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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('framework.opengl.simplereference.sglrReferenceContext');
goog.require('framework.common.tcuMatrix');
goog.require('framework.common.tcuMatrixUtil');
goog.require('framework.common.tcuPixelFormat');
goog.require('framework.common.tcuTexture');
goog.require('framework.common.tcuTextureUtil');
goog.require('framework.delibs.debase.deMath');
goog.require('framework.opengl.gluShaderUtil');
goog.require('framework.opengl.gluTextureUtil');
goog.require('framework.opengl.simplereference.sglrReferenceUtils');
goog.require('framework.opengl.simplereference.sglrShaderProgram');
goog.require('framework.referencerenderer.rrDefs');
goog.require('framework.referencerenderer.rrGenericVector');
goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess');
goog.require('framework.referencerenderer.rrRenderState');
goog.require('framework.referencerenderer.rrRenderer');
goog.require('framework.referencerenderer.rrVertexAttrib');
goog.scope(function() {
var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext;
var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess;
var tcuTexture = framework.common.tcuTexture;
var deMath = framework.delibs.debase.deMath;
var gluTextureUtil = framework.opengl.gluTextureUtil;
var tcuTextureUtil = framework.common.tcuTextureUtil;
var tcuPixelFormat = framework.common.tcuPixelFormat;
var gluShaderUtil = framework.opengl.gluShaderUtil;
var rrRenderer = framework.referencerenderer.rrRenderer;
var rrDefs = framework.referencerenderer.rrDefs;
var rrGenericVector = framework.referencerenderer.rrGenericVector;
var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
var rrRenderState = framework.referencerenderer.rrRenderState;
var sglrReferenceUtils = framework.opengl.simplereference.sglrReferenceUtils;
var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram;
var tcuMatrix = framework.common.tcuMatrix;
var tcuMatrixUtil = framework.common.tcuMatrixUtil;
sglrReferenceContext.rrMPBA = rrMultisamplePixelBufferAccess;
//TODO: Implement automatic error checking in sglrReferenceContext, optional on creation.
/** @typedef {WebGLRenderbuffer|WebGLTexture|sglrReferenceContext.Renderbuffer|sglrReferenceContext.TextureContainer} */ sglrReferenceContext.AnyRenderbuffer;
/** @typedef {WebGLFramebuffer|sglrReferenceContext.Framebuffer} */ sglrReferenceContext.AnyFramebuffer;
/**
* @param {number} error
* @param {number} message
* @throws {Error}
*/
sglrReferenceContext.GLU_EXPECT_NO_ERROR = function(error, message) {
if (error !== gl.NONE) {
bufferedLogToConsole('Assertion failed message:' + message);
}
};
var DE_ASSERT = function(x) {
if (!x)
throw new Error('Assert failed');
};
// /* TODO: remove */
// /** @type {WebGL2RenderingContext} */ var gl;
sglrReferenceContext.MAX_TEXTURE_SIZE_LOG2 = 14;
sglrReferenceContext.MAX_TEXTURE_SIZE = 1 << sglrReferenceContext.MAX_TEXTURE_SIZE_LOG2;
/**
* @param {number} width
* @param {number} height
* @return {number}
*/
sglrReferenceContext.getNumMipLevels2D = function(width, height) {
return Math.floor(Math.log2(Math.max(width, height)) + 1);
};
/**
* @param {number} width
* @param {number} height
* @param {number} depth
* @return {number}
*/
sglrReferenceContext.getNumMipLevels3D = function(width, height, depth) {
return Math.floor(Math.log2(Math.max(width, height, depth)) + 1);
};
/**
* @param {number} baseLevelSize
* @param {number} levelNdx
* @return {number}
*/
sglrReferenceContext.getMipLevelSize = function(baseLevelSize, levelNdx) {
return Math.max(baseLevelSize >> levelNdx, 1);
};
sglrReferenceContext.mapGLCubeFace = function(face) {
switch (face) {
case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X;
case gl.TEXTURE_CUBE_MAP_POSITIVE_X: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_X;
case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y;
case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y;
case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z;
case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z;
default: throw new Error('Invalid cube face: ' + face);
}
};
/**
* @param {tcuTexture.FilterMode} mode
* @return {boolean}
*/
sglrReferenceContext.isMipmapFilter = function(/*const tcu::Sampler::FilterMode*/ mode) {
return mode != tcuTexture.FilterMode.NEAREST && mode != tcuTexture.FilterMode.LINEAR;
};
sglrReferenceContext.getNumMipLevels1D = function(size) {
return Math.floor(Math.log2(size)) + 1;
};
/**
* @param {?sglrReferenceContext.TextureType} type
* @return {sglrReferenceContext.TexTarget}
*/
sglrReferenceContext.texLayeredTypeToTarget = function(type) {
switch (type) {
case sglrReferenceContext.TextureType.TYPE_2D_ARRAY: return sglrReferenceContext.TexTarget.TEXTARGET_2D_ARRAY;
case sglrReferenceContext.TextureType.TYPE_3D: return sglrReferenceContext.TexTarget.TEXTARGET_3D;
case sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_ARRAY;
default: throw new Error('Invalid texture type: ' + type);
}
};
/**
* @param {rrDefs.IndexType} indexType
* @return {number}
* @throws {Error}
*/
sglrReferenceContext.getFixedRestartIndex = function(indexType) {
switch (indexType) {
case rrDefs.IndexType.INDEXTYPE_UINT8: return 0xFF;
case rrDefs.IndexType.INDEXTYPE_UINT16: return 0xFFFF;
case rrDefs.IndexType.INDEXTYPE_UINT32: return 0xFFFFFFFF;
default:
throw new Error('Unrecognized index type: ' + indexType);
}
};
/**
* @constructor
* @param {sglrShaderProgram.ShaderProgram} program
*/
sglrReferenceContext.ShaderProgramObjectContainer = function(program) {
this.m_program = program;
/** @type {boolean} */ this.m_deleteFlag = false;
};
/**
* @param {WebGL2RenderingContext} gl
* @constructor
*/
sglrReferenceContext.ReferenceContextLimits = function(gl) {
/** @type {number} */ this.maxTextureImageUnits = 16;
/** @type {number} */ this.maxTexture2DSize = 2048;
/** @type {number} */ this.maxTextureCubeSize = 2048;
/** @type {number} */ this.maxTexture2DArrayLayers = 256;
/** @type {number} */ this.maxTexture3DSize = 256;
/** @type {number} */ this.maxRenderbufferSize = 2048;
/** @type {number} */ this.maxVertexAttribs = 16;
if (gl) {
this.maxTextureImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS));
this.maxTexture2DSize = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE));
this.maxTextureCubeSize = /** @type {number} */ (gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE));
this.maxRenderbufferSize = /** @type {number} */ (gl.getParameter(gl.MAX_RENDERBUFFER_SIZE));
this.maxVertexAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
this.maxTexture2DArrayLayers = /** @type {number} */ (gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS));
this.maxTexture3DSize = /** @type {number} */ (gl.getParameter(gl.MAX_3D_TEXTURE_SIZE));
// Limit texture sizes to supported values
this.maxTexture2DSize = Math.min(this.maxTexture2DSize, sglrReferenceContext.MAX_TEXTURE_SIZE);
this.maxTextureCubeSize = Math.min(this.maxTextureCubeSize, sglrReferenceContext.MAX_TEXTURE_SIZE);
this.maxTexture3DSize = Math.min(this.maxTexture3DSize, sglrReferenceContext.MAX_TEXTURE_SIZE);
sglrReferenceContext.GLU_EXPECT_NO_ERROR(gl.getError(), gl.NO_ERROR);
}
/* TODO: Port
// \todo [pyry] Figure out following things:
// + supported fbo configurations
// ...
// \todo [2013-08-01 pyry] Do we want to make these conditional based on renderCtx?
addExtension("gl.EXT_color_buffer_half_float");
addExtension("gl.WEBGL_color_buffer_float");
*/
};
/**
* @enum
*/
sglrReferenceContext.TextureType = {
TYPE_2D: 0,
TYPE_CUBE_MAP: 1,
TYPE_2D_ARRAY: 2,
TYPE_3D: 3,
TYPE_CUBE_MAP_ARRAY: 4
};
/**
* @constructor
* @implements {rrDefs.Sampler}
* @param {sglrReferenceContext.TextureType} type
*/
sglrReferenceContext.Texture = function(type) {
// NamedObject.call(this, name);
/** @type {sglrReferenceContext.TextureType} */ this.m_type = type;
/** @type {boolean} */ this.m_immutable = false;
/** @type {number} */ this.m_baseLevel = 0;
/** @type {number} */ this.m_maxLevel = 1000;
/** @type {tcuTexture.Sampler} */ this.m_sampler = new tcuTexture.Sampler(
tcuTexture.WrapMode.REPEAT_GL,
tcuTexture.WrapMode.REPEAT_GL,
tcuTexture.WrapMode.REPEAT_GL,
tcuTexture.FilterMode.NEAREST_MIPMAP_LINEAR,
tcuTexture.FilterMode.LINEAR,
0,
true,
tcuTexture.CompareMode.COMPAREMODE_NONE,
0,
[0, 0, 0, 0],
true);
};
/**
* @param {Array<number>} pos
* @param {number=} lod
* @throws {Error}
*/
sglrReferenceContext.Texture.prototype.sample = function(pos, lod) {throw new Error('Intentionally empty. Call method from child class instead'); };
/**
* @param {Array<Array<number>>} packetTexcoords
* @param {number} lodBias
* @throws {Error}
*/
sglrReferenceContext.Texture.prototype.sample4 = function(packetTexcoords, lodBias) {throw new Error('Intentionally empty. Call method from child class instead'); };
// sglrReferenceContext.Texture.prototype = Object.create(NamedObject.prototype);
// sglrReferenceContext.Texture.prototype.constructor = sglrReferenceContext.Texture;
/**
* @return {number}
*/
sglrReferenceContext.Texture.prototype.getType = function() { return this.m_type; };
/**
* @return {number}
*/
sglrReferenceContext.Texture.prototype.getBaseLevel = function() { return this.m_baseLevel; };
/**
* @return {number}
*/
sglrReferenceContext.Texture.prototype.getMaxLevel = function() { return this.m_maxLevel; };
/**
* @return {boolean}
*/
sglrReferenceContext.Texture.prototype.isImmutable = function() { return this.m_immutable; };
/**
* @param {number} baseLevel
*/
sglrReferenceContext.Texture.prototype.setBaseLevel = function(baseLevel) { this.m_baseLevel = baseLevel; };
/**
* @param {number} maxLevel
*/
sglrReferenceContext.Texture.prototype.setMaxLevel = function(maxLevel) { this.m_maxLevel = maxLevel; };
/**
*/
sglrReferenceContext.Texture.prototype.setImmutable = function() { this.m_immutable = true; };
/**
* @return {tcuTexture.Sampler}
*/
sglrReferenceContext.Texture.prototype.getSampler = function() { return this.m_sampler; };
/**
* @constructor
*/
sglrReferenceContext.TextureLevelArray = function() {
/** @type {Array<ArrayBuffer>} */ this.m_data = [];
/** @type {Array<tcuTexture.PixelBufferAccess>} */ this.m_access = [];
};
/**
* @param {number} level
* @return {boolean}
*/
sglrReferenceContext.TextureLevelArray.prototype.hasLevel = function(level) { return this.m_data[level] != null; };
/**
* @param {number} level
* @return {tcuTexture.PixelBufferAccess}
* @throws {Error}
*/
sglrReferenceContext.TextureLevelArray.prototype.getLevel = function(level) {
if (!this.hasLevel(level))
throw new Error('Level: ' + level + ' is not defined.');
return this.m_access[level];
};
/**
* @return {Array<tcuTexture.PixelBufferAccess>}
*/
sglrReferenceContext.TextureLevelArray.prototype.getLevels = function() { return this.m_access; };
/**
* @param {number} level
* @param {tcuTexture.TextureFormat} format
* @param {number} width
* @param {number} height
* @param {number} depth
*/
sglrReferenceContext.TextureLevelArray.prototype.allocLevel = function(level, format, width, height, depth) {
/** @type {number} */ var dataSize = format.getPixelSize() * width * height * depth;
if (this.hasLevel(level))
this.clearLevel(level);
this.m_data[level] = new ArrayBuffer(dataSize);
this.m_access[level] = new tcuTexture.PixelBufferAccess({
format: format,
width: width,
height: height,
depth: depth,
data: this.m_data[level]});
};
/**
* @param {number} level
*/
sglrReferenceContext.TextureLevelArray.prototype.clearLevel = function(level) {
delete this.m_data[level];
delete this.m_access[level];
};
/**
*/
sglrReferenceContext.TextureLevelArray.prototype.clear = function() {
for (var key in this.m_data)
delete this.m_data[key];
for (var key in this.m_access)
delete this.m_access[key];
};
/**
* @constructor
* @extends {sglrReferenceContext.Texture}
*/
sglrReferenceContext.Texture2D = function() {
sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D);
/** @type {tcuTexture.Texture2DView} */ this.m_view = new tcuTexture.Texture2DView(0, null);
/** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray();
};
/**
*/
sglrReferenceContext.Texture2D.prototype = Object.create(sglrReferenceContext.Texture.prototype);
sglrReferenceContext.Texture2D.prototype.constructor = sglrReferenceContext.Texture2D;
sglrReferenceContext.Texture2D.prototype.clearLevels = function() { this.m_levels.clear(); };
/**
* @param {number} level
* @return {boolean}
*/
sglrReferenceContext.Texture2D.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); };
/**
* @param {number} level
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.Texture2D.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); };
/**
* @param {number} level
* @param {?tcuTexture.TextureFormat} format
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.Texture2D.prototype.allocLevel = function(level, format, width, height) { this.m_levels.allocLevel(level, format, width, height, 1); };
/**
* @return {boolean}
*/
sglrReferenceContext.Texture2D.prototype.isComplete = function() {
/** @type {number} */ var baseLevel = this.getBaseLevel();
if (this.hasLevel(baseLevel)) {
/** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel);
/** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
if (mipmap) {
/** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat();
/** @type {number} */ var w = level0.getWidth();
/** @type {number} */ var h = level0.getHeight();
/** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(w, h));
for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) {
if (this.hasLevel(baseLevel + levelNdx)) {
/** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx);
/** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx);
/** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx);
if (level.getWidth() != expectedW ||
level.getHeight() != expectedH ||
!level.getFormat().isEqual(format))
return false;
} else
return false;
}
}
return true;
} else
return false;
};
/**
*/
sglrReferenceContext.Texture2D.prototype.updateView = function() {
/** @type {number} */ var baseLevel = this.getBaseLevel();
if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) {
// Update number of levels in mipmap pyramid.
/** @type {number} */ var width = this.getLevel(baseLevel).getWidth();
/** @type {number} */ var height = this.getLevel(baseLevel).getHeight();
/** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
/** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
this.m_view = new tcuTexture.Texture2DView(numLevels, this.m_levels.getLevels().slice(baseLevel));
} else
this.m_view = new tcuTexture.Texture2DView(0, null);
};
/**
* @param {Array<number>} pos
* @param {number=} lod
* @return {Array<number>}
*/
sglrReferenceContext.Texture2D.prototype.sample = function(pos, lod) {
return this.m_view.sample(this.getSampler(), pos, lod);
};
/**
* @param {Array<Array<number>>} packetTexcoords 4 vec2 coordinates
* @param {number} lodBias_
* @return {Array<Array<number>>} 4 vec4 samples
*/
sglrReferenceContext.Texture2D.prototype.sample4 = function(packetTexcoords, lodBias_) {
/** @type {number} */ var lodBias = lodBias_ || 0;
/** @type {number} */ var texWidth = this.m_view.getWidth();
/** @type {number} */ var texHeight = this.m_view.getHeight();
/** @type {Array<Array<number>>}*/ var output = [];
/** @type {Array<number>}*/ var dFdx0 = deMath.subtract(packetTexcoords[1], packetTexcoords[0]);
/** @type {Array<number>}*/ var dFdx1 = deMath.subtract(packetTexcoords[3], packetTexcoords[2]);
/** @type {Array<number>}*/ var dFdy0 = deMath.subtract(packetTexcoords[2], packetTexcoords[0]);
/** @type {Array<number>}*/ var dFdy1 = deMath.subtract(packetTexcoords[3], packetTexcoords[1]);
for (var fragNdx = 0; fragNdx < 4; ++fragNdx) {
/** @type {Array<number>}*/var dFdx = (fragNdx & 2) ? dFdx1 : dFdx0;
/** @type {Array<number>}*/var dFdy = (fragNdx & 1) ? dFdy1 : dFdy0;
/** @type {number} */ var mu = Math.max(Math.abs(dFdx[0]), Math.abs(dFdy[0]));
/** @type {number} */ var mv = Math.max(Math.abs(dFdx[1]), Math.abs(dFdy[1]));
/** @type {number} */ var p = Math.max(mu * texWidth, mv * texHeight);
/** @type {number} */ var lod = Math.log2(p) + lodBias;
output.push(this.sample([packetTexcoords[fragNdx][0], packetTexcoords[fragNdx][1]], lod));
}
return output;
};
/**
* @constructor
* @extends {sglrReferenceContext.Texture}
*/
sglrReferenceContext.TextureCube = function() {
sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_CUBE_MAP);
/** @type {tcuTexture.TextureCubeView} */ this.m_view = new tcuTexture.TextureCubeView(0, null);
/** @type {Array<sglrReferenceContext.TextureLevelArray>} */ this.m_levels = [];
for (var face in tcuTexture.CubeFace)
this.m_levels[tcuTexture.CubeFace[face]] = new sglrReferenceContext.TextureLevelArray();
};
/**
*/
sglrReferenceContext.TextureCube.prototype = Object.create(sglrReferenceContext.Texture.prototype);
sglrReferenceContext.TextureCube.prototype.constructor = sglrReferenceContext.Texture2D;
sglrReferenceContext.TextureCube.prototype.clearLevels = function() {
for (var face in tcuTexture.CubeFace)
this.m_levels[tcuTexture.CubeFace[face]].clear();
};
/**
* @param {number} level
* @param {tcuTexture.CubeFace} face
* @return {boolean}
*/
sglrReferenceContext.TextureCube.prototype.hasFace = function(level, face) { return this.m_levels[face].hasLevel(level); };
/**
* @param {number} level
* @param {tcuTexture.CubeFace} face
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.TextureCube.prototype.getFace = function(level, face) { return this.m_levels[face].getLevel(level); };
/**
* @param {number} level
* @param {tcuTexture.CubeFace} face
* @param {?tcuTexture.TextureFormat} format
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.TextureCube.prototype.allocLevel = function(level, face, format, width, height) {
this.m_levels[face].allocLevel(level, format, width, height, 1);
};
sglrReferenceContext.TextureCube.prototype.isComplete = function() {
var baseLevel = this.getBaseLevel();
if (this.hasFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X)) {
var level = this.getFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X);
var width = level.getWidth();
var height = level.getHeight();
var format = level.getFormat();
var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
var numLevels = mipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
if (width != height)
return false; // Non-square is not supported.
