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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* This is a chart-like editor for linear() easing function, used in the Rules View.
*/
const EventEmitter = require("devtools/shared/event-emitter");
const { InspectorCSSParserWrapper } = require("devtools/shared/css/lexer");
const { throttle } = require("devtools/shared/throttle");
const XHTML_NS = "http://www.w3.org/1999/xhtml";
const SVG_NS = "http://www.w3.org/2000/svg";
const numberFormatter = new Intl.NumberFormat("en", {
maximumFractionDigits: 3,
});
const percentFormatter = new Intl.NumberFormat("en", {
maximumFractionDigits: 2,
style: "percent",
});
/**
* Easing function widget. Draw the lines and control points in an svg.
*
* XXX: The spec allows input and output values in the [-Infinity,Infinity] range,
* but this will be hard to have proper visual representation to handle those cases, so we
* only handle points inside [0,0] [1,1] to represent most common use cases (even though
* the line will properly link points outside of this range)
*
*
* @emits "updated" events whenever the line is changed, with the updated property value.
*/
class LinearEasingFunctionWidget extends EventEmitter {
/**
* @param {DOMNode} parent The container where the widget should be created
*/
constructor(parent) {
super();
this.parent = parent;
this.#initMarkup();
this.#svgEl.addEventListener(
"pointerdown",
this.#onPointerDown.bind(this),
{
signal: this.#abortController.signal,
passive: true,
}
);
this.#svgEl.addEventListener("dblclick", this.#onDoubleClick.bind(this), {
signal: this.#abortController.signal,
});
// Add the timing function previewer
// if prefers-reduced-motion is not set
this.#reducedMotion = parent.ownerGlobal.matchMedia(
"(prefers-reduced-motion)"
);
if (!this.#reducedMotion.matches) {
this.#timingPreview = new TimingFunctionPreviewWidget(this.#wrapperEl);
}
// add event listener to change prefers-reduced-motion
// of the timing function preview during runtime
this.#reducedMotion.addEventListener(
"change",
event => {
// if prefers-reduced-motion is enabled destroy timing function preview
// else create it if it does not exist
if (event.matches) {
if (this.#timingPreview) {
this.#timingPreview.destroy();
}
this.#timingPreview = undefined;
} else if (!this.#timingPreview) {
this.#timingPreview = new TimingFunctionPreviewWidget(
this.#wrapperEl
);
}
},
{ signal: this.#abortController.signal }
);
}
static CONTROL_POINTS_CLASSNAME = "control-point";
// Handles event listener that are enabled for the whole widget lifetime
#abortController = new AbortController();
// Array<Object>: Object has `input` (plotted on x axis) and `output` (plotted on y axis) properties
#functionPoints;
// MediaQueryList
#reducedMotion;
// TimingFunctionPreviewWidget
#timingPreview;
// current dragged element. null if there's no dragging happening
#draggedEl = null;
// handles event listeners added when user starts dragging an element
#dragAbortController;
// element references
#wrapperEl;
#svgEl;
#linearLineEl;
#controlPointGroupEl;
/**
* Creates the markup of the widget
*/
#initMarkup() {
const doc = this.parent.ownerDocument;
const wrap = doc.createElementNS(XHTML_NS, "div");
wrap.className = "display-wrap";
this.#wrapperEl = wrap;
const svg = doc.createElementNS(SVG_NS, "svg");
svg.classList.add("chart");
// Add some "padding" to the viewBox so circles near the edges are not clipped.
const padding = 0.1;
const length = 1 + padding * 2;
// XXX: The spec allows input and output values in the [-Infinity,Infinity] range,
// but this will be hard to have proper visual representation for all cases, so we
// set the viewBox is basically starting at 0,0 and has a size of 1 (if we don't take the
// padding into account), to represent most common use cases.
