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/* THIS FILE IS AUTOGENERATED FROM WebGPU.webidl BY Codegen.py - DO NOT EDIT */
#ifndef DOM_WEBGPUBINDING_H_
#define DOM_WEBGPUBINDING_H_
#include "js/CallAndConstruct.h"
#include "js/RootingAPI.h"
#include "js/TypeDecls.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/EnumTypeTraits.h"
#include "mozilla/Span.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/FakeString.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrototypeList.h"
#include "mozilla/dom/Record.h"
#include "mozilla/dom/UnionMember.h"
#include "mozilla/webgpu/BindGroupLayout.h"
#include "mozilla/webgpu/Buffer.h"
#include "mozilla/webgpu/Device.h"
#include "mozilla/webgpu/QuerySet.h"
#include "mozilla/webgpu/ShaderModule.h"
#include "mozilla/webgpu/Texture.h"
#include "mozilla/webgpu/TextureView.h"
namespace mozilla {
namespace dom {
class DoubleSequenceOrGPUColorDict;
struct GPUBindGroupDescriptorAtoms;
struct GPUBindGroupEntry;
struct GPUBindGroupEntryAtoms;
struct GPUBindGroupLayoutDescriptorAtoms;
struct GPUBindGroupLayoutEntry;
struct GPUBindGroupLayoutEntryAtoms;
struct GPUBlendComponent;
struct GPUBlendComponentAtoms;
struct GPUBlendState;
struct GPUBlendStateAtoms;
struct GPUBufferBindingAtoms;
struct GPUBufferBindingLayout;
struct GPUBufferBindingLayoutAtoms;
struct GPUBufferDescriptorAtoms;
class GPUBufferUsage;
struct GPUCanvasConfigurationAtoms;
struct GPUColorDictAtoms;
struct GPUColorTargetState;
struct GPUColorTargetStateAtoms;
class GPUColorWrite;
struct GPUComputePassDescriptorAtoms;
struct GPUComputePassTimestampWrites;
struct GPUComputePassTimestampWritesAtoms;
struct GPUComputePipelineDescriptorAtoms;
struct GPUCopyExternalImageDestInfoAtoms;
struct GPUCopyExternalImageSourceInfoAtoms;
struct GPUDepthStencilState;
struct GPUDepthStencilStateAtoms;
struct GPUDeviceDescriptorAtoms;
struct GPUExtent3DDictAtoms;
struct GPUFragmentState;
struct GPUFragmentStateAtoms;
class GPUMapMode;
struct GPUMultisampleState;
struct GPUMultisampleStateAtoms;
struct GPUObjectDescriptorBaseAtoms;
struct GPUOrigin2DDictAtoms;
struct GPUOrigin3DDictAtoms;
struct GPUPipelineDescriptorBaseAtoms;
struct GPUPipelineLayoutDescriptorAtoms;
class GPUPipelineLayoutOrGPUAutoLayoutMode;
struct GPUPrimitiveState;
struct GPUPrimitiveStateAtoms;
struct GPUProgrammableStage;
struct GPUProgrammableStageAtoms;
struct GPUQuerySetDescriptorAtoms;
struct GPUQueueDescriptor;
struct GPURenderBundleEncoderDescriptorAtoms;
struct GPURenderPassColorAttachment;
struct GPURenderPassColorAttachmentAtoms;
struct GPURenderPassDepthStencilAttachment;
struct GPURenderPassDepthStencilAttachmentAtoms;
struct GPURenderPassDescriptorAtoms;
struct GPURenderPassLayoutAtoms;
struct GPURenderPassTimestampWrites;
struct GPURenderPassTimestampWritesAtoms;
struct GPURenderPipelineDescriptorAtoms;
struct GPURequestAdapterOptionsAtoms;
struct GPUSamplerBindingLayout;
struct GPUSamplerBindingLayoutAtoms;
struct GPUSamplerDescriptorAtoms;
class GPUSamplerOrGPUTextureViewOrGPUBufferBinding;
struct GPUShaderModuleCompilationHint;
struct GPUShaderModuleCompilationHintAtoms;
struct GPUShaderModuleDescriptorAtoms;
class GPUShaderStage;
struct GPUStencilFaceState;
struct GPUStencilFaceStateAtoms;
struct GPUStorageTextureBindingLayout;
struct GPUStorageTextureBindingLayoutAtoms;
struct GPUTexelCopyBufferInfoAtoms;
struct GPUTexelCopyBufferLayoutAtoms;
struct GPUTexelCopyTextureInfoAtoms;
struct GPUTextureBindingLayout;
struct GPUTextureBindingLayoutAtoms;
struct GPUTextureDescriptorAtoms;
class GPUTextureUsage;
struct GPUTextureViewDescriptorAtoms;
struct GPUVertexAttribute;
struct GPUVertexAttributeAtoms;
struct GPUVertexBufferLayout;
struct GPUVertexBufferLayoutAtoms;
struct GPUVertexState;
struct GPUVertexStateAtoms;
class HTMLCanvasElement;
class ImageBitmap;
class ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas;
struct NativePropertyHooks;
class OffscreenCanvas;
class OwningDoubleSequenceOrGPUColorDict;
class OwningGPUPipelineLayoutOrGPUAutoLayoutMode;
class OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding;
class OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas;
class OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
class OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict;
class OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict;
class ProtoAndIfaceCache;
class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
class RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict;
class RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict;
} // namespace dom
namespace webgpu {
class Adapter;
class AdapterInfo;
class BindGroup;
class BindGroupLayout;
class Buffer;
class CanvasContext;
class CommandBuffer;
class CommandEncoder;
class CompilationInfo;
class CompilationMessage;
class ComputePassEncoder;
class ComputePipeline;
class Device;
class DeviceLostInfo;
class Error;
class Instance;
class InternalError;
class OutOfMemoryError;
class PipelineLayout;
class QuerySet;
class Queue;
class RenderBundle;
class RenderBundleEncoder;
class RenderPassEncoder;
class RenderPipeline;
class Sampler;
class ShaderModule;
class SupportedFeatures;
class SupportedLimits;
class Texture;
class TextureView;
class ValidationError;
class WGSLLanguageFeatures;
} // namespace webgpu
} // namespace mozilla
namespace mozilla {
namespace dom {
enum class GPUPowerPreference : uint8_t {
Low_power,
High_performance,
};
namespace binding_detail {
template <> struct EnumStrings<GPUPowerPreference> {
static constexpr nsLiteralCString Values[2] {
"low-power"_ns,
"high-performance"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUPowerPreference aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUFeatureName : uint8_t {
Depth_clip_control,
Depth32float_stencil8,
Texture_compression_bc,
Texture_compression_etc2,
Texture_compression_astc,
Timestamp_query,
Indirect_first_instance,
Shader_f16,
Rg11b10ufloat_renderable,
Bgra8unorm_storage,
Float32_filterable,
Float32_blendable,
Clip_distances,
Dual_source_blending,
};
namespace binding_detail {
template <> struct EnumStrings<GPUFeatureName> {
static constexpr nsLiteralCString Values[14] {
"depth-clip-control"_ns,
"depth32float-stencil8"_ns,
"texture-compression-bc"_ns,
"texture-compression-etc2"_ns,
"texture-compression-astc"_ns,
"timestamp-query"_ns,
"indirect-first-instance"_ns,
"shader-f16"_ns,
"rg11b10ufloat-renderable"_ns,
"bgra8unorm-storage"_ns,
"float32-filterable"_ns,
"float32-blendable"_ns,
"clip-distances"_ns,
"dual-source-blending"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUFeatureName aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUBufferMapState : uint8_t {
Unmapped,
Pending,
Mapped,
};
namespace binding_detail {
template <> struct EnumStrings<GPUBufferMapState> {
static constexpr nsLiteralCString Values[3] {
"unmapped"_ns,
"pending"_ns,
"mapped"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUBufferMapState aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUTextureDimension : uint8_t {
_1d,
_2d,
_3d,
};
namespace binding_detail {
template <> struct EnumStrings<GPUTextureDimension> {
static constexpr nsLiteralCString Values[3] {
"1d"_ns,
"2d"_ns,
"3d"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUTextureDimension aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUTextureViewDimension : uint8_t {
_1d,
_2d,
_2d_array,
Cube,
Cube_array,
_3d,
};
namespace binding_detail {
template <> struct EnumStrings<GPUTextureViewDimension> {
static constexpr nsLiteralCString Values[6] {
"1d"_ns,
"2d"_ns,
"2d-array"_ns,
"cube"_ns,
"cube-array"_ns,
"3d"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUTextureViewDimension aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUTextureAspect : uint8_t {
All,
Stencil_only,
Depth_only,
};
namespace binding_detail {
template <> struct EnumStrings<GPUTextureAspect> {
static constexpr nsLiteralCString Values[3] {
"all"_ns,
"stencil-only"_ns,
"depth-only"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUTextureAspect aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUTextureFormat : uint8_t {
R8unorm,
R8snorm,
R8uint,
R8sint,
R16uint,
R16sint,
R16float,
Rg8unorm,
Rg8snorm,
Rg8uint,
Rg8sint,
R32uint,
R32sint,
R32float,
Rg16uint,
Rg16sint,
Rg16float,
Rgba8unorm,
Rgba8unorm_srgb,
Rgba8snorm,
Rgba8uint,
Rgba8sint,
Bgra8unorm,
Bgra8unorm_srgb,
Rgb9e5ufloat,
Rgb10a2uint,
Rgb10a2unorm,
Rg11b10ufloat,
Rg32uint,
Rg32sint,
Rg32float,
Rgba16uint,
Rgba16sint,
Rgba16float,
Rgba32uint,
Rgba32sint,
Rgba32float,
Stencil8,
Depth16unorm,
Depth24plus,
Depth24plus_stencil8,
Depth32float,
Depth32float_stencil8,
Bc1_rgba_unorm,
Bc1_rgba_unorm_srgb,
Bc2_rgba_unorm,
Bc2_rgba_unorm_srgb,
Bc3_rgba_unorm,
Bc3_rgba_unorm_srgb,
Bc4_r_unorm,
Bc4_r_snorm,
Bc5_rg_unorm,
Bc5_rg_snorm,
Bc6h_rgb_ufloat,
Bc6h_rgb_float,
Bc7_rgba_unorm,
Bc7_rgba_unorm_srgb,
Etc2_rgb8unorm,
Etc2_rgb8unorm_srgb,
Etc2_rgb8a1unorm,
Etc2_rgb8a1unorm_srgb,
Etc2_rgba8unorm,
Etc2_rgba8unorm_srgb,
Eac_r11unorm,
Eac_r11snorm,
Eac_rg11unorm,
Eac_rg11snorm,
Astc_4x4_unorm,
Astc_4x4_unorm_srgb,
Astc_5x4_unorm,
Astc_5x4_unorm_srgb,
Astc_5x5_unorm,
Astc_5x5_unorm_srgb,
Astc_6x5_unorm,
Astc_6x5_unorm_srgb,
Astc_6x6_unorm,
Astc_6x6_unorm_srgb,
Astc_8x5_unorm,
Astc_8x5_unorm_srgb,
Astc_8x6_unorm,
Astc_8x6_unorm_srgb,
Astc_8x8_unorm,
Astc_8x8_unorm_srgb,
Astc_10x5_unorm,
Astc_10x5_unorm_srgb,
Astc_10x6_unorm,
Astc_10x6_unorm_srgb,
Astc_10x8_unorm,
Astc_10x8_unorm_srgb,
Astc_10x10_unorm,
Astc_10x10_unorm_srgb,
Astc_12x10_unorm,
Astc_12x10_unorm_srgb,
Astc_12x12_unorm,
Astc_12x12_unorm_srgb,
};
namespace binding_detail {
template <> struct EnumStrings<GPUTextureFormat> {
static constexpr nsLiteralCString Values[95] {
"r8unorm"_ns,
"r8snorm"_ns,
"r8uint"_ns,
"r8sint"_ns,
"r16uint"_ns,
"r16sint"_ns,
"r16float"_ns,
"rg8unorm"_ns,
"rg8snorm"_ns,
"rg8uint"_ns,
"rg8sint"_ns,
"r32uint"_ns,
"r32sint"_ns,
"r32float"_ns,
"rg16uint"_ns,
"rg16sint"_ns,
"rg16float"_ns,
"rgba8unorm"_ns,
"rgba8unorm-srgb"_ns,
"rgba8snorm"_ns,
"rgba8uint"_ns,
"rgba8sint"_ns,
"bgra8unorm"_ns,
"bgra8unorm-srgb"_ns,
"rgb9e5ufloat"_ns,
"rgb10a2uint"_ns,
"rgb10a2unorm"_ns,
"rg11b10ufloat"_ns,
"rg32uint"_ns,
"rg32sint"_ns,
"rg32float"_ns,
"rgba16uint"_ns,
"rgba16sint"_ns,
"rgba16float"_ns,
"rgba32uint"_ns,
"rgba32sint"_ns,
"rgba32float"_ns,
"stencil8"_ns,
"depth16unorm"_ns,
"depth24plus"_ns,
"depth24plus-stencil8"_ns,
"depth32float"_ns,
"depth32float-stencil8"_ns,
"bc1-rgba-unorm"_ns,
"bc1-rgba-unorm-srgb"_ns,
"bc2-rgba-unorm"_ns,
"bc2-rgba-unorm-srgb"_ns,
"bc3-rgba-unorm"_ns,
"bc3-rgba-unorm-srgb"_ns,
"bc4-r-unorm"_ns,
"bc4-r-snorm"_ns,
"bc5-rg-unorm"_ns,
"bc5-rg-snorm"_ns,
"bc6h-rgb-ufloat"_ns,
"bc6h-rgb-float"_ns,
"bc7-rgba-unorm"_ns,
"bc7-rgba-unorm-srgb"_ns,
"etc2-rgb8unorm"_ns,
"etc2-rgb8unorm-srgb"_ns,
"etc2-rgb8a1unorm"_ns,
"etc2-rgb8a1unorm-srgb"_ns,
"etc2-rgba8unorm"_ns,
"etc2-rgba8unorm-srgb"_ns,
"eac-r11unorm"_ns,
"eac-r11snorm"_ns,
"eac-rg11unorm"_ns,
"eac-rg11snorm"_ns,
"astc-4x4-unorm"_ns,
"astc-4x4-unorm-srgb"_ns,
"astc-5x4-unorm"_ns,
"astc-5x4-unorm-srgb"_ns,
"astc-5x5-unorm"_ns,
"astc-5x5-unorm-srgb"_ns,
"astc-6x5-unorm"_ns,
"astc-6x5-unorm-srgb"_ns,
"astc-6x6-unorm"_ns,
"astc-6x6-unorm-srgb"_ns,
"astc-8x5-unorm"_ns,
"astc-8x5-unorm-srgb"_ns,
"astc-8x6-unorm"_ns,
"astc-8x6-unorm-srgb"_ns,
"astc-8x8-unorm"_ns,
"astc-8x8-unorm-srgb"_ns,
"astc-10x5-unorm"_ns,
"astc-10x5-unorm-srgb"_ns,
"astc-10x6-unorm"_ns,
"astc-10x6-unorm-srgb"_ns,
"astc-10x8-unorm"_ns,
"astc-10x8-unorm-srgb"_ns,
"astc-10x10-unorm"_ns,
"astc-10x10-unorm-srgb"_ns,
"astc-12x10-unorm"_ns,
"astc-12x10-unorm-srgb"_ns,
"astc-12x12-unorm"_ns,
"astc-12x12-unorm-srgb"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUTextureFormat aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUAddressMode : uint8_t {
Clamp_to_edge,
Repeat,
Mirror_repeat,
};
namespace binding_detail {
template <> struct EnumStrings<GPUAddressMode> {
static constexpr nsLiteralCString Values[3] {
"clamp-to-edge"_ns,
"repeat"_ns,
"mirror-repeat"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUAddressMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUFilterMode : uint8_t {
Nearest,
Linear,
};
namespace binding_detail {
template <> struct EnumStrings<GPUFilterMode> {
static constexpr nsLiteralCString Values[2] {
"nearest"_ns,
"linear"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUFilterMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUMipmapFilterMode : uint8_t {
Nearest,
Linear,
};
namespace binding_detail {
template <> struct EnumStrings<GPUMipmapFilterMode> {
static constexpr nsLiteralCString Values[2] {
"nearest"_ns,
"linear"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUMipmapFilterMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUCompareFunction : uint8_t {
Never,
Less,
Equal,
Less_equal,
Greater,
Not_equal,
Greater_equal,
Always,
};
namespace binding_detail {
template <> struct EnumStrings<GPUCompareFunction> {
static constexpr nsLiteralCString Values[8] {
"never"_ns,
"less"_ns,
"equal"_ns,
"less-equal"_ns,
"greater"_ns,
"not-equal"_ns,
"greater-equal"_ns,
"always"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUCompareFunction aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUBufferBindingType : uint8_t {
Uniform,
Storage,
Read_only_storage,
};
namespace binding_detail {
template <> struct EnumStrings<GPUBufferBindingType> {
static constexpr nsLiteralCString Values[3] {
"uniform"_ns,
"storage"_ns,
"read-only-storage"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUBufferBindingType aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUSamplerBindingType : uint8_t {
Filtering,
Non_filtering,
Comparison,
};
namespace binding_detail {
template <> struct EnumStrings<GPUSamplerBindingType> {
static constexpr nsLiteralCString Values[3] {
"filtering"_ns,
"non-filtering"_ns,
"comparison"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUSamplerBindingType aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUTextureSampleType : uint8_t {
Float,
Unfilterable_float,
Depth,
Sint,
Uint,
};
namespace binding_detail {
template <> struct EnumStrings<GPUTextureSampleType> {
static constexpr nsLiteralCString Values[5] {
"float"_ns,
"unfilterable-float"_ns,
"depth"_ns,
"sint"_ns,
"uint"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUTextureSampleType aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUStorageTextureAccess : uint8_t {
Write_only,
Read_only,
Read_write,
};
namespace binding_detail {
template <> struct EnumStrings<GPUStorageTextureAccess> {
static constexpr nsLiteralCString Values[3] {
"write-only"_ns,
"read-only"_ns,
"read-write"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUStorageTextureAccess aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUCompilationMessageType : uint8_t {
Error,
Warning,
Info,
};
namespace binding_detail {
template <> struct EnumStrings<GPUCompilationMessageType> {
static constexpr nsLiteralCString Values[3] {
"error"_ns,
"warning"_ns,
"info"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUCompilationMessageType aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUAutoLayoutMode : uint8_t {
Auto,
};
namespace binding_detail {
template <> struct EnumStrings<GPUAutoLayoutMode> {
static constexpr nsLiteralCString Values[1] {
"auto"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUAutoLayoutMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUPrimitiveTopology : uint8_t {
Point_list,
Line_list,
Line_strip,
Triangle_list,
Triangle_strip,
};
namespace binding_detail {
template <> struct EnumStrings<GPUPrimitiveTopology> {
static constexpr nsLiteralCString Values[5] {
"point-list"_ns,
"line-list"_ns,
"line-strip"_ns,
"triangle-list"_ns,
"triangle-strip"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUPrimitiveTopology aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUFrontFace : uint8_t {
