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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
/**
* This class defines the individual tests which are skipped because
* of graphics driver bugs which simply can not be worked around in
* WebGL 2.0 implementations.
*
* The intent is that this list be kept as small as possible; and that
* bugs are filed with the respective GPU vendors for entries in this
* list.
*
* Pass the query argument "runSkippedTests" in the URL in order to
* force the skipped tests to be run. So, for example:
*
*/
'use strict';
goog.provide('framework.common.tcuSkipList');
goog.scope(function() {
var tcuSkipList = framework.common.tcuSkipList;
var _skipEntries = {};
var _wildcardSkipEntries = {};
var _reason = "";
function _setReason(reason) {
_reason = reason;
}
function _skip(testName) {
if(testName.indexOf("*") >= 0){
testName = testName.split("*")[0];
_wildcardSkipEntries[testName] = _reason;
}else{
_skipEntries[testName] = _reason;
}
}
var runSkippedTests = false;
var queryVars = window.location.search.substring(1).split('&');
for (var i = 0; i < queryVars.length; i++) {
var value = queryVars[i].split('=');
if (decodeURIComponent(value[0]) === 'runSkippedTests') {
// Assume that presence of this query arg implies to run
// the skipped tests; the value is ignored.
runSkippedTests = true;
break;
}
}
if (!runSkippedTests) {
// Example usage:
//
// _setReason("Bugs in FooVendor 30.03 driver");
// _skip("transform_feedback.basic_types.separate.points.lowp_mat2");
_setReason("Native dEQP also fails on these tests and suppresses them");
_skip("texture_functions.textureoffset.sampler3d_fixed_fragment");
_skip("texture_functions.textureoffset.isampler3d_fragment");
_skip("texture_functions.textureoffset.usampler3d_fragment");
_skip("texture_functions.textureprojoffset.sampler3d_fixed_fragment");
_skip("texture_functions.textureprojoffset.isampler3d_fragment");
_skip("texture_functions.textureprojoffset.usampler3d_fragment");
_skip("texture_functions.textureprojlod.isampler3d_vertex");
_skip("texture_functions.textureprojlod.usampler3d_vertex");
_skip("texture_functions.textureprojlodoffset.usampler3d_vertex");
_skip("texture_functions.textureoffset.sampler3d_float_fragment");
_skip("texture_functions.textureprojoffset.sampler3d_float_fragment");
_skip("texture_functions.textureprojlodoffset.isampler3d_vertex");
_skip("texture_functions.texturegrad.samplercubeshadow*");
_skip("texture_functions.texturelodoffset.sampler3d_float_vertex");
_setReason("Tricky blit rects can result in imperfect copies on some HW.");
_skip("blit.rect.nearest_consistency_mag");
_skip("blit.rect.nearest_consistency_mag_reverse_dst_x");
_skip("blit.rect.nearest_consistency_mag_reverse_src_dst_x");
_skip("blit.rect.nearest_consistency_mag_reverse_src_x");
_skip("blit.rect.nearest_consistency_mag_reverse_src_y");
_skip("blit.rect.nearest_consistency_min");
_skip("blit.rect.nearest_consistency_min_reverse_dst_x");
_skip("blit.rect.nearest_consistency_min_reverse_src_dst_x");
_skip("blit.rect.nearest_consistency_min_reverse_src_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y");
_skip("blit.rect.nearest_consistency_out_of_bounds_min");
_skip("blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x");
_skip("blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_y");
_setReason("Tricky blit rects can result in imperfect copies on some drivers.");
_skip("blit.rect.out_of_bounds_linear");
_skip("blit.rect.out_of_bounds_reverse_src_x_linear");
_skip("blit.rect.out_of_bounds_reverse_src_y_linear");
_skip("blit.rect.out_of_bounds_reverse_dst_x_linear");
_skip("blit.rect.out_of_bounds_reverse_dst_y_linear");
_skip("blit.rect.out_of_bounds_reverse_src_dst_x_linear");
_skip("blit.rect.out_of_bounds_reverse_src_dst_y_linear");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y");
_skip("blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y");
_skip("blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y");
_skip("blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y");
_setReason("Missing shadow sampler functions in D3D11");
// deqp/functional/gles3/shadertexturefunction/texture.html
_skip("texture_functions.texture.sampler2darrayshadow_vertex");
// deqp/functional/gles3/shadertexturefunction/texturelod.html
_skip("texture_functions.texturelod.sampler2dshadow_vertex");
_skip("texture_functions.texturelod.sampler2dshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/texturelodoffset.html
_skip("texture_functions.texturelodoffset.sampler2dshadow_vertex");
_skip("texture_functions.texturelodoffset.sampler2dshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/textureprojlod.html
_skip("texture_functions.textureprojlod.sampler2dshadow_vertex");