svg.setAttribute(
"viewBox",
`${0 - padding} ${0 - padding} ${length} ${length}`
);
// Create a background grid
const chartGrid = doc.createElementNS(SVG_NS, "g");
chartGrid.setAttribute("stroke-width", "0.005");
chartGrid.classList.add("chart-grid");
for (let i = 0; i <= 10; i++) {
const value = i / 10;
const hLine = doc.createElementNS(SVG_NS, "line");
hLine.setAttribute("x1", 0);
hLine.setAttribute("y1", value);
hLine.setAttribute("x2", 1);
hLine.setAttribute("y2", value);
const vLine = doc.createElementNS(SVG_NS, "line");
vLine.setAttribute("x1", value);
vLine.setAttribute("y1", 0);
vLine.setAttribute("x2", value);
vLine.setAttribute("y2", 1);
chartGrid.append(hLine, vLine);
}
// Create the actual graph line
const linearLine = doc.createElementNS(SVG_NS, "polyline");
linearLine.classList.add("chart-linear");
linearLine.setAttribute("fill", "none");
linearLine.setAttribute("stroke", "context-stroke black");
linearLine.setAttribute("stroke-width", "0.01");
// And a group for all the control points
const controlPointGroup = doc.createElementNS(SVG_NS, "g");
controlPointGroup.classList.add("control-points-group");
this.#linearLineEl = linearLine;
this.#svgEl = svg;
this.#controlPointGroupEl = controlPointGroup;
svg.append(chartGrid, linearLine, controlPointGroup);
wrap.append(svg);
this.parent.append(wrap);
}
/**
* Remove widget markup, called on destroy
*/
#removeMarkup() {
this.#wrapperEl.remove();
}
/**
* Handle pointerdown event on the svg
*
* @param {PointerEvent} event
*/
#onPointerDown(event) {
if (
// We want to handle a drag during a mouse button is pressed. So, we can
// ignore pointer events which are caused by other devices.
event.pointerType != "mouse" ||
!event.target.classList.contains(
LinearEasingFunctionWidget.CONTROL_POINTS_CLASSNAME
)
) {
return;
}
this.#draggedEl = event.target;
this.#draggedEl.setPointerCapture(event.pointerId);
this.#dragAbortController = new AbortController();
// Note that "pointermove" is also fired when the button state is changed.
// Therefore, we should listen to "mousemove".
this.#draggedEl.addEventListener(
"mousemove",
this.#onMouseMove.bind(this),
{ signal: this.#dragAbortController.signal }
);
this.#draggedEl.addEventListener(
"pointerup",
this.#onPointerUp.bind(this),
{
signal: this.#dragAbortController.signal,
}
);
}
/**
* Handle mousemove event on a control point. Only active when there's a control point
* being dragged.
*
* @param {MouseEvent} event
*/
#onMouseMove = throttle(event => {
if (!this.#draggedEl) {
return;
}
const { x, y } = this.#getPositionInSvgFromEvent(event);
// XXX: The spec allows input and output values in the [-Infinity,Infinity] range,
// but this will be hard to have proper visual representation for all cases, so we
// clamp x and y between 0 and 1 as it's more likely the range that will be used.
let cx = clamp(0, 1, x);
let cy = clamp(0, 1, y);
if (this.#draggedEl.previousSibling) {
// We don't allow moving the point before the previous point
cx = Math.max(
cx,
parseFloat(this.#draggedEl.previousSibling.getAttribute("cx"))
);
}
if (this.#draggedEl.nextSibling) {
// We don't allow moving the point after the next point
cx = Math.min(
cx,
parseFloat(this.#draggedEl.nextSibling.getAttribute("cx"))
);
}
// Enable "Snap to grid" when the user holds the shift key
if (event.shiftKey) {
cx = Math.round(cx * 10) / 10;
cy = Math.round(cy * 10) / 10;
}
this.#draggedEl.setAttribute("cx", cx);
this.#draggedEl.setAttribute("cy", cy);
this.#updateFunctionPointsFromControlPoints();
this.#redrawLineFromFunctionPoints();
this.emit("updated", this.getCssLinearValue());
}, 20);
/**
* Handle pointerup event on a control point. Only active when there's a control point
* being dragged.
*/
#onPointerUp() {
this.#draggedEl = null;
this.#dragAbortController.abort();
this.#dragAbortController = null;
}
/**
* Handle dblclick event on the svg.
* If the target is a control point, this will remove it, otherwise this will add
* a new control point at the clicked position.