// \note Level 0 is always checked for consistency
for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
var levelW = sglrReferenceContext.getMipLevelSize(width, levelNdx);
var levelH = sglrReferenceContext.getMipLevelSize(height, levelNdx);
for (var face in tcuTexture.CubeFace) {
if (this.hasFace(baseLevel + levelNdx, tcuTexture.CubeFace[face])) {
level = this.getFace(baseLevel + levelNdx, tcuTexture.CubeFace[face]);
if (level.getWidth() != levelW ||
level.getHeight() != levelH ||
!level.getFormat().isEqual(format))
return false;
} else
return false;
}
}
return true;
} else
return false;
};
sglrReferenceContext.TextureCube.prototype.updateView = function() {
var baseLevel = this.getBaseLevel();
var faces = [];
if (this.isComplete()) {
var size = this.getFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X).getWidth();
var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels1D(size)) : 1;
for (var face in tcuTexture.CubeFace)
faces[tcuTexture.CubeFace[face]] = this.m_levels[tcuTexture.CubeFace[face]].getLevels().slice(baseLevel);
this.m_view = new tcuTexture.TextureCubeView(numLevels, faces);
} else
this.m_view = new tcuTexture.TextureCubeView(0, null);
};
/**
* @param {Array<number>} pos
* @param {number=} lod
* @return {Array<number>}
*/
sglrReferenceContext.TextureCube.prototype.sample = function(pos, lod) { return this.m_view.sample(this.getSampler(), pos, lod) };
/**
* @constructor
* @extends {sglrReferenceContext.Texture}
*/
sglrReferenceContext.Texture2DArray = function() {
sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D_ARRAY);
/** @type {tcuTexture.Texture2DArrayView} */ this.m_view = new tcuTexture.Texture2DArrayView(0, null);
/** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray();
};
/**
*/
sglrReferenceContext.Texture2DArray.prototype = Object.create(sglrReferenceContext.Texture.prototype);
sglrReferenceContext.Texture2DArray.prototype.constructor = sglrReferenceContext.Texture2DArray;
sglrReferenceContext.Texture2DArray.prototype.clearLevels = function() { this.m_levels.clear(); };
/**
* @param {number} level
* @return {boolean}
*/
sglrReferenceContext.Texture2DArray.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); };
/**
* @param {number} level
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.Texture2DArray.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); };
/**
* @param {number} level
* @param {?tcuTexture.TextureFormat} format
* @param {number} width
* @param {number} height
* @param {number} numLayers
*/
sglrReferenceContext.Texture2DArray.prototype.allocLevel = function(level, format, width, height, numLayers) {
this.m_levels.allocLevel(level, format, width, height, numLayers);
};
/**
* @return {boolean}
*/
sglrReferenceContext.Texture2DArray.prototype.isComplete = function() {
/** @type {number} */ var baseLevel = this.getBaseLevel();
if (this.hasLevel(baseLevel)) {
/** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel);
/** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
if (mipmap) {
/** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat();
/** @type {number} */ var w = level0.getWidth();
/** @type {number} */ var h = level0.getHeight();
/** @type {number} */ var numLayers = level0.getDepth();
/** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(w, h));
for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) {
if (this.hasLevel(baseLevel + levelNdx)) {
/** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx);
/** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx);
/** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx);
if (level.getWidth() != expectedW ||
level.getHeight() != expectedH ||
level.getDepth() != numLayers ||
!level.getFormat().isEqual(format))
return false;
} else
return false;
}
}
return true;
} else
return false;
};
/**
*/
sglrReferenceContext.Texture2DArray.prototype.updateView = function() {
/** @type {number} */ var baseLevel = this.getBaseLevel();
if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) {
// Update number of levels in mipmap pyramid.
/** @type {number} */ var width = this.getLevel(baseLevel).getWidth();
/** @type {number} */ var height = this.getLevel(baseLevel).getHeight();
/** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
/** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
this.m_view = new tcuTexture.Texture2DArrayView(numLevels, this.m_levels.getLevels().slice(baseLevel));
} else
this.m_view = new tcuTexture.Texture2DArrayView(0, null);
};
/**
* @param {Array<number>} pos
* @param {number=} lod
* @return {Array<number>}
*/
sglrReferenceContext.Texture2DArray.prototype.sample = function(pos, lod) {
return this.m_view.sample(this.getSampler(), pos, lod);
};
/**
* @constructor
* @extends {sglrReferenceContext.Texture}
*/
sglrReferenceContext.Texture3D = function() {
sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D_ARRAY);
/** @type {tcuTexture.Texture3DView} */ this.m_view = new tcuTexture.Texture3DView(0, null);
/** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray();
};
/**
*/
sglrReferenceContext.Texture3D.prototype = Object.create(sglrReferenceContext.Texture.prototype);
sglrReferenceContext.Texture3D.prototype.constructor = sglrReferenceContext.Texture3D;
sglrReferenceContext.Texture3D.prototype.clearLevels = function() { this.m_levels.clear(); };
/**
* @param {number} level
* @return {boolean}
*/
sglrReferenceContext.Texture3D.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); };
/**
* @param {number} level
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.Texture3D.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); };
/**
* @param {number} level
* @param {?tcuTexture.TextureFormat} format
* @param {number} width
* @param {number} height
* @param {number} depth
*/
sglrReferenceContext.Texture3D.prototype.allocLevel = function(level, format, width, height, depth) {
this.m_levels.allocLevel(level, format, width, height, depth);
};
/**
* @return {boolean}
*/
sglrReferenceContext.Texture3D.prototype.isComplete = function() {
/** @type {number} */ var baseLevel = this.getBaseLevel();
if (this.hasLevel(baseLevel)) {
/** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel);
/** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
if (mipmap) {
/** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat();
/** @type {number} */ var w = level0.getWidth();
/** @type {number} */ var h = level0.getHeight();
/** @type {number} */ var d = level0.getDepth();
/** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels3D(w, h, d));
for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) {
if (this.hasLevel(baseLevel + levelNdx)) {
/** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx);
/** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx);
/** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx);
/** @type {number} */ var expectedD = sglrReferenceContext.getMipLevelSize(d, levelNdx);
if (level.getWidth() != expectedW ||
level.getHeight() != expectedH ||
level.getDepth() != expectedD ||
!level.getFormat().isEqual(format))
return false;
} else
return false;
}
}
return true;
} else
return false;
};
/**
*/
sglrReferenceContext.Texture3D.prototype.updateView = function() {
/** @type {number} */ var baseLevel = this.getBaseLevel();
if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) {
// Update number of levels in mipmap pyramid.
/** @type {number} */ var width = this.getLevel(baseLevel).getWidth();
/** @type {number} */ var height = this.getLevel(baseLevel).getHeight();
/** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
/** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
this.m_view = new tcuTexture.Texture3DView(numLevels, this.m_levels.getLevels().slice(baseLevel));
} else
this.m_view = new tcuTexture.Texture3DView(0, null);
};
/**
* @param {Array<number>} pos
* @param {number=} lod
* @return {Array<number>}
*/
sglrReferenceContext.Texture3D.prototype.sample = function(pos, lod) { return this.m_view.sample(this.getSampler(), pos, lod) };
/**
* A container object for storing one of texture types;
* @constructor
*/
sglrReferenceContext.TextureContainer = function() {
/** @type {sglrReferenceContext.Texture2D | sglrReferenceContext.TextureCube|sglrReferenceContext.Texture2DArray|sglrReferenceContext.Texture3D} */
this.texture = null;
/** @type {?sglrReferenceContext.TextureType} */ this.textureType = null;
};
/**
* @return {?sglrReferenceContext.TextureType}
*/
sglrReferenceContext.TextureContainer.prototype.getType = function() { return this.textureType; };
/**
* @param {number} target
* @throws {Error}
*/
sglrReferenceContext.TextureContainer.prototype.init = function(target) {
switch (target) {
case gl.TEXTURE_2D:
this.texture = new sglrReferenceContext.Texture2D();
this.textureType = sglrReferenceContext.TextureType.TYPE_2D;
break;
case gl.TEXTURE_CUBE_MAP:
this.texture = new sglrReferenceContext.TextureCube();
this.textureType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP;
break;
case gl.TEXTURE_2D_ARRAY:
this.texture = new sglrReferenceContext.Texture2DArray();
this.textureType = sglrReferenceContext.TextureType.TYPE_2D_ARRAY;
break;
case gl.TEXTURE_3D:
this.texture = new sglrReferenceContext.Texture3D();
this.textureType = sglrReferenceContext.TextureType.TYPE_3D;
break;
/* TODO: Implement other types */
// case gl.TEXTURE_CUBE_MAP_ARRAY:
// this.textureType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY;
// break;
default: throw new Error('Unrecognized target: ' + target);
}
};
/**
* @enum
*/
sglrReferenceContext.AttachmentPoint = {
ATTACHMENTPOINT_COLOR0: 0,
ATTACHMENTPOINT_DEPTH: 1,
ATTACHMENTPOINT_STENCIL: 2
};
/**
* @param {number} attachment
* @return {sglrReferenceContext.AttachmentPoint}
* @throws {Error}
*/
sglrReferenceContext.mapGLAttachmentPoint = function(attachment) {
switch (attachment) {
case gl.COLOR_ATTACHMENT0: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0;
case gl.DEPTH_ATTACHMENT: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH;
case gl.STENCIL_ATTACHMENT: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL;
default: throw new Error('Wrong attachment point:' + attachment);
}
};
/**
* @enum
*/
sglrReferenceContext.AttachmentType = {
ATTACHMENTTYPE_RENDERBUFFER: 0,
ATTACHMENTTYPE_TEXTURE: 1
};
/**
* @enum
*/
sglrReferenceContext.TexTarget = {
TEXTARGET_2D: 0,
TEXTARGET_CUBE_MAP_POSITIVE_X: 1,
TEXTARGET_CUBE_MAP_POSITIVE_Y: 2,
TEXTARGET_CUBE_MAP_POSITIVE_Z: 3,
TEXTARGET_CUBE_MAP_NEGATIVE_X: 4,
TEXTARGET_CUBE_MAP_NEGATIVE_Y: 5,
TEXTARGET_CUBE_MAP_NEGATIVE_Z: 6,
TEXTARGET_2D_ARRAY: 7,
TEXTARGET_3D: 8,
TEXTARGET_CUBE_MAP_ARRAY: 9
};
/**
* @param {?sglrReferenceContext.TexTarget} target
* @return {tcuTexture.CubeFace}
*/
sglrReferenceContext.texTargetToFace = function(target) {
switch (target) {
case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_X: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X;
case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_X;
case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Y: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y;
case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Y: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y;
case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z;
case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Z: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z;
default: throw new Error('Invalid target ' + target);
}
};
/**
* @param {sglrReferenceContext.TexTarget} target
* @return {sglrReferenceContext.TexTarget}
* @throws {Error}
*/
sglrReferenceContext.mapGLFboTexTarget = function(target) {
switch (target) {
case gl.TEXTURE_2D: return sglrReferenceContext.TexTarget.TEXTARGET_2D;
case gl.TEXTURE_CUBE_MAP_POSITIVE_X: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X;
case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Y;
case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Z;
case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_X;
case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Y;
case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z;
default: throw new Error('Wrong texture target:' + target);
}
};
/**
* @constructor
*/
sglrReferenceContext.Attachment = function() {
/** @type {?sglrReferenceContext.AttachmentType} */ this.type = null;
/** @type {sglrReferenceContext.TextureContainer|sglrReferenceContext.Renderbuffer} */ this.object = null; // TODO: fix reserved word
/** @type {?sglrReferenceContext.TexTarget} */ this.texTarget = null;
/** @type {number} */ this.level = 0;
/** @type {number} */ this.layer = 0;
};
/**
* @constructor
*/
sglrReferenceContext.Framebuffer = function() {
/** @type {Array<sglrReferenceContext.Attachment>} */ this.m_attachments = [];
for (var key in sglrReferenceContext.AttachmentPoint)
this.m_attachments[sglrReferenceContext.AttachmentPoint[key]] = new sglrReferenceContext.Attachment();
};
/**
* @param {sglrReferenceContext.AttachmentPoint} point
* @return {sglrReferenceContext.Attachment}
*/
sglrReferenceContext.Framebuffer.prototype.getAttachment = function(point) { return this.m_attachments[point]; };
/**
* @param {sglrReferenceContext.AttachmentPoint} point
* @param {sglrReferenceContext.Attachment} attachment
*/
sglrReferenceContext.Framebuffer.prototype.setAttachment = function(point, attachment) { this.m_attachments[point] = attachment; };
// /**
// * @enum
// */
// var Format = {
// FORMAT_DEPTH_COMPONENT16: 0,
// FORMAT_RGBA4: 1,
// FORMAT_RGB5_A1: 2,
// FORMAT_RGB565: 3,
// FORMAT_STENCIL_INDEX8: 4
// };
/**
* @constructor
*/
sglrReferenceContext.Renderbuffer = function() {
/** @type {tcuTexture.TextureLevel} */ this.m_data;
};
/**
* @param {tcuTexture.TextureFormat} format
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.Renderbuffer.prototype.setStorage = function(format, width, height) {
this.m_data = new tcuTexture.TextureLevel(format, width, height);
};
/**
* @return {number}
*/
sglrReferenceContext.Renderbuffer.prototype.getWidth = function() { return this.m_data.getWidth(); };
/**
* @return {number}
*/
sglrReferenceContext.Renderbuffer.prototype.getHeight = function() { return this.m_data.getHeight(); };
/**
* @return {?tcuTexture.TextureFormat}
*/
sglrReferenceContext.Renderbuffer.prototype.getFormat = function() { return this.m_data.getFormat(); };
/**
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.Renderbuffer.prototype.getAccess = function() { return this.m_data.getAccess(); };
/**
* @constructor
* @param {number} maxVertexAttribs
*/
sglrReferenceContext.VertexArray = function(maxVertexAttribs) {
/** @type {sglrReferenceContext.DataBuffer} */ this.m_elementArrayBufferBinding = null;
/** @type {Array<sglrReferenceContext.VertexArray.VertexAttribArray>} */this.m_arrays = [];
for (var i = 0; i < maxVertexAttribs; i++)
this.m_arrays.push(new sglrReferenceContext.VertexArray.VertexAttribArray());
};
/** @constructor */
sglrReferenceContext.VertexArray.VertexAttribArray = function() {
this.enabled = false;
this.size = 4;
this.stride = 0;
this.type = gl.FLOAT;
this.normalized = false;
this.integer = false;
this.divisor = 0;
this.offset = 0;
this.bufferBinding = null;
};
/**
* @constructor
*/
sglrReferenceContext.DataBuffer = function() {
/** @type {?ArrayBuffer} */ this.m_data = null;
};
/**
* @param {number} size
*/
sglrReferenceContext.DataBuffer.prototype.setStorage = function(size) {this.m_data = new ArrayBuffer(size); };
/**
* @return {number}
*/
sglrReferenceContext.DataBuffer.prototype.getSize = function() {
/** @type {number} */ var size = 0;
if (this.m_data)
size = this.m_data.byteLength;
return size;
};
/**
* @return {?ArrayBuffer}
*/
sglrReferenceContext.DataBuffer.prototype.getData = function() { return this.m_data; };
/**
* @param {ArrayBuffer|goog.NumberArray} data
*/
sglrReferenceContext.DataBuffer.prototype.setData = function(data) {
/** @type {ArrayBuffer} */ var buffer;
/** @type {number} */ var offset = 0;
/** @type {number} */ var byteLength = data.byteLength;
if (data instanceof ArrayBuffer)
buffer = data;
else {
buffer = data.buffer;
offset = data.byteOffset;
}
if (!buffer)
throw new Error('Invalid buffer');
this.m_data = buffer.slice(offset, offset + byteLength);
};
/**
* @param {number} offset
* @param {goog.NumberArray} data
*/
sglrReferenceContext.DataBuffer.prototype.setSubData = function(offset, data) {
/** @type {ArrayBuffer} */ var buffer;
/** @type {number} */ var srcOffset = 0;
/** @type {number} */ var byteLength = data.byteLength;
if (data instanceof ArrayBuffer)
buffer = data;
else {
buffer = data.buffer;
srcOffset = data.byteOffset;
}
if (!buffer)
throw new Error('Invalid buffer');
/** @type {goog.NumberArray} */ var src = new Uint8Array(buffer, srcOffset, byteLength);
/** @type {goog.NumberArray} */ var dst = new Uint8Array(this.m_data, offset, byteLength);
dst.set(src);
};
// /**
// * @constructor
// */
// var ObjectManager = function() {
// this.m_objects = {};
// };
// ObjectManager.prototype.insert = function(obj) {
// var name = obj.getName();
// if (!name)
// throw new Error("Cannot insert unnamed object");
// this.m_objects[name] = obj;
// };
// ObjectManager.prototype.find = function(name) { return this.m_objects[name]; };
// ObjectManager.prototype.acquireReference = function(obj) {
// if (this.find(obj.getName()) !== obj)
// throw new Error("Object is not in the object manager");
// obj.incRefCount();
// };
// ObjectManager.prototype.releaseReference = function(obj) {
// if (this.find(obj.getName()) !== obj)
// throw new Error("Object is not in the object manager");
// obj.decRefCount();
// if (obj.getRefCount() == 0)
// delete this.m_objects[obj.getName()];
// };
// ObjectManager.prototype.getAll = function() { return this.m_objects; };
/**
* @constructor
*/
sglrReferenceContext.TextureUnit = function() {
/** @type {?sglrReferenceContext.TextureContainer} */ this.tex2DBinding = null;
/** @type {?sglrReferenceContext.TextureContainer} */ this.texCubeBinding = null;
/** @type {?sglrReferenceContext.TextureContainer} */ this.tex2DArrayBinding = null;
/** @type {?sglrReferenceContext.TextureContainer} */ this.tex3DBinding = null;
/** @type {?sglrReferenceContext.TextureContainer} */ this.texCubeArrayBinding = null;
};
/**
* @constructor
*/
sglrReferenceContext.StencilState = function() {
/** @type {number} */ this.func = gl.ALWAYS;
/** @type {number} */ this.ref = 0;
/** @type {number} */ this.opMask = ~0;
/** @type {number} */ this.opStencilFail = gl.KEEP;
/** @type {number} */ this.opDepthFail = gl.KEEP;
/** @type {number} */ this.opDepthPass = gl.KEEP;
/** @type {number} */ this.writeMask = ~0;
};
/**
* @param {tcuPixelFormat.PixelFormat} pixelFmt
* @return {tcuTexture.TextureFormat}
* @throws {Error}
*/
sglrReferenceContext.toTextureFormat = function(pixelFmt) {
if (pixelFmt.equals(8, 8, 8, 8))
return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8);
else if (pixelFmt.equals(8, 8, 8, 0))
return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_INT8);
else if (pixelFmt.equals(4, 4, 4, 4))
return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_4444);
else if (pixelFmt.equals(5, 5, 5, 1))
return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_5551);
else if (pixelFmt.equals(5, 6, 5, 0))
return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_SHORT_565);
throw new Error('Could not map pixel format:' + pixelFmt);
};
/**
* @param {number} depthBits
* @return {tcuTexture.TextureFormat}
* @throws {Error}
*/
sglrReferenceContext.getDepthFormat = function(depthBits) {
switch (depthBits) {
case 8: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNORM_INT8);
case 16: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNORM_INT16);