_skip("texture_functions.textureprojlod.sampler2dshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/textureprojlodoffset.html
_skip("texture_functions.textureprojlodoffset.sampler2dshadow_vertex");
_skip("texture_functions.textureprojlodoffset.sampler2dshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/texturegrad.html
_skip("texture_functions.texturegrad.sampler2dshadow_vertex");
_skip("texture_functions.texturegrad.sampler2dshadow_fragment");
_skip("texture_functions.texturegrad.sampler2darrayshadow_vertex");
_skip("texture_functions.texturegrad.sampler2darrayshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/texturegradoffset.html
_skip("texture_functions.texturegradoffset.sampler2dshadow_vertex");
_skip("texture_functions.texturegradoffset.sampler2dshadow_fragment");
_skip("texture_functions.texturegradoffset.sampler2darrayshadow_vertex");
_skip("texture_functions.texturegradoffset.sampler2darrayshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/textureprojgrad.html
_skip("texture_functions.textureprojgrad.sampler2dshadow_vertex");
_skip("texture_functions.textureprojgrad.sampler2dshadow_fragment");
// deqp/functional/gles3/shadertexturefunction/textureprojgradoffset.html
_skip("texture_functions.textureprojgradoffset.sampler2dshadow_vertex");
_skip("texture_functions.textureprojgradoffset.sampler2dshadow_fragment");
_setReason("MacOSX drivers share namespaces where they should not");
// deqp/data/gles3/shaders/scoping.html
_skip("scoping.valid.local_int_variable_hides_struct_type_vertex");
_skip("scoping.valid.local_int_variable_hides_struct_type_fragment");
_skip("scoping.valid.local_struct_variable_hides_struct_type_vertex");
_skip("scoping.valid.local_struct_variable_hides_struct_type_fragment");
_skip("scoping.valid.function_parameter_hides_struct_type_vertex");
_skip("scoping.valid.function_parameter_hides_struct_type_fragment");
_setReason("NVidia Linux drivers does not clamp gl_FragDepth to [0.0, 1.0]");
// Standalone Test case:
// deqp/functional/gles3/fbodepthbuffer.html
_skip("depth.depth_write_clamp.depth_component32f");
_skip("depth.depth_write_clamp.depth32f_stencil8");
_skip("depth.depth_test_clamp.depth_component32f");
_skip("depth.depth_test_clamp.depth32f_stencil8");
_setReason("NVidia Linux driver bug in nested uniform block location assignment");
// crbug.com/621178
// deqp/functional/gles3/uniformapi/random.html
_skip("uniform_api.random.64");
_setReason("Mac AMD / Linux AMD / older mesa handles clipping of wide points incorrectly");
// crbug.com/642822
// deqp/functional/gles3/clipping.html
_skip("clipping.wide_points_full_viewport");
_skip("clipping.wide_points_partial_viewport");
_setReason("Some Windows AMD D3D11 drivers have issues with blit and depth/stencil formats.");
// crbug.com/638323
// deqp/functional/gles3/framebufferblit/depth_stencil.html
// Also see conformance2/rendering/blitframebuffer-stencil-only.html for 2.0.1 test.
_skip("blit.depth_stencil.depth24_stencil8_scale");
_skip("blit.depth_stencil.depth24_stencil8_stencil_only");
_setReason("Removed from native dEQP mustpass. Not passable on Adreno.");
// These tests have been skipped in native dEQP since 2015:
// They do not pass on Android/Qualcomm (Google Pixel 1, Pixel 3).
// It's not clear if the tests or the hardware are out-of-spec, but there's nothing we can do about it right now.
// See also: crbug.com/695679
_skip("derivate.dfdy.fbo_float.float_highp");
_skip("derivate.dfdy.fbo_float.vec2_highp");
_skip("derivate.dfdy.fbo_float.vec3_highp");
_skip("derivate.dfdy.fbo_float.vec4_highp");
_skip("derivate.dfdy.nicest.fbo_float.float_highp");
_skip("derivate.dfdy.nicest.fbo_float.vec2_highp");
_skip("derivate.dfdy.nicest.fbo_float.vec3_highp");
_skip("derivate.dfdy.nicest.fbo_float.vec4_highp");
_skip("derivate.dfdy.fastest.fbo_float.float_highp");
_skip("derivate.dfdy.fastest.fbo_float.vec2_highp");
_skip("derivate.dfdy.fastest.fbo_float.vec3_highp");
_skip("derivate.dfdy.fastest.fbo_float.vec4_highp");
} // if (!runSkippedTests)
/*
* Gets the skip status of the given test. Returns an
* object with the properties "skip", a boolean, and "reason", a
* string.
*/
tcuSkipList.getSkipStatus = function(testName) {
var skipEntry = _skipEntries[testName];
if (skipEntry === undefined) {
return this._getWildcardSkipStatus(testName);
} else {
return { 'skip': true, 'reason': skipEntry };
}
}
/*
* Gets the skip status of the given tests like testpath*
* object with the properties "skip", a boolean, and "reason", a
* string.
*/
tcuSkipList._getWildcardSkipStatus = function(testName) {
var skipEntry;
for (var key in _wildcardSkipEntries) {
if (testName.indexOf(key) >=0 ) {
skipEntry = _wildcardSkipEntries[key];
if (skipEntry != undefined) {
return { 'skip': true, 'reason': skipEntry };
}
}
}
return { 'skip': false, 'reason': '' };
}
});