*
* @param {MouseEvent} event
*/
#onDoubleClick(event) {
const existingPoints = Array.from(
this.#controlPointGroupEl.querySelectorAll(
`.${LinearEasingFunctionWidget.CONTROL_POINTS_CLASSNAME}`
)
);
if (
event.target.classList.contains(
LinearEasingFunctionWidget.CONTROL_POINTS_CLASSNAME
)
) {
// The function is only valid when it has at least 2 points, so don't allow to
// produce invalid value.
if (existingPoints.length <= 2) {
return;
}
event.target.remove();
this.#updateFunctionPointsFromControlPoints();
this.#redrawFromFunctionPoints();
} else {
let { x, y } = this.#getPositionInSvgFromEvent(event);
// Enable "Snap to grid" when the user holds the shift key
if (event.shiftKey) {
x = clamp(0, 1, Math.round(x * 10) / 10);
y = clamp(0, 1, Math.round(y * 10) / 10);
}
// Add a control point at specified x and y in svg coords
// We need to loop through existing control points to insert it at the correct index.
const nextSibling = existingPoints.find(
el => parseFloat(el.getAttribute("cx")) >= x
);
this.#controlPointGroupEl.insertBefore(
this.#createSvgControlPointEl(x, y),
nextSibling
);
this.#updateFunctionPointsFromControlPoints();
this.#redrawLineFromFunctionPoints();
}
}
/**
* Update this.#functionPoints based on the control points in the svg
*/
#updateFunctionPointsFromControlPoints() {
// We ensure to order the control points based on their x position within the group,
// so here, we can iterate through them without any need to sort them.
this.#functionPoints = Array.from(
this.#controlPointGroupEl.querySelectorAll(
`.${LinearEasingFunctionWidget.CONTROL_POINTS_CLASSNAME}`
)
).map(el => {
const input = parseFloat(el.getAttribute("cx"));
// Since svg coords start from the top-left corner, we need to translate cy
// to have the actual value we want for the function.
const output = 1 - parseFloat(el.getAttribute("cy"));
return {
input,
output,
};
});
}
/**
* Redraw the control points and the linear() line in the svg,
* based on the value of this.functionPoints.
*/
#redrawFromFunctionPoints() {
// Remove previous control points
this.#controlPointGroupEl
.querySelectorAll(
`.${LinearEasingFunctionWidget.CONTROL_POINTS_CLASSNAME}`
)
.forEach(el => el.remove());
if (this.#functionPoints) {
// Add controls for each function points
this.#functionPoints.forEach(({ input, output }) => {
this.#controlPointGroupEl.append(
// Since svg coords start from the top-left corner, we need to translate output
// to properly place it on the graph.
this.#createSvgControlPointEl(input, 1 - output)
);
});
}
this.#redrawLineFromFunctionPoints();
}
/**
* Redraw linear() line in the svg based on the value of this.functionPoints.
*/
#redrawLineFromFunctionPoints() {
// Set the line points
this.#linearLineEl.setAttribute(
"points",
(this.#functionPoints || [])
.map(
({ input, output }) =>
// Since svg coords start from the top-left corner, we need to translate output
// to properly place it on the graph.
`${input},${1 - output}`
)
.join(" ")
);
const cssLinearValue = this.getCssLinearValue();
if (this.#timingPreview) {
this.#timingPreview.preview(cssLinearValue);
}
this.emit("updated", cssLinearValue);
}
/**
* Create a control points for the svg line.
*
* @param {Number} cx
* @param {Number} cy
* @returns {SVGCircleElement}
*/
#createSvgControlPointEl(cx, cy) {
const controlEl = this.parent.ownerDocument.createElementNS(
SVG_NS,
"circle"
);
controlEl.classList.add("control-point");
controlEl.setAttribute("cx", cx);
controlEl.setAttribute("cy", cy);
controlEl.setAttribute("r", 0.025);
controlEl.setAttribute("fill", "context-fill");
controlEl.setAttribute("stroke-width", 0);
return controlEl;
}
/**
* Return the position in the SVG viewbox from mouse event.