case 24: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNSIGNED_INT_24_8);
case 32: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.FLOAT);
default:
throw new Error("Can't map depth buffer format, bits: " + depthBits);
}
};
/**
* @param {number} stencilBits
* @return {tcuTexture.TextureFormat}
* @throws {Error}
*/
sglrReferenceContext.getStencilFormat = function(stencilBits) {
switch (stencilBits) {
case 8: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT8);
case 16: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT16);
case 24: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT_24_8);
case 32: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT32);
default:
throw new Error("Can't map stencil buffer format, bits: " + stencilBits);
}
};
/**
* @constructor
* @param {tcuPixelFormat.PixelFormat} colorBits
* @param {number} depthBits
* @param {number} stencilBits
* @param {number} width
* @param {number} height
* @param {number=} samples_
*/
sglrReferenceContext.ReferenceContextBuffers = function(colorBits, depthBits, stencilBits, width, height, samples_) {
if (samples_ === undefined)
samples_ = 1;
/** @type {number} */ var samples = samples_;
/** @type {tcuTexture.TextureLevel} */ this.m_colorbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.toTextureFormat(colorBits), samples, width, height);
if (depthBits > 0)
/** @type {tcuTexture.TextureLevel} */ this.m_depthbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.getDepthFormat(depthBits), samples, width, height);
if (stencilBits > 0)
/** @type {tcuTexture.TextureLevel} */ this.m_stencilbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.getStencilFormat(stencilBits), samples, width, height);
};
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContextBuffers.prototype.getColorbuffer = function() { return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_colorbuffer.getAccess()); };
/**
* @return {?rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContextBuffers.prototype.getDepthbuffer = function() { return this.m_depthbuffer !== undefined ? rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_depthbuffer.getAccess()) : null; };
/**
* @return {?rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContextBuffers.prototype.getStencilbuffer = function() { return this.m_stencilbuffer !== undefined ? rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_stencilbuffer.getAccess()) : null; };
/**
* @param {sglrReferenceContext.ReferenceContextLimits} limits
* @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} colorbuffer
* @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} depthbuffer
* @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} stencilbuffer
* @constructor
*/
sglrReferenceContext.ReferenceContext = function(limits, colorbuffer, depthbuffer, stencilbuffer) {
/** @type {sglrReferenceContext.ReferenceContextLimits} */ this.m_limits = limits;
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultColorbuffer = colorbuffer;
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultDepthbuffer = depthbuffer;
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultStencilbuffer = stencilbuffer;
/** @type {Array<number>} */ this.m_viewport = [0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth()];
/** @type {Array<sglrReferenceContext.TextureUnit>} */ this.m_textureUnits = [];
for (var i = 0; i < this.m_limits.maxTextureImageUnits; i++)
this.m_textureUnits.push(new sglrReferenceContext.TextureUnit());
/** @type {number} */ this.m_activeTexture = 0;
/** @type {number} */ this.m_lastError = gl.NO_ERROR;
// this.m_textures = new ObjectManager();
/** @type {number} */ this.m_pixelUnpackRowLength = 0;
/** @type {number} */ this.m_pixelUnpackSkipRows = 0;
/** @type {number} */ this.m_pixelUnpackSkipPixels = 0;
/** @type {number} */ this.m_pixelUnpackImageHeight = 0;
/** @type {number} */ this.m_pixelUnpackSkipImages = 0;
/** @type {number} */ this.m_pixelUnpackAlignment = 4;
/** @type {number} */ this.m_pixelPackAlignment = 4;
/** @type {Array<number>} */ this.m_clearColor = [0, 0, 0, 0];
/** @type {number} */ this.m_clearDepth = 1;
/** @type {number} */ this.m_clearStencil = 0;
/** @type {Array<number>} */ this.m_scissorBox = this.m_viewport;
/** @type {boolean} */ this.m_blendEnabled = false;
/** @type {boolean} */ this.m_scissorEnabled = false;
/** @type {boolean} */ this.m_depthTestEnabled = false;
/** @type {boolean} */ this.m_stencilTestEnabled = false;
/** @type {boolean} */ this.m_polygonOffsetFillEnabled = false;
/** @type {boolean} */ this.m_primitiveRestartFixedIndex = true; //always on
/** @type {boolean} */ this.m_primitiveRestartSettableIndex = true; //always on
/** @type {Array<sglrReferenceContext.StencilState>} */ this.m_stencil = [];
for (var type in rrDefs.FaceType)
this.m_stencil[rrDefs.FaceType[type]] = new sglrReferenceContext.StencilState();
/** @type {number} */ this.m_depthFunc = gl.LESS;
/** @type {number} */ this.m_depthRangeNear = 0;
/** @type {number} */ this.m_depthRangeFar = 1;
/** @type {number} */ this.m_polygonOffsetFactor = 0;
/** @type {number} */ this.m_polygonOffsetUnits = 0;
/** @type {number} */ this.m_blendModeRGB = gl.FUNC_ADD;
/** @type {number} */ this.m_blendModeAlpha = gl.FUNC_ADD;
/** @type {number} */ this.m_blendFactorSrcRGB = gl.ONE;
/** @type {number} */ this.m_blendFactorDstRGB = gl.ZERO;
/** @type {number} */ this.m_blendFactorSrcAlpha = gl.ONE;
/** @type {number} */ this.m_blendFactorDstAlpha = gl.ZERO;
/** @type {Array<number>} */ this.m_blendColor = [0, 0, 0, 0];
/** @type {boolean} */ this.m_sRGBUpdateEnabled = true;
/** @type {Array<boolean>} */ this.m_colorMask = [true, true, true, true];
/** @type {boolean} */ this.m_depthMask = true;
/** @type {sglrReferenceContext.VertexArray} */ this.m_defaultVAO = new sglrReferenceContext.VertexArray(this.m_limits.maxVertexAttribs);
/** @type {sglrReferenceContext.VertexArray} */ this.m_vertexArrayBinding = this.m_defaultVAO;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_arrayBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_copyReadBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_copyWriteBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_drawIndirectBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_pixelPackBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_pixelUnpackBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_transformFeedbackBufferBinding = null;
/** @type {sglrReferenceContext.DataBuffer} */ this.m_uniformBufferBinding = null;
/** @type {sglrReferenceContext.Framebuffer} */ this.m_readFramebufferBinding = null;
/** @type {sglrReferenceContext.Framebuffer} */ this.m_drawFramebufferBinding = null;
/** @type {sglrReferenceContext.Renderbuffer} */ this.m_renderbufferBinding = null;
/** @type {sglrShaderProgram.ShaderProgram} */ this.m_currentProgram = null;
/** @type {Array<rrGenericVector.GenericVec4>} */ this.m_currentAttribs = [];
for (var i = 0; i < this.m_limits.maxVertexAttribs; i++)
this.m_currentAttribs.push(new rrGenericVector.GenericVec4());
/** @type {number} */ this.m_lineWidth = 1;
/** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex2D = new sglrReferenceContext.TextureContainer();
this.m_emptyTex2D.init(gl.TEXTURE_2D);
this.m_emptyTex2D.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex2D.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex2D.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTex2D.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTex2D.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
this.m_emptyTex2D.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0);
this.m_emptyTex2D.texture.updateView();
/** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTexCube = new sglrReferenceContext.TextureContainer();
this.m_emptyTexCube.init(gl.TEXTURE_CUBE_MAP);
this.m_emptyTexCube.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTexCube.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTexCube.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTexCube.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
for (var face in tcuTexture.CubeFace) {
this.m_emptyTexCube.texture.allocLevel(0, tcuTexture.CubeFace[face],
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
this.m_emptyTexCube.texture.getFace(0, tcuTexture.CubeFace[face]).setPixel([0, 0, 0, 1], 0, 0);
}
this.m_emptyTexCube.texture.updateView();
/** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex2DArray = new sglrReferenceContext.TextureContainer();
this.m_emptyTex2DArray.init(gl.TEXTURE_2D_ARRAY);
this.m_emptyTex2DArray.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex2DArray.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex2DArray.texture.getSampler().wrapR = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex2DArray.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTex2DArray.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTex2DArray.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
this.m_emptyTex2DArray.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0);
this.m_emptyTex2DArray.texture.updateView();
/** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex3D = new sglrReferenceContext.TextureContainer();
this.m_emptyTex3D.init(gl.TEXTURE_3D);
this.m_emptyTex3D.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex3D.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex3D.texture.getSampler().wrapR = tcuTexture.WrapMode.CLAMP_TO_EDGE;
this.m_emptyTex3D.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTex3D.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
this.m_emptyTex3D.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
this.m_emptyTex3D.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0);
this.m_emptyTex3D.texture.updateView();
/** @type {sglrReferenceContext.TextureType} */ this.m_type;
/** @type {boolean} */ this.m_immutable;
/** @type {tcuTexture.Sampler} */ this.m_sampler;
/** @type {number} */ this.m_baseLevel;
/** @type {number} */ this.m_maxLevel;
};
/**
* @return {number}
*/
sglrReferenceContext.ReferenceContext.prototype.getWidth = function() { return this.m_defaultColorbuffer.raw().getHeight(); };
/**
* @return {number}
*/
sglrReferenceContext.ReferenceContext.prototype.getHeight = function() { return this.m_defaultColorbuffer.raw().getDepth(); };
/**
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.ReferenceContext.prototype.viewport = function(x, y, width, height) { this.m_viewport = [x, y, width, height]; };
/**
* @param {number} texture
*/
sglrReferenceContext.ReferenceContext.prototype.activeTexture = function(texture) {
if (deMath.deInBounds32(texture, gl.TEXTURE0, gl.TEXTURE0 + this.m_textureUnits.length))
this.m_activeTexture = texture - gl.TEXTURE0;
else
this.setError(gl.INVALID_ENUM);
};
/**
* @param {number} error
*/
sglrReferenceContext.ReferenceContext.prototype.setError = function(error) {
if (this.m_lastError == gl.NO_ERROR)
this.m_lastError = error;
};
/**
* @return {number} error
*/
sglrReferenceContext.ReferenceContext.prototype.getError = function() {
/** @type {number} */ var err = this.m_lastError;
this.m_lastError = gl.NO_ERROR;
return err;
};
/**
* @param {boolean} condition
* @param {number} error
*/
sglrReferenceContext.ReferenceContext.prototype.conditionalSetError = function(condition, error) {
if (condition)
this.setError(error);
return condition;
};
/**
* @param {number} target
* @param {sglrReferenceContext.TextureContainer} texture
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.bindTexture = function(target, texture) {
/** @type {number} */ var unitNdx = this.m_activeTexture;
if (this.conditionalSetError((target != gl.TEXTURE_2D &&
target != gl.TEXTURE_CUBE_MAP &&
target != gl.TEXTURE_2D_ARRAY &&
target != gl.TEXTURE_3D), // &&
// target != gl.TEXTURE_CUBE_MAP_ARRAY),
gl.INVALID_ENUM))
return;
if (!texture) {
// Clear binding.
switch (target) {
case gl.TEXTURE_2D: this.setTex2DBinding(unitNdx, null); break;
case gl.TEXTURE_CUBE_MAP: this.setTexCubeBinding(unitNdx, null); break;
case gl.TEXTURE_2D_ARRAY: this.setTex2DArrayBinding(unitNdx, null); break;
case gl.TEXTURE_3D: this.setTex3DBinding(unitNdx, null); break;
default:
throw new Error('Unrecognized target: ' + target);
}
} else {
if (texture.textureType == null) {
texture.init(target);
} else {
// Validate type.
/** @type {sglrReferenceContext.TextureType} */ var expectedType;
switch (target) {
case gl.TEXTURE_2D: expectedType = sglrReferenceContext.TextureType.TYPE_2D; break;
case gl.TEXTURE_CUBE_MAP: expectedType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP; break;
case gl.TEXTURE_2D_ARRAY: expectedType = sglrReferenceContext.TextureType.TYPE_2D_ARRAY; break;
case gl.TEXTURE_3D: expectedType = sglrReferenceContext.TextureType.TYPE_3D; break;
default: throw new Error('Unrecognized target: ' + target);
}
if (this.conditionalSetError((texture.textureType != expectedType), gl.INVALID_OPERATION))
return;
}
switch (target) {
case gl.TEXTURE_2D: this.setTex2DBinding(unitNdx, texture); break;
case gl.TEXTURE_CUBE_MAP: this.setTexCubeBinding(unitNdx, texture); break;
case gl.TEXTURE_2D_ARRAY: this.setTex2DArrayBinding(unitNdx, texture); break;
case gl.TEXTURE_3D: this.setTex3DBinding(unitNdx, texture); break;
default:
throw new Error('Unrecognized target: ' + target);
}
}
};
/**
* @param {number} unitNdx
* @param {?sglrReferenceContext.TextureContainer} texture
*/
sglrReferenceContext.ReferenceContext.prototype.setTexCubeBinding = function(unitNdx, texture) {
if (this.m_textureUnits[unitNdx].texCubeBinding) {
this.m_textureUnits[unitNdx].texCubeBinding = null;
}
if (texture) {
this.m_textureUnits[unitNdx].texCubeBinding = texture;
}
};
/**
* @param {number} unitNdx
* @param {?sglrReferenceContext.TextureContainer} texture
*/
sglrReferenceContext.ReferenceContext.prototype.setTex2DBinding = function(unitNdx, texture) {
if (this.m_textureUnits[unitNdx].tex2DBinding) {
// this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex2DBinding);
this.m_textureUnits[unitNdx].tex2DBinding = null;
}
if (texture) {
// this.m_textures.acquireReference(texture);
this.m_textureUnits[unitNdx].tex2DBinding = texture;
}
};
/**
* @param {number} unitNdx
* @param {?sglrReferenceContext.TextureContainer} texture
*/
sglrReferenceContext.ReferenceContext.prototype.setTex2DArrayBinding = function(unitNdx, texture) {
if (this.m_textureUnits[unitNdx].tex2DArrayBinding) {
// this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex2DArrayBinding);
this.m_textureUnits[unitNdx].tex2DArrayBinding = null;
}
if (texture) {
// this.m_textures.acquireReference(texture);
this.m_textureUnits[unitNdx].tex2DArrayBinding = texture;
}
};
/**
* @param {number} unitNdx
* @param {?sglrReferenceContext.TextureContainer} texture
*/
sglrReferenceContext.ReferenceContext.prototype.setTex3DBinding = function(unitNdx, texture) {
if (this.m_textureUnits[unitNdx].tex3DBinding) {
// this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex3DBinding);
this.m_textureUnits[unitNdx].tex3DBinding = null;
}
if (texture) {
// this.m_textures.acquireReference(texture);
this.m_textureUnits[unitNdx].tex3DBinding = texture;
}
};
/**
* @return {sglrReferenceContext.TextureContainer}
*/
sglrReferenceContext.ReferenceContext.prototype.createTexture = function() { return new sglrReferenceContext.TextureContainer(); };
/**
* @param {sglrReferenceContext.Texture} texture
*/
sglrReferenceContext.ReferenceContext.prototype.deleteTexture = function(texture) { /*empty*/ };
/**
* @param {number} target
* @param {framework.opengl.simplereference.sglrReferenceContext.Framebuffer} fbo
*/
sglrReferenceContext.ReferenceContext.prototype.bindFramebuffer = function(target, fbo) {
if (this.conditionalSetError((target != gl.FRAMEBUFFER &&
target != gl.DRAW_FRAMEBUFFER &&
target != gl.READ_FRAMEBUFFER), gl.INVALID_ENUM))
return;
for (var ndx = 0; ndx < 2; ndx++) {
/** @type {number} */ var bindingTarget = ndx ? gl.DRAW_FRAMEBUFFER : gl.READ_FRAMEBUFFER;
if (target != gl.FRAMEBUFFER && target != bindingTarget)
continue; // Doesn't match this target.
if (ndx)
this.m_drawFramebufferBinding = fbo;
else
this.m_readFramebufferBinding = fbo;
}
};
/**
* @return {sglrReferenceContext.Framebuffer}
*/
sglrReferenceContext.ReferenceContext.prototype.createFramebuffer = function() { return new sglrReferenceContext.Framebuffer(); };
/**
* @param {sglrReferenceContext.Framebuffer} fbo
*/
sglrReferenceContext.ReferenceContext.prototype.deleteFramebuffer = function(fbo) { /*empty*/ };
/**
* @param {number} target
* @param {sglrReferenceContext.Renderbuffer} rbo
*/
sglrReferenceContext.ReferenceContext.prototype.bindRenderbuffer = function(target, rbo) {
if (this.conditionalSetError(target != gl.RENDERBUFFER, gl.INVALID_ENUM))
return;
this.m_renderbufferBinding = rbo;
};
/**
* @return {sglrReferenceContext.Renderbuffer}
*/
sglrReferenceContext.ReferenceContext.prototype.createRenderbuffer = function() { return new sglrReferenceContext.Renderbuffer(); };
/**
* @param {sglrReferenceContext.Renderbuffer} rbo
*/
sglrReferenceContext.ReferenceContext.prototype.deleteRenderbuffer = function(rbo) { /*empty*/ };
/**
* @param {number} pname
* @param {number} param
*/
sglrReferenceContext.ReferenceContext.prototype.pixelStorei = function(pname, param) {
switch (pname) {
case gl.UNPACK_ALIGNMENT:
if (this.conditionalSetError((param != 1 && param != 2 && param != 4 && param != 8), gl.INVALID_VALUE)) return;
this.m_pixelUnpackAlignment = param;
break;
case gl.PACK_ALIGNMENT:
if (this.conditionalSetError((param != 1 && param != 2 && param != 4 && param != 8), gl.INVALID_VALUE)) return;
this.m_pixelPackAlignment = param;
break;
case gl.UNPACK_ROW_LENGTH:
if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
this.m_pixelUnpackRowLength = param;
break;
case gl.UNPACK_SKIP_ROWS:
if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
this.m_pixelUnpackSkipRows = param;
break;
case gl.UNPACK_SKIP_PIXELS:
if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
this.m_pixelUnpackSkipPixels = param;
break;
case gl.UNPACK_IMAGE_HEIGHT:
if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
this.m_pixelUnpackImageHeight = param;
break;
case gl.UNPACK_SKIP_IMAGES:
if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
this.m_pixelUnpackSkipImages = param;
break;
default:
this.setError(gl.INVALID_ENUM);
}
};
/**
* @param {number} red
* @param {number} green
* @param {number} blue
* @param {number} alpha
*/
sglrReferenceContext.ReferenceContext.prototype.clearColor = function(red, green, blue, alpha) {
this.m_clearColor = [deMath.clamp(red, 0, 1),
deMath.clamp(green, 0, 1),
deMath.clamp(blue, 0, 1),
deMath.clamp(alpha, 0, 1)];
};
/**
* @param {number} depth
*/
sglrReferenceContext.ReferenceContext.prototype.clearDepthf = function(depth) {
this.m_clearDepth = deMath.clamp(depth, 0, 1);
};
/**
* @param {number} stencil
*/
sglrReferenceContext.ReferenceContext.prototype.clearStencil = function(stencil) {
this.m_clearStencil = stencil;
};
/**
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.ReferenceContext.prototype.scissor = function(x, y, width, height) {
if (this.conditionalSetError(width < 0 || height < 0, gl.INVALID_VALUE))
return;
this.m_scissorBox = [x, y, width, height];
};
/**
* @param {number} cap
*/
sglrReferenceContext.ReferenceContext.prototype.enable = function(cap) {
switch (cap) {
case gl.BLEND: this.m_blendEnabled = true; break;
case gl.SCISSOR_TEST: this.m_scissorEnabled = true; break;
case gl.DEPTH_TEST: this.m_depthTestEnabled = true; break;
case gl.STENCIL_TEST: this.m_stencilTestEnabled = true; break;
case gl.POLYGON_OFFSET_FILL: this.m_polygonOffsetFillEnabled = true; break;
case gl.DITHER:
// Not implemented - just ignored.