Ccw,
Cw,
};
namespace binding_detail {
template <> struct EnumStrings<GPUFrontFace> {
static constexpr nsLiteralCString Values[2] {
"ccw"_ns,
"cw"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUFrontFace aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUCullMode : uint8_t {
None,
Front,
Back,
};
namespace binding_detail {
template <> struct EnumStrings<GPUCullMode> {
static constexpr nsLiteralCString Values[3] {
"none"_ns,
"front"_ns,
"back"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUCullMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUBlendFactor : uint8_t {
Zero,
One,
Src,
One_minus_src,
Src_alpha,
One_minus_src_alpha,
Dst,
One_minus_dst,
Dst_alpha,
One_minus_dst_alpha,
Src_alpha_saturated,
Constant,
One_minus_constant,
};
namespace binding_detail {
template <> struct EnumStrings<GPUBlendFactor> {
static constexpr nsLiteralCString Values[13] {
"zero"_ns,
"one"_ns,
"src"_ns,
"one-minus-src"_ns,
"src-alpha"_ns,
"one-minus-src-alpha"_ns,
"dst"_ns,
"one-minus-dst"_ns,
"dst-alpha"_ns,
"one-minus-dst-alpha"_ns,
"src-alpha-saturated"_ns,
"constant"_ns,
"one-minus-constant"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUBlendFactor aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUBlendOperation : uint8_t {
Add,
Subtract,
Reverse_subtract,
Min,
Max,
};
namespace binding_detail {
template <> struct EnumStrings<GPUBlendOperation> {
static constexpr nsLiteralCString Values[5] {
"add"_ns,
"subtract"_ns,
"reverse-subtract"_ns,
"min"_ns,
"max"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUBlendOperation aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUStencilOperation : uint8_t {
Keep,
Zero,
Replace,
Invert,
Increment_clamp,
Decrement_clamp,
Increment_wrap,
Decrement_wrap,
};
namespace binding_detail {
template <> struct EnumStrings<GPUStencilOperation> {
static constexpr nsLiteralCString Values[8] {
"keep"_ns,
"zero"_ns,
"replace"_ns,
"invert"_ns,
"increment-clamp"_ns,
"decrement-clamp"_ns,
"increment-wrap"_ns,
"decrement-wrap"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUStencilOperation aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUIndexFormat : uint8_t {
Uint16,
Uint32,
};
namespace binding_detail {
template <> struct EnumStrings<GPUIndexFormat> {
static constexpr nsLiteralCString Values[2] {
"uint16"_ns,
"uint32"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUIndexFormat aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUVertexFormat : uint8_t {
Uint8x2,
Uint8x4,
Sint8x2,
Sint8x4,
Unorm8x2,
Unorm8x4,
Snorm8x2,
Snorm8x4,
Uint16x2,
Uint16x4,
Sint16x2,
Sint16x4,
Unorm16x2,
Unorm16x4,
Snorm16x2,
Snorm16x4,
Float16x2,
Float16x4,
Float32,
Float32x2,
Float32x3,
Float32x4,
Uint32,
Uint32x2,
Uint32x3,
Uint32x4,
Sint32,
Sint32x2,
Sint32x3,
Sint32x4,
Unorm10_10_10_2,
};
namespace binding_detail {
template <> struct EnumStrings<GPUVertexFormat> {
static constexpr nsLiteralCString Values[31] {
"uint8x2"_ns,
"uint8x4"_ns,
"sint8x2"_ns,
"sint8x4"_ns,
"unorm8x2"_ns,
"unorm8x4"_ns,
"snorm8x2"_ns,
"snorm8x4"_ns,
"uint16x2"_ns,
"uint16x4"_ns,
"sint16x2"_ns,
"sint16x4"_ns,
"unorm16x2"_ns,
"unorm16x4"_ns,
"snorm16x2"_ns,
"snorm16x4"_ns,
"float16x2"_ns,
"float16x4"_ns,
"float32"_ns,
"float32x2"_ns,
"float32x3"_ns,
"float32x4"_ns,
"uint32"_ns,
"uint32x2"_ns,
"uint32x3"_ns,
"uint32x4"_ns,
"sint32"_ns,
"sint32x2"_ns,
"sint32x3"_ns,
"sint32x4"_ns,
"unorm10-10-10-2"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUVertexFormat aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUVertexStepMode : uint8_t {
Vertex,
Instance,
};
namespace binding_detail {
template <> struct EnumStrings<GPUVertexStepMode> {
static constexpr nsLiteralCString Values[2] {
"vertex"_ns,
"instance"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUVertexStepMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPULoadOp : uint8_t {
Load,
Clear,
};
namespace binding_detail {
template <> struct EnumStrings<GPULoadOp> {
static constexpr nsLiteralCString Values[2] {
"load"_ns,
"clear"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPULoadOp aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUStoreOp : uint8_t {
Store,
Discard,
};
namespace binding_detail {
template <> struct EnumStrings<GPUStoreOp> {
static constexpr nsLiteralCString Values[2] {
"store"_ns,
"discard"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUStoreOp aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUQueryType : uint8_t {
Occlusion,
Timestamp,
};
namespace binding_detail {
template <> struct EnumStrings<GPUQueryType> {
static constexpr nsLiteralCString Values[2] {
"occlusion"_ns,
"timestamp"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUQueryType aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUCanvasAlphaMode : uint8_t {
Opaque,
Premultiplied,
};
namespace binding_detail {
template <> struct EnumStrings<GPUCanvasAlphaMode> {
static constexpr nsLiteralCString Values[2] {
"opaque"_ns,
"premultiplied"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUCanvasAlphaMode aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUDeviceLostReason : uint8_t {
Destroyed,
};
namespace binding_detail {
template <> struct EnumStrings<GPUDeviceLostReason> {
static constexpr nsLiteralCString Values[1] {
"destroyed"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUDeviceLostReason aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GPUErrorFilter : uint8_t {
Validation,
Out_of_memory,
Internal,
};
namespace binding_detail {
template <> struct EnumStrings<GPUErrorFilter> {
static constexpr nsLiteralCString Values[3] {
"validation"_ns,
"out-of-memory"_ns,
"internal"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GPUErrorFilter aArgument, JS::MutableHandle<JS::Value> aValue);
void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, OwningGPUPipelineLayoutOrGPUAutoLayoutMode& aUnion, const char* aName, uint32_t aFlags = 0);
void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding& aUnion, const char* aName, uint32_t aFlags = 0);
void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas& aUnion, const char* aName, uint32_t aFlags = 0);
void
ImplCycleCollectionUnlink(OwningGPUPipelineLayoutOrGPUAutoLayoutMode& aUnion);
void
ImplCycleCollectionUnlink(OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding& aUnion);
void
ImplCycleCollectionUnlink(OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas& aUnion);
struct GPUBlendComponent : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUBlendFactor mDstFactor;
MOZ_INIT_OUTSIDE_CTOR GPUBlendOperation mOperation;
MOZ_INIT_OUTSIDE_CTOR GPUBlendFactor mSrcFactor;
GPUBlendComponent();
explicit inline GPUBlendComponent(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBlendComponent(GPUBlendComponent&& aOther) = default;
explicit inline GPUBlendComponent(const GPUBlendComponent& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUBlendComponent&
operator=(const GPUBlendComponent& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBlendComponentAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBlendComponent : public GPUBlendComponent
{
inline FastGPUBlendComponent()
: GPUBlendComponent(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUBufferBinding : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::Buffer> mBuffer;
MOZ_INIT_OUTSIDE_CTOR uint64_t mOffset;
MOZ_INIT_OUTSIDE_CTOR Optional<uint64_t> mSize;
GPUBufferBinding();
explicit inline GPUBufferBinding(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBufferBinding(GPUBufferBinding&& aOther) = default;
explicit inline GPUBufferBinding(const GPUBufferBinding& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mBuffer, "mBuffer", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mBuffer);
}
GPUBufferBinding&
operator=(const GPUBufferBinding& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBufferBindingAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBufferBinding : public GPUBufferBinding
{
inline FastGPUBufferBinding()
: GPUBufferBinding(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUBufferBindingLayout : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR bool mHasDynamicOffset;
MOZ_INIT_OUTSIDE_CTOR uint64_t mMinBindingSize;
MOZ_INIT_OUTSIDE_CTOR GPUBufferBindingType mType;
GPUBufferBindingLayout();
explicit inline GPUBufferBindingLayout(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBufferBindingLayout(GPUBufferBindingLayout&& aOther) = default;
explicit inline GPUBufferBindingLayout(const GPUBufferBindingLayout& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUBufferBindingLayout&
operator=(const GPUBufferBindingLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBufferBindingLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBufferBindingLayout : public GPUBufferBindingLayout
{
inline FastGPUBufferBindingLayout()
: GPUBufferBindingLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUCanvasConfiguration : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUCanvasAlphaMode mAlphaMode;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::Device> mDevice;
MOZ_INIT_OUTSIDE_CTOR GPUTextureFormat mFormat;
MOZ_INIT_OUTSIDE_CTOR uint32_t mUsage;
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUTextureFormat> mViewFormats;
GPUCanvasConfiguration();
explicit inline GPUCanvasConfiguration(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUCanvasConfiguration(GPUCanvasConfiguration&& aOther) = default;
explicit inline GPUCanvasConfiguration(const GPUCanvasConfiguration& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mDevice, "mDevice", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mDevice);
}
GPUCanvasConfiguration&
operator=(const GPUCanvasConfiguration& aOther);
private:
static bool
InitIds(JSContext* cx, GPUCanvasConfigurationAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUCanvasConfiguration : public GPUCanvasConfiguration
{
inline FastGPUCanvasConfiguration()
: GPUCanvasConfiguration(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUColorDict : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR double mA;
MOZ_INIT_OUTSIDE_CTOR double mB;
MOZ_INIT_OUTSIDE_CTOR double mG;
MOZ_INIT_OUTSIDE_CTOR double mR;
GPUColorDict();
explicit inline GPUColorDict(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUColorDict(GPUColorDict&& aOther) = default;
explicit inline GPUColorDict(const GPUColorDict& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUColorDict&
operator=(const GPUColorDict& aOther);
private:
static bool
InitIds(JSContext* cx, GPUColorDictAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUColorDict : public GPUColorDict
{
inline FastGPUColorDict()
: GPUColorDict(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUComputePassTimestampWrites : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mBeginningOfPassWriteIndex;
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mEndOfPassWriteIndex;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::QuerySet> mQuerySet;
GPUComputePassTimestampWrites();
explicit inline GPUComputePassTimestampWrites(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUComputePassTimestampWrites(GPUComputePassTimestampWrites&& aOther) = default;
explicit inline GPUComputePassTimestampWrites(const GPUComputePassTimestampWrites& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mQuerySet, "mQuerySet", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mQuerySet);
}
GPUComputePassTimestampWrites&
operator=(const GPUComputePassTimestampWrites& aOther);
private:
static bool
InitIds(JSContext* cx, GPUComputePassTimestampWritesAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUComputePassTimestampWrites : public GPUComputePassTimestampWrites
{
inline FastGPUComputePassTimestampWrites()
: GPUComputePassTimestampWrites(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUExtent3DDict : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mDepthOrArrayLayers;
MOZ_INIT_OUTSIDE_CTOR uint32_t mHeight;
MOZ_INIT_OUTSIDE_CTOR uint32_t mWidth;
GPUExtent3DDict();
explicit inline GPUExtent3DDict(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUExtent3DDict(GPUExtent3DDict&& aOther) = default;
explicit inline GPUExtent3DDict(const GPUExtent3DDict& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUExtent3DDict&
operator=(const GPUExtent3DDict& aOther);
private:
static bool
InitIds(JSContext* cx, GPUExtent3DDictAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUExtent3DDict : public GPUExtent3DDict
{
inline FastGPUExtent3DDict()
: GPUExtent3DDict(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUMultisampleState : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR bool mAlphaToCoverageEnabled;
MOZ_INIT_OUTSIDE_CTOR uint32_t mCount;
MOZ_INIT_OUTSIDE_CTOR uint32_t mMask;
GPUMultisampleState();
explicit inline GPUMultisampleState(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUMultisampleState(GPUMultisampleState&& aOther) = default;
explicit inline GPUMultisampleState(const GPUMultisampleState& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUMultisampleState&
operator=(const GPUMultisampleState& aOther);
private:
static bool
InitIds(JSContext* cx, GPUMultisampleStateAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUMultisampleState : public GPUMultisampleState
{
inline FastGPUMultisampleState()
: GPUMultisampleState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUObjectDescriptorBase : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR nsString mLabel;
GPUObjectDescriptorBase();
explicit inline GPUObjectDescriptorBase(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUObjectDescriptorBase(GPUObjectDescriptorBase&& aOther) = default;
explicit inline GPUObjectDescriptorBase(const GPUObjectDescriptorBase& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUObjectDescriptorBase&
operator=(const GPUObjectDescriptorBase& aOther);
private:
static bool
InitIds(JSContext* cx, GPUObjectDescriptorBaseAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUObjectDescriptorBase : public GPUObjectDescriptorBase
{
inline FastGPUObjectDescriptorBase()
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUOrigin2DDict : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mX;
MOZ_INIT_OUTSIDE_CTOR uint32_t mY;
GPUOrigin2DDict();
explicit inline GPUOrigin2DDict(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUOrigin2DDict(GPUOrigin2DDict&& aOther) = default;
explicit inline GPUOrigin2DDict(const GPUOrigin2DDict& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUOrigin2DDict&
operator=(const GPUOrigin2DDict& aOther);
private:
static bool
InitIds(JSContext* cx, GPUOrigin2DDictAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUOrigin2DDict : public GPUOrigin2DDict
{
inline FastGPUOrigin2DDict()
: GPUOrigin2DDict(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUOrigin3DDict : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mX;
MOZ_INIT_OUTSIDE_CTOR uint32_t mY;
MOZ_INIT_OUTSIDE_CTOR uint32_t mZ;
GPUOrigin3DDict();
explicit inline GPUOrigin3DDict(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUOrigin3DDict(GPUOrigin3DDict&& aOther) = default;
explicit inline GPUOrigin3DDict(const GPUOrigin3DDict& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUOrigin3DDict&
operator=(const GPUOrigin3DDict& aOther);
private:
static bool
InitIds(JSContext* cx, GPUOrigin3DDictAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUOrigin3DDict : public GPUOrigin3DDict
{
inline FastGPUOrigin3DDict()
: GPUOrigin3DDict(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
class GPUPipelineLayoutOrGPUAutoLayoutMode : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eGPUPipelineLayout,
eGPUAutoLayoutMode
};
public:
enum class Type
{
eGPUPipelineLayout = TypeOrUninit::eGPUPipelineLayout,