*
* @param {MouseEvent} event
* @returns {Object} An object with x and y properties
*/
#getPositionInSvgFromEvent(event) {
const position = this.#svgEl.createSVGPoint();
position.x = event.clientX;
position.y = event.clientY;
const matrix = this.#svgEl.getScreenCTM();
const inverseSvgMatrix = matrix.inverse();
const transformedPosition = position.matrixTransform(inverseSvgMatrix);
return { x: transformedPosition.x, y: transformedPosition.y };
}
/**
* Provide the value of the linear() function we want to visualize here.
* Called from the tooltip with the value of the function in the rule view.
*
* @param {String} linearFunctionValue: e.g. `linear(0, 0.5, 1)`.
*/
setCssLinearValue(linearFunctionValue) {
if (!linearFunctionValue) {
return;
}
// Parse the string to extract all the points
const points = parseTimingFunction(linearFunctionValue);
this.#functionPoints = points;
// And draw the line and points
this.#redrawFromFunctionPoints();
}
/**
* Return the value of the linear() function based on the state of the graph.
* The resulting value is what we emit in the "updated" event.
*
* @return {String|null} e.g. `linear(0 0%, 0.5 50%, 1 100%)`.
*/
getCssLinearValue() {
if (!this.#functionPoints) {
return null;
}
return `linear(${this.#functionPoints
.map(
({ input, output }) =>
`${numberFormatter.format(output)} ${percentFormatter.format(input)}`
)
.join(", ")})`;
}
destroy() {
this.#abortController.abort();
this.#dragAbortController?.abort();
this.#removeMarkup();
this.#reducedMotion = null;
if (this.#timingPreview) {
this.#timingPreview.destroy();
this.#timingPreview = null;
}
}
}
exports.LinearEasingFunctionWidget = LinearEasingFunctionWidget;
/**
* The TimingFunctionPreviewWidget animates a dot on a scale with a given
* timing-function
*/
class TimingFunctionPreviewWidget {
/**
* @param {DOMNode} parent The container where this widget should go
*/
constructor(parent) {
this.#initMarkup(parent);
}
#PREVIEW_DURATION = 1000;
#dotEl;
#previousValue;
#initMarkup(parent) {
const doc = parent.ownerDocument;
const container = doc.createElementNS(XHTML_NS, "div");
container.className = "timing-function-preview";
this.#dotEl = doc.createElementNS(XHTML_NS, "div");
this.#dotEl.className = "dot";
container.appendChild(this.#dotEl);
parent.appendChild(container);
}
destroy() {
this.#dotEl.getAnimations().forEach(anim => anim.cancel());
this.#dotEl.parentElement.remove();
}
/**
* Preview a new timing function. The current preview will only be stopped if
* the supplied function value is different from the previous one. If the
* supplied function is invalid, the preview will stop.
* @param {Array} value
*/
preview(timingFunction) {
if (this.#previousValue == timingFunction) {
return;
}
this.#restartAnimation(timingFunction);
this.#previousValue = timingFunction;
}
/**
* Re-start the preview animation from the beginning.
* @param {Array} points
*/
#restartAnimation = throttle(timingFunction => {
// Cancel the previous animation if there was any.
this.#dotEl.getAnimations().forEach(anim => anim.cancel());
// And start the new one.
// The animation consists of a few keyframes that move the dot to the right of the
// container, and then move it back to the left.
// It also contains some pause where the dot is greyed-out, before it moves to
// the right, and once again, before it comes back to the left.
// The timing function passed to this function is applied to the keyframes that
// actually move the dot. This way it can be previewed in both direction, instead of
// being spread over the whole animation.
const grayscaleFilter = "grayscale(100%)";
this.#dotEl.animate(
[
{ translate: "0%", filter: grayscaleFilter, offset: 0 },
{ translate: "0%", filter: grayscaleFilter, offset: 0.19 },
{
translate: "0%",
filter: "none",
offset: 0.2,
easing: timingFunction,
},
{ translate: "100%", filter: "none", offset: 0.5 },
{ translate: "100%", filter: grayscaleFilter, offset: 0.51 },
{ translate: "100%", filter: grayscaleFilter, offset: 0.7 },
{
translate: "100%",
filter: "none",
offset: 0.71,
easing: timingFunction,
},
{ translate: "0%", filter: "none", offset: 1 },
],
{
duration: this.#PREVIEW_DURATION * 2,
iterations: Infinity,
}
);
}, 250);
}
/**
* Parse a linear() string to collect the different values.