break;
default:
this.setError(gl.INVALID_ENUM);
break;
}
};
/**
* @param {number} cap
*/
sglrReferenceContext.ReferenceContext.prototype.disable = function(cap) {
switch (cap) {
case gl.BLEND: this.m_blendEnabled = false; break;
case gl.SCISSOR_TEST: this.m_scissorEnabled = false; break;
case gl.DEPTH_TEST: this.m_depthTestEnabled = false; break;
case gl.STENCIL_TEST: this.m_stencilTestEnabled = false; break;
case gl.POLYGON_OFFSET_FILL: this.m_polygonOffsetFillEnabled = false; break;
case gl.DITHER:
// Not implemented - just ignored.
break;
default:
this.setError(gl.INVALID_ENUM);
break;
}
};
/**
* @param {number} func
* @param {number} ref
* @param {number} mask
*/
sglrReferenceContext.ReferenceContext.prototype.stencilFunc = function(func, ref, mask) {
this.stencilFuncSeparate(gl.FRONT_AND_BACK, func, ref, mask);
};
/**
* @param {number} face
* @param {number} func
* @param {number} ref
* @param {number} mask
*/
sglrReferenceContext.ReferenceContext.prototype.stencilFuncSeparate = function(face, func, ref, mask) {
/** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK;
/** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK;
if (this.conditionalSetError(!sglrReferenceContext.isValidCompareFunc(func), gl.INVALID_ENUM))
return;
if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM))
return;
for (var key in rrDefs.FaceType) {
/** @type {number} */ var type = rrDefs.FaceType[key];
if ((type == rrDefs.FaceType.FACETYPE_FRONT && setFront) ||
(type == rrDefs.FaceType.FACETYPE_BACK && setBack)) {
this.m_stencil[type].func = func;
this.m_stencil[type].ref = ref;
this.m_stencil[type].opMask = mask;
}
}
};
/**
* @param {number} func
* @return {boolean}
*/
sglrReferenceContext.isValidCompareFunc = function(func) {
switch (func) {
case gl.NEVER:
case gl.LESS:
case gl.LEQUAL:
case gl.GREATER:
case gl.GEQUAL:
case gl.EQUAL:
case gl.NOTEQUAL:
case gl.ALWAYS:
return true;
default:
return false;
}
};
/**
* @param {number} op
* @return {boolean}
*/
sglrReferenceContext.isValidStencilOp = function(op) {
switch (op) {
case gl.KEEP:
case gl.ZERO:
case gl.REPLACE:
case gl.INCR:
case gl.INCR_WRAP:
case gl.DECR:
case gl.DECR_WRAP:
case gl.INVERT:
return true;
default:
return false;
}
};
/**
* @param {number} sfail
* @param {number} dpfail
* @param {number} dppass
*/
sglrReferenceContext.ReferenceContext.prototype.stencilOp = function(sfail, dpfail, dppass) {
this.stencilOpSeparate(gl.FRONT_AND_BACK, sfail, dpfail, dppass);
};
/**
* @param {number} face
* @param {number} sfail
* @param {number} dpfail
* @param {number} dppass
*/
sglrReferenceContext.ReferenceContext.prototype.stencilOpSeparate = function(face, sfail, dpfail, dppass) {
/** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK;
/** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK;
if (this.conditionalSetError((!sglrReferenceContext.isValidStencilOp(sfail) ||
!sglrReferenceContext.isValidStencilOp(dpfail) ||
!sglrReferenceContext.isValidStencilOp(dppass)),
gl.INVALID_ENUM))
return;
if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM))
return;
for (var key in rrDefs.FaceType) {
/** @type {number} */ var type = rrDefs.FaceType[key];
if ((type == rrDefs.FaceType.FACETYPE_FRONT && setFront) ||
(type == rrDefs.FaceType.FACETYPE_BACK && setBack)) {
this.m_stencil[type].opStencilFail = sfail;
this.m_stencil[type].opDepthFail = dpfail;
this.m_stencil[type].opDepthPass = dppass;
}
}
};
/**
* @param {number} func
*/
sglrReferenceContext.ReferenceContext.prototype.depthFunc = function(func) {
if (this.conditionalSetError(!sglrReferenceContext.isValidCompareFunc(func), gl.INVALID_ENUM))
return;
this.m_depthFunc = func;
};
/**
* @param {number} n
* @param {number} f
*/
sglrReferenceContext.ReferenceContext.prototype.depthRange = function(n, f) {
this.m_depthRangeNear = deMath.clamp(n, 0, 1);
this.m_depthRangeFar = deMath.clamp(f, 0, 1);
};
/**
* @param {number} factor
* @param {number} units
*/
sglrReferenceContext.ReferenceContext.prototype.polygonOffset = function(factor, units) {
this.m_polygonOffsetFactor = factor;
this.m_polygonOffsetUnits = units;
};
/**
* @param {number} mode
* @return {boolean}
*/
sglrReferenceContext.isValidBlendEquation = function(mode) {
return mode == gl.FUNC_ADD ||
mode == gl.FUNC_SUBTRACT ||
mode == gl.FUNC_REVERSE_SUBTRACT ||
mode == gl.MIN ||
mode == gl.MAX;
};
/**
* @param {number} factor
* @return {boolean}
*/
sglrReferenceContext.isValidBlendFactor = function(factor) {
switch (factor) {
case gl.ZERO:
case gl.ONE:
case gl.SRC_COLOR:
case gl.ONE_MINUS_SRC_COLOR:
case gl.DST_COLOR:
case gl.ONE_MINUS_DST_COLOR:
case gl.SRC_ALPHA:
case gl.ONE_MINUS_SRC_ALPHA:
case gl.DST_ALPHA:
case gl.ONE_MINUS_DST_ALPHA:
case gl.CONSTANT_COLOR:
case gl.ONE_MINUS_CONSTANT_COLOR:
case gl.CONSTANT_ALPHA:
case gl.ONE_MINUS_CONSTANT_ALPHA:
case gl.SRC_ALPHA_SATURATE:
return true;
default:
return false;
}
};
/**
* @param {number} mode
*/
sglrReferenceContext.ReferenceContext.prototype.blendEquation = function(mode) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBlendEquation(mode), gl.INVALID_ENUM))
return;
this.m_blendModeRGB = mode;
this.m_blendModeAlpha = mode;
};
/**
* @param {number} modeRGB
* @param {number} modeAlpha
*/
sglrReferenceContext.ReferenceContext.prototype.blendEquationSeparate = function(modeRGB, modeAlpha) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBlendEquation(modeRGB) ||
!sglrReferenceContext.isValidBlendEquation(modeAlpha),
gl.INVALID_ENUM))
return;
this.m_blendModeRGB = modeRGB;
this.m_blendModeAlpha = modeAlpha;
};
/**
* @param {number} src
* @param {number} dst
*/
sglrReferenceContext.ReferenceContext.prototype.blendFunc = function(src, dst) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBlendFactor(src) ||
!sglrReferenceContext.isValidBlendFactor(dst),
gl.INVALID_ENUM))
return;
this.m_blendFactorSrcRGB = src;
this.m_blendFactorSrcAlpha = src;
this.m_blendFactorDstRGB = dst;
this.m_blendFactorDstAlpha = dst;
};
/**
* @param {number} srcRGB
* @param {number} dstRGB
* @param {number} srcAlpha
* @param {number} dstAlpha
*/
sglrReferenceContext.ReferenceContext.prototype.blendFuncSeparate = function(srcRGB, dstRGB, srcAlpha, dstAlpha) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBlendFactor(srcRGB) ||
!sglrReferenceContext.isValidBlendFactor(dstRGB) ||
!sglrReferenceContext.isValidBlendFactor(srcAlpha) ||
!sglrReferenceContext.isValidBlendFactor(dstAlpha),
gl.INVALID_ENUM))
return;
this.m_blendFactorSrcRGB = srcRGB;
this.m_blendFactorSrcAlpha = srcAlpha;
this.m_blendFactorDstRGB = dstRGB;
this.m_blendFactorDstAlpha = dstAlpha;
};
/**
* @param {number} red
* @param {number} green
* @param {number} blue
* @param {number} alpha
*/
sglrReferenceContext.ReferenceContext.prototype.blendColor = function(red, green, blue, alpha) {
this.m_blendColor = [deMath.clamp(red, 0, 1),
deMath.clamp(green, 0, 1),
deMath.clamp(blue, 0, 1),
deMath.clamp(alpha, 0, 1)];
};
/**
* @param {boolean} r
* @param {boolean} g
* @param {boolean} b
* @param {boolean} a
*/
sglrReferenceContext.ReferenceContext.prototype.colorMask = function(r, g, b, a) {
this.m_colorMask = [r, g, b, a];
};
/**
* @param {boolean} mask
*/
sglrReferenceContext.ReferenceContext.prototype.depthMask = function(mask) {
this.m_depthMask = mask;
};
/**
* @param {number} mask
*/
sglrReferenceContext.ReferenceContext.prototype.stencilMask = function(mask) {
this.stencilMaskSeparate(gl.FRONT_AND_BACK, mask);
};
/**
* @param {number} face
* @param {number} mask
*/
sglrReferenceContext.ReferenceContext.prototype.stencilMaskSeparate = function(face, mask) {
/** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK;
/** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK;
if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM))
return;
if (setFront) this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask = mask;
if (setBack) this.m_stencil[rrDefs.FaceType.FACETYPE_BACK].writeMask = mask;
};
/**
* @param {sglrReferenceContext.VertexArray} array
*/
sglrReferenceContext.ReferenceContext.prototype.bindVertexArray = function(array) {
if (array)
this.m_vertexArrayBinding = array;
else
this.m_vertexArrayBinding = this.m_defaultVAO;
};
/**
* @return {sglrReferenceContext.VertexArray}
*/
sglrReferenceContext.ReferenceContext.prototype.createVertexArray = function() { return new sglrReferenceContext.VertexArray(this.m_limits.maxVertexAttribs); };
/**
* @param {number} array
*/
sglrReferenceContext.ReferenceContext.prototype.deleteVertexArray = function(array) {};
/**
* @param {number} index
* @param {number} rawSize
* @param {number} type
* @param {boolean} normalized
* @param {number} stride
* @param {number} offset
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttribPointer = function(index, rawSize, type, normalized, stride, offset) {
/** @type {boolean} */ var allowBGRA = false;
/** @type {number} */ var effectiveSize = rawSize;
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(effectiveSize <= 0 || effectiveSize > 4, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(type != gl.BYTE && type != gl.UNSIGNED_BYTE &&
type != gl.SHORT && type != gl.UNSIGNED_SHORT &&
type != gl.INT && type != gl.UNSIGNED_INT &&
type != gl.FLOAT && type != gl.HALF_FLOAT &&
type != gl.INT_2_10_10_10_REV && type != gl.UNSIGNED_INT_2_10_10_10_REV, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(normalized != true && normalized != false, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(stride < 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError((type == gl.INT_2_10_10_10_REV || type == gl.UNSIGNED_INT_2_10_10_10_REV) && effectiveSize != 4, gl.INVALID_OPERATION))
return;
if (this.conditionalSetError(this.m_vertexArrayBinding != null && this.m_arrayBufferBinding == null && offset != 0, gl.INVALID_OPERATION))
return;
/** @type {?(sglrReferenceContext.VertexArray.VertexAttribArray)} */ var array_ = this.m_vertexArrayBinding.m_arrays[index]; // TODO: fix type
array_.size = rawSize;
array_.stride = stride;
array_.type = type;
array_.normalized = normalized;
array_.integer = false;
array_.offset = offset;
array_.bufferBinding = this.m_arrayBufferBinding;
};
/**
* @param {number} index
* @param {number} size
* @param {number} type
* @param {number} stride
* @param {number} offset
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttribIPointer = function(index, size, type, stride, offset) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(size <= 0 || size > 4, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(type != gl.BYTE && type != gl.UNSIGNED_BYTE &&
type != gl.SHORT && type != gl.UNSIGNED_SHORT &&
type != gl.INT && type != gl.UNSIGNED_INT, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(stride < 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(this.m_vertexArrayBinding != null && this.m_arrayBufferBinding == null && offset != 0, gl.INVALID_OPERATION))
return;
/** @type {?(sglrReferenceContext.VertexArray.VertexAttribArray)} */ var array_ = this.m_vertexArrayBinding.m_arrays[index]; // TODO: fix type
array_.size = size;
array_.stride = stride;
array_.type = type;
array_.normalized = false;
array_.integer = true;
array_.offset = offset;
array_.bufferBinding = this.m_arrayBufferBinding;
};
/**
* @param {number} index
*/
sglrReferenceContext.ReferenceContext.prototype.enableVertexAttribArray = function(index) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_vertexArrayBinding.m_arrays[index].enabled = true;
};
/**
* @param {number} index
*/
sglrReferenceContext.ReferenceContext.prototype.disableVertexAttribArray = function(index) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_vertexArrayBinding.m_arrays[index].enabled = false;
};
/**
* @param {number} index
* @param {number} divisor
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttribDivisor = function(index, divisor) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_vertexArrayBinding.m_arrays[index].divisor = divisor;
};
/**
* @param {number} index
* @param {number} x
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttrib1f = function(index, x) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, 0, 0, 1);
};
/**
* @param {number} index
* @param {number} x
* @param {number} y
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttrib2f = function(index, x, y) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, 0, 1);
};
/**
* @param {number} index
* @param {number} x
* @param {number} y
* @param {number} z
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttrib3f = function(index, x, y, z) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, 1);
};
/**
* @param {number} index
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttrib4f = function(index, x, y, z, w) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w);
};
/**
* @param {number} index
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttribI4i = function(index, x, y, z, w) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w);
};
/**
* @param {number} index
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
sglrReferenceContext.ReferenceContext.prototype.vertexAttribI4ui = function(index, x, y, z, w) {
if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
return;
this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w);
};
/**
* @param {sglrShaderProgram.ShaderProgram} program
* @param {string} name
* @return {number}
*/
sglrReferenceContext.ReferenceContext.prototype.getAttribLocation = function(program, name) {
if (this.conditionalSetError(!(program), gl.INVALID_OPERATION))
return -1;
for (var i = 0; i < program.m_attributeNames.length; i++)
if (program.m_attributeNames[i] === name)
return i;
return -1;
};
/**
* @param {number} pname
*/
sglrReferenceContext.ReferenceContext.prototype.getParameter = function(pname) {
switch (pname) {
case (gl.VIEWPORT): return new Int32Array(this.m_viewport);
case (gl.SCISSOR_BOX): return new Int32Array(this.m_scissorBox);
default:
throw new Error('Unimplemented');
}
};
/**
* @param {number} location
* @param {gluShaderUtil.DataType} type
* @param {Array<number>} value
*/
sglrReferenceContext.ReferenceContext.prototype.uniformValue = function(location, type, value) {
if (this.conditionalSetError(!this.m_currentProgram, gl.INVALID_OPERATION))
return;
if (location === null)
return;
/** @type {sglrShaderProgram.Uniform} */ var uniform = this.m_currentProgram.m_uniforms[location];
if (this.conditionalSetError(!uniform, gl.INVALID_OPERATION))
return;
if (gluShaderUtil.isDataTypeSampler(uniform.type)) {
if (this.conditionalSetError(type != gluShaderUtil.DataType.INT, gl.INVALID_OPERATION))
return;
} else if (this.conditionalSetError(uniform.type != type, gl.INVALID_OPERATION))
return;
/* TODO: Do we need to copy objects? */
uniform.value = value;
};
/**
* @param {number} location
* @param {number} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform1f = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT, [x]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform1fv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT, x);
};
/**
* @param {number} location
* @param {number} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform1i = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.INT, [x]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform1iv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.INT, x);
};
/**
* @param {number} location
* @param {number} x
* @param {number} y
*/
sglrReferenceContext.ReferenceContext.prototype.uniform2f = function(location, x, y) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC2, [x, y]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform2fv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC2, x);
};
/**
* @param {number} location
* @param {number} x
* @param {number} y
*/
sglrReferenceContext.ReferenceContext.prototype.uniform2i = function(location, x, y) {
return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC2, [x, y]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform2iv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC2, x);
};
/**
* @param {number} location
* @param {number} x
* @param {number} y
* @param {number} z
*/
sglrReferenceContext.ReferenceContext.prototype.uniform3f = function(location, x, y, z) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC3, [x, y, z]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform3fv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC3, x);
};
/**
* @param {number} location
* @param {number} x
* @param {number} y
* @param {number} z
*/
sglrReferenceContext.ReferenceContext.prototype.uniform3i = function(location, x, y, z) {
return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC3, [x, y, z]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform3iv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC3, x);
};
/**
* @param {number} location
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
sglrReferenceContext.ReferenceContext.prototype.uniform4f = function(location, x, y, z, w) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC4, [x, y, z, w]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform4fv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC4, x);
};
/**
* @param {number} location
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} w
*/
sglrReferenceContext.ReferenceContext.prototype.uniform4i = function(location, x, y, z, w) {
return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC4, [x, y, z, w]);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniform4iv = function(location, x) {
return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC4, x);
};
/**
* @return {Array<string>}
*/
sglrReferenceContext.ReferenceContext.prototype.getSupportedExtensions = function() {
var extensions = gl.getSupportedExtensions(); //TODO: Let's just return gl's supported extensions for now
return extensions;
};
/**
* @param {string} name
* @return {*}
*/
sglrReferenceContext.ReferenceContext.prototype.getExtension = function(name) {
return gl.getExtension(name); //TODO: Let's just return gl's supported extensions for now
};
/** transpose matrix 'x' of 'size' columns and rows
* @param {number} size
* @param {Array<number>} x
* @return {Array<number>}
*/
sglrReferenceContext.trans = function(size, x) {
/** @type {Array<number>} */ var result = [];
for (var row = 0; row < size; ++row)
for (var col = 0; col < size; ++col)
result[row * size + col] = x[col * size + row];
return result;
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniformMatrix2fv = function(location, transpose, x) {
/* change from column-major to internal row-major if transpose if FALSE */
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT2, !transpose ? sglrReferenceContext.trans(2, x) : x);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniformMatrix3fv = function(location, transpose, x) {
/* change from column-major to internal row-major if transpose if FALSE */
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT3, !transpose ? sglrReferenceContext.trans(3, x) : x);
};
/**
* @param {number} location
* @param {Array<number>} x
*/
sglrReferenceContext.ReferenceContext.prototype.uniformMatrix4fv = function(location, transpose, x) {
/* change from column-major to internal row-major if transpose if FALSE */
return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT4, !transpose ? sglrReferenceContext.trans(4, x) : x);
};
/**
* @param {sglrShaderProgram.ShaderProgram} program
* @param {string} name
* @return {number}
*/
sglrReferenceContext.ReferenceContext.prototype.getUniformLocation = function(program, name) {
if (this.conditionalSetError(!program, gl.INVALID_OPERATION))
return -1;
for (var i = 0; i < program.m_uniforms.length; i++)
if (program.m_uniforms[i].name === name)
return i;
return -1;
};
/**
* @param {number} w
*/
sglrReferenceContext.ReferenceContext.prototype.lineWidth = function(w) {
if (this.conditionalSetError(w < 0, gl.INVALID_VALUE))
return;
this.m_lineWidth = w;
};
/**
* @param {number} target
* @return {boolean}
*/
sglrReferenceContext.isValidBufferTarget = function(target) {
switch (target) {
case gl.ARRAY_BUFFER:
case gl.COPY_READ_BUFFER:
case gl.COPY_WRITE_BUFFER:
case gl.ELEMENT_ARRAY_BUFFER:
case gl.PIXEL_PACK_BUFFER:
case gl.PIXEL_UNPACK_BUFFER:
case gl.TRANSFORM_FEEDBACK_BUFFER:
case gl.UNIFORM_BUFFER:
return true;
default:
return false;
}
};
/**
* @param {number} target
* @param {sglrReferenceContext.DataBuffer} buffer
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.setBufferBinding = function(target, buffer) {
switch (target) {
case gl.ARRAY_BUFFER: this.m_arrayBufferBinding = buffer; break;
case gl.COPY_READ_BUFFER: this.m_copyReadBufferBinding = buffer; break;
case gl.COPY_WRITE_BUFFER: this.m_copyWriteBufferBinding = buffer; break;
case gl.ELEMENT_ARRAY_BUFFER: this.m_vertexArrayBinding.m_elementArrayBufferBinding = buffer; break;
case gl.PIXEL_PACK_BUFFER: this.m_pixelPackBufferBinding = buffer; break;
case gl.PIXEL_UNPACK_BUFFER: this.m_pixelUnpackBufferBinding = buffer; break;
case gl.TRANSFORM_FEEDBACK_BUFFER: this.m_transformFeedbackBufferBinding = buffer; break;
case gl.UNIFORM_BUFFER: this.m_uniformBufferBinding = buffer; break;
default:
throw new Error('Unrecognized target: ' + target);
}
};
/**
* @param {number} target
* @return {sglrReferenceContext.DataBuffer}
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.getBufferBinding = function(target) {
switch (target) {
case gl.ARRAY_BUFFER: return this.m_arrayBufferBinding;
case gl.COPY_READ_BUFFER: return this.m_copyReadBufferBinding;
case gl.COPY_WRITE_BUFFER: return this.m_copyWriteBufferBinding;
case gl.ELEMENT_ARRAY_BUFFER: return this.m_vertexArrayBinding.m_elementArrayBufferBinding;
case gl.PIXEL_PACK_BUFFER: return this.m_pixelPackBufferBinding;
case gl.PIXEL_UNPACK_BUFFER: return this.m_pixelUnpackBufferBinding;
case gl.TRANSFORM_FEEDBACK_BUFFER: return this.m_transformFeedbackBufferBinding;
case gl.UNIFORM_BUFFER: return this.m_uniformBufferBinding;
default:
throw new Error('Unrecognized target: ' + target);
}
};
/**
* @param {number} target
* @param {sglrReferenceContext.DataBuffer} buffer
*/
sglrReferenceContext.ReferenceContext.prototype.bindBuffer = function(target, buffer) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM))
return;
this.setBufferBinding(target, buffer);
};
/**
* @return {sglrReferenceContext.DataBuffer}
*/
sglrReferenceContext.ReferenceContext.prototype.createBuffer = function() { return new sglrReferenceContext.DataBuffer(); };
/**
* @param {number} buffer
*/
sglrReferenceContext.ReferenceContext.prototype.deleteBuffer = function(buffer) {};
/**
* @param {number} target
* @param {number|goog.NumberArray} input
* @param {number} usage
*/
sglrReferenceContext.ReferenceContext.prototype.bufferData = function(target, input, usage) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM))
return;
/** @type {sglrReferenceContext.DataBuffer} */ var buffer = this.getBufferBinding(target);
if (this.conditionalSetError(!buffer, gl.INVALID_OPERATION))
return;
if (typeof input == 'number') {
if (this.conditionalSetError(input < 0, gl.INVALID_VALUE))
return;
buffer.setStorage(input);
} else {
buffer.setData(input);
}
};
/**
* @param {number} target
* @param {number} offset
* @param {goog.NumberArray} data
*/
sglrReferenceContext.ReferenceContext.prototype.bufferSubData = function(target, offset, data) {
if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM))
return;
if (this.conditionalSetError(offset < 0, gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.DataBuffer} */ var buffer = this.getBufferBinding(target);
if (this.conditionalSetError(!buffer, gl.INVALID_OPERATION))
return;
if (this.conditionalSetError(offset + data.byteLength > buffer.getSize(), gl.INVALID_VALUE))
return;
buffer.setSubData(offset, data);
};
/**
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
* @param {number} format
* @param {number} type
* @param {goog.NumberArray} pixels
*/
sglrReferenceContext.ReferenceContext.prototype.readPixels = function(x, y, width, height, format, type, pixels) {
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer();
// Map transfer format.
/** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type);
// Clamp input values
/** @type {number} */ var copyX = deMath.clamp(x, 0, src.raw().getHeight());
/** @type {number} */ var copyY = deMath.clamp(y, 0, src.raw().getDepth());
/** @type {number} */ var copyWidth = deMath.clamp(width, 0, src.raw().getHeight() - x);
/** @type {number} */ var copyHeight = deMath.clamp(height, 0, src.raw().getDepth() - y);
/** @type {?ArrayBuffer} */ var data;
/** @type {number} */ var offset;
if (this.m_pixelPackBufferBinding) {
if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE))
return;
data = this.m_pixelPackBufferBinding.getData();
offset = pixels.byteOffset;
} else {
if (pixels instanceof ArrayBuffer) {
data = pixels;
offset = 0;
} else {
data = pixels.buffer;
offset = pixels.byteOffset;
}
}
/** @type {tcuTexture.PixelBufferAccess} */
var dst = new tcuTexture.PixelBufferAccess({
format: transferFmt,
width: width,
height: height,
depth: 1,
rowPitch: deMath.deAlign32(width * transferFmt.getPixelSize(), this.m_pixelPackAlignment),
slicePitch: 0,
data: data,
offset: offset});
src = src.getSubregion([copyX, copyY, copyWidth, copyHeight]);
src.resolveMultisampleColorBuffer(tcuTextureUtil.getSubregion(dst, 0, 0, 0, copyWidth, copyHeight, 1));
};
/**
* @return {number}
*/
sglrReferenceContext.ReferenceContext.prototype.getType = function() {
return this.m_type;
};
/**
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.nullAccess = function() {
return new tcuTexture.PixelBufferAccess({
width: 0,
height: 0});
};
/**
* @param {sglrReferenceContext.Framebuffer} framebuffer
* @param {sglrReferenceContext.AttachmentPoint} point
* @return {tcuTexture.PixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getFboAttachment = function(framebuffer, point) {
/** @type {sglrReferenceContext.Attachment} */ var attachment = framebuffer.getAttachment(point);
switch (attachment.type) {
case sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE: {
var container = /** @type {sglrReferenceContext.TextureContainer} */ (attachment.object);
/** @type {?sglrReferenceContext.TextureType} */ var type = container.getType();
var texture = container.texture;
if (type == sglrReferenceContext.TextureType.TYPE_2D)
return texture.getLevel(attachment.level);
else if (type == sglrReferenceContext.TextureType.TYPE_CUBE_MAP)
return texture.getFace(attachment.level, sglrReferenceContext.texTargetToFace(attachment.texTarget));
else if (type == sglrReferenceContext.TextureType.TYPE_2D_ARRAY ||
type == sglrReferenceContext.TextureType.TYPE_3D ||
type == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY) {
/** @type {tcuTexture.PixelBufferAccess} */ var level = texture.getLevel(attachment.level);
return new tcuTexture.PixelBufferAccess({
format: level.getFormat(),
width: level.getWidth(),
height: level.getHeight(),
depth: 1,
rowPitch: level.getRowPitch(),
slicePitch: 0,
data: level.getBuffer(),
offset: level.getSlicePitch() * attachment.layer});
} else
return sglrReferenceContext.nullAccess();
}
case sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER: {
var rbo = /** @type {sglrReferenceContext.Renderbuffer} */ (attachment.object);
return rbo.getAccess();
}
default:
return sglrReferenceContext.nullAccess();
}
};
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getReadColorbuffer = function() {
if (this.m_readFramebufferBinding)
return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0));
else
return this.m_defaultColorbuffer;
};
// sglrReferenceContext.ReferenceContext.prototype.drawArrays = function(mode, first, count) {
// this.drawArraysInstanced(mode, first, count, 1);
// };
/**
* @param {number} target
* @return {number}
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.checkFramebufferStatus = function(target) {
if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
target != gl.DRAW_FRAMEBUFFER &&
target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
return 0;
// Select binding point.
/** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
// Default framebuffer is always complete.
if (!framebufferBinding)
return gl.FRAMEBUFFER_COMPLETE;
/** @type {number} */ var width = -1;
/** @type {number} */ var height = -1;
/** @type {boolean} */ var hasAttachment = false;
/** @type {boolean} */ var attachmentComplete = true;
/** @type {boolean} */ var dimensionsOk = true;
for (var key in sglrReferenceContext.AttachmentPoint) {
/** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.AttachmentPoint[key];
/** @type {sglrReferenceContext.Attachment} */ var attachment = framebufferBinding.getAttachment(point);
/** @type {number} */ var attachmentWidth = 0;
/** @type {number} */ var attachmentHeight = 0;
/** @type {tcuTexture.TextureFormat} */ var attachmentFormat;
if (attachment.type == sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE) {
var container = /** @type {sglrReferenceContext.TextureContainer} */ (attachment.object);
/** @type {tcuTexture.ConstPixelBufferAccess} */ var level;
if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_2D) {
DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_2D);
/** @type {sglrReferenceContext.Texture2D} */ var tex2D = /** @type {sglrReferenceContext.Texture2D} */ (container.texture);
if (tex2D.hasLevel(attachment.level))
level = tex2D.getLevel(attachment.level);
// TODO: implement CUBE_MAP, 2D_ARRAY, 3D, CUBE_MAP_ARRAY
} else if (deMath.deInRange32(attachment.texTarget, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X,
sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z)) {
DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_CUBE_MAP);
var texCube = /** @type {sglrReferenceContext.TextureCube} */ (container.texture);
var face = sglrReferenceContext.texTargetToFace(attachment.texTarget);
if (texCube.hasFace(attachment.level, face))
level = texCube.getFace(attachment.level, face);
} else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_2D_ARRAY) {
DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_2D_ARRAY);
var tex2DArr = /** @type {sglrReferenceContext.Texture2DArray} */ (container.texture);
if (tex2DArr.hasLevel(attachment.level))
level = tex2DArr.getLevel(attachment.level); // \note Slice doesn't matter here.
} else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_3D) {
DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_3D);
var tex3D = /** @type {sglrReferenceContext.Texture3D} */ (container.texture);
if (tex3D.hasLevel(attachment.level))
level = tex3D.getLevel(attachment.level); // \note Slice doesn't matter here.
// } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_ARRAY) {
// DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY);
// var texCubeArr = container.texture;
//
// if (texCubeArr.hasLevel(attachment.level))
// level = texCubeArr.getLevel(attachment.level); // \note Slice doesn't matter here.
} else
throw new Error('sglrReferenceContext.Framebuffer attached to a texture but no valid target specified.');
attachmentWidth = level.getWidth();
attachmentHeight = level.getHeight();
attachmentFormat = level.getFormat();
} else if (attachment.type == sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER) {
var renderbuffer = attachment.object;
attachmentWidth = renderbuffer.getWidth();
attachmentHeight = renderbuffer.getHeight();
attachmentFormat = renderbuffer.getFormat();
} else
continue; // Skip rest of checks.
if (!hasAttachment && attachmentWidth > 0 && attachmentHeight > 0) {
width = attachmentWidth;
height = attachmentHeight;
hasAttachment = true;
} else if (attachmentWidth != width || attachmentHeight != height)
dimensionsOk = false;
// Validate attachment point compatibility.
switch (attachmentFormat.order) {
case tcuTexture.ChannelOrder.R:
case tcuTexture.ChannelOrder.RG:
case tcuTexture.ChannelOrder.RGB:
case tcuTexture.ChannelOrder.RGBA:
case tcuTexture.ChannelOrder.sRGB:
case tcuTexture.ChannelOrder.sRGBA:
if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0)
attachmentComplete = false;
break;
case tcuTexture.ChannelOrder.D:
if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH)
attachmentComplete = false;
break;
case tcuTexture.ChannelOrder.S:
if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL)
attachmentComplete = false;
break;
case tcuTexture.ChannelOrder.DS:
if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH &&
point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL)
attachmentComplete = false;
break;
default:
throw new Error('Unsupported attachment channel order:' + attachmentFormat.order);
}
}
if (!attachmentComplete)
return gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
else if (!hasAttachment)
return gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
else if (!dimensionsOk)
return gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
else
return gl.FRAMEBUFFER_COMPLETE;
};
/**
* @param {number} mode
* @return {boolean}
*/
sglrReferenceContext.ReferenceContext.prototype.predrawErrorChecks = function(mode) {
if (this.conditionalSetError(mode != gl.POINTS &&
mode != gl.LINE_STRIP && mode != gl.LINE_LOOP && mode != gl.LINES &&
mode != gl.TRIANGLE_STRIP && mode != gl.TRIANGLE_FAN && mode != gl.TRIANGLES,
gl.INVALID_ENUM))
return false;
// \todo [jarkko] Uncomment following code when the buffer mapping support is added
//for (size_t ndx = 0; ndx < vao.m_arrays.length; ++ndx)
// if (vao.m_arrays[ndx].enabled && vao.m_arrays[ndx].bufferBinding && vao.m_arrays[ndx].bufferBinding->isMapped)
// RC_ERROR_RET(gl.INVALID_OPERATION, RC_RET_VOID);
if (this.conditionalSetError(this.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE, gl.INVALID_FRAMEBUFFER_OPERATION))
return false;
return true;
};
/**
* Draws quads from vertex arrays
* @param {number} mode GL primitive type to draw with.
* @param {number} first First vertex to begin drawing with
* @param {number} count How many vertices to draw (not counting vertices before first)
* @param {number} instanceCount
*/
sglrReferenceContext.ReferenceContext.prototype.drawArraysInstanced = function(mode, first, count, instanceCount) {
if (this.conditionalSetError(first < 0 || count < 0 || instanceCount < 0, gl.INVALID_VALUE))
return;
if (!this.predrawErrorChecks(mode))
return;
// All is ok
this.drawQuads(mode, first, count, instanceCount);
};
/**
* @param {number} mode GL primitive type to draw with.
* @param {number} start
* @param {number} end
* @param {number} count How many vertices to draw (not counting vertices before first)
* @param {number} type Data type
* @param {number} offset
*/
sglrReferenceContext.ReferenceContext.prototype.drawRangeElements = function(mode, start, end, count, type, offset) {
if (this.conditionalSetError(end < start, gl.INVALID_VALUE))
return;
this.drawElements(mode, count, type, offset);
};
/**
* @param {number} mode GL primitive type to draw with.
* @param {number} count How many vertices to draw (not counting vertices before first)
* @param {number} type Data type
* @param {number} offset
*/
sglrReferenceContext.ReferenceContext.prototype.drawElements = function(mode, count, type, offset) {
this.drawElementsInstanced(mode, count, type, offset, 1);
};
/**
* @param {number} mode GL primitive type to draw with.
* @param {number} count How many vertices to draw (not counting vertices before first)
* @param {number} type Data type
* @param {number} offset
* @param {number} instanceCount
*/
sglrReferenceContext.ReferenceContext.prototype.drawElementsInstanced = function(mode, count, type, offset, instanceCount) {
this.drawElementsInstancedBaseVertex(mode, count, type, offset, instanceCount, 0);
};
/**
* @param {number} mode GL primitive type to draw with.
* @param {number} count How many vertices to draw (not counting vertices before first)
* @param {number} type Data type
* @param {number} offset
* @param {number} instanceCount
* @param {number} baseVertex
*/
sglrReferenceContext.ReferenceContext.prototype.drawElementsInstancedBaseVertex = function(mode, count, type, offset, instanceCount, baseVertex) {
var vao = this.m_vertexArrayBinding;
if (this.conditionalSetError(type != gl.UNSIGNED_BYTE &&
type != gl.UNSIGNED_SHORT &&
type != gl.UNSIGNED_INT, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(count < 0 || instanceCount < 0, gl.INVALID_VALUE))
return;
if (!this.predrawErrorChecks(mode))
return;
if (this.conditionalSetError(count > 0 && !vao.m_elementArrayBufferBinding, gl.INVALID_OPERATION))
return;
// All is ok
var data = vao.m_elementArrayBufferBinding.getData();
var indices = new rrRenderer.DrawIndices(data, sglrReferenceUtils.mapGLIndexType(type), offset, baseVertex);
this.drawQuads(mode, indices, count, instanceCount);
};
/**
* @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access
* @return {Array<number>}
*/
sglrReferenceContext.getBufferRect = function(access) { return [0, 0, access.raw().getHeight(), access.raw().getDepth()]; };
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getDrawColorbuffer = function() {
if (this.m_drawFramebufferBinding)
return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0));
return this.m_defaultColorbuffer;
};
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getDrawDepthbuffer = function() {
if (this.m_drawFramebufferBinding)
return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH));
return this.m_defaultDepthbuffer;
};
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getDrawStencilbuffer = function() {
if (this.m_drawFramebufferBinding)
return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL));
return this.m_defaultStencilbuffer;
};
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getReadDepthbuffer = function() {
if (this.m_readFramebufferBinding)
return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH));
return this.m_defaultDepthbuffer;
};
/**
* @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
*/
sglrReferenceContext.ReferenceContext.prototype.getReadStencilbuffer = function() {
if (this.m_readFramebufferBinding)
return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL));
return this.m_defaultStencilbuffer;
};
/**
* @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access
* @param {number} s
* @param {number} x
* @param {number} y
* @param {number} depth
*/
sglrReferenceContext.writeDepthOnly = function(access, s, x, y, depth) { access.raw().setPixDepth(depth, s, x, y); };
/**
* @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access
* @param {number} s
* @param {number} x
* @param {number} y
* @param {number} stencil
* @param {number} writeMask
*/
sglrReferenceContext.writeStencilOnly = function(access, s, x, y, stencil, writeMask) {
/** @type {number} */ var oldVal = access.raw().getPixelInt(s, x, y)[3];
access.raw().setPixStencil((oldVal & ~writeMask) | (stencil & writeMask), s, x, y);
};
/**
* @param {number} bits
* @param {number} s
* @return {number}
*/
sglrReferenceContext.maskStencil = function(bits, s) { return s & ((1 << bits) - 1); };
/**
* @param {number} buffers
*/
sglrReferenceContext.ReferenceContext.prototype.clear = function(buffers) {
if (this.conditionalSetError((buffers & ~(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)) != 0, gl.INVALID_VALUE))
return;
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf0 = this.getDrawColorbuffer();
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer();
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer();
/** @type {boolean} */ var hasColor0 = /** @type {!boolean} */ (colorBuf0 && !colorBuf0.isEmpty());
/** @type {boolean} */ var hasDepth = /** @type {!boolean} */ (depthBuf && !depthBuf.isEmpty());
/** @type {boolean} */ var hasStencil = /** @type {!boolean} */ (stencilBuf && !stencilBuf.isEmpty());
/** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access;
/** @type {boolean} */ var isSharedDepthStencil;
if (hasColor0 && (buffers & gl.COLOR_BUFFER_BIT) != 0) {
/** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf0));
access = colorBuf0.getSubregion(colorArea);
/** @type {boolean} */ var isSRGB = colorBuf0.raw().getFormat().isSRGB();
/** @type {Array<number>} */ var c = (isSRGB && this.m_sRGBUpdateEnabled) ? tcuTextureUtil.linearToSRGB(this.m_clearColor) : this.m_clearColor;
/** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
/** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
if (!maskUsed)
access.clear(c);
else if (!maskZero) {
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
access.raw().setPixel(tcuTextureUtil.select(c, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
}
// else all channels masked out
}
if (hasDepth && (buffers & gl.DEPTH_BUFFER_BIT) != 0 && this.m_depthMask) {
/** @type {Array<number>} */ var depthArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(depthBuf));
access = depthBuf.getSubregion(depthArea);
isSharedDepthStencil = depthBuf.raw().getFormat().order != tcuTexture.ChannelOrder.D;
if (isSharedDepthStencil) {
// Slow path where stencil is masked out in write.