eGPUAutoLayoutMode = TypeOrUninit::eGPUAutoLayoutMode
};
private:
union Value
{
UnionMember<NonNull<mozilla::webgpu::PipelineLayout> > mGPUPipelineLayout;
UnionMember<GPUAutoLayoutMode > mGPUAutoLayoutMode;
};
TypeOrUninit mType;
Value mValue;
GPUPipelineLayoutOrGPUAutoLayoutMode(const GPUPipelineLayoutOrGPUAutoLayoutMode&) = delete;
GPUPipelineLayoutOrGPUAutoLayoutMode& operator=(const GPUPipelineLayoutOrGPUAutoLayoutMode&) = delete;
public:
explicit inline GPUPipelineLayoutOrGPUAutoLayoutMode()
: mType(eUninitialized)
{
}
inline ~GPUPipelineLayoutOrGPUAutoLayoutMode()
{
Uninit();
}
[[nodiscard]] inline NonNull<mozilla::webgpu::PipelineLayout>&
RawSetAsGPUPipelineLayout()
{
if (mType == eGPUPipelineLayout) {
return mValue.mGPUPipelineLayout.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUPipelineLayout;
return mValue.mGPUPipelineLayout.SetValue();
}
[[nodiscard]] inline NonNull<mozilla::webgpu::PipelineLayout>&
SetAsGPUPipelineLayout()
{
if (mType == eGPUPipelineLayout) {
return mValue.mGPUPipelineLayout.Value();
}
Uninit();
mType = eGPUPipelineLayout;
return mValue.mGPUPipelineLayout.SetValue();
}
inline bool
IsGPUPipelineLayout() const
{
return mType == eGPUPipelineLayout;
}
inline NonNull<mozilla::webgpu::PipelineLayout>&
GetAsGPUPipelineLayout()
{
MOZ_RELEASE_ASSERT(IsGPUPipelineLayout(), "Wrong type!");
return mValue.mGPUPipelineLayout.Value();
}
inline mozilla::webgpu::PipelineLayout&
GetAsGPUPipelineLayout() const
{
MOZ_RELEASE_ASSERT(IsGPUPipelineLayout(), "Wrong type!");
return mValue.mGPUPipelineLayout.Value();
}
[[nodiscard]] inline GPUAutoLayoutMode&
RawSetAsGPUAutoLayoutMode()
{
if (mType == eGPUAutoLayoutMode) {
return mValue.mGPUAutoLayoutMode.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUAutoLayoutMode;
return mValue.mGPUAutoLayoutMode.SetValue();
}
[[nodiscard]] inline GPUAutoLayoutMode&
SetAsGPUAutoLayoutMode()
{
if (mType == eGPUAutoLayoutMode) {
return mValue.mGPUAutoLayoutMode.Value();
}
Uninit();
mType = eGPUAutoLayoutMode;
return mValue.mGPUAutoLayoutMode.SetValue();
}
inline bool
IsGPUAutoLayoutMode() const
{
return mType == eGPUAutoLayoutMode;
}
inline GPUAutoLayoutMode&
GetAsGPUAutoLayoutMode()
{
MOZ_RELEASE_ASSERT(IsGPUAutoLayoutMode(), "Wrong type!");
return mValue.mGPUAutoLayoutMode.Value();
}
inline GPUAutoLayoutMode
GetAsGPUAutoLayoutMode() const
{
MOZ_RELEASE_ASSERT(IsGPUAutoLayoutMode(), "Wrong type!");
return mValue.mGPUAutoLayoutMode.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eGPUPipelineLayout: {
DestroyGPUPipelineLayout();
break;
}
case eGPUAutoLayoutMode: {
DestroyGPUAutoLayoutMode();
break;
}
}
}
bool
ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;
private:
bool
TrySetToGPUPipelineLayout(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUPipelineLayout(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUPipelineLayout()
{
MOZ_RELEASE_ASSERT(IsGPUPipelineLayout(), "Wrong type!");
mValue.mGPUPipelineLayout.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUAutoLayoutMode(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUAutoLayoutMode(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUAutoLayoutMode()
{
MOZ_RELEASE_ASSERT(IsGPUAutoLayoutMode(), "Wrong type!");
mValue.mGPUAutoLayoutMode.Destroy();
mType = eUninitialized;
}
};
class OwningGPUPipelineLayoutOrGPUAutoLayoutMode : public AllOwningUnionBase
{
friend void ImplCycleCollectionUnlink(OwningGPUPipelineLayoutOrGPUAutoLayoutMode& aUnion);
enum TypeOrUninit
{
eUninitialized,
eGPUPipelineLayout,
eGPUAutoLayoutMode
};
public:
enum class Type
{
eGPUPipelineLayout = TypeOrUninit::eGPUPipelineLayout,
eGPUAutoLayoutMode = TypeOrUninit::eGPUAutoLayoutMode
};
private:
union Value
{
UnionMember<OwningNonNull<mozilla::webgpu::PipelineLayout> > mGPUPipelineLayout;
UnionMember<GPUAutoLayoutMode > mGPUAutoLayoutMode;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningGPUPipelineLayoutOrGPUAutoLayoutMode()
: mType(eUninitialized)
{
}
OwningGPUPipelineLayoutOrGPUAutoLayoutMode(OwningGPUPipelineLayoutOrGPUAutoLayoutMode&& aOther);
explicit inline OwningGPUPipelineLayoutOrGPUAutoLayoutMode(const OwningGPUPipelineLayoutOrGPUAutoLayoutMode& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningGPUPipelineLayoutOrGPUAutoLayoutMode()
{
Uninit();
}
[[nodiscard]] OwningNonNull<mozilla::webgpu::PipelineLayout>&
RawSetAsGPUPipelineLayout();
[[nodiscard]] OwningNonNull<mozilla::webgpu::PipelineLayout>&
SetAsGPUPipelineLayout();
inline bool
IsGPUPipelineLayout() const
{
return mType == eGPUPipelineLayout;
}
inline OwningNonNull<mozilla::webgpu::PipelineLayout>&
GetAsGPUPipelineLayout()
{
MOZ_RELEASE_ASSERT(IsGPUPipelineLayout(), "Wrong type!");
return mValue.mGPUPipelineLayout.Value();
}
inline OwningNonNull<mozilla::webgpu::PipelineLayout> const &
GetAsGPUPipelineLayout() const
{
MOZ_RELEASE_ASSERT(IsGPUPipelineLayout(), "Wrong type!");
return mValue.mGPUPipelineLayout.Value();
}
[[nodiscard]] GPUAutoLayoutMode&
RawSetAsGPUAutoLayoutMode();
[[nodiscard]] GPUAutoLayoutMode&
SetAsGPUAutoLayoutMode();
inline bool
IsGPUAutoLayoutMode() const
{
return mType == eGPUAutoLayoutMode;
}
inline GPUAutoLayoutMode&
GetAsGPUAutoLayoutMode()
{
MOZ_RELEASE_ASSERT(IsGPUAutoLayoutMode(), "Wrong type!");
return mValue.mGPUAutoLayoutMode.Value();
}
inline GPUAutoLayoutMode const &
GetAsGPUAutoLayoutMode() const
{
MOZ_RELEASE_ASSERT(IsGPUAutoLayoutMode(), "Wrong type!");
return mValue.mGPUAutoLayoutMode.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
bool
ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;
OwningGPUPipelineLayoutOrGPUAutoLayoutMode&
operator=(OwningGPUPipelineLayoutOrGPUAutoLayoutMode&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningGPUPipelineLayoutOrGPUAutoLayoutMode&
operator=(const OwningGPUPipelineLayoutOrGPUAutoLayoutMode& aOther);
private:
bool
TrySetToGPUPipelineLayout(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUPipelineLayout(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUPipelineLayout();
bool
TrySetToGPUAutoLayoutMode(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUAutoLayoutMode(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUAutoLayoutMode();
};
struct GPUPrimitiveState : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUCullMode mCullMode;
MOZ_INIT_OUTSIDE_CTOR GPUFrontFace mFrontFace;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUIndexFormat> mStripIndexFormat;
MOZ_INIT_OUTSIDE_CTOR GPUPrimitiveTopology mTopology;
MOZ_INIT_OUTSIDE_CTOR bool mUnclippedDepth;
GPUPrimitiveState();
explicit inline GPUPrimitiveState(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUPrimitiveState(GPUPrimitiveState&& aOther) = default;
explicit inline GPUPrimitiveState(const GPUPrimitiveState& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUPrimitiveState&
operator=(const GPUPrimitiveState& aOther);
private:
static bool
InitIds(JSContext* cx, GPUPrimitiveStateAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUPrimitiveState : public GPUPrimitiveState
{
inline FastGPUPrimitiveState()
: GPUPrimitiveState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUProgrammableStage : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<Record<nsString, double>> mConstants;
MOZ_INIT_OUTSIDE_CTOR Optional<nsString> mEntryPoint;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::ShaderModule> mModule;
GPUProgrammableStage();
explicit inline GPUProgrammableStage(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUProgrammableStage(GPUProgrammableStage&& aOther) = default;
private:
GPUProgrammableStage(const GPUProgrammableStage&) = delete;
GPUProgrammableStage& operator=(const GPUProgrammableStage&) = delete;
static bool
InitIds(JSContext* cx, GPUProgrammableStageAtoms* atomsCache);
public:
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mModule, "mModule", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mModule);
}
};
namespace binding_detail {
struct FastGPUProgrammableStage : public GPUProgrammableStage
{
inline FastGPUProgrammableStage()
: GPUProgrammableStage(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderPassDepthStencilAttachment : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<float> mDepthClearValue;
MOZ_INIT_OUTSIDE_CTOR Optional<GPULoadOp> mDepthLoadOp;
MOZ_INIT_OUTSIDE_CTOR bool mDepthReadOnly;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUStoreOp> mDepthStoreOp;
MOZ_INIT_OUTSIDE_CTOR uint32_t mStencilClearValue;
MOZ_INIT_OUTSIDE_CTOR Optional<GPULoadOp> mStencilLoadOp;
MOZ_INIT_OUTSIDE_CTOR bool mStencilReadOnly;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUStoreOp> mStencilStoreOp;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::TextureView> mView;
GPURenderPassDepthStencilAttachment();
explicit inline GPURenderPassDepthStencilAttachment(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderPassDepthStencilAttachment(GPURenderPassDepthStencilAttachment&& aOther) = default;
explicit inline GPURenderPassDepthStencilAttachment(const GPURenderPassDepthStencilAttachment& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mView, "mView", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mView);
}
GPURenderPassDepthStencilAttachment&
operator=(const GPURenderPassDepthStencilAttachment& aOther);
private:
static bool
InitIds(JSContext* cx, GPURenderPassDepthStencilAttachmentAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURenderPassDepthStencilAttachment : public GPURenderPassDepthStencilAttachment
{
inline FastGPURenderPassDepthStencilAttachment()
: GPURenderPassDepthStencilAttachment(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderPassTimestampWrites : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mBeginningOfPassWriteIndex;
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mEndOfPassWriteIndex;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::QuerySet> mQuerySet;
GPURenderPassTimestampWrites();
explicit inline GPURenderPassTimestampWrites(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderPassTimestampWrites(GPURenderPassTimestampWrites&& aOther) = default;
explicit inline GPURenderPassTimestampWrites(const GPURenderPassTimestampWrites& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mQuerySet, "mQuerySet", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mQuerySet);
}
GPURenderPassTimestampWrites&
operator=(const GPURenderPassTimestampWrites& aOther);
private:
static bool
InitIds(JSContext* cx, GPURenderPassTimestampWritesAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURenderPassTimestampWrites : public GPURenderPassTimestampWrites
{
inline FastGPURenderPassTimestampWrites()
: GPURenderPassTimestampWrites(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURequestAdapterOptions : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR bool mForceFallbackAdapter;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUPowerPreference> mPowerPreference;
GPURequestAdapterOptions();
explicit inline GPURequestAdapterOptions(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURequestAdapterOptions(GPURequestAdapterOptions&& aOther) = default;
explicit inline GPURequestAdapterOptions(const GPURequestAdapterOptions& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPURequestAdapterOptions&
operator=(const GPURequestAdapterOptions& aOther);
private:
static bool
InitIds(JSContext* cx, GPURequestAdapterOptionsAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURequestAdapterOptions : public GPURequestAdapterOptions
{
inline FastGPURequestAdapterOptions()
: GPURequestAdapterOptions(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUSamplerBindingLayout : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUSamplerBindingType mType;
GPUSamplerBindingLayout();
explicit inline GPUSamplerBindingLayout(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUSamplerBindingLayout(GPUSamplerBindingLayout&& aOther) = default;
explicit inline GPUSamplerBindingLayout(const GPUSamplerBindingLayout& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUSamplerBindingLayout&
operator=(const GPUSamplerBindingLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPUSamplerBindingLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUSamplerBindingLayout : public GPUSamplerBindingLayout
{
inline FastGPUSamplerBindingLayout()
: GPUSamplerBindingLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUStencilFaceState : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUCompareFunction mCompare;
MOZ_INIT_OUTSIDE_CTOR GPUStencilOperation mDepthFailOp;
MOZ_INIT_OUTSIDE_CTOR GPUStencilOperation mFailOp;
MOZ_INIT_OUTSIDE_CTOR GPUStencilOperation mPassOp;
GPUStencilFaceState();
explicit inline GPUStencilFaceState(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUStencilFaceState(GPUStencilFaceState&& aOther) = default;
explicit inline GPUStencilFaceState(const GPUStencilFaceState& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUStencilFaceState&
operator=(const GPUStencilFaceState& aOther);
private:
static bool
InitIds(JSContext* cx, GPUStencilFaceStateAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUStencilFaceState : public GPUStencilFaceState
{
inline FastGPUStencilFaceState()
: GPUStencilFaceState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUStorageTextureBindingLayout : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUStorageTextureAccess mAccess;
MOZ_INIT_OUTSIDE_CTOR GPUTextureFormat mFormat;
MOZ_INIT_OUTSIDE_CTOR GPUTextureViewDimension mViewDimension;
GPUStorageTextureBindingLayout();
explicit inline GPUStorageTextureBindingLayout(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUStorageTextureBindingLayout(GPUStorageTextureBindingLayout&& aOther) = default;
explicit inline GPUStorageTextureBindingLayout(const GPUStorageTextureBindingLayout& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUStorageTextureBindingLayout&
operator=(const GPUStorageTextureBindingLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPUStorageTextureBindingLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUStorageTextureBindingLayout : public GPUStorageTextureBindingLayout
{
inline FastGPUStorageTextureBindingLayout()
: GPUStorageTextureBindingLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUTexelCopyBufferLayout : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mBytesPerRow;
MOZ_INIT_OUTSIDE_CTOR uint64_t mOffset;
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mRowsPerImage;
GPUTexelCopyBufferLayout();
explicit inline GPUTexelCopyBufferLayout(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUTexelCopyBufferLayout(GPUTexelCopyBufferLayout&& aOther) = default;
explicit inline GPUTexelCopyBufferLayout(const GPUTexelCopyBufferLayout& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUTexelCopyBufferLayout&
operator=(const GPUTexelCopyBufferLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPUTexelCopyBufferLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUTexelCopyBufferLayout : public GPUTexelCopyBufferLayout
{
inline FastGPUTexelCopyBufferLayout()
: GPUTexelCopyBufferLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUTextureBindingLayout : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR bool mMultisampled;
MOZ_INIT_OUTSIDE_CTOR GPUTextureSampleType mSampleType;
MOZ_INIT_OUTSIDE_CTOR GPUTextureViewDimension mViewDimension;
GPUTextureBindingLayout();
explicit inline GPUTextureBindingLayout(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUTextureBindingLayout(GPUTextureBindingLayout&& aOther) = default;
explicit inline GPUTextureBindingLayout(const GPUTextureBindingLayout& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUTextureBindingLayout&
operator=(const GPUTextureBindingLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPUTextureBindingLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUTextureBindingLayout : public GPUTextureBindingLayout
