPILE_LINK_FAIL;
case 'build_successful': return glsShaderLibraryCase.expectResult.EXPECT_BUILD_SUCCESSFUL;
default:
throw Error('invalid expected result value: ' + m_curTokenStr);
}
}(m_curTokenStr));
advanceToken();
} else if (m_curToken === Token.TOKEN_VALUES) {
/** @type {Object.<Array, number>} */ var block = glsShaderLibraryCase.genValueBlock();
parseValueBlock(block);
valueBlockList.push(block);
} else if (
m_curToken === Token.TOKEN_BOTH ||
m_curToken === Token.TOKEN_VERTEX ||
m_curToken === Token.TOKEN_FRAGMENT
) {
/** @type {number} */ var token = m_curToken;
advanceToken();
assumeToken(Token.TOKEN_SHADER_SOURCE);
/** @type {string} */ var source = parseShaderSource(m_curTokenStr);
advanceToken();
switch (token) {
case Token.TOKEN_BOTH: bothSource = source; break;
case Token.TOKEN_VERTEX: vertexSource = source; break;
case Token.TOKEN_FRAGMENT: fragmentSource = source; break;
default: glsShaderLibrary.de_assert(false); break;
}
} else if (m_curToken === Token.TOKEN_VERSION) {
advanceToken();
/** @type {number} */ var versionNum = 0;
/** @type {string} */ var postfix = '';
assumeToken(Token.TOKEN_INT_LITERAL);
versionNum = parseIntLiteral(m_curTokenStr);
advanceToken();
if (m_curToken === Token.TOKEN_IDENTIFIER) {
postfix = m_curTokenStr;
advanceToken();
}
// TODO: need to fix these constants, we dont have glu
if (versionNum === 100 && postfix === 'es') version = '100';
else if (versionNum === 300 && postfix === 'es') version = '300 es';
else if (versionNum === 310 && postfix === 'es') version = '310 es';
else if (versionNum === 130) version = '130';
else if (versionNum === 140) version = '140';
else if (versionNum === 150) version = '150';
else if (versionNum === 330) version = '330';
else if (versionNum === 400) version = '400';
else if (versionNum === 410) version = '410';
else if (versionNum === 420) version = '420';
else if (versionNum === 430) version = '430';
else if (versionNum === 440) version = '440';
else if (versionNum === 450) version = '450';
else {
throw Error('Unknown GLSL version');
}
} else {
throw Error('unexpected token while parsing shader case: ' + m_curTokenStr);
}
}
advanceToken(Token.TOKEN_END); // case end
/**
* no ShaderCase yet?
* @param {?string} vert
* @param {?string} frag
* @param {glsShaderLibraryCase.caseType} type
* @return {Object}
*/
var getShaderSpec = function(vert, frag, type) {
return {
/** @type {glsShaderLibraryCase.expectResult} */ expectResult: expectResult,
/** @type {glsShaderLibraryCase.caseType} */ caseType: type,
/** @type {Array<Object>} */ valueBlockList: valueBlockList,
/** @type {string} */ targetVersion: version,
/** @type {?string} */ vertexSource: vert,
/** @type {?string} */ fragmentSource: frag
};
};
getShaderSpec.bind(this);
if (bothSource.length) {
glsShaderLibrary.de_assert(!vertexSource);
glsShaderLibrary.de_assert(!fragmentSource);
shaderNodeList.push(tcuTestCase.newTest(caseName + '_vertex', description, getShaderSpec(bothSource, null,
glsShaderLibraryCase.caseType.CASETYPE_VERTEX_ONLY)));
shaderNodeList.push(tcuTestCase.newTest(caseName + '_fragment', description, getShaderSpec(null, bothSource,
glsShaderLibraryCase.caseType.CASETYPE_FRAGMENT_ONLY)));
} else {
glsShaderLibrary.de_assert(vertexSource);
glsShaderLibrary.de_assert(fragmentSource);
shaderNodeList.push(tcuTestCase.newTest(caseName, description, getShaderSpec(vertexSource, fragmentSource,
glsShaderLibraryCase.caseType.CASETYPE_COMPLETE)));
}
};
/**
* @param {Array<tcuTestCase.DeqpTest>} shaderNodeList
*/
var parseShaderGroup = function(shaderNodeList) {
// parse 'case'
advanceToken(Token.TOKEN_GROUP);
/** @type {string}
* parse case name
*/ var name = m_curTokenStr;
advanceToken(); // \note [pyry] We don't want to check token type here (for instance to allow "uniform") group.
// Parse description.
assumeToken(Token.TOKEN_STRING);
/** @type {string} */ var description = parseStringLiteral(m_curTokenStr);
advanceToken(Token.TOKEN_STRING);
/** @type {Array<tcuTestCase.DeqpTest>} */ var children = [];
for (;;) {
if (m_curToken === Token.TOKEN_END) {
break;
} else if (m_curToken === Token.TOKEN_GROUP) {
parseShaderGroup(children);
} else if (m_curToken === Token.TOKEN_CASE) {
parseShaderCase(children);
} else {
testFailed('unexpected token while parsing shader group: ' + m_curTokenStr);
tcuTestCase.runner.terminate();
}
}
advanceToken(Token.TOKEN_END); // group end
/** @type {tcuTestCase.DeqpTest} */ var groupNode = tcuTestCase.newTest(name, description, null);
groupNode.setChildren(children);
shaderNodeList.push(groupNode);
};
// uncomment to expose private functions
(function(obj) {
obj.priv = {
m_curPtr: m_curPtr,
parseError: parseError,
parseFloatLiteral: parseFloatLiteral,
parseIntLiteral: parseIntLiteral,
parseStringLiteral: parseStringLiteral,
parseShaderSource: parseShaderSource,
advanceTokenTester: advanceTokenTester,
assumeToken: assumeToken,
mapDataTypeToken: mapDataTypeToken,
getTokenName: getTokenName,
Token: Token,
parseValueElement: parseValueElement,
parseValue: parseValue,
parseValueBlock: parseValueBlock,
parseShaderCase: parseShaderCase,
parseShaderGroup: parseShaderGroup,
none: false
};
}(this));
//*/
};
/**
* Parse the test file and execute the test cases
* @param {string} testName Name of the test file (without extension)
* @param {string} filter Optional filter. Common substring of the names of the tests that should be glsShaderLibrary.run.
*/
glsShaderLibrary.run = function(testName, filter) {
WebGLTestUtils.loadTextFileAsync(testName + '.test', function(success, content) {
if (success) {
tcuTestCase.runner.testFile = content;
tcuTestCase.runner.testName = testName;
tcuTestCase.runner.runCallback(glsShaderLibrary.processTestFile);
} else {
testFailed('Failed to load test file: ' + testName);
tcuTestCase.runner.terminate();
}
});
};
});