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
sglrReferenceContext.writeDepthOnly(access, s, x, y, this.m_clearDepth);
} else
access.clear([this.m_clearDepth, 0, 0, 0]);
}
if (hasStencil && (buffers & gl.STENCIL_BUFFER_BIT) != 0) {
/** @type {Array<number>} */ var stencilArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(stencilBuf));
access = stencilBuf.getSubregion(stencilArea);
/** @type {number} */ var stencilBits = stencilBuf.raw().getFormat().getNumStencilBits();
/** @type {number} */ var stencil = sglrReferenceContext.maskStencil(stencilBits, this.m_clearStencil);
isSharedDepthStencil = stencilBuf.raw().getFormat().order != tcuTexture.ChannelOrder.S;
if (isSharedDepthStencil || ((this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask & ((1 << stencilBits) - 1)) != ((1 << stencilBits) - 1))) {
// Slow path where depth or stencil is masked out in write.
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
sglrReferenceContext.writeStencilOnly(access, s, x, y, stencil, this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask);
} else
access.clear([0, 0, 0, stencil]);
}
};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {Array<number>} value
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.clearBufferiv = function(buffer, drawbuffer, value) {
if (this.conditionalSetError(buffer != gl.COLOR && buffer != gl.STENCIL, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE))
return;
/** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access;
if (buffer == gl.COLOR) {
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer();
/** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
/** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
if (!colorBuf.isEmpty() && !maskZero) {
/** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf));
access = colorBuf.getSubregion(colorArea);
if (!maskUsed)
access.clear(value);
else {
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
access.raw().setPixel(tcuTextureUtil.select(value, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
}
}
} else {
if (buffer !== gl.STENCIL)
throw new Error('Unexpected buffer type: ' + buffer);
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer();
if (!stencilBuf.isEmpty() && this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask != 0) {
/** @type {Array<number>} */ var area = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(stencilBuf));
access = stencilBuf.getSubregion(area);
/** @type {number} */ var stencil = value[0];
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
sglrReferenceContext.writeStencilOnly(access, s, x, y, stencil, this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask);
}
}
};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {Array<number>} value
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.clearBufferfv = function(buffer, drawbuffer, value) {
if (this.conditionalSetError(buffer != gl.COLOR && buffer != gl.DEPTH, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE))
return;
/** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access;
if (buffer == gl.COLOR) {
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer();
/** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
/** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
if (!colorBuf.isEmpty() && !maskZero) {
/** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf));
access = colorBuf.getSubregion(colorArea);
var color = value;
if (this.m_sRGBUpdateEnabled && access.raw().getFormat().isSRGB())
color = tcuTextureUtil.linearToSRGB(color);
if (!maskUsed)
access.clear(color);
else {
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
access.raw().setPixel(tcuTextureUtil.select(color, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
}
}
} else {
if (buffer !== gl.DEPTH)
throw new Error('Unexpected buffer type: ' + buffer);
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer();
if (!depthBuf.isEmpty() && this.m_depthMask) {
/** @type {Array<number>} */ var area = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(depthBuf));
access = depthBuf.getSubregion(area);
/** @type {number} */ var depth = value[0];
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
sglrReferenceContext.writeDepthOnly(access, s, x, y, depth);
}
}
};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {Array<number>} value
*/
sglrReferenceContext.ReferenceContext.prototype.clearBufferuiv = function(buffer, drawbuffer, value) {
if (this.conditionalSetError(buffer != gl.COLOR, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE))
return;
/** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer();
/** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
/** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
if (!colorBuf.isEmpty() && !maskZero) {
/** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf));
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access = colorBuf.getSubregion(colorArea);
if (!maskUsed)
access.clear(value);
else {
for (var y = 0; y < access.raw().getDepth(); y++)
for (var x = 0; x < access.raw().getHeight(); x++)
for (var s = 0; s < access.getNumSamples(); s++)
access.raw().setPixel(tcuTextureUtil.select(value, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
}
}
};
/**
* @param {number} buffer
* @param {number} drawbuffer
* @param {number} depth
* @param {number} stencil
*/
sglrReferenceContext.ReferenceContext.prototype.clearBufferfi = function(buffer, drawbuffer, depth, stencil) {
if (this.conditionalSetError(buffer != gl.DEPTH_STENCIL, gl.INVALID_ENUM))
return;
this.clearBufferfv(gl.DEPTH, drawbuffer, [depth]);
this.clearBufferiv(gl.STENCIL, drawbuffer, [stencil]);
};
/**
* @param {number} target
* @param {number} attachment
* @param {sglrReferenceContext.TexTarget} textarget
* @param {sglrReferenceContext.TextureContainer} texture
* @param {number} level
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.framebufferTexture2D = function(target, attachment, textarget, texture, level) {
if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) {
// Attach to both depth and stencil.
this.framebufferTexture2D(target, gl.DEPTH_ATTACHMENT, textarget, texture, level);
this.framebufferTexture2D(target, gl.STENCIL_ATTACHMENT, textarget, texture, level);
} else {
/** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment);
/** @type {sglrReferenceContext.TexTarget} */ var fboTexTarget = sglrReferenceContext.mapGLFboTexTarget(textarget);
if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
target != gl.DRAW_FRAMEBUFFER &&
target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(point == undefined, gl.INVALID_ENUM))
return;
// Select binding point.
/** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION))
return;
if (texture) {
if (this.conditionalSetError(level != 0, gl.INVALID_VALUE))
return;
if (texture.getType() == sglrReferenceContext.TextureType.TYPE_2D) {
if (this.conditionalSetError(fboTexTarget != sglrReferenceContext.TexTarget.TEXTARGET_2D, gl.INVALID_OPERATION))
return;
} else {
if (!texture.getType() == sglrReferenceContext.TextureType.TYPE_CUBE_MAP)
throw new Error('Unsupported texture type');
if (this.conditionalSetError(!deMath.deInRange32(fboTexTarget, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z), gl.INVALID_OPERATION))
return;
}
}
/** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment();
if (texture) {
fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE;
fboAttachment.object = texture;
fboAttachment.texTarget = fboTexTarget;
fboAttachment.level = level;
}
framebufferBinding.setAttachment(point, fboAttachment);
}
};
/**
* @param {number} target
* @param {number} attachment
* @param {sglrReferenceContext.TextureContainer} texture
* @param {number} level
* @param {number} layer
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.framebufferTextureLayer = function(target, attachment, texture, level, layer) {
if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) {
// Attach to both depth and stencil.
this.framebufferTextureLayer(target, gl.DEPTH_ATTACHMENT, texture, level, layer);
this.framebufferTextureLayer(target, gl.STENCIL_ATTACHMENT, texture, level, layer);
} else {
/** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment);
if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
target != gl.DRAW_FRAMEBUFFER &&
target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(point === undefined, gl.INVALID_ENUM))
return;
// Select binding point.
/** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION))
return;
if (texture) {
if (this.conditionalSetError(level != 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(texture.getType() != sglrReferenceContext.TextureType.TYPE_2D_ARRAY &&
texture.getType() != sglrReferenceContext.TextureType.TYPE_3D &&
texture.getType() != sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY, gl.INVALID_OPERATION))
return;
if (texture.getType() == sglrReferenceContext.TextureType.TYPE_2D_ARRAY || texture.getType() == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY) {
if (this.conditionalSetError((layer < 0) || (layer >= gl.MAX_ARRAY_TEXTURE_LAYERS), gl.INVALID_VALUE))
return;
if (this.conditionalSetError((level < 0) || (level > Math.floor(Math.log2(gl.MAX_TEXTURE_SIZE))), gl.INVALID_VALUE))
return;
} else if (texture.getType() == sglrReferenceContext.TextureType.TYPE_3D) {
if (this.conditionalSetError((layer < 0) || (layer >= gl.MAX_3D_TEXTURE_SIZE), gl.INVALID_VALUE))
return;
if (this.conditionalSetError((level < 0) || (level > Math.floor(Math.log2(gl.MAX_3D_TEXTURE_SIZE))), gl.INVALID_VALUE))
return;
}
}
/** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment();
if (texture) {
fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE;
fboAttachment.object = texture;
fboAttachment.texTarget = sglrReferenceContext.texLayeredTypeToTarget(texture.getType());
fboAttachment.level = level;
fboAttachment.layer = layer;
}
framebufferBinding.setAttachment(point, fboAttachment);
}
};
/**
* @param {number} target
* @param {number} attachment
* @param {number} renderbuffertarget
* @param {sglrReferenceContext.Renderbuffer} renderbuffer
*/
sglrReferenceContext.ReferenceContext.prototype.framebufferRenderbuffer = function(target, attachment, renderbuffertarget, renderbuffer) {
if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) {
// Attach both to depth and stencil.
this.framebufferRenderbuffer(target, gl.DEPTH_ATTACHMENT, renderbuffertarget, renderbuffer);
this.framebufferRenderbuffer(target, gl.STENCIL_ATTACHMENT, renderbuffertarget, renderbuffer);
} else {
/** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment);
if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
target != gl.DRAW_FRAMEBUFFER &&
target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(point == undefined, gl.INVALID_ENUM))
return;
// Select binding point.
/** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION))
return;
if (renderbuffer) {
if (this.conditionalSetError(renderbuffertarget != gl.RENDERBUFFER, gl.INVALID_ENUM))
return;
}
/** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment();
if (renderbuffer) {
fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER;
fboAttachment.object = renderbuffer;
}
framebufferBinding.setAttachment(point, fboAttachment);
}
};
/**
* @param {number} target
* @param {number} internalformat
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.ReferenceContext.prototype.renderbufferStorage = function(target, internalformat, width, height) {
/** @type {tcuTexture.TextureFormat} */ var format = gluTextureUtil.mapGLInternalFormat(internalformat);
if (this.conditionalSetError(target != gl.RENDERBUFFER, gl.INVALID_ENUM))
return;
if (this.conditionalSetError(!this.m_renderbufferBinding, gl.INVALID_OPERATION))
return;
if (this.conditionalSetError(!deMath.deInRange32(width, 0, this.m_limits.maxRenderbufferSize) ||
!deMath.deInRange32(height, 0, this.m_limits.maxRenderbufferSize),
gl.INVALID_OPERATION))
return;
if (this.conditionalSetError(!format, gl.INVALID_ENUM))
return;
this.m_renderbufferBinding.setStorage(format, width, height);
};
/**
* @param {number} target
* @param {number} samples
* @param {number} internalformat
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.ReferenceContext.prototype.renderbufferStorageMultisample = function(target, samples, internalformat, width, height) {
this.renderbufferStorage(target, internalformat, width, height);
};
/**
* @param {rrRenderer.PrimitiveType} derivedType
* @return {rrRenderer.PrimitiveType}
* @throws {Error}
*/
sglrReferenceContext.getPrimitiveBaseType = function(derivedType) {
switch (derivedType) {
case rrRenderer.PrimitiveType.TRIANGLES:
case rrRenderer.PrimitiveType.TRIANGLE_STRIP:
case rrRenderer.PrimitiveType.TRIANGLE_FAN:
return rrRenderer.PrimitiveType.TRIANGLES;
case rrRenderer.PrimitiveType.LINES:
case rrRenderer.PrimitiveType.LINE_STRIP:
case rrRenderer.PrimitiveType.LINE_LOOP:
return rrRenderer.PrimitiveType.LINES;
case rrRenderer.PrimitiveType.POINTS:
return rrRenderer.PrimitiveType.POINTS;
default:
throw new Error('Unrecognized primitive type:' + derivedType);
}
};
/**
* createProgram
* @param {sglrShaderProgram.ShaderProgram} program
* @return {sglrShaderProgram.ShaderProgram}
*/
sglrReferenceContext.ReferenceContext.prototype.createProgram = function(program) {
return program;
};
/**
* deleteProgram
* @param {sglrShaderProgram.ShaderProgram} program
*/
sglrReferenceContext.ReferenceContext.prototype.deleteProgram = function(program) {};
/**
* @param {sglrShaderProgram.ShaderProgram} program
*/
sglrReferenceContext.ReferenceContext.prototype.useProgram = function(program) {
this.m_currentProgram = program;
};
/**
* Draws quads from vertex arrays
* @param {number} primitive GL primitive type to draw with.
* @param {number} first First vertex to begin drawing with
* @param {number} count How many vertices to draw (not counting vertices before first)
*/
sglrReferenceContext.ReferenceContext.prototype.drawArrays = function(primitive, first, count) {
this.drawQuads(primitive, first, count, 1);
};
/**
* Draws quads from vertex arrays
* @param {number} primitive GL primitive type to draw with.
* @param {(number|rrRenderer.DrawIndices)} first First vertex to begin drawing with
* @param {number} count Number of vertices
* @param {number=} instances Number of instances
*/
sglrReferenceContext.ReferenceContext.prototype.drawQuads = function(primitive, first, count, instances) {
// undefined results
if (!this.m_currentProgram)
return;
if (typeof instances === 'undefined')
instances = 1;
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf0 = this.getDrawColorbuffer();
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer();
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer();
/** @type {boolean} */ var hasStencil = /** @type {!boolean} */ (stencilBuf && !stencilBuf.isEmpty());
/** @type {number} */ var stencilBits = (hasStencil) ? stencilBuf.raw().getFormat().getNumStencilBits() : 0;
/** @type {rrRenderer.RenderTarget} */ var renderTarget = new rrRenderer.RenderTarget(colorBuf0,
depthBuf,
stencilBuf);
/** @type {sglrShaderProgram.ShaderProgram} */ var program = this.m_currentProgram;
/*new rrRenderer.Program(
* this.m_currentProgram.getVertexShader(),
* this.m_currentProgram.getFragmentShader());*/
/** @type {rrRenderState.ViewportState} */ var viewportState = new rrRenderState.ViewportState(colorBuf0);
/** @type {rrRenderState.RenderState} */ var state = new rrRenderState.RenderState(viewportState);
/** @type {Array<rrVertexAttrib.VertexAttrib>} */ var vertexAttribs = [];
// Gen state
/** @type {rrRenderer.PrimitiveType} */ var baseType = rrRenderer.PrimitiveType.TRIANGLES;
/** @type {boolean} */ var polygonOffsetEnabled =
(baseType == rrRenderer.PrimitiveType.TRIANGLES) ?
(this.m_polygonOffsetFillEnabled) :
(false);
//state.cullMode = m_cullMode
state.fragOps.scissorTestEnabled = this.m_scissorEnabled;
state.fragOps.scissorRectangle = new rrRenderState.WindowRectangle(this.m_scissorBox);
state.fragOps.numStencilBits = stencilBits;
state.fragOps.stencilTestEnabled = this.m_stencilTestEnabled;
for (var key in rrDefs.FaceType) {
/** @type {number} */ var faceType = rrDefs.FaceType[key];
state.fragOps.stencilStates[faceType].compMask = this.m_stencil[faceType].opMask;
state.fragOps.stencilStates[faceType].writeMask = this.m_stencil[faceType].writeMask;
state.fragOps.stencilStates[faceType].ref = this.m_stencil[faceType].ref;
state.fragOps.stencilStates[faceType].func = sglrReferenceUtils.mapGLTestFunc(this.m_stencil[faceType].func);
state.fragOps.stencilStates[faceType].sFail = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opStencilFail);
state.fragOps.stencilStates[faceType].dpFail = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opDepthFail);
state.fragOps.stencilStates[faceType].dpPass = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opDepthPass);
}
state.fragOps.depthTestEnabled = this.m_depthTestEnabled;
state.fragOps.depthFunc = sglrReferenceUtils.mapGLTestFunc(this.m_depthFunc);
state.fragOps.depthMask = this.m_depthMask;
state.fragOps.blendMode = this.m_blendEnabled ? rrRenderState.BlendMode.STANDARD : rrRenderState.BlendMode.NONE;
state.fragOps.blendRGBState.equation = sglrReferenceUtils.mapGLBlendEquation(this.m_blendModeRGB);
state.fragOps.blendRGBState.srcFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorSrcRGB);
state.fragOps.blendRGBState.dstFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorDstRGB);
state.fragOps.blendAState.equation = sglrReferenceUtils.mapGLBlendEquation(this.m_blendModeAlpha);
state.fragOps.blendAState.srcFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorSrcAlpha);
state.fragOps.blendAState.dstFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorDstAlpha);
state.fragOps.blendColor = this.m_blendColor;
state.fragOps.colorMask = this.m_colorMask;
state.viewport.rect = new rrRenderState.WindowRectangle(this.m_viewport);
state.viewport.zn = this.m_depthRangeNear;
state.viewport.zf = this.m_depthRangeFar;
//state.point.pointSize = this.m_pointSize;
state.line.lineWidth = this.m_lineWidth;
state.fragOps.polygonOffsetEnabled = polygonOffsetEnabled;
state.fragOps.polygonOffsetFactor = this.m_polygonOffsetFactor;
state.fragOps.polygonOffsetUnits = this.m_polygonOffsetUnits;
state.provokingVertexConvention = (this.m_provokingFirstVertexConvention) ? (rrDefs.ProvokingVertex.PROVOKINGVERTEX_FIRST) : (rrDefs.ProvokingVertex.PROVOKINGVERTEX_LAST);
// gen attributes
/** @type {sglrReferenceContext.VertexArray} */ var vao = this.m_vertexArrayBinding;
for (var ndx = 0; ndx < vao.m_arrays.length; ++ndx) {
vertexAttribs[ndx] = new rrVertexAttrib.VertexAttrib();
if (!vao.m_arrays[ndx].enabled) {
vertexAttribs[ndx].type = rrVertexAttrib.VertexAttribType.DONT_CARE; // reading with wrong type is allowed, but results are undefined
vertexAttribs[ndx].generic = this.m_currentAttribs[ndx];
} else {
vertexAttribs[ndx].type = (vao.m_arrays[ndx].integer) ?