{
inline FastGPUTextureBindingLayout()
: GPUTextureBindingLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUVertexAttribute : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUVertexFormat mFormat;
MOZ_INIT_OUTSIDE_CTOR uint64_t mOffset;
MOZ_INIT_OUTSIDE_CTOR uint32_t mShaderLocation;
GPUVertexAttribute();
explicit inline GPUVertexAttribute(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUVertexAttribute(GPUVertexAttribute&& aOther) = default;
explicit inline GPUVertexAttribute(const GPUVertexAttribute& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUVertexAttribute&
operator=(const GPUVertexAttribute& aOther);
private:
static bool
InitIds(JSContext* cx, GPUVertexAttributeAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUVertexAttribute : public GPUVertexAttribute
{
inline FastGPUVertexAttribute()
: GPUVertexAttribute(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
class ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eImageBitmap,
eHTMLCanvasElement,
eOffscreenCanvas
};
public:
enum class Type
{
eImageBitmap = TypeOrUninit::eImageBitmap,
eHTMLCanvasElement = TypeOrUninit::eHTMLCanvasElement,
eOffscreenCanvas = TypeOrUninit::eOffscreenCanvas
};
private:
union Value
{
UnionMember<NonNull<mozilla::dom::ImageBitmap> > mImageBitmap;
UnionMember<NonNull<mozilla::dom::HTMLCanvasElement> > mHTMLCanvasElement;
UnionMember<NonNull<mozilla::dom::OffscreenCanvas> > mOffscreenCanvas;
};
TypeOrUninit mType;
Value mValue;
ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas(const ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas&) = delete;
ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas& operator=(const ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas&) = delete;
public:
explicit inline ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas()
: mType(eUninitialized)
{
}
inline ~ImageBitmapOrHTMLCanvasElementOrOffscreenCanvas()
{
Uninit();
}
[[nodiscard]] inline NonNull<mozilla::dom::ImageBitmap>&
RawSetAsImageBitmap()
{
if (mType == eImageBitmap) {
return mValue.mImageBitmap.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eImageBitmap;
return mValue.mImageBitmap.SetValue();
}
[[nodiscard]] inline NonNull<mozilla::dom::ImageBitmap>&
SetAsImageBitmap()
{
if (mType == eImageBitmap) {
return mValue.mImageBitmap.Value();
}
Uninit();
mType = eImageBitmap;
return mValue.mImageBitmap.SetValue();
}
inline bool
IsImageBitmap() const
{
return mType == eImageBitmap;
}
inline NonNull<mozilla::dom::ImageBitmap>&
GetAsImageBitmap()
{
MOZ_RELEASE_ASSERT(IsImageBitmap(), "Wrong type!");
return mValue.mImageBitmap.Value();
}
inline mozilla::dom::ImageBitmap&
GetAsImageBitmap() const
{
MOZ_RELEASE_ASSERT(IsImageBitmap(), "Wrong type!");
return mValue.mImageBitmap.Value();
}
[[nodiscard]] inline NonNull<mozilla::dom::HTMLCanvasElement>&
RawSetAsHTMLCanvasElement()
{
if (mType == eHTMLCanvasElement) {
return mValue.mHTMLCanvasElement.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eHTMLCanvasElement;
return mValue.mHTMLCanvasElement.SetValue();
}
[[nodiscard]] inline NonNull<mozilla::dom::HTMLCanvasElement>&
SetAsHTMLCanvasElement()
{
if (mType == eHTMLCanvasElement) {
return mValue.mHTMLCanvasElement.Value();
}
Uninit();
mType = eHTMLCanvasElement;
return mValue.mHTMLCanvasElement.SetValue();
}
inline bool
IsHTMLCanvasElement() const
{
return mType == eHTMLCanvasElement;
}
inline NonNull<mozilla::dom::HTMLCanvasElement>&
GetAsHTMLCanvasElement()
{
MOZ_RELEASE_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
return mValue.mHTMLCanvasElement.Value();
}
inline mozilla::dom::HTMLCanvasElement&
GetAsHTMLCanvasElement() const
{
MOZ_RELEASE_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
return mValue.mHTMLCanvasElement.Value();
}
[[nodiscard]] inline NonNull<mozilla::dom::OffscreenCanvas>&
RawSetAsOffscreenCanvas()
{
if (mType == eOffscreenCanvas) {
return mValue.mOffscreenCanvas.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eOffscreenCanvas;
return mValue.mOffscreenCanvas.SetValue();
}
[[nodiscard]] inline NonNull<mozilla::dom::OffscreenCanvas>&
SetAsOffscreenCanvas()
{
if (mType == eOffscreenCanvas) {
return mValue.mOffscreenCanvas.Value();
}
Uninit();
mType = eOffscreenCanvas;
return mValue.mOffscreenCanvas.SetValue();
}
inline bool
IsOffscreenCanvas() const
{
return mType == eOffscreenCanvas;
}
inline NonNull<mozilla::dom::OffscreenCanvas>&
GetAsOffscreenCanvas()
{
MOZ_RELEASE_ASSERT(IsOffscreenCanvas(), "Wrong type!");
return mValue.mOffscreenCanvas.Value();
}
inline mozilla::dom::OffscreenCanvas&
GetAsOffscreenCanvas() const
{
MOZ_RELEASE_ASSERT(IsOffscreenCanvas(), "Wrong type!");
return mValue.mOffscreenCanvas.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eImageBitmap: {
DestroyImageBitmap();
break;
}
case eHTMLCanvasElement: {
DestroyHTMLCanvasElement();
break;
}
case eOffscreenCanvas: {
DestroyOffscreenCanvas();
break;
}
}
}
bool
ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;
private:
bool
TrySetToImageBitmap(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToImageBitmap(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyImageBitmap()
{
MOZ_RELEASE_ASSERT(IsImageBitmap(), "Wrong type!");
mValue.mImageBitmap.Destroy();
mType = eUninitialized;
}
bool
TrySetToHTMLCanvasElement(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToHTMLCanvasElement(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyHTMLCanvasElement()
{
MOZ_RELEASE_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
mValue.mHTMLCanvasElement.Destroy();
mType = eUninitialized;
}
bool
TrySetToOffscreenCanvas(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToOffscreenCanvas(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyOffscreenCanvas()
{
MOZ_RELEASE_ASSERT(IsOffscreenCanvas(), "Wrong type!");
mValue.mOffscreenCanvas.Destroy();
mType = eUninitialized;
}
};
class OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas : public AllOwningUnionBase
{
friend void ImplCycleCollectionUnlink(OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas& aUnion);
enum TypeOrUninit
{
eUninitialized,
eImageBitmap,
eHTMLCanvasElement,
eOffscreenCanvas
};
public:
enum class Type
{
eImageBitmap = TypeOrUninit::eImageBitmap,
eHTMLCanvasElement = TypeOrUninit::eHTMLCanvasElement,
eOffscreenCanvas = TypeOrUninit::eOffscreenCanvas
};
private:
union Value
{
UnionMember<OwningNonNull<mozilla::dom::ImageBitmap> > mImageBitmap;
UnionMember<OwningNonNull<mozilla::dom::HTMLCanvasElement> > mHTMLCanvasElement;
UnionMember<OwningNonNull<mozilla::dom::OffscreenCanvas> > mOffscreenCanvas;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas()
: mType(eUninitialized)
{
}
OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas(OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas&& aOther);
explicit inline OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas(const OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas()
{
Uninit();
}
[[nodiscard]] OwningNonNull<mozilla::dom::ImageBitmap>&
RawSetAsImageBitmap();
[[nodiscard]] OwningNonNull<mozilla::dom::ImageBitmap>&
SetAsImageBitmap();
inline bool
IsImageBitmap() const
{
return mType == eImageBitmap;
}
inline OwningNonNull<mozilla::dom::ImageBitmap>&
GetAsImageBitmap()
{
MOZ_RELEASE_ASSERT(IsImageBitmap(), "Wrong type!");
return mValue.mImageBitmap.Value();
}
inline OwningNonNull<mozilla::dom::ImageBitmap> const &
GetAsImageBitmap() const
{
MOZ_RELEASE_ASSERT(IsImageBitmap(), "Wrong type!");
return mValue.mImageBitmap.Value();
}
[[nodiscard]] OwningNonNull<mozilla::dom::HTMLCanvasElement>&
RawSetAsHTMLCanvasElement();
[[nodiscard]] OwningNonNull<mozilla::dom::HTMLCanvasElement>&
SetAsHTMLCanvasElement();
inline bool
IsHTMLCanvasElement() const
{
return mType == eHTMLCanvasElement;
}
inline OwningNonNull<mozilla::dom::HTMLCanvasElement>&
GetAsHTMLCanvasElement()
{
MOZ_RELEASE_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
return mValue.mHTMLCanvasElement.Value();
}
inline OwningNonNull<mozilla::dom::HTMLCanvasElement> const &
GetAsHTMLCanvasElement() const
{
MOZ_RELEASE_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
return mValue.mHTMLCanvasElement.Value();
}
[[nodiscard]] OwningNonNull<mozilla::dom::OffscreenCanvas>&
RawSetAsOffscreenCanvas();
[[nodiscard]] OwningNonNull<mozilla::dom::OffscreenCanvas>&
SetAsOffscreenCanvas();
inline bool
IsOffscreenCanvas() const
{
return mType == eOffscreenCanvas;
}
inline OwningNonNull<mozilla::dom::OffscreenCanvas>&
GetAsOffscreenCanvas()
{
MOZ_RELEASE_ASSERT(IsOffscreenCanvas(), "Wrong type!");
return mValue.mOffscreenCanvas.Value();
}
inline OwningNonNull<mozilla::dom::OffscreenCanvas> const &
GetAsOffscreenCanvas() const
{
MOZ_RELEASE_ASSERT(IsOffscreenCanvas(), "Wrong type!");
return mValue.mOffscreenCanvas.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
bool
ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;
OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas&
operator=(OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas&
operator=(const OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas& aOther);
private:
bool
TrySetToImageBitmap(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToImageBitmap(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyImageBitmap();
bool
TrySetToHTMLCanvasElement(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToHTMLCanvasElement(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyHTMLCanvasElement();
bool
TrySetToOffscreenCanvas(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToOffscreenCanvas(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyOffscreenCanvas();
};
class DoubleSequenceOrGPUColorDict : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eDoubleSequence,
eGPUColorDict
};
public:
enum class Type
{
eDoubleSequence = TypeOrUninit::eDoubleSequence,
eGPUColorDict = TypeOrUninit::eGPUColorDict
};
private:
union Value
{
UnionMember<binding_detail::AutoSequence<double> > mDoubleSequence;
UnionMember<binding_detail::FastGPUColorDict > mGPUColorDict;
};
TypeOrUninit mType;
Value mValue;
DoubleSequenceOrGPUColorDict(const DoubleSequenceOrGPUColorDict&) = delete;
DoubleSequenceOrGPUColorDict& operator=(const DoubleSequenceOrGPUColorDict&) = delete;
public:
explicit inline DoubleSequenceOrGPUColorDict()
: mType(eUninitialized)
{
}
inline ~DoubleSequenceOrGPUColorDict()
{
Uninit();
}
[[nodiscard]] inline binding_detail::AutoSequence<double>&
RawSetAsDoubleSequence()
{
if (mType == eDoubleSequence) {
return mValue.mDoubleSequence.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eDoubleSequence;
return mValue.mDoubleSequence.SetValue();
}
[[nodiscard]] inline binding_detail::AutoSequence<double>&
SetAsDoubleSequence()
{
if (mType == eDoubleSequence) {
return mValue.mDoubleSequence.Value();
}
Uninit();
mType = eDoubleSequence;
return mValue.mDoubleSequence.SetValue();
}
inline bool
IsDoubleSequence() const
{
return mType == eDoubleSequence;
}
inline binding_detail::AutoSequence<double>&
GetAsDoubleSequence()
{
MOZ_RELEASE_ASSERT(IsDoubleSequence(), "Wrong type!");
return mValue.mDoubleSequence.Value();
}
inline const Sequence<double>&
GetAsDoubleSequence() const
{
MOZ_RELEASE_ASSERT(IsDoubleSequence(), "Wrong type!");
return mValue.mDoubleSequence.Value();
}
[[nodiscard]] inline binding_detail::FastGPUColorDict&
RawSetAsGPUColorDict()
{
if (mType == eGPUColorDict) {
return mValue.mGPUColorDict.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUColorDict;
return mValue.mGPUColorDict.SetValue();
}
[[nodiscard]] inline binding_detail::FastGPUColorDict&
SetAsGPUColorDict()
{
if (mType == eGPUColorDict) {
return mValue.mGPUColorDict.Value();
}
Uninit();
mType = eGPUColorDict;
return mValue.mGPUColorDict.SetValue();
}
inline bool
IsGPUColorDict() const
{
return mType == eGPUColorDict;
}
inline binding_detail::FastGPUColorDict&
GetAsGPUColorDict()
{
MOZ_RELEASE_ASSERT(IsGPUColorDict(), "Wrong type!");
return mValue.mGPUColorDict.Value();
}
inline const GPUColorDict&
GetAsGPUColorDict() const
{
MOZ_RELEASE_ASSERT(IsGPUColorDict(), "Wrong type!");
return mValue.mGPUColorDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eDoubleSequence: {
DestroyDoubleSequence();
break;
}
case eGPUColorDict: {
DestroyGPUColorDict();
break;
}
}
}
private:
bool
TrySetToDoubleSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToDoubleSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyDoubleSequence()
{
MOZ_RELEASE_ASSERT(IsDoubleSequence(), "Wrong type!");
mValue.mDoubleSequence.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUColorDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUColorDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUColorDict()
{
MOZ_RELEASE_ASSERT(IsGPUColorDict(), "Wrong type!");
mValue.mGPUColorDict.Destroy();
mType = eUninitialized;
}
};
class OwningDoubleSequenceOrGPUColorDict : public AllOwningUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eDoubleSequence,
eGPUColorDict
};
public:
enum class Type
{
eDoubleSequence = TypeOrUninit::eDoubleSequence,
eGPUColorDict = TypeOrUninit::eGPUColorDict
};
private:
union Value
{
UnionMember<Sequence<double> > mDoubleSequence;
UnionMember<GPUColorDict > mGPUColorDict;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningDoubleSequenceOrGPUColorDict()
: mType(eUninitialized)
{
}
OwningDoubleSequenceOrGPUColorDict(OwningDoubleSequenceOrGPUColorDict&& aOther);
explicit inline OwningDoubleSequenceOrGPUColorDict(const OwningDoubleSequenceOrGPUColorDict& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningDoubleSequenceOrGPUColorDict()
{
Uninit();
}
[[nodiscard]] Sequence<double>&
RawSetAsDoubleSequence();
[[nodiscard]] Sequence<double>&
SetAsDoubleSequence();
inline bool
IsDoubleSequence() const
{
return mType == eDoubleSequence;
}
inline Sequence<double>&
GetAsDoubleSequence()
{
MOZ_RELEASE_ASSERT(IsDoubleSequence(), "Wrong type!");
return mValue.mDoubleSequence.Value();
}
inline Sequence<double> const &
GetAsDoubleSequence() const
{
MOZ_RELEASE_ASSERT(IsDoubleSequence(), "Wrong type!");
return mValue.mDoubleSequence.Value();
}
[[nodiscard]] GPUColorDict&
RawSetAsGPUColorDict();
[[nodiscard]] GPUColorDict&
SetAsGPUColorDict();
inline bool
IsGPUColorDict() const
{
return mType == eGPUColorDict;
}
inline GPUColorDict&
GetAsGPUColorDict()
{
MOZ_RELEASE_ASSERT(IsGPUColorDict(), "Wrong type!");
return mValue.mGPUColorDict.Value();
}
inline GPUColorDict const &
GetAsGPUColorDict() const
{
MOZ_RELEASE_ASSERT(IsGPUColorDict(), "Wrong type!");
return mValue.mGPUColorDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
OwningDoubleSequenceOrGPUColorDict&
operator=(OwningDoubleSequenceOrGPUColorDict&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningDoubleSequenceOrGPUColorDict&
operator=(const OwningDoubleSequenceOrGPUColorDict& aOther);
private:
bool
TrySetToDoubleSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToDoubleSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyDoubleSequence();
bool
TrySetToGPUColorDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUColorDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUColorDict();
};
struct GPUBindGroupLayoutEntry : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mBinding;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUBufferBindingLayout> mBuffer;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUSamplerBindingLayout> mSampler;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUStorageTextureBindingLayout> mStorageTexture;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUTextureBindingLayout> mTexture;
MOZ_INIT_OUTSIDE_CTOR uint32_t mVisibility;
GPUBindGroupLayoutEntry();
explicit inline GPUBindGroupLayoutEntry(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBindGroupLayoutEntry(GPUBindGroupLayoutEntry&& aOther) = default;