*
* @param {String} value
* @return {Array<Object>|undefined} returns undefined if value isn't a valid linear() value.
* the items of the array are objects with {Number} `input`
* and {Number} `output` properties.
*/
function parseTimingFunction(value) {
value = value.trim();
const tokenStream = new InspectorCSSParserWrapper(value);
const getNextToken = () => {
while (true) {
const token = tokenStream.nextToken();
if (
!token ||
(token.tokenType !== "WhiteSpace" && token.tokenType !== "Comment")
) {
return token;
}
}
};
let token = getNextToken();
if (!token || token.tokenType !== "Function" || token.value !== "linear") {
return undefined;
}
const points = [];
let largestInput = -Infinity;
while ((token = getNextToken())) {
if (token.tokenType === "CloseParenthesis") {
break;
}
if (token.tokenType === "Number") {
// [parsing step 4.1]
const point = { input: null, output: token.number };
// [parsing step 4.2]
points.push(point);
// get nextToken to see if there's a linear stop length
token = getNextToken();
// [parsing step 4.3]
if (token && token.tokenType === "Percentage") {
// [parsing step 4.3.1]
point.input = Math.max(token.number, largestInput);
// [parsing step 4.3.2]
largestInput = point.input;
// get nextToken to see if there's a second linear stop length
token = getNextToken();
// [parsing step 4.3.3]
if (token && token.tokenType === "Percentage") {
// [parsing step 4.3.3.1]
const extraPoint = { input: null, output: point.output };
// [parsing step 4.3.3.2]
points.push(extraPoint);
// [parsing step 4.3.3.3]
extraPoint.input = Math.max(token.number, largestInput);
// [parsing step 4.3.3.4]
largestInput = extraPoint.input;
}
} else if (points.length == 1) {
// [parsing step 4.4]
// [parsing step 4.4.1]
point.input = 0;
// [parsing step 4.4.2]
largestInput = 0;
}
}
}
if (points.length < 2) {
return undefined;
}
// [parsing step 4.5]
if (points.at(-1).input === null) {
points.at(-1).input = Math.max(largestInput, 1);
}
// [parsing step 5]
// We want to retrieve ranges ("runs" in the spec) of items with null inputs so we
// can compute their input using linear interpolation.
const nullInputPoints = [];
points.forEach((point, index, array) => {
if (point.input == null) {
// since the first point is guaranteed to have an non-null input, and given that
// we iterate through the points in regular order, we are guaranteed to find a previous
// non null point.
const previousNonNull = array.findLast(
(item, i) => i < index && item.input !== null
).input;
// since the last point is guaranteed to have an non-null input, and given that
// we iterate through the points in regular order, we are guaranteed to find a next
// non null point.
const nextNonNull = array.find(
(item, i) => i > index && item.input !== null
).input;
if (nullInputPoints.at(-1)?.indexes?.at(-1) == index - 1) {
nullInputPoints.at(-1).indexes.push(index);
} else {
nullInputPoints.push({
indexes: [index],
previousNonNull,
nextNonNull,
});
}
}
});
// For each range of consecutive null-input indexes
nullInputPoints.forEach(({ indexes, previousNonNull, nextNonNull }) => {
// For each null-input points, compute their input by linearly interpolating between
// the closest previous and next points that have a non-null input.
indexes.forEach((index, i) => {
points[index].input = lerp(
previousNonNull,
nextNonNull,
(i + 1) / (indexes.length + 1)
);
});
});
return points;
}
/**
* Linearly interpolate between 2 numbers.
*
* @param {Number} x
* @param {Number} y
* @param {Number} a
* A value of 0 returns x, and 1 returns y
* @return {Number}
*/
function lerp(x, y, a) {
return x * (1 - a) + y * a;
}
/**
* Clamp value in a range, meaning the result won't be smaller than min
* and no bigger than max.
*
* @param {Number} min
* @param {Number} max
* @param {Number} value
* @returns {Number}
*/
function clamp(min, max, value) {
return Math.max(min, Math.min(value, max));
}
exports.parseTimingFunction = parseTimingFunction;