(sglrReferenceUtils.mapGLPureIntegerVertexAttributeType(vao.m_arrays[ndx].type)) :
(sglrReferenceUtils.mapGLFloatVertexAttributeType(vao.m_arrays[ndx].type, vao.m_arrays[ndx].normalized, vao.m_arrays[ndx].size));
vertexAttribs[ndx].size = sglrReferenceUtils.mapGLSize(vao.m_arrays[ndx].size);
vertexAttribs[ndx].stride = vao.m_arrays[ndx].stride;
vertexAttribs[ndx].instanceDivisor = vao.m_arrays[ndx].divisor;
vertexAttribs[ndx].pointer = vao.m_arrays[ndx].bufferBinding.getData();
vertexAttribs[ndx].offset = vao.m_arrays[ndx].offset;
vertexAttribs[ndx].componentCount = vao.m_arrays[ndx].size;
}
}
// Set shader samplers
for (var uniformNdx = 0; uniformNdx < this.m_currentProgram.m_uniforms.length; ++uniformNdx) {
/** @type {number} */ var texNdx = this.m_currentProgram.m_uniforms[uniformNdx].value[0];
switch (this.m_currentProgram.m_uniforms[uniformNdx].type) {
case gluShaderUtil.DataType.SAMPLER_2D:
case gluShaderUtil.DataType.UINT_SAMPLER_2D:
case gluShaderUtil.DataType.INT_SAMPLER_2D: {
/** @type {sglrReferenceContext.Texture2D} */ var tex;
if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
tex = /** @type {sglrReferenceContext.Texture2D} */ (this.m_textureUnits[texNdx].tex2DBinding.texture);
if (tex && tex.isComplete()) {
tex.updateView();
this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex;
} else
this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex2D.texture;
break;
}
case gluShaderUtil.DataType.SAMPLER_CUBE:
case gluShaderUtil.DataType.UINT_SAMPLER_CUBE:
case gluShaderUtil.DataType.INT_SAMPLER_CUBE: {
/** @type {sglrReferenceContext.TextureCube} */ var texCube;
if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
texCube = /** @type {sglrReferenceContext.TextureCube} */ (this.m_textureUnits[texNdx].texCubeBinding.texture);
if (texCube && texCube.isComplete()) {
texCube.updateView();
this.m_currentProgram.m_uniforms[uniformNdx].sampler = texCube;
} else
this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTexCube.texture;
break;
}
case gluShaderUtil.DataType.SAMPLER_2D_ARRAY:
case gluShaderUtil.DataType.UINT_SAMPLER_2D_ARRAY:
case gluShaderUtil.DataType.INT_SAMPLER_2D_ARRAY: {
/** @type {sglrReferenceContext.Texture2DArray} */ var tex2DArray;
if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
tex2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (this.m_textureUnits[texNdx].tex2DArrayBinding.texture);
if (tex2DArray && tex2DArray.isComplete()) {
tex2DArray.updateView();
this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex2DArray;
} else
this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex2DArray.texture;
break;
}
case gluShaderUtil.DataType.SAMPLER_3D:
case gluShaderUtil.DataType.UINT_SAMPLER_3D:
case gluShaderUtil.DataType.INT_SAMPLER_3D: {
/** @type {sglrReferenceContext.Texture3D} */ var tex3D;
if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
tex3D = /** @type {sglrReferenceContext.Texture3D} */ (this.m_textureUnits[texNdx].tex3DBinding.texture);
if (tex3D && tex3D.isComplete()) {
tex3D.updateView();
this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex3D;
} else
this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex3D.texture;
break;
}
/* TODO: Port
case gluShaderUtil.DataType.SAMPLER_CUBE_ARRAY:
case gluShaderUtil.DataType.UINT_SAMPLER_CUBE_ARRAY:
case gluShaderUtil.DataType.INT_SAMPLER_CUBE_ARRAY:{
rc::TextureCubeArray* tex = DE_NULL;
if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.length)
tex = (this.m_textureUnits[texNdx].texCubeArrayBinding) ? (this.m_textureUnits[texNdx].texCubeArrayBinding) : (&this.m_textureUnits[texNdx].defaultCubeArrayTex);
if (tex && tex.isComplete()) {
tex.updateView();
this.m_currentProgram.m_uniforms[uniformNdx].sampler.texCubeArray = tex;
} else
this.m_currentProgram.m_uniforms[uniformNdx].sampler.texCubeArray = &this.m_emptyTexCubeArray;
break;
}
*/
default:
// nothing
break;
}
}
var primitiveType = sglrReferenceUtils.mapGLPrimitiveType(primitive);
var renderFunction = rrRenderer.drawTriangles;
if (primitiveType == rrRenderer.PrimitiveType.LINES ||
primitiveType == rrRenderer.PrimitiveType.LINE_STRIP ||
primitiveType == rrRenderer.PrimitiveType.LINE_LOOP)
renderFunction = rrRenderer.drawLines;
else if (primitiveType == rrRenderer.PrimitiveType.POINTS)
renderFunction = rrRenderer.drawPoints;
for (var instanceID = 0; instanceID < instances; instanceID++)
renderFunction(state, renderTarget, program, vertexAttribs, primitiveType, first, count, instanceID);
};
/**
* @param {Array<number>} rect
* @return {boolean}
*/
sglrReferenceContext.isEmpty = function(rect) { return rect[2] == 0 || rect[3] == 0; };
/**
* @param {number} mask
* @param {Array<number>} srcRect
* @param {Array<number>} dstRect
* @param {boolean} flipX
* @param {boolean} flipY
* @throws {Error}
*/
sglrReferenceContext.ReferenceContext.prototype.blitResolveMultisampleFramebuffer = function(mask, srcRect, dstRect, flipX, flipY) {
throw new Error('Unimplemented');
};
/**
* @param {number} srcX0
* @param {number} srcY0
* @param {number} srcX1
* @param {number} srcY1
* @param {number} dstX0
* @param {number} dstY0
* @param {number} dstX1
* @param {number} dstY1
* @param {number} mask
* @param {number} filter
*/
sglrReferenceContext.ReferenceContext.prototype.blitFramebuffer = function(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) {
// p0 in inclusive, p1 exclusive.
// Negative width/height means swap.
/** @type {boolean} */ var swapSrcX = srcX1 < srcX0;
/** @type {boolean} */ var swapSrcY = srcY1 < srcY0;
/** @type {boolean} */ var swapDstX = dstX1 < dstX0;
/** @type {boolean} */ var swapDstY = dstY1 < dstY0;
/** @type {number} */ var srcW = Math.abs(srcX1 - srcX0);
/** @type {number} */ var srcH = Math.abs(srcY1 - srcY0);
/** @type {number} */ var dstW = Math.abs(dstX1 - dstX0);
/** @type {number} */ var dstH = Math.abs(dstY1 - dstY0);
/** @type {boolean} */ var scale = srcW != dstW || srcH != dstH;
/** @type {number} */ var srcOriginX = swapSrcX ? srcX1 : srcX0;
/** @type {number} */ var srcOriginY = swapSrcY ? srcY1 : srcY0;
/** @type {number} */ var dstOriginX = swapDstX ? dstX1 : dstX0;
/** @type {number} */ var dstOriginY = swapDstY ? dstY1 : dstY0;
/** @type {Array<number>} */ var srcRect = [srcOriginX, srcOriginY, srcW, srcH];
/** @type {Array<number>} */ var dstRect = [dstOriginX, dstOriginY, dstW, dstH];
if (this.conditionalSetError(filter != gl.NEAREST && filter != gl.LINEAR, gl.INVALID_ENUM))
return;
if (this.conditionalSetError((mask & (gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)) != 0 && filter != gl.NEAREST, gl.INVALID_OPERATION))
return;
// Validate that both targets are complete.
if (this.conditionalSetError(this.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE ||
this.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE, gl.INVALID_OPERATION))
return;
// Check samples count is valid
if (this.conditionalSetError(this.getDrawColorbuffer().getNumSamples() != 1, gl.INVALID_OPERATION))
return;
// Check size restrictions of multisampled case
if (this.getReadColorbuffer().getNumSamples() != 1) {
// Src and Dst rect dimensions must be the same
if (this.conditionalSetError(srcW != dstW || srcH != dstH, gl.INVALID_OPERATION))
return;
// sglrReferenceContext.Framebuffer formats must match
if (mask & gl.COLOR_BUFFER_BIT)
if (this.conditionalSetError(this.getReadColorbuffer().raw().getFormat() != this.getDrawColorbuffer().raw().getFormat(), gl.INVALID_OPERATION))
return;
if (mask & gl.DEPTH_BUFFER_BIT)
if (this.conditionalSetError(this.getReadDepthbuffer().raw().getFormat() != this.getDrawDepthbuffer().raw().getFormat(), gl.INVALID_OPERATION))
return;
if (mask & gl.STENCIL_BUFFER_BIT)
if (this.conditionalSetError(this.getReadStencilbuffer().raw().getFormat() != this.getDrawStencilbuffer().raw().getFormat(), gl.INVALID_OPERATION))
return;
}
// Compute actual source rect.
srcRect = (mask & gl.COLOR_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadColorbuffer())) : srcRect;
srcRect = (mask & gl.DEPTH_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadDepthbuffer())) : srcRect;
srcRect = (mask & gl.STENCIL_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadStencilbuffer())) : srcRect;
// Compute destination rect.
dstRect = (mask & gl.COLOR_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawColorbuffer())) : dstRect;
dstRect = (mask & gl.DEPTH_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawDepthbuffer())) : dstRect;
dstRect = (mask & gl.STENCIL_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawStencilbuffer())) : dstRect;
dstRect = this.m_scissorEnabled ? deMath.intersect(dstRect, this.m_scissorBox) : dstRect;
if (sglrReferenceContext.isEmpty(srcRect) || sglrReferenceContext.isEmpty(dstRect))
return; // Don't attempt copy.
// Multisampled read buffer is a special case
if (this.getReadColorbuffer().getNumSamples() != 1) {
/** @type {boolean} */ var swapX = swapSrcX ^ swapDstX ? true : false;
/** @type {boolean} */ var swapY = swapSrcY ^ swapDstY ? true : false;
var error = this.blitResolveMultisampleFramebuffer(mask, srcRect, dstRect, swapX, swapY);
if (error != gl.NO_ERROR)
this.setError(error);
return;
}
// \note Multisample pixel buffers can now be accessed like non-multisampled because multisample read buffer case is already handled. => sample count must be 1
// Coordinate transformation:
// Dst offset space -> dst rectangle space -> src rectangle space -> src offset space.
/** @type {tcuMatrix.Matrix} */ var matrix = tcuMatrixUtil.translationMatrix([srcX0 - srcRect[0], srcY0 - srcRect[1]]);
matrix = tcuMatrix.multiply(matrix, tcuMatrix.matrixFromVector(3, 3, [(srcX1 - srcX0) / (dstX1 - dstX0), (srcY1 - srcY0) / (dstY1 - dstY0), 1]));
matrix = tcuMatrix.multiply(matrix, tcuMatrixUtil.translationMatrix([dstRect[0] - dstX0, dstRect[1] - dstY0]));
/**
* @param {number} x
* @param {number} y
* @return {number}
*/
var transform = function(x, y) { return matrix.get(x, y); };
/** @type {number} */ var dX;
/** @type {number} */ var dY;
/** @type {number} */ var sX;
/** @type {number} */ var sY;
/** @type {tcuTexture.PixelBufferAccess|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src;
/** @type {tcuTexture.PixelBufferAccess|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var dst;
if (mask & gl.COLOR_BUFFER_BIT) {
src = tcuTextureUtil.getSubregion(this.getReadColorbuffer().toSinglesampleAccess(), srcRect[0], srcRect[1], 0, srcRect[2], srcRect[3], 1);
dst = tcuTextureUtil.getSubregion(this.getDrawColorbuffer().toSinglesampleAccess(), dstRect[0], dstRect[1], 0, dstRect[2], dstRect[3], 1);
/** @type {tcuTexture.TextureChannelClass} */ var dstClass = tcuTexture.getTextureChannelClass(dst.getFormat().type);
/** @type {boolean} */ var dstIsFloat = dstClass == tcuTexture.TextureChannelClass.FLOATING_POINT ||
dstClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT ||
dstClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT;
/** @type {tcuTexture.FilterMode} */ var sFilter = (scale && filter == gl.LINEAR) ? tcuTexture.FilterMode.LINEAR : tcuTexture.FilterMode.NEAREST;
/** @type {tcuTexture.Sampler} */ var sampler = new tcuTexture.Sampler(tcuTexture.WrapMode.CLAMP_TO_EDGE, tcuTexture.WrapMode.CLAMP_TO_EDGE, tcuTexture.WrapMode.CLAMP_TO_EDGE,
sFilter, sFilter, 0.0 /* lod threshold */, false /* non-normalized coords */);
/** @type {boolean} */ var srcIsSRGB = src.getFormat().order == tcuTexture.ChannelOrder.sRGB || src.getFormat().order == tcuTexture.ChannelOrder.sRGBA;
/** @type {boolean} */ var dstIsSRGB = dst.getFormat().order == tcuTexture.ChannelOrder.sRGB || dst.getFormat().order == tcuTexture.ChannelOrder.sRGBA;
/** @type {boolean} */ var convertSRGB = this.m_sRGBUpdateEnabled;
// \note We don't check for unsupported conversions, unlike spec requires.
for (var yo = 0; yo < dstRect[3]; yo++) {
for (var xo = 0; xo < dstRect[2]; xo++) {
dX = xo + 0.5;
dY = yo + 0.5;
// \note Only affine part is used.
sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2);
sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2);
// do not copy pixels outside the modified source region (modified by buffer intersection)
if (sX < 0.0 || sX >= srcRect[2] ||
sY < 0.0 || sY >= srcRect[3])
continue;
if (dstIsFloat || srcIsSRGB || filter == tcuTexture.FilterMode.LINEAR) {
/** @type {Array<number>} */ var p = src.sample2D(sampler, sampler.minFilter, sX, sY, 0);
dst.setPixel((dstIsSRGB && convertSRGB) ? tcuTextureUtil.linearToSRGB(p) : p, xo, yo);
} else
dst.setPixelInt(src.getPixelInt(Math.floor(sX), Math.floor(sY)), xo, yo);
}
}
}
if ((mask & gl.DEPTH_BUFFER_BIT) && this.m_depthMask) {
src = this.getReadDepthbuffer().getSubregion(srcRect);
dst = this.getDrawDepthbuffer().getSubregion(dstRect);
for (var yo = 0; yo < dstRect[3]; yo++) {
for (var xo = 0; xo < dstRect[2]; xo++) {
var sampleNdx = 0; // multisample read buffer case is already handled
dX = xo + 0.5;
dY = yo + 0.5;
sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2);
sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2);
sglrReferenceContext.writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixel(sampleNdx, Math.floor(sX), Math.floor(sY))[0]);
}
}
}
if (mask & gl.STENCIL_BUFFER_BIT) {
src = this.getReadStencilbuffer().getSubregion(srcRect);
dst = this.getDrawStencilbuffer().getSubregion(dstRect);
for (var yo = 0; yo < dstRect[3]; yo++) {
for (var xo = 0; xo < dstRect[2]; xo++) {
var sampleNdx = 0; // multisample read buffer case is already handled
dX = xo + 0.5;
dY = yo + 0.5;
sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2);
sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2);
sglrReferenceContext.writeStencilOnly(dst, sampleNdx, xo, yo, src.raw().getPixelInt(sampleNdx, Math.floor(sX), Math.floor(sY))[3], this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask);
}
}
}
};
/**
* @param {number} internalFormat
* @return {tcuTexture.TextureFormat}
*/
sglrReferenceContext.mapInternalFormat = function(internalFormat) {
switch (internalFormat) {
case gl.ALPHA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.A, tcuTexture.ChannelType.UNORM_INT8);
case gl.LUMINANCE: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.L, tcuTexture.ChannelType.UNORM_INT8);
case gl.LUMINANCE_ALPHA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.LA, tcuTexture.ChannelType.UNORM_INT8);
case gl.RGB: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_INT8);
case gl.RGBA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8);
default:
return gluTextureUtil.mapGLInternalFormat(internalFormat);
}
};
/**
* @param {tcuTexture.PixelBufferAccess} dst
* @param {tcuTexture.ConstPixelBufferAccess} src
*/
sglrReferenceContext.depthValueFloatClampCopy = function(dst, src) {
/** @type {number} */ var width = dst.getWidth();
/** @type {number} */ var height = dst.getHeight();
/** @type {number} */ var depth = dst.getDepth();
DE_ASSERT(src.getWidth() == width && src.getHeight() == height && src.getDepth() == depth);
// clamping copy
for (var z = 0; z < depth; z++)
for (var y = 0; y < height; y++)
for (var x = 0; x < width; x++) {
/** @type {Array<number>} */ var data = src.getPixel(x, y, z);
dst.setPixel([deMath.clamp(data[0], 0.0, 1.0), data[1], data[2], data[3]], x, y, z);
}
};
/**
* @param {number} target
* @param {number} level
* @param {number} internalFormat
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.ReferenceContext.prototype.texImage2DDelegate = function (target, level, internalFormat, width, height) {
var format;
var dataType;
switch (internalFormat)
{
case gl.ALPHA:
case gl.LUMINANCE:
case gl.LUMINANCE_ALPHA:
case gl.RGB:
case gl.RGBA:
format = internalFormat;
dataType = GL.UNSIGNED_BYTE;
break;
default:
{
var transferFmt = gluTextureUtil.getTransferFormat(gluTextureUtil.mapGLInternalFormat(internalFormat));
format = transferFmt.format;
dataType = transferFmt.dataType;
break;
}
}
this.texImage2D(target, level, internalFormat, width, height, 0, format, dataType, null);
};
/**
* @param {number} target
* @param {number} level
* @param {number} internalFormat
* @param {number} width
* @param {number} height
* @param {number} border
* @param {number} format
* @param {number} type
* @param {number} pixels
*/
sglrReferenceContext.ReferenceContext.prototype.texImage2D = function(target, level, internalFormat, width, height, border, format, type, pixels) {
this.texImage3D(target, level, internalFormat, width, height, 1, border, format, type, pixels);
};
sglrReferenceContext.ReferenceContext.prototype.texImage3D = function(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
/** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
/** @type {ArrayBuffer} */ var data = null;
/** @type {number} */ var offset = 0;
/** @type {tcuTexture.PixelBufferAccess} */ var dst;
/** @type {tcuTexture.ConstPixelBufferAccess} */ var src;
if (this.m_pixelUnpackBufferBinding) {
if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE))
return;
data = this.m_pixelUnpackBufferBinding.getData();
offset = pixels;
} else if (pixels) {
if (pixels instanceof ArrayBuffer) {
data = pixels;
offset = 0;
} else {
data = pixels.buffer;
offset = pixels.byteOffset;
}
}
/** @type {boolean} */ var isDstFloatDepthFormat = (internalFormat == gl.DEPTH_COMPONENT32F || internalFormat == gl.DEPTH32F_STENCIL8); // depth components are limited to [0,1] range
if (this.conditionalSetError(border != 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(width < 0 || height < 0 || depth < 0 || level < 0, gl.INVALID_VALUE))
return;
// Map storage format.
/** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
return;
// Map transfer format.
/** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type);
if (this.conditionalSetError(!transferFmt, gl.INVALID_ENUM))
return;
if (target == gl.TEXTURE_2D) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize || depth != 1, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.log2(this.m_limits.maxTexture2DSize), gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2D} */
var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
if (texture.isImmutable()) {
if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION))
return;
//NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
dst = texture.getLevel(level);
if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
width != dst.getWidth() ||
height != dst.getHeight(), gl.INVALID_OPERATION))
return;
} else
texture.allocLevel(level, storageFmt, width, height);
if (data) {
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
rowPitch: rowPitch,
data: data,
offset: offset + skip});
//NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
dst = texture.getLevel(level);
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(dst, src);
else
tcuTextureUtil.copy(dst, src);
} else {
// No data supplied, clear to black.
//NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
dst = texture.getLevel(level);
dst.clear([0.0, 0.0, 0.0, 1.0]);
}
} else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
// Validate size and level.
if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize || depth != 1, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTextureCubeSize)), gl.INVALID_VALUE))
return;
var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
var face = sglrReferenceContext.mapGLCubeFace(target);
if (textureCube.isImmutable()) {
if (this.conditionalSetError(!textureCube.hasFace(level, face), gl.INVALID_OPERATION))
return;
dst = textureCube.getFace(level, face);
if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
width != dst.getWidth() ||
height != dst.getHeight(), gl.INVALID_OPERATION))
return;
} else
textureCube.allocLevel(level, face, storageFmt, width, height);
if (data) {
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
rowPitch: rowPitch,
data: data,
offset: offset + skip});
dst = textureCube.getFace(level, face);
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(dst, src);
else
tcuTextureUtil.copy(dst, src);
} else {
// No data supplied, clear to black.
dst = textureCube.getFace(level, face);
dst.clear([0.0, 0.0, 0.0, 1.0]);
}
} else if (target == gl.TEXTURE_2D_ARRAY) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
height > this.m_limits.maxTexture2DSize ||
depth > this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2DArray} */
var texture2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture);
if (texture2DArray.isImmutable()) {
if (this.conditionalSetError(!texture2DArray.hasLevel(level), gl.INVALID_OPERATION))
return;
dst = texture2DArray.getLevel(level);
if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
width != dst.getWidth() ||
height != dst.getHeight() ||
depth != dst.getDepth(), gl.INVALID_OPERATION))
return;
} else
texture2DArray.allocLevel(level, storageFmt, width, height, depth);
if (data) {
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var slicePitch = imageHeight * rowPitch;
var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
depth: depth,
rowPitch: rowPitch,
slicePitch: slicePitch,
data: data,
offset: offset + skip});
dst = texture2DArray.getLevel(level);
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(dst, src);
else
tcuTextureUtil.copy(dst, src);
} else {
// No data supplied, clear to black.
dst = texture2DArray.getLevel(level);
dst.clear([0.0, 0.0, 0.0, 1.0]);
}
} else if (target == gl.TEXTURE_3D) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture3DSize ||
height > this.m_limits.maxTexture3DSize ||
depth > this.m_limits.maxTexture3DSize, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture3DSize)), gl.INVALID_VALUE))
return;
var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture);
if (texture3D.isImmutable()) {
if (this.conditionalSetError(!texture3D.hasLevel(level), gl.INVALID_OPERATION))
return;
dst = texture3D.getLevel(level);
if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
width != dst.getWidth() ||
height != dst.getHeight() ||
depth != dst.getDepth(), gl.INVALID_OPERATION))
return;
} else
texture3D.allocLevel(level, storageFmt, width, height, depth);
if (data) {
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var slicePitch = imageHeight * rowPitch;
var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
depth: depth,
rowPitch: rowPitch,
slicePitch: slicePitch,
data: data,
offset: offset + skip});
dst = texture3D.getLevel(level);
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(dst, src);
else
tcuTextureUtil.copy(dst, src);
} else {
// No data supplied, clear to black.
dst = texture3D.getLevel(level);
dst.clear([0.0, 0.0, 0.0, 1.0]);
}
}
// else if (target == gl.TEXTURE_CUBE_MAP_ARRAY)
// {
// // Validate size and level.
// RC_IF_ERROR(width != height ||
// width > m_limits.maxTexture2DSize ||
// depth % 6 != 0 ||
// depth > m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE, RC_RET_VOID);
// RC_IF_ERROR(level > deLog2Floor32(m_limits.maxTexture2DSize), gl.INVALID_VALUE, RC_RET_VOID);
// TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex;
// if (texture->isImmutable())
// {
// RC_IF_ERROR(!texture->hasLevel(level), gl.INVALID_OPERATION, RC_RET_VOID);
// ConstPixelBufferAccess dst(texture->getLevel(level));
// RC_IF_ERROR(storageFmt != dst.getFormat() ||
// width != dst.getWidth() ||
// height != dst.getHeight() ||
// depth != dst.getDepth(), gl.INVALID_OPERATION, RC_RET_VOID);
// }
// else
// texture->allocLevel(level, storageFmt, width, height, depth);
// if (unpackPtr)
// {
// ConstPixelBufferAccess src = getUnpack3DAccess(transferFmt, width, height, depth, unpackPtr);
// PixelBufferAccess dst (texture->getLevel(level));
// if (isDstFloatDepthFormat)
// sglrReferenceContext.depthValueFloatClampCopy(dst, src);
// else
// tcu::copy(dst, src);
// }
// else
// {
// // No data supplied, clear to black.
// PixelBufferAccess dst = texture->getLevel(level);
// tcu::clear(dst, Vec4(0.0f, 0.0f, 0.0f, 1.0f));
// }
// } /**/
else
this.setError(gl.INVALID_ENUM);
};
sglrReferenceContext.ReferenceContext.prototype.texSubImage2D = function(target, level, xoffset, yoffset, width, height, format, type, pixels) {
this.texSubImage3D(target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels);
};
sglrReferenceContext.ReferenceContext.prototype.texSubImage3D = function(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
/** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
/** @type {ArrayBuffer} */ var data = null;
/** @type {number} */ var offset = 0;
/** @type {tcuTexture.PixelBufferAccess} */ var dst;
/** @type {tcuTexture.PixelBufferAccess} */ var sub;
/** @type {tcuTexture.ConstPixelBufferAccess} */ var src;
/** @type {boolean} */ var isDstFloatDepthFormat;
if (this.m_pixelUnpackBufferBinding) {
if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE))
return;
data = this.m_pixelUnpackBufferBinding.getData();
offset = pixels;
} else if (pixels) {
if (pixels instanceof ArrayBuffer) {
data = pixels;
offset = 0;
} else {
data = pixels.buffer;
offset = pixels.byteOffset;
}
}
if (this.conditionalSetError(xoffset < 0 || yoffset < 0 || zoffset < 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(width < 0 || height < 0 || depth < 0 || level < 0, gl.INVALID_VALUE))
return;
// Map transfer format.
/** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type);
if (this.conditionalSetError(!transferFmt, gl.INVALID_ENUM))
return;
if (target == gl.TEXTURE_2D) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize || depth != 1, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.log2(this.m_limits.maxTexture2DSize), gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2D} */
var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION))
return;
//NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
dst = texture.getLevel(level);
if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
yoffset + height > dst.getHeight() ||
zoffset + depth > dst.getDepth(),
gl.INVALID_VALUE))
return;
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
rowPitch: rowPitch,
data: data,
offset: offset + skip});
sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(sub, src);
else
tcuTextureUtil.copy(sub, src);
} else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
var face = sglrReferenceContext.mapGLCubeFace(target);
if (this.conditionalSetError(!textureCube.hasFace(level, face), gl.INVALID_OPERATION))
return;
dst = textureCube.getFace(level, face);
if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
yoffset + height > dst.getHeight() ||
zoffset + depth > dst.getDepth(),
gl.INVALID_VALUE))
return;
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
rowPitch: rowPitch,
slicePitach: slicePitch,
data: data,
offset: offset + skip});
sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(sub, src);
else
tcuTextureUtil.copy(sub, src);
} else if (target == gl.TEXTURE_2D_ARRAY) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
height > this.m_limits.maxTexture2DSize ||
depth > this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2DArray} */
var texture2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture);
if (this.conditionalSetError(!texture2DArray.hasLevel(level), gl.INVALID_OPERATION))
return;
dst = texture2DArray.getLevel(level);
if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
yoffset + height > dst.getHeight() ||
zoffset + depth > dst.getDepth(),
gl.INVALID_VALUE))
return;
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var slicePitch = imageHeight * rowPitch;
var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
depth: depth,
rowPitch: rowPitch,
slicePitch: slicePitch,
data: data,
offset: offset + skip});
sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(sub, src);
else
tcuTextureUtil.copy(sub, src);
} else if (target == gl.TEXTURE_3D) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture3DSize ||
height > this.m_limits.maxTexture3DSize ||
depth > this.m_limits.maxTexture3DSize, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture3DSize)), gl.INVALID_VALUE))
return;
var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture);
if (this.conditionalSetError(!texture3D.hasLevel(level), gl.INVALID_OPERATION))
return;
dst = texture3D.getLevel(level);
if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
yoffset + height > dst.getHeight() ||
zoffset + depth > dst.getDepth(),
gl.INVALID_VALUE))
return;
var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
var slicePitch = imageHeight * rowPitch;
var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
src = new tcuTexture.ConstPixelBufferAccess({
format: transferFmt,
width: width,
height: height,
depth: depth,
rowPitch: rowPitch,
slicePitch: slicePitch,
data: data,
offset: offset + skip});
sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
if (isDstFloatDepthFormat)
sglrReferenceContext.depthValueFloatClampCopy(sub, src);
else
tcuTextureUtil.copy(sub, src);
} else
this.setError(gl.INVALID_ENUM);
};
/**
* @param {number} target
* @param {number} level
* @param {number} internalFormat
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
* @param {number} border
*/
sglrReferenceContext.ReferenceContext.prototype.copyTexImage2D = function(target, level, internalFormat, x, y, width, height, border) {
/** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer();
if (this.conditionalSetError(border != 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(width < 0 || height < 0 || level < 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(src.isEmpty(), gl.INVALID_OPERATION))
return;
// Map storage format.
/** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
return;
if (target == gl.TEXTURE_2D) {
// Validate size and level.
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2D} */
var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
if (texture.isImmutable()) {
if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION))
return;
/** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level);
if (this.conditionalSetError(storageFmt != dst.getFormat() || width != dst.getWidth() || height != dst.getHeight(), gl.INVALID_OPERATION))
return;
} else {
texture.allocLevel(level, storageFmt, width, height);
}
// Copy from current framebuffer.
/** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level);
for (var yo = 0; yo < height; yo++) {
for (var xo = 0; xo < width; xo++) {
if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
continue; // Undefined pixel.
dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo, yo);
}
}
} else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
// Validate size and level.
if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTextureCubeSize)), gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.TextureCube} */
var texture = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
var face = sglrReferenceContext.mapGLCubeFace(target);
if (texture.isImmutable()) {
if (this.conditionalSetError(!texture.hasFace(level, face), gl.INVALID_OPERATION))
return;
/** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face);
if (this.conditionalSetError(storageFmt != dst.getFormat() || width != dst.getWidth() || height != dst.getHeight(), gl.INVALID_OPERATION))
return;
} else {
texture.allocLevel(level, face, storageFmt, width, height);
}
// Copy from current framebuffer.
/** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face);
for (var yo = 0; yo < height; yo++) {
for (var xo = 0; xo < width; xo++) {
if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
continue; // Undefined pixel.
dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo, yo);
}
}
} else {
this.setError(gl.INVALID_ENUM);
}
}
/**
* @param {number} target
* @param {number} level
* @param {number} xoffset
* @param {number} yoffset
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
sglrReferenceContext.ReferenceContext.prototype.copyTexSubImage2D = function(target, level, xoffset, yoffset, x, y, width, height) {
/** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
/** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer();
if (this.conditionalSetError(xoffset < 0 || yoffset < 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(width < 0 || height < 0 || level < 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(src.isEmpty(), gl.INVALID_OPERATION))
return;
if (target == gl.TEXTURE_2D) {
/** @type {sglrReferenceContext.Texture2D} */
var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_VALUE))
return;
/** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level);
if (this.conditionalSetError(xoffset + width > dst.getWidth() || yoffset + height > dst.getHeight(), gl.INVALID_VALUE))
return;
for (var yo = 0; yo < height; yo++) {
for (var xo = 0; xo < width; xo++) {
if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
continue;
dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo+xoffset, yo+yoffset);
}
}
} else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
/** @type {sglrReferenceContext.TextureCube} */
var texture = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
var face = sglrReferenceContext.mapGLCubeFace(target);
if (this.conditionalSetError(!texture.hasFace(level, face), gl.INVALID_VALUE))
return;
/** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face);
if (this.conditionalSetError(xoffset + width > dst.getWidth() || yoffset + height > dst.getHeight(), gl.INVALID_VALUE))
return;
for (var yo = 0; yo < height; yo++) {
for (var xo = 0; xo < width; xo++) {
if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
continue;
dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo+xoffset, yo+yoffset);
}
}
} else {
this.setError(gl.INVALID_ENUM);
}
}
sglrReferenceContext.ReferenceContext.prototype.texStorage3D = function(target, levels, internalFormat, width, height, depth) {
/** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
if (this.conditionalSetError(width <= 0 || height <= 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(levels < 1 || levels > Math.floor(Math.log2(Math.max(width, height))) + 1, gl.INVALID_VALUE))
return;
// Map storage format.
/** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
return;
if (target == gl.TEXTURE_2D_ARRAY) {
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
height > this.m_limits.maxTexture2DSize ||
depth >= this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2DArray} */
var textureArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture);
if (this.conditionalSetError(textureArray.isImmutable(), gl.INVALID_OPERATION))
return;
textureArray.clearLevels();
textureArray.setImmutable();
for (var level = 0; level < levels; level++) {
var levelW = Math.max(1, width >> level);
var levelH = Math.max(1, height >> level);
textureArray.allocLevel(level, storageFmt, levelW, levelH, depth);
}
} else if (target == gl.TEXTURE_3D) {
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
height > this.m_limits.maxTexture2DSize ||
depth >= this.m_limits.maxTexture3DSize, gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture3D} */
var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture);
if (this.conditionalSetError(texture3D.isImmutable(), gl.INVALID_OPERATION))
return;
texture3D.clearLevels();
texture3D.setImmutable();
for (var level = 0; level < levels; level++) {
var levelW = Math.max(1, width >> level);
var levelH = Math.max(1, height >> level);
var levelD = Math.max(1, depth >> level);
texture3D.allocLevel(level, storageFmt, levelW, levelH, levelD);
}
} else
this.setError(gl.INVALID_ENUM);
};
sglrReferenceContext.ReferenceContext.prototype.texStorage2D = function(target, levels, internalFormat, width, height) {
/** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
if (this.conditionalSetError(width <= 0 || height <= 0, gl.INVALID_VALUE))
return;
if (this.conditionalSetError(levels < 1 || levels > Math.floor(Math.log2(Math.max(width, height))) + 1, gl.INVALID_VALUE))
return;
// Map storage format.
/** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
return;
if (target == gl.TEXTURE_2D) {
if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize, gl.INVALID_VALUE))
return;
/** @type {sglrReferenceContext.Texture2D} */
var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
if (this.conditionalSetError(texture.isImmutable(), gl.INVALID_OPERATION))
return;
texture.clearLevels();
texture.setImmutable();
for (var level = 0; level < levels; level++) {
var levelW = Math.max(1, width >> level);
var levelH = Math.max(1, height >> level);
texture.allocLevel(level, storageFmt, levelW, levelH);
}
} else if (target == gl.TEXTURE_CUBE_MAP) {
if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize, gl.INVALID_VALUE))
return;
var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
if (this.conditionalSetError(textureCube.isImmutable(), gl.INVALID_OPERATION))
return;
textureCube.clearLevels();
textureCube.setImmutable();
for (var level = 0; level < levels; level++) {
var levelW = Math.max(1, width >> level);
var levelH = Math.max(1, height >> level);
for (var face in tcuTexture.CubeFace)
textureCube.allocLevel(level, tcuTexture.CubeFace[face], storageFmt, levelW, levelH);
}
} else
this.setError(gl.INVALID_ENUM);
};
/**
* @param {number} value
* @return {?tcuTexture.WrapMode}
*/
sglrReferenceContext.mapGLWrapMode = function(value) {
switch (value) {
case gl.CLAMP_TO_EDGE: return tcuTexture.WrapMode.CLAMP_TO_EDGE;
case gl.REPEAT: return tcuTexture.WrapMode.REPEAT_GL;
case gl.MIRRORED_REPEAT: return tcuTexture.WrapMode.MIRRORED_REPEAT_GL;
}
return null;
};
/**
* @param {number} value
* @return {?tcuTexture.FilterMode}
*/
sglrReferenceContext.mapGLFilterMode = function(value) {
switch (value) {
case gl.NEAREST: return tcuTexture.FilterMode.NEAREST;
case gl.LINEAR: return tcuTexture.FilterMode.LINEAR;
case gl.NEAREST_MIPMAP_NEAREST: return tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST;
case gl.NEAREST_MIPMAP_LINEAR: return tcuTexture.FilterMode.NEAREST_MIPMAP_LINEAR;
case gl.LINEAR_MIPMAP_NEAREST: return tcuTexture.FilterMode.LINEAR_MIPMAP_NEAREST;
case gl.LINEAR_MIPMAP_LINEAR: return tcuTexture.FilterMode.LINEAR_MIPMAP_LINEAR;
}
return null;
};
/**
* @param {number} target
* @param {number} pname
* @param {number} value
*/
sglrReferenceContext.ReferenceContext.prototype.texParameteri = function(target, pname, value) {
/** @type {sglrReferenceContext.TextureUnit} */ var unit = this.m_textureUnits[this.m_activeTexture];
/** @type {sglrReferenceContext.TextureContainer} */ var container = null;
switch (target) {
case gl.TEXTURE_2D: container = unit.tex2DBinding; break;
case gl.TEXTURE_CUBE_MAP: container = unit.texCubeBinding; break;
case gl.TEXTURE_2D_ARRAY: container = unit.tex2DArrayBinding; break;
case gl.TEXTURE_3D: container = unit.tex3DBinding; break;
default: this.setError(gl.INVALID_ENUM);
}
if (!container)
return;
/** @type {sglrReferenceContext.Texture} */
var texture = container.texture;
switch (pname) {
case gl.TEXTURE_WRAP_S: {
/** @type {?tcuTexture.WrapMode} */ var wrapS = sglrReferenceContext.mapGLWrapMode(value);
if (this.conditionalSetError(null == wrapS, gl.INVALID_VALUE))
return;
texture.getSampler().wrapS = /** @type {tcuTexture.WrapMode} */ (wrapS);
break;
}
case gl.TEXTURE_WRAP_T: {
/** @type {?tcuTexture.WrapMode} */ var wrapT = sglrReferenceContext.mapGLWrapMode(value);
if (this.conditionalSetError(null == wrapT, gl.INVALID_VALUE))
return;
texture.getSampler().wrapT = /** @type {tcuTexture.WrapMode} */ (wrapT);
break;
}
case gl.TEXTURE_WRAP_R: {
/** @type {?tcuTexture.WrapMode} */ var wrapR = sglrReferenceContext.mapGLWrapMode(value);
if (this.conditionalSetError(null == wrapR, gl.INVALID_VALUE))
return;
texture.getSampler().wrapR = /** @type {tcuTexture.WrapMode} */ (wrapR);
break;
}
case gl.TEXTURE_MIN_FILTER: {
/** @type {?tcuTexture.FilterMode} */ var minMode = sglrReferenceContext.mapGLFilterMode(value);
if (this.conditionalSetError(null == minMode, gl.INVALID_VALUE))
return;
texture.getSampler().minFilter = /** @type {tcuTexture.FilterMode} */ (minMode);
break;
}
case gl.TEXTURE_MAG_FILTER: {
/** @type {?tcuTexture.FilterMode} */ var magMode = sglrReferenceContext.mapGLFilterMode(value);
if (this.conditionalSetError(null == magMode, gl.INVALID_VALUE))
return;
texture.getSampler().magFilter = /** @type {tcuTexture.FilterMode} */ (magMode);
break;
}
case gl.TEXTURE_MAX_LEVEL: {
if (this.conditionalSetError(value < 0, gl.INVALID_VALUE))
return;
texture.setMaxLevel(value);
break;
}
default:
this.setError(gl.INVALID_ENUM);
return;
}
};
sglrReferenceContext.ReferenceContext.prototype.invalidateFramebuffer = function(target, attachments) {};
sglrReferenceContext.ReferenceContext.prototype.invalidateSubFramebuffer = function(target, attachments, x, y, width, height) {};
});