explicit inline GPUBindGroupLayoutEntry(const GPUBindGroupLayoutEntry& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUBindGroupLayoutEntry&
operator=(const GPUBindGroupLayoutEntry& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBindGroupLayoutEntryAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBindGroupLayoutEntry : public GPUBindGroupLayoutEntry
{
inline FastGPUBindGroupLayoutEntry()
: GPUBindGroupLayoutEntry(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUBlendState : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUBlendComponent mAlpha;
MOZ_INIT_OUTSIDE_CTOR GPUBlendComponent mColor;
GPUBlendState();
explicit inline GPUBlendState(const FastDictionaryInitializer& )
: mAlpha(FastDictionaryInitializer()),
mColor(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBlendState(GPUBlendState&& aOther) = default;
explicit inline GPUBlendState(const GPUBlendState& aOther)
: mAlpha(FastDictionaryInitializer()),
mColor(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUBlendState&
operator=(const GPUBlendState& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBlendStateAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBlendState : public GPUBlendState
{
inline FastGPUBlendState()
: GPUBlendState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUBufferDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR bool mMappedAtCreation;
MOZ_INIT_OUTSIDE_CTOR uint64_t mSize;
MOZ_INIT_OUTSIDE_CTOR uint32_t mUsage;
GPUBufferDescriptor();
explicit inline GPUBufferDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBufferDescriptor(GPUBufferDescriptor&& aOther) = default;
explicit inline GPUBufferDescriptor(const GPUBufferDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUBufferDescriptor&
operator=(const GPUBufferDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBufferDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBufferDescriptor : public GPUBufferDescriptor
{
inline FastGPUBufferDescriptor()
: GPUBufferDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUCommandBufferDescriptor : public GPUObjectDescriptorBase
{
GPUCommandBufferDescriptor();
explicit inline GPUCommandBufferDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUCommandBufferDescriptor(GPUCommandBufferDescriptor&& aOther) = default;
explicit inline GPUCommandBufferDescriptor(const GPUCommandBufferDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUCommandBufferDescriptor&
operator=(const GPUCommandBufferDescriptor& aOther);
};
namespace binding_detail {
struct FastGPUCommandBufferDescriptor : public GPUCommandBufferDescriptor
{
inline FastGPUCommandBufferDescriptor()
: GPUCommandBufferDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUCommandEncoderDescriptor : public GPUObjectDescriptorBase
{
GPUCommandEncoderDescriptor();
explicit inline GPUCommandEncoderDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUCommandEncoderDescriptor(GPUCommandEncoderDescriptor&& aOther) = default;
explicit inline GPUCommandEncoderDescriptor(const GPUCommandEncoderDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUCommandEncoderDescriptor&
operator=(const GPUCommandEncoderDescriptor& aOther);
};
namespace binding_detail {
struct FastGPUCommandEncoderDescriptor : public GPUCommandEncoderDescriptor
{
inline FastGPUCommandEncoderDescriptor()
: GPUCommandEncoderDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUComputePassDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<GPUComputePassTimestampWrites> mTimestampWrites;
GPUComputePassDescriptor();
explicit inline GPUComputePassDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUComputePassDescriptor(GPUComputePassDescriptor&& aOther) = default;
explicit inline GPUComputePassDescriptor(const GPUComputePassDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mTimestampWrites, "mTimestampWrites", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mTimestampWrites);
}
GPUComputePassDescriptor&
operator=(const GPUComputePassDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUComputePassDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUComputePassDescriptor : public GPUComputePassDescriptor
{
inline FastGPUComputePassDescriptor()
: GPUComputePassDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUDepthStencilState : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR int32_t mDepthBias;
MOZ_INIT_OUTSIDE_CTOR float mDepthBiasClamp;
MOZ_INIT_OUTSIDE_CTOR float mDepthBiasSlopeScale;
MOZ_INIT_OUTSIDE_CTOR GPUCompareFunction mDepthCompare;
MOZ_INIT_OUTSIDE_CTOR bool mDepthWriteEnabled;
MOZ_INIT_OUTSIDE_CTOR GPUTextureFormat mFormat;
MOZ_INIT_OUTSIDE_CTOR GPUStencilFaceState mStencilBack;
MOZ_INIT_OUTSIDE_CTOR GPUStencilFaceState mStencilFront;
MOZ_INIT_OUTSIDE_CTOR uint32_t mStencilReadMask;
MOZ_INIT_OUTSIDE_CTOR uint32_t mStencilWriteMask;
GPUDepthStencilState();
explicit inline GPUDepthStencilState(const FastDictionaryInitializer& )
: mStencilBack(FastDictionaryInitializer()),
mStencilFront(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUDepthStencilState(GPUDepthStencilState&& aOther) = default;
explicit inline GPUDepthStencilState(const GPUDepthStencilState& aOther)
: mStencilBack(FastDictionaryInitializer()),
mStencilFront(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUDepthStencilState&
operator=(const GPUDepthStencilState& aOther);
private:
static bool
InitIds(JSContext* cx, GPUDepthStencilStateAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUDepthStencilState : public GPUDepthStencilState
{
inline FastGPUDepthStencilState()
: GPUDepthStencilState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUPipelineDescriptorBase : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR OwningGPUPipelineLayoutOrGPUAutoLayoutMode mLayout;
GPUPipelineDescriptorBase();
explicit inline GPUPipelineDescriptorBase(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUPipelineDescriptorBase(GPUPipelineDescriptorBase&& aOther) = default;
explicit inline GPUPipelineDescriptorBase(const GPUPipelineDescriptorBase& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mLayout, "mLayout", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mLayout);
}
GPUPipelineDescriptorBase&
operator=(const GPUPipelineDescriptorBase& aOther);
private:
static bool
InitIds(JSContext* cx, GPUPipelineDescriptorBaseAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUPipelineDescriptorBase : public GPUPipelineDescriptorBase
{
inline FastGPUPipelineDescriptorBase()
: GPUPipelineDescriptorBase(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUPipelineLayoutDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Sequence<OwningNonNull<mozilla::webgpu::BindGroupLayout>> mBindGroupLayouts;
GPUPipelineLayoutDescriptor();
explicit inline GPUPipelineLayoutDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUPipelineLayoutDescriptor(GPUPipelineLayoutDescriptor&& aOther) = default;
explicit inline GPUPipelineLayoutDescriptor(const GPUPipelineLayoutDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mBindGroupLayouts, "mBindGroupLayouts", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mBindGroupLayouts);
}
GPUPipelineLayoutDescriptor&
operator=(const GPUPipelineLayoutDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUPipelineLayoutDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUPipelineLayoutDescriptor : public GPUPipelineLayoutDescriptor
{
inline FastGPUPipelineLayoutDescriptor()
: GPUPipelineLayoutDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUQuerySetDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mCount;
MOZ_INIT_OUTSIDE_CTOR GPUQueryType mType;
GPUQuerySetDescriptor();
explicit inline GPUQuerySetDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUQuerySetDescriptor(GPUQuerySetDescriptor&& aOther) = default;
explicit inline GPUQuerySetDescriptor(const GPUQuerySetDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUQuerySetDescriptor&
operator=(const GPUQuerySetDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUQuerySetDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUQuerySetDescriptor : public GPUQuerySetDescriptor
{
inline FastGPUQuerySetDescriptor()
: GPUQuerySetDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUQueueDescriptor : public GPUObjectDescriptorBase
{
GPUQueueDescriptor();
explicit inline GPUQueueDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUQueueDescriptor(GPUQueueDescriptor&& aOther) = default;
explicit inline GPUQueueDescriptor(const GPUQueueDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUQueueDescriptor&
operator=(const GPUQueueDescriptor& aOther);
};
namespace binding_detail {
struct FastGPUQueueDescriptor : public GPUQueueDescriptor
{
inline FastGPUQueueDescriptor()
: GPUQueueDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderBundleDescriptor : public GPUObjectDescriptorBase
{
GPURenderBundleDescriptor();
explicit inline GPURenderBundleDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderBundleDescriptor(GPURenderBundleDescriptor&& aOther) = default;
explicit inline GPURenderBundleDescriptor(const GPURenderBundleDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPURenderBundleDescriptor&
operator=(const GPURenderBundleDescriptor& aOther);
};
namespace binding_detail {
struct FastGPURenderBundleDescriptor : public GPURenderBundleDescriptor
{
inline FastGPURenderBundleDescriptor()
: GPURenderBundleDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderPassLayout : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUTextureFormat> mColorFormats;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUTextureFormat> mDepthStencilFormat;
MOZ_INIT_OUTSIDE_CTOR uint32_t mSampleCount;
GPURenderPassLayout();
explicit inline GPURenderPassLayout(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderPassLayout(GPURenderPassLayout&& aOther) = default;
explicit inline GPURenderPassLayout(const GPURenderPassLayout& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPURenderPassLayout&
operator=(const GPURenderPassLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPURenderPassLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURenderPassLayout : public GPURenderPassLayout
{
inline FastGPURenderPassLayout()
: GPURenderPassLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUSamplerDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR GPUAddressMode mAddressModeU;
MOZ_INIT_OUTSIDE_CTOR GPUAddressMode mAddressModeV;
MOZ_INIT_OUTSIDE_CTOR GPUAddressMode mAddressModeW;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUCompareFunction> mCompare;
MOZ_INIT_OUTSIDE_CTOR float mLodMaxClamp;
MOZ_INIT_OUTSIDE_CTOR float mLodMinClamp;
MOZ_INIT_OUTSIDE_CTOR GPUFilterMode mMagFilter;
MOZ_INIT_OUTSIDE_CTOR uint16_t mMaxAnisotropy;
MOZ_INIT_OUTSIDE_CTOR GPUFilterMode mMinFilter;
MOZ_INIT_OUTSIDE_CTOR GPUMipmapFilterMode mMipmapFilter;
GPUSamplerDescriptor();
explicit inline GPUSamplerDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUSamplerDescriptor(GPUSamplerDescriptor&& aOther) = default;
explicit inline GPUSamplerDescriptor(const GPUSamplerDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUSamplerDescriptor&
operator=(const GPUSamplerDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUSamplerDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUSamplerDescriptor : public GPUSamplerDescriptor
{
inline FastGPUSamplerDescriptor()
: GPUSamplerDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
class GPUSamplerOrGPUTextureViewOrGPUBufferBinding : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eGPUSampler,
eGPUTextureView,
eGPUBufferBinding
};
public:
enum class Type
{
eGPUSampler = TypeOrUninit::eGPUSampler,
eGPUTextureView = TypeOrUninit::eGPUTextureView,
eGPUBufferBinding = TypeOrUninit::eGPUBufferBinding
};
private:
union Value
{
UnionMember<NonNull<mozilla::webgpu::Sampler> > mGPUSampler;
UnionMember<NonNull<mozilla::webgpu::TextureView> > mGPUTextureView;
UnionMember<binding_detail::FastGPUBufferBinding > mGPUBufferBinding;
};
TypeOrUninit mType;
Value mValue;
GPUSamplerOrGPUTextureViewOrGPUBufferBinding(const GPUSamplerOrGPUTextureViewOrGPUBufferBinding&) = delete;
GPUSamplerOrGPUTextureViewOrGPUBufferBinding& operator=(const GPUSamplerOrGPUTextureViewOrGPUBufferBinding&) = delete;
public:
explicit inline GPUSamplerOrGPUTextureViewOrGPUBufferBinding()
: mType(eUninitialized)
{
}
inline ~GPUSamplerOrGPUTextureViewOrGPUBufferBinding()
{
Uninit();
}
[[nodiscard]] inline NonNull<mozilla::webgpu::Sampler>&
RawSetAsGPUSampler()
{
if (mType == eGPUSampler) {
return mValue.mGPUSampler.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUSampler;
return mValue.mGPUSampler.SetValue();
}
[[nodiscard]] inline NonNull<mozilla::webgpu::Sampler>&
SetAsGPUSampler()
{
if (mType == eGPUSampler) {
return mValue.mGPUSampler.Value();
}
Uninit();
mType = eGPUSampler;
return mValue.mGPUSampler.SetValue();
}
inline bool
IsGPUSampler() const
{
return mType == eGPUSampler;
}
inline NonNull<mozilla::webgpu::Sampler>&
GetAsGPUSampler()
{
MOZ_RELEASE_ASSERT(IsGPUSampler(), "Wrong type!");
return mValue.mGPUSampler.Value();
}
inline mozilla::webgpu::Sampler&
GetAsGPUSampler() const
{
MOZ_RELEASE_ASSERT(IsGPUSampler(), "Wrong type!");
return mValue.mGPUSampler.Value();
}
[[nodiscard]] inline NonNull<mozilla::webgpu::TextureView>&
RawSetAsGPUTextureView()
{
if (mType == eGPUTextureView) {
return mValue.mGPUTextureView.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUTextureView;
return mValue.mGPUTextureView.SetValue();
}
[[nodiscard]] inline NonNull<mozilla::webgpu::TextureView>&
SetAsGPUTextureView()
{
if (mType == eGPUTextureView) {
return mValue.mGPUTextureView.Value();
}
Uninit();
mType = eGPUTextureView;
return mValue.mGPUTextureView.SetValue();
}
inline bool
IsGPUTextureView() const
{
return mType == eGPUTextureView;
}
inline NonNull<mozilla::webgpu::TextureView>&
GetAsGPUTextureView()
{
MOZ_RELEASE_ASSERT(IsGPUTextureView(), "Wrong type!");
return mValue.mGPUTextureView.Value();
}
inline mozilla::webgpu::TextureView&
GetAsGPUTextureView() const
{
MOZ_RELEASE_ASSERT(IsGPUTextureView(), "Wrong type!");
return mValue.mGPUTextureView.Value();
}
[[nodiscard]] inline binding_detail::FastGPUBufferBinding&
RawSetAsGPUBufferBinding()
{
if (mType == eGPUBufferBinding) {
return mValue.mGPUBufferBinding.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUBufferBinding;
return mValue.mGPUBufferBinding.SetValue();
}
[[nodiscard]] inline binding_detail::FastGPUBufferBinding&
SetAsGPUBufferBinding()
{
if (mType == eGPUBufferBinding) {
return mValue.mGPUBufferBinding.Value();
}
Uninit();
mType = eGPUBufferBinding;
return mValue.mGPUBufferBinding.SetValue();
}
inline bool
IsGPUBufferBinding() const
{
return mType == eGPUBufferBinding;
}
inline binding_detail::FastGPUBufferBinding&
GetAsGPUBufferBinding()
{
MOZ_RELEASE_ASSERT(IsGPUBufferBinding(), "Wrong type!");
return mValue.mGPUBufferBinding.Value();
}
inline const GPUBufferBinding&
GetAsGPUBufferBinding() const
{
MOZ_RELEASE_ASSERT(IsGPUBufferBinding(), "Wrong type!");
return mValue.mGPUBufferBinding.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eGPUSampler: {
DestroyGPUSampler();
break;
}
case eGPUTextureView: {
DestroyGPUTextureView();
break;
}
case eGPUBufferBinding: {
DestroyGPUBufferBinding();
break;
}
}
}
private:
bool
TrySetToGPUSampler(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUSampler(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUSampler()
{
MOZ_RELEASE_ASSERT(IsGPUSampler(), "Wrong type!");
mValue.mGPUSampler.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUTextureView(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUTextureView(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUTextureView()
{
MOZ_RELEASE_ASSERT(IsGPUTextureView(), "Wrong type!");
mValue.mGPUTextureView.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUBufferBinding(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUBufferBinding(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUBufferBinding()
{
MOZ_RELEASE_ASSERT(IsGPUBufferBinding(), "Wrong type!");
mValue.mGPUBufferBinding.Destroy();
mType = eUninitialized;
}
};
class OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding : public AllOwningUnionBase
{
friend void ImplCycleCollectionUnlink(OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding& aUnion);
enum TypeOrUninit
{
eUninitialized,
eGPUSampler,
eGPUTextureView,
eGPUBufferBinding
};
public:
enum class Type
{
eGPUSampler = TypeOrUninit::eGPUSampler,
eGPUTextureView = TypeOrUninit::eGPUTextureView,
eGPUBufferBinding = TypeOrUninit::eGPUBufferBinding
};
private:
union Value
{
UnionMember<OwningNonNull<mozilla::webgpu::Sampler> > mGPUSampler;
UnionMember<OwningNonNull<mozilla::webgpu::TextureView> > mGPUTextureView;
UnionMember<GPUBufferBinding > mGPUBufferBinding;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding()
: mType(eUninitialized)
{
}
OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding(OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding&& aOther);
explicit inline OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding(const OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding()
{
Uninit();
}
[[nodiscard]] OwningNonNull<mozilla::webgpu::Sampler>&
RawSetAsGPUSampler();
[[nodiscard]] OwningNonNull<mozilla::webgpu::Sampler>&
SetAsGPUSampler();
inline bool
IsGPUSampler() const
{
return mType == eGPUSampler;
}
inline OwningNonNull<mozilla::webgpu::Sampler>&
GetAsGPUSampler()
{
MOZ_RELEASE_ASSERT(IsGPUSampler(), "Wrong type!");
return mValue.mGPUSampler.Value();
}
inline OwningNonNull<mozilla::webgpu::Sampler> const &
GetAsGPUSampler() const
{
MOZ_RELEASE_ASSERT(IsGPUSampler(), "Wrong type!");
return mValue.mGPUSampler.Value();
}
[[nodiscard]] OwningNonNull<mozilla::webgpu::TextureView>&
RawSetAsGPUTextureView();
[[nodiscard]] OwningNonNull<mozilla::webgpu::TextureView>&
SetAsGPUTextureView();
inline bool
IsGPUTextureView() const
{
return mType == eGPUTextureView;
}
inline OwningNonNull<mozilla::webgpu::TextureView>&
GetAsGPUTextureView()
{
MOZ_RELEASE_ASSERT(IsGPUTextureView(), "Wrong type!");
return mValue.mGPUTextureView.Value();
}
inline OwningNonNull<mozilla::webgpu::TextureView> const &
GetAsGPUTextureView() const
{
MOZ_RELEASE_ASSERT(IsGPUTextureView(), "Wrong type!");
return mValue.mGPUTextureView.Value();
}
[[nodiscard]] GPUBufferBinding&
RawSetAsGPUBufferBinding();
[[nodiscard]] GPUBufferBinding&
SetAsGPUBufferBinding();
inline bool
IsGPUBufferBinding() const
{
return mType == eGPUBufferBinding;
}
inline GPUBufferBinding&
GetAsGPUBufferBinding()
{
MOZ_RELEASE_ASSERT(IsGPUBufferBinding(), "Wrong type!");
return mValue.mGPUBufferBinding.Value();
}
inline GPUBufferBinding const &
GetAsGPUBufferBinding() const
{
MOZ_RELEASE_ASSERT(IsGPUBufferBinding(), "Wrong type!");
return mValue.mGPUBufferBinding.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding&
operator=(OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding&
operator=(const OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding& aOther);
private:
bool
TrySetToGPUSampler(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUSampler(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUSampler();
bool
TrySetToGPUTextureView(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUTextureView(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUTextureView();
bool
TrySetToGPUBufferBinding(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUBufferBinding(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUBufferBinding();
};
struct GPUShaderModuleCompilationHint : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR nsString mEntryPoint;
MOZ_INIT_OUTSIDE_CTOR Optional<OwningGPUPipelineLayoutOrGPUAutoLayoutMode> mLayout;
GPUShaderModuleCompilationHint();
explicit inline GPUShaderModuleCompilationHint(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUShaderModuleCompilationHint(GPUShaderModuleCompilationHint&& aOther) = default;
explicit inline GPUShaderModuleCompilationHint(const GPUShaderModuleCompilationHint& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mLayout, "mLayout", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mLayout);
}
GPUShaderModuleCompilationHint&
operator=(const GPUShaderModuleCompilationHint& aOther);
private:
static bool
InitIds(JSContext* cx, GPUShaderModuleCompilationHintAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUShaderModuleCompilationHint : public GPUShaderModuleCompilationHint
{
inline FastGPUShaderModuleCompilationHint()
: GPUShaderModuleCompilationHint(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUTexelCopyBufferInfo : public GPUTexelCopyBufferLayout
{
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::Buffer> mBuffer;
GPUTexelCopyBufferInfo();
explicit inline GPUTexelCopyBufferInfo(const FastDictionaryInitializer& )
: GPUTexelCopyBufferLayout(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUTexelCopyBufferInfo(GPUTexelCopyBufferInfo&& aOther) = default;
explicit inline GPUTexelCopyBufferInfo(const GPUTexelCopyBufferInfo& aOther)
: GPUTexelCopyBufferLayout(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mBuffer, "mBuffer", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mBuffer);
}
GPUTexelCopyBufferInfo&
operator=(const GPUTexelCopyBufferInfo& aOther);
private:
static bool
InitIds(JSContext* cx, GPUTexelCopyBufferInfoAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUTexelCopyBufferInfo : public GPUTexelCopyBufferInfo
{
inline FastGPUTexelCopyBufferInfo()
: GPUTexelCopyBufferInfo(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUTextureViewDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mArrayLayerCount;
MOZ_INIT_OUTSIDE_CTOR GPUTextureAspect mAspect;
MOZ_INIT_OUTSIDE_CTOR uint32_t mBaseArrayLayer;
MOZ_INIT_OUTSIDE_CTOR uint32_t mBaseMipLevel;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUTextureViewDimension> mDimension;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUTextureFormat> mFormat;
MOZ_INIT_OUTSIDE_CTOR Optional<uint32_t> mMipLevelCount;
GPUTextureViewDescriptor();
explicit inline GPUTextureViewDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUTextureViewDescriptor(GPUTextureViewDescriptor&& aOther) = default;
explicit inline GPUTextureViewDescriptor(const GPUTextureViewDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUTextureViewDescriptor&
operator=(const GPUTextureViewDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUTextureViewDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUTextureViewDescriptor : public GPUTextureViewDescriptor
{
inline FastGPUTextureViewDescriptor()
: GPUTextureViewDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUVertexBufferLayout : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR uint64_t mArrayStride;
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUVertexAttribute> mAttributes;
MOZ_INIT_OUTSIDE_CTOR GPUVertexStepMode mStepMode;
GPUVertexBufferLayout();
explicit inline GPUVertexBufferLayout(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUVertexBufferLayout(GPUVertexBufferLayout&& aOther) = default;
explicit inline GPUVertexBufferLayout(const GPUVertexBufferLayout& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUVertexBufferLayout&
operator=(const GPUVertexBufferLayout& aOther);
private:
static bool
InitIds(JSContext* cx, GPUVertexBufferLayoutAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUVertexBufferLayout : public GPUVertexBufferLayout
{
inline FastGPUVertexBufferLayout()
: GPUVertexBufferLayout(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eRangeEnforcedUnsignedLongSequence,
eGPUExtent3DDict
};
public:
enum class Type
{
eRangeEnforcedUnsignedLongSequence = TypeOrUninit::eRangeEnforcedUnsignedLongSequence,
eGPUExtent3DDict = TypeOrUninit::eGPUExtent3DDict
};
private:
union Value
{
UnionMember<binding_detail::AutoSequence<uint32_t> > mRangeEnforcedUnsignedLongSequence;
UnionMember<binding_detail::FastGPUExtent3DDict > mGPUExtent3DDict;
};
TypeOrUninit mType;
Value mValue;
RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict(const RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict&) = delete;
RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict& operator=(const RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict&) = delete;
public:
explicit inline RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict()
: mType(eUninitialized)
{
}
inline ~RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict()
{
Uninit();
}
[[nodiscard]] inline binding_detail::AutoSequence<uint32_t>&
RawSetAsRangeEnforcedUnsignedLongSequence()
{
if (mType == eRangeEnforcedUnsignedLongSequence) {
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eRangeEnforcedUnsignedLongSequence;
return mValue.mRangeEnforcedUnsignedLongSequence.SetValue();
}
[[nodiscard]] inline binding_detail::AutoSequence<uint32_t>&
SetAsRangeEnforcedUnsignedLongSequence()
{
if (mType == eRangeEnforcedUnsignedLongSequence) {
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
Uninit();
mType = eRangeEnforcedUnsignedLongSequence;
return mValue.mRangeEnforcedUnsignedLongSequence.SetValue();
}
inline bool
IsRangeEnforcedUnsignedLongSequence() const
{
return mType == eRangeEnforcedUnsignedLongSequence;
}
inline binding_detail::AutoSequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
inline const Sequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence() const
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
[[nodiscard]] inline binding_detail::FastGPUExtent3DDict&
RawSetAsGPUExtent3DDict()
{
if (mType == eGPUExtent3DDict) {
return mValue.mGPUExtent3DDict.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUExtent3DDict;
return mValue.mGPUExtent3DDict.SetValue();
}
[[nodiscard]] inline binding_detail::FastGPUExtent3DDict&
SetAsGPUExtent3DDict()
{
if (mType == eGPUExtent3DDict) {
return mValue.mGPUExtent3DDict.Value();
}
Uninit();
mType = eGPUExtent3DDict;
return mValue.mGPUExtent3DDict.SetValue();
}
inline bool
IsGPUExtent3DDict() const
{
return mType == eGPUExtent3DDict;
}
inline binding_detail::FastGPUExtent3DDict&
GetAsGPUExtent3DDict()
{
MOZ_RELEASE_ASSERT(IsGPUExtent3DDict(), "Wrong type!");
return mValue.mGPUExtent3DDict.Value();
}
inline const GPUExtent3DDict&
GetAsGPUExtent3DDict() const
{
MOZ_RELEASE_ASSERT(IsGPUExtent3DDict(), "Wrong type!");
return mValue.mGPUExtent3DDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eRangeEnforcedUnsignedLongSequence: {
DestroyRangeEnforcedUnsignedLongSequence();
break;
}
case eGPUExtent3DDict: {
DestroyGPUExtent3DDict();
break;
}
}
}
private:
bool
TrySetToRangeEnforcedUnsignedLongSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToRangeEnforcedUnsignedLongSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
mValue.mRangeEnforcedUnsignedLongSequence.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUExtent3DDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUExtent3DDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUExtent3DDict()
{
MOZ_RELEASE_ASSERT(IsGPUExtent3DDict(), "Wrong type!");
mValue.mGPUExtent3DDict.Destroy();
mType = eUninitialized;
}
};
class OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict : public AllOwningUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eRangeEnforcedUnsignedLongSequence,
eGPUExtent3DDict
};
public:
enum class Type
{
eRangeEnforcedUnsignedLongSequence = TypeOrUninit::eRangeEnforcedUnsignedLongSequence,
eGPUExtent3DDict = TypeOrUninit::eGPUExtent3DDict
};
private:
union Value
{
UnionMember<Sequence<uint32_t> > mRangeEnforcedUnsignedLongSequence;
UnionMember<GPUExtent3DDict > mGPUExtent3DDict;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict()
: mType(eUninitialized)
{
}
OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict(OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict&& aOther);
explicit inline OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict(const OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict()
{
Uninit();
}
[[nodiscard]] Sequence<uint32_t>&
RawSetAsRangeEnforcedUnsignedLongSequence();
[[nodiscard]] Sequence<uint32_t>&
SetAsRangeEnforcedUnsignedLongSequence();
inline bool
IsRangeEnforcedUnsignedLongSequence() const
{
return mType == eRangeEnforcedUnsignedLongSequence;
}
inline Sequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
inline Sequence<uint32_t> const &
GetAsRangeEnforcedUnsignedLongSequence() const
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
[[nodiscard]] GPUExtent3DDict&
RawSetAsGPUExtent3DDict();
[[nodiscard]] GPUExtent3DDict&
SetAsGPUExtent3DDict();
inline bool
IsGPUExtent3DDict() const
{
return mType == eGPUExtent3DDict;
}
inline GPUExtent3DDict&
GetAsGPUExtent3DDict()
{
MOZ_RELEASE_ASSERT(IsGPUExtent3DDict(), "Wrong type!");
return mValue.mGPUExtent3DDict.Value();
}
inline GPUExtent3DDict const &
GetAsGPUExtent3DDict() const
{
MOZ_RELEASE_ASSERT(IsGPUExtent3DDict(), "Wrong type!");
return mValue.mGPUExtent3DDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict&
operator=(OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict&
operator=(const OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict& aOther);
private:
bool
TrySetToRangeEnforcedUnsignedLongSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToRangeEnforcedUnsignedLongSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyRangeEnforcedUnsignedLongSequence();
bool
TrySetToGPUExtent3DDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUExtent3DDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUExtent3DDict();
};
class RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eRangeEnforcedUnsignedLongSequence,
eGPUOrigin2DDict
};
public:
enum class Type
{
eRangeEnforcedUnsignedLongSequence = TypeOrUninit::eRangeEnforcedUnsignedLongSequence,
eGPUOrigin2DDict = TypeOrUninit::eGPUOrigin2DDict
};
private:
union Value
{
UnionMember<binding_detail::AutoSequence<uint32_t> > mRangeEnforcedUnsignedLongSequence;
UnionMember<binding_detail::FastGPUOrigin2DDict > mGPUOrigin2DDict;
};
TypeOrUninit mType;
Value mValue;
RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict(const RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict&) = delete;
RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict& operator=(const RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict&) = delete;
public:
explicit inline RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict()
: mType(eUninitialized)
{
}
inline ~RangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict()
{
Uninit();
}
[[nodiscard]] inline binding_detail::AutoSequence<uint32_t>&
RawSetAsRangeEnforcedUnsignedLongSequence()
{
if (mType == eRangeEnforcedUnsignedLongSequence) {
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eRangeEnforcedUnsignedLongSequence;
return mValue.mRangeEnforcedUnsignedLongSequence.SetValue();
}
[[nodiscard]] inline binding_detail::AutoSequence<uint32_t>&
SetAsRangeEnforcedUnsignedLongSequence()
{
if (mType == eRangeEnforcedUnsignedLongSequence) {
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
Uninit();
mType = eRangeEnforcedUnsignedLongSequence;
return mValue.mRangeEnforcedUnsignedLongSequence.SetValue();
}
inline bool
IsRangeEnforcedUnsignedLongSequence() const
{
return mType == eRangeEnforcedUnsignedLongSequence;
}
inline binding_detail::AutoSequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
inline const Sequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence() const
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
[[nodiscard]] inline binding_detail::FastGPUOrigin2DDict&
RawSetAsGPUOrigin2DDict()
{
if (mType == eGPUOrigin2DDict) {
return mValue.mGPUOrigin2DDict.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUOrigin2DDict;
return mValue.mGPUOrigin2DDict.SetValue();
}
[[nodiscard]] inline binding_detail::FastGPUOrigin2DDict&
SetAsGPUOrigin2DDict()
{
if (mType == eGPUOrigin2DDict) {
return mValue.mGPUOrigin2DDict.Value();
}
Uninit();
mType = eGPUOrigin2DDict;
return mValue.mGPUOrigin2DDict.SetValue();
}
inline bool
IsGPUOrigin2DDict() const
{
return mType == eGPUOrigin2DDict;
}
inline binding_detail::FastGPUOrigin2DDict&
GetAsGPUOrigin2DDict()
{
MOZ_RELEASE_ASSERT(IsGPUOrigin2DDict(), "Wrong type!");
return mValue.mGPUOrigin2DDict.Value();
}
inline const GPUOrigin2DDict&
GetAsGPUOrigin2DDict() const
{
MOZ_RELEASE_ASSERT(IsGPUOrigin2DDict(), "Wrong type!");
return mValue.mGPUOrigin2DDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eRangeEnforcedUnsignedLongSequence: {
DestroyRangeEnforcedUnsignedLongSequence();
break;
}
case eGPUOrigin2DDict: {
DestroyGPUOrigin2DDict();
break;
}
}
}
private:
bool
TrySetToRangeEnforcedUnsignedLongSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToRangeEnforcedUnsignedLongSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
mValue.mRangeEnforcedUnsignedLongSequence.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUOrigin2DDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUOrigin2DDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUOrigin2DDict()
{
MOZ_RELEASE_ASSERT(IsGPUOrigin2DDict(), "Wrong type!");
mValue.mGPUOrigin2DDict.Destroy();
mType = eUninitialized;
}
};
class OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict : public AllOwningUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eRangeEnforcedUnsignedLongSequence,
eGPUOrigin2DDict
};
public:
enum class Type
{
eRangeEnforcedUnsignedLongSequence = TypeOrUninit::eRangeEnforcedUnsignedLongSequence,
eGPUOrigin2DDict = TypeOrUninit::eGPUOrigin2DDict
};
private:
union Value
{
UnionMember<Sequence<uint32_t> > mRangeEnforcedUnsignedLongSequence;
UnionMember<GPUOrigin2DDict > mGPUOrigin2DDict;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict()
: mType(eUninitialized)
{
}
OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict(OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict&& aOther);
explicit inline OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict(const OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict()
{
Uninit();
}
[[nodiscard]] Sequence<uint32_t>&
RawSetAsRangeEnforcedUnsignedLongSequence();
[[nodiscard]] Sequence<uint32_t>&
SetAsRangeEnforcedUnsignedLongSequence();
inline bool
IsRangeEnforcedUnsignedLongSequence() const
{
return mType == eRangeEnforcedUnsignedLongSequence;
}
inline Sequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
inline Sequence<uint32_t> const &
GetAsRangeEnforcedUnsignedLongSequence() const
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
[[nodiscard]] GPUOrigin2DDict&
RawSetAsGPUOrigin2DDict();
[[nodiscard]] GPUOrigin2DDict&
SetAsGPUOrigin2DDict();
inline bool
IsGPUOrigin2DDict() const
{
return mType == eGPUOrigin2DDict;
}
inline GPUOrigin2DDict&
GetAsGPUOrigin2DDict()
{
MOZ_RELEASE_ASSERT(IsGPUOrigin2DDict(), "Wrong type!");
return mValue.mGPUOrigin2DDict.Value();
}
inline GPUOrigin2DDict const &
GetAsGPUOrigin2DDict() const
{
MOZ_RELEASE_ASSERT(IsGPUOrigin2DDict(), "Wrong type!");
return mValue.mGPUOrigin2DDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict&
operator=(OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict&
operator=(const OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict& aOther);
private:
bool
TrySetToRangeEnforcedUnsignedLongSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToRangeEnforcedUnsignedLongSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyRangeEnforcedUnsignedLongSequence();
bool
TrySetToGPUOrigin2DDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUOrigin2DDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUOrigin2DDict();
};
class RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict : public AllUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eRangeEnforcedUnsignedLongSequence,
eGPUOrigin3DDict
};
public:
enum class Type
{
eRangeEnforcedUnsignedLongSequence = TypeOrUninit::eRangeEnforcedUnsignedLongSequence,
eGPUOrigin3DDict = TypeOrUninit::eGPUOrigin3DDict
};
private:
union Value
{
UnionMember<binding_detail::AutoSequence<uint32_t> > mRangeEnforcedUnsignedLongSequence;
UnionMember<binding_detail::FastGPUOrigin3DDict > mGPUOrigin3DDict;
};
TypeOrUninit mType;
Value mValue;
RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict(const RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict&) = delete;
RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict& operator=(const RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict&) = delete;
public:
explicit inline RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict()
: mType(eUninitialized)
{
}
inline ~RangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict()
{
Uninit();
}
[[nodiscard]] inline binding_detail::AutoSequence<uint32_t>&
RawSetAsRangeEnforcedUnsignedLongSequence()
{
if (mType == eRangeEnforcedUnsignedLongSequence) {
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eRangeEnforcedUnsignedLongSequence;
return mValue.mRangeEnforcedUnsignedLongSequence.SetValue();
}
[[nodiscard]] inline binding_detail::AutoSequence<uint32_t>&
SetAsRangeEnforcedUnsignedLongSequence()
{
if (mType == eRangeEnforcedUnsignedLongSequence) {
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
Uninit();
mType = eRangeEnforcedUnsignedLongSequence;
return mValue.mRangeEnforcedUnsignedLongSequence.SetValue();
}
inline bool
IsRangeEnforcedUnsignedLongSequence() const
{
return mType == eRangeEnforcedUnsignedLongSequence;
}
inline binding_detail::AutoSequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
inline const Sequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence() const
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
[[nodiscard]] inline binding_detail::FastGPUOrigin3DDict&
RawSetAsGPUOrigin3DDict()
{
if (mType == eGPUOrigin3DDict) {
return mValue.mGPUOrigin3DDict.Value();
}
MOZ_ASSERT(mType == eUninitialized);
mType = eGPUOrigin3DDict;
return mValue.mGPUOrigin3DDict.SetValue();
}
[[nodiscard]] inline binding_detail::FastGPUOrigin3DDict&
SetAsGPUOrigin3DDict()
{
if (mType == eGPUOrigin3DDict) {
return mValue.mGPUOrigin3DDict.Value();
}
Uninit();
mType = eGPUOrigin3DDict;
return mValue.mGPUOrigin3DDict.SetValue();
}
inline bool
IsGPUOrigin3DDict() const
{
return mType == eGPUOrigin3DDict;
}
inline binding_detail::FastGPUOrigin3DDict&
GetAsGPUOrigin3DDict()
{
MOZ_RELEASE_ASSERT(IsGPUOrigin3DDict(), "Wrong type!");
return mValue.mGPUOrigin3DDict.Value();
}
inline const GPUOrigin3DDict&
GetAsGPUOrigin3DDict() const
{
MOZ_RELEASE_ASSERT(IsGPUOrigin3DDict(), "Wrong type!");
return mValue.mGPUOrigin3DDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
inline void
Uninit()
{
switch (mType) {
case eUninitialized: {
break;
}
case eRangeEnforcedUnsignedLongSequence: {
DestroyRangeEnforcedUnsignedLongSequence();
break;
}
case eGPUOrigin3DDict: {
DestroyGPUOrigin3DDict();
break;
}
}
}
private:
bool
TrySetToRangeEnforcedUnsignedLongSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToRangeEnforcedUnsignedLongSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
mValue.mRangeEnforcedUnsignedLongSequence.Destroy();
mType = eUninitialized;
}
bool
TrySetToGPUOrigin3DDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUOrigin3DDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
inline void
DestroyGPUOrigin3DDict()
{
MOZ_RELEASE_ASSERT(IsGPUOrigin3DDict(), "Wrong type!");
mValue.mGPUOrigin3DDict.Destroy();
mType = eUninitialized;
}
};
class OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict : public AllOwningUnionBase
{
enum TypeOrUninit
{
eUninitialized,
eRangeEnforcedUnsignedLongSequence,
eGPUOrigin3DDict
};
public:
enum class Type
{
eRangeEnforcedUnsignedLongSequence = TypeOrUninit::eRangeEnforcedUnsignedLongSequence,
eGPUOrigin3DDict = TypeOrUninit::eGPUOrigin3DDict
};
private:
union Value
{
UnionMember<Sequence<uint32_t> > mRangeEnforcedUnsignedLongSequence;
UnionMember<GPUOrigin3DDict > mGPUOrigin3DDict;
};
TypeOrUninit mType;
Value mValue;
public:
explicit inline OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict()
: mType(eUninitialized)
{
}
OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict(OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict&& aOther);
explicit inline OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict(const OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict& aOther)
: mType(eUninitialized)
{
*this = aOther;
}
inline ~OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict()
{
Uninit();
}
[[nodiscard]] Sequence<uint32_t>&
RawSetAsRangeEnforcedUnsignedLongSequence();
[[nodiscard]] Sequence<uint32_t>&
SetAsRangeEnforcedUnsignedLongSequence();
inline bool
IsRangeEnforcedUnsignedLongSequence() const
{
return mType == eRangeEnforcedUnsignedLongSequence;
}
inline Sequence<uint32_t>&
GetAsRangeEnforcedUnsignedLongSequence()
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
inline Sequence<uint32_t> const &
GetAsRangeEnforcedUnsignedLongSequence() const
{
MOZ_RELEASE_ASSERT(IsRangeEnforcedUnsignedLongSequence(), "Wrong type!");
return mValue.mRangeEnforcedUnsignedLongSequence.Value();
}
[[nodiscard]] GPUOrigin3DDict&
RawSetAsGPUOrigin3DDict();
[[nodiscard]] GPUOrigin3DDict&
SetAsGPUOrigin3DDict();
inline bool
IsGPUOrigin3DDict() const
{
return mType == eGPUOrigin3DDict;
}
inline GPUOrigin3DDict&
GetAsGPUOrigin3DDict()
{
MOZ_RELEASE_ASSERT(IsGPUOrigin3DDict(), "Wrong type!");
return mValue.mGPUOrigin3DDict.Value();
}
inline GPUOrigin3DDict const &
GetAsGPUOrigin3DDict() const
{
MOZ_RELEASE_ASSERT(IsGPUOrigin3DDict(), "Wrong type!");
return mValue.mGPUOrigin3DDict.Value();
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> value, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
Uninit();
OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict&
operator=(OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict&& aOther);
inline Type
GetType() const
{
MOZ_RELEASE_ASSERT(mType != eUninitialized);
return static_cast<Type>(mType);
}
OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict&
operator=(const OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict& aOther);
private:
bool
TrySetToRangeEnforcedUnsignedLongSequence(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToRangeEnforcedUnsignedLongSequence(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyRangeEnforcedUnsignedLongSequence();
bool
TrySetToGPUOrigin3DDict(BindingCallContext& cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
bool
TrySetToGPUOrigin3DDict(JSContext* cx_, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);
void
DestroyGPUOrigin3DDict();
};
struct GPUBindGroupEntry : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR uint32_t mBinding;
MOZ_INIT_OUTSIDE_CTOR OwningGPUSamplerOrGPUTextureViewOrGPUBufferBinding mResource;
GPUBindGroupEntry();
explicit inline GPUBindGroupEntry(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBindGroupEntry(GPUBindGroupEntry&& aOther) = default;
explicit inline GPUBindGroupEntry(const GPUBindGroupEntry& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mResource, "mResource", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mResource);
}
GPUBindGroupEntry&
operator=(const GPUBindGroupEntry& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBindGroupEntryAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBindGroupEntry : public GPUBindGroupEntry
{
inline FastGPUBindGroupEntry()
: GPUBindGroupEntry(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUBindGroupLayoutDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUBindGroupLayoutEntry> mEntries;
GPUBindGroupLayoutDescriptor();
explicit inline GPUBindGroupLayoutDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBindGroupLayoutDescriptor(GPUBindGroupLayoutDescriptor&& aOther) = default;
explicit inline GPUBindGroupLayoutDescriptor(const GPUBindGroupLayoutDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUBindGroupLayoutDescriptor&
operator=(const GPUBindGroupLayoutDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBindGroupLayoutDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBindGroupLayoutDescriptor : public GPUBindGroupLayoutDescriptor
{
inline FastGPUBindGroupLayoutDescriptor()
: GPUBindGroupLayoutDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUColorTargetState : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<GPUBlendState> mBlend;
MOZ_INIT_OUTSIDE_CTOR GPUTextureFormat mFormat;
MOZ_INIT_OUTSIDE_CTOR uint32_t mWriteMask;
GPUColorTargetState();
explicit inline GPUColorTargetState(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUColorTargetState(GPUColorTargetState&& aOther) = default;
explicit inline GPUColorTargetState(const GPUColorTargetState& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUColorTargetState&
operator=(const GPUColorTargetState& aOther);
private:
static bool
InitIds(JSContext* cx, GPUColorTargetStateAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUColorTargetState : public GPUColorTargetState
{
inline FastGPUColorTargetState()
: GPUColorTargetState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUComputePipelineDescriptor : public GPUPipelineDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR GPUProgrammableStage mCompute;
GPUComputePipelineDescriptor();
explicit inline GPUComputePipelineDescriptor(const FastDictionaryInitializer& )
: GPUPipelineDescriptorBase(FastDictionaryInitializer()),
mCompute(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUComputePipelineDescriptor(GPUComputePipelineDescriptor&& aOther) = default;
private:
GPUComputePipelineDescriptor(const GPUComputePipelineDescriptor&) = delete;
GPUComputePipelineDescriptor& operator=(const GPUComputePipelineDescriptor&) = delete;
static bool
InitIds(JSContext* cx, GPUComputePipelineDescriptorAtoms* atomsCache);
public:
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
GPUPipelineDescriptorBase::TraverseForCC(aCallback, aFlags);
ImplCycleCollectionTraverse(aCallback, mCompute, "mCompute", aFlags);
}
inline void
UnlinkForCC()
{
GPUPipelineDescriptorBase::UnlinkForCC();
ImplCycleCollectionUnlink(mCompute);
}
};
namespace binding_detail {
struct FastGPUComputePipelineDescriptor : public GPUComputePipelineDescriptor
{
inline FastGPUComputePipelineDescriptor()
: GPUComputePipelineDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUCopyExternalImageSourceInfo : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR bool mFlipY;
MOZ_INIT_OUTSIDE_CTOR OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin2DDict mOrigin;
MOZ_INIT_OUTSIDE_CTOR OwningImageBitmapOrHTMLCanvasElementOrOffscreenCanvas mSource;
GPUCopyExternalImageSourceInfo();
explicit inline GPUCopyExternalImageSourceInfo(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUCopyExternalImageSourceInfo(GPUCopyExternalImageSourceInfo&& aOther) = default;
explicit inline GPUCopyExternalImageSourceInfo(const GPUCopyExternalImageSourceInfo& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mSource, "mSource", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mSource);
}
GPUCopyExternalImageSourceInfo&
operator=(const GPUCopyExternalImageSourceInfo& aOther);
private:
static bool
InitIds(JSContext* cx, GPUCopyExternalImageSourceInfoAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUCopyExternalImageSourceInfo : public GPUCopyExternalImageSourceInfo
{
inline FastGPUCopyExternalImageSourceInfo()
: GPUCopyExternalImageSourceInfo(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUDeviceDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR GPUQueueDescriptor mDefaultQueue;
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUFeatureName> mRequiredFeatures;
MOZ_INIT_OUTSIDE_CTOR Optional<Record<nsString, uint64_t>> mRequiredLimits;
GPUDeviceDescriptor();
explicit inline GPUDeviceDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer()),
mDefaultQueue(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUDeviceDescriptor(GPUDeviceDescriptor&& aOther) = default;
private:
GPUDeviceDescriptor(const GPUDeviceDescriptor&) = delete;
GPUDeviceDescriptor& operator=(const GPUDeviceDescriptor&) = delete;
static bool
InitIds(JSContext* cx, GPUDeviceDescriptorAtoms* atomsCache);
public:
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
};
namespace binding_detail {
struct FastGPUDeviceDescriptor : public GPUDeviceDescriptor
{
inline FastGPUDeviceDescriptor()
: GPUDeviceDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderBundleEncoderDescriptor : public GPURenderPassLayout
{
MOZ_INIT_OUTSIDE_CTOR bool mDepthReadOnly;
MOZ_INIT_OUTSIDE_CTOR bool mStencilReadOnly;
GPURenderBundleEncoderDescriptor();
explicit inline GPURenderBundleEncoderDescriptor(const FastDictionaryInitializer& )
: GPURenderPassLayout(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderBundleEncoderDescriptor(GPURenderBundleEncoderDescriptor&& aOther) = default;
explicit inline GPURenderBundleEncoderDescriptor(const GPURenderBundleEncoderDescriptor& aOther)
: GPURenderPassLayout(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPURenderBundleEncoderDescriptor&
operator=(const GPURenderBundleEncoderDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPURenderBundleEncoderDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURenderBundleEncoderDescriptor : public GPURenderBundleEncoderDescriptor
{
inline FastGPURenderBundleEncoderDescriptor()
: GPURenderBundleEncoderDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderPassColorAttachment : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<OwningDoubleSequenceOrGPUColorDict> mClearValue;
MOZ_INIT_OUTSIDE_CTOR GPULoadOp mLoadOp;
MOZ_INIT_OUTSIDE_CTOR Optional<OwningNonNull<mozilla::webgpu::TextureView>> mResolveTarget;
MOZ_INIT_OUTSIDE_CTOR GPUStoreOp mStoreOp;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::TextureView> mView;
GPURenderPassColorAttachment();
explicit inline GPURenderPassColorAttachment(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderPassColorAttachment(GPURenderPassColorAttachment&& aOther) = default;
explicit inline GPURenderPassColorAttachment(const GPURenderPassColorAttachment& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mResolveTarget, "mResolveTarget", aFlags);
ImplCycleCollectionTraverse(aCallback, mView, "mView", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mResolveTarget);
ImplCycleCollectionUnlink(mView);
}
GPURenderPassColorAttachment&
operator=(const GPURenderPassColorAttachment& aOther);
private:
static bool
InitIds(JSContext* cx, GPURenderPassColorAttachmentAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURenderPassColorAttachment : public GPURenderPassColorAttachment
{
inline FastGPURenderPassColorAttachment()
: GPURenderPassColorAttachment(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUShaderModuleDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR nsCString mCode;
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUShaderModuleCompilationHint> mCompilationHints;
GPUShaderModuleDescriptor();
explicit inline GPUShaderModuleDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUShaderModuleDescriptor(GPUShaderModuleDescriptor&& aOther) = default;
explicit inline GPUShaderModuleDescriptor(const GPUShaderModuleDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mCompilationHints, "mCompilationHints", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mCompilationHints);
}
GPUShaderModuleDescriptor&
operator=(const GPUShaderModuleDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUShaderModuleDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUShaderModuleDescriptor : public GPUShaderModuleDescriptor
{
inline FastGPUShaderModuleDescriptor()
: GPUShaderModuleDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUTexelCopyTextureInfo : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR GPUTextureAspect mAspect;
MOZ_INIT_OUTSIDE_CTOR uint32_t mMipLevel;
MOZ_INIT_OUTSIDE_CTOR OwningRangeEnforcedUnsignedLongSequenceOrGPUOrigin3DDict mOrigin;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::Texture> mTexture;
GPUTexelCopyTextureInfo();
explicit inline GPUTexelCopyTextureInfo(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUTexelCopyTextureInfo(GPUTexelCopyTextureInfo&& aOther) = default;
explicit inline GPUTexelCopyTextureInfo(const GPUTexelCopyTextureInfo& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mTexture, "mTexture", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mTexture);
}
GPUTexelCopyTextureInfo&
operator=(const GPUTexelCopyTextureInfo& aOther);
private:
static bool
InitIds(JSContext* cx, GPUTexelCopyTextureInfoAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUTexelCopyTextureInfo : public GPUTexelCopyTextureInfo
{
inline FastGPUTexelCopyTextureInfo()
: GPUTexelCopyTextureInfo(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUTextureDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR GPUTextureDimension mDimension;
MOZ_INIT_OUTSIDE_CTOR GPUTextureFormat mFormat;
MOZ_INIT_OUTSIDE_CTOR uint32_t mMipLevelCount;
MOZ_INIT_OUTSIDE_CTOR uint32_t mSampleCount;
MOZ_INIT_OUTSIDE_CTOR OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict mSize;
MOZ_INIT_OUTSIDE_CTOR uint32_t mUsage;
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUTextureFormat> mViewFormats;
GPUTextureDescriptor();
explicit inline GPUTextureDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUTextureDescriptor(GPUTextureDescriptor&& aOther) = default;
explicit inline GPUTextureDescriptor(const GPUTextureDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
GPUTextureDescriptor&
operator=(const GPUTextureDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUTextureDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUTextureDescriptor : public GPUTextureDescriptor
{
inline FastGPUTextureDescriptor()
: GPUTextureDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUVertexState : public GPUProgrammableStage
{
MOZ_INIT_OUTSIDE_CTOR Sequence<Nullable<GPUVertexBufferLayout>> mBuffers;
GPUVertexState();
explicit inline GPUVertexState(const FastDictionaryInitializer& )
: GPUProgrammableStage(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUVertexState(GPUVertexState&& aOther) = default;
private:
GPUVertexState(const GPUVertexState&) = delete;
GPUVertexState& operator=(const GPUVertexState&) = delete;
static bool
InitIds(JSContext* cx, GPUVertexStateAtoms* atomsCache);
public:
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
GPUProgrammableStage::TraverseForCC(aCallback, aFlags);
}
inline void
UnlinkForCC()
{
GPUProgrammableStage::UnlinkForCC();
}
};
namespace binding_detail {
struct FastGPUVertexState : public GPUVertexState
{
inline FastGPUVertexState()
: GPUVertexState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUBindGroupDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUBindGroupEntry> mEntries;
MOZ_INIT_OUTSIDE_CTOR OwningNonNull<mozilla::webgpu::BindGroupLayout> mLayout;
GPUBindGroupDescriptor();
explicit inline GPUBindGroupDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUBindGroupDescriptor(GPUBindGroupDescriptor&& aOther) = default;
explicit inline GPUBindGroupDescriptor(const GPUBindGroupDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mEntries, "mEntries", aFlags);
ImplCycleCollectionTraverse(aCallback, mLayout, "mLayout", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mEntries);
ImplCycleCollectionUnlink(mLayout);
}
GPUBindGroupDescriptor&
operator=(const GPUBindGroupDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPUBindGroupDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUBindGroupDescriptor : public GPUBindGroupDescriptor
{
inline FastGPUBindGroupDescriptor()
: GPUBindGroupDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUCopyExternalImageDestInfo : public GPUTexelCopyTextureInfo
{
MOZ_INIT_OUTSIDE_CTOR bool mPremultipliedAlpha;
GPUCopyExternalImageDestInfo();
explicit inline GPUCopyExternalImageDestInfo(const FastDictionaryInitializer& )
: GPUTexelCopyTextureInfo(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUCopyExternalImageDestInfo(GPUCopyExternalImageDestInfo&& aOther) = default;
explicit inline GPUCopyExternalImageDestInfo(const GPUCopyExternalImageDestInfo& aOther)
: GPUTexelCopyTextureInfo(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
GPUTexelCopyTextureInfo::TraverseForCC(aCallback, aFlags);
}
inline void
UnlinkForCC()
{
GPUTexelCopyTextureInfo::UnlinkForCC();
}
GPUCopyExternalImageDestInfo&
operator=(const GPUCopyExternalImageDestInfo& aOther);
private:
static bool
InitIds(JSContext* cx, GPUCopyExternalImageDestInfoAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPUCopyExternalImageDestInfo : public GPUCopyExternalImageDestInfo
{
inline FastGPUCopyExternalImageDestInfo()
: GPUCopyExternalImageDestInfo(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPUFragmentState : public GPUProgrammableStage
{
MOZ_INIT_OUTSIDE_CTOR Sequence<GPUColorTargetState> mTargets;
GPUFragmentState();
explicit inline GPUFragmentState(const FastDictionaryInitializer& )
: GPUProgrammableStage(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPUFragmentState(GPUFragmentState&& aOther) = default;
private:
GPUFragmentState(const GPUFragmentState&) = delete;
GPUFragmentState& operator=(const GPUFragmentState&) = delete;
static bool
InitIds(JSContext* cx, GPUFragmentStateAtoms* atomsCache);
public:
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
GPUProgrammableStage::TraverseForCC(aCallback, aFlags);
}
inline void
UnlinkForCC()
{
GPUProgrammableStage::UnlinkForCC();
}
};
namespace binding_detail {
struct FastGPUFragmentState : public GPUFragmentState
{
inline FastGPUFragmentState()
: GPUFragmentState(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderPassDescriptor : public GPUObjectDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Sequence<GPURenderPassColorAttachment> mColorAttachments;
MOZ_INIT_OUTSIDE_CTOR Optional<GPURenderPassDepthStencilAttachment> mDepthStencilAttachment;
MOZ_INIT_OUTSIDE_CTOR Optional<OwningNonNull<mozilla::webgpu::QuerySet>> mOcclusionQuerySet;
MOZ_INIT_OUTSIDE_CTOR Optional<GPURenderPassTimestampWrites> mTimestampWrites;
GPURenderPassDescriptor();
explicit inline GPURenderPassDescriptor(const FastDictionaryInitializer& )
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderPassDescriptor(GPURenderPassDescriptor&& aOther) = default;
explicit inline GPURenderPassDescriptor(const GPURenderPassDescriptor& aOther)
: GPUObjectDescriptorBase(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mColorAttachments, "mColorAttachments", aFlags);
ImplCycleCollectionTraverse(aCallback, mDepthStencilAttachment, "mDepthStencilAttachment", aFlags);
ImplCycleCollectionTraverse(aCallback, mOcclusionQuerySet, "mOcclusionQuerySet", aFlags);
ImplCycleCollectionTraverse(aCallback, mTimestampWrites, "mTimestampWrites", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mColorAttachments);
ImplCycleCollectionUnlink(mDepthStencilAttachment);
ImplCycleCollectionUnlink(mOcclusionQuerySet);
ImplCycleCollectionUnlink(mTimestampWrites);
}
GPURenderPassDescriptor&
operator=(const GPURenderPassDescriptor& aOther);
private:
static bool
InitIds(JSContext* cx, GPURenderPassDescriptorAtoms* atomsCache);
};
namespace binding_detail {
struct FastGPURenderPassDescriptor : public GPURenderPassDescriptor
{
inline FastGPURenderPassDescriptor()
: GPURenderPassDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
struct GPURenderPipelineDescriptor : public GPUPipelineDescriptorBase
{
MOZ_INIT_OUTSIDE_CTOR Optional<GPUDepthStencilState> mDepthStencil;
MOZ_INIT_OUTSIDE_CTOR Optional<GPUFragmentState> mFragment;
MOZ_INIT_OUTSIDE_CTOR GPUMultisampleState mMultisample;
MOZ_INIT_OUTSIDE_CTOR GPUPrimitiveState mPrimitive;
MOZ_INIT_OUTSIDE_CTOR GPUVertexState mVertex;
GPURenderPipelineDescriptor();
explicit inline GPURenderPipelineDescriptor(const FastDictionaryInitializer& )
: GPUPipelineDescriptorBase(FastDictionaryInitializer()),
mMultisample(FastDictionaryInitializer()),
mPrimitive(FastDictionaryInitializer()),
mVertex(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
GPURenderPipelineDescriptor(GPURenderPipelineDescriptor&& aOther) = default;
private:
GPURenderPipelineDescriptor(const GPURenderPipelineDescriptor&) = delete;
GPURenderPipelineDescriptor& operator=(const GPURenderPipelineDescriptor&) = delete;
static bool
InitIds(JSContext* cx, GPURenderPipelineDescriptorAtoms* atomsCache);
public:
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
GPUPipelineDescriptorBase::TraverseForCC(aCallback, aFlags);
ImplCycleCollectionTraverse(aCallback, mFragment, "mFragment", aFlags);
ImplCycleCollectionTraverse(aCallback, mVertex, "mVertex", aFlags);
}
inline void
UnlinkForCC()
{
GPUPipelineDescriptorBase::UnlinkForCC();
ImplCycleCollectionUnlink(mFragment);
ImplCycleCollectionUnlink(mVertex);
}
};
namespace binding_detail {
struct FastGPURenderPipelineDescriptor : public GPURenderPipelineDescriptor
{
inline FastGPURenderPipelineDescriptor()
: GPURenderPipelineDescriptor(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
namespace GPU_Binding {
typedef mozilla::webgpu::Instance NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Instance* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPU,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPU_Binding
namespace GPUAdapter_Binding {
typedef mozilla::webgpu::Adapter NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Adapter* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUAdapter,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUAdapter_Binding
namespace GPUAdapterInfo_Binding {
typedef mozilla::webgpu::AdapterInfo NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::AdapterInfo* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUAdapterInfo,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUAdapterInfo_Binding
namespace GPUBindGroup_Binding {
typedef mozilla::webgpu::BindGroup NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::BindGroup* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUBindGroup,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUBindGroup_Binding
namespace GPUBindGroupLayout_Binding {
typedef mozilla::webgpu::BindGroupLayout NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::BindGroupLayout* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUBindGroupLayout,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUBindGroupLayout_Binding
namespace GPUBuffer_Binding {
typedef mozilla::webgpu::Buffer NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Buffer* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUBuffer,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUBuffer_Binding
namespace GPUBufferUsage_Binding {
typedef mozilla::dom::GPUBufferUsage NativeType;
static const uint32_t MAP_READ = 1;
static const uint32_t MAP_WRITE = 2;
static const uint32_t COPY_SRC = 4;
static const uint32_t COPY_DST = 8;
static const uint32_t INDEX = 16;
static const uint32_t VERTEX = 32;
static const uint32_t UNIFORM = 64;
static const uint32_t STORAGE = 128;
static const uint32_t INDIRECT = 256;
static const uint32_t QUERY_RESOLVE = 512;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUBufferUsage,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUBufferUsage_Binding
namespace GPUCanvasContext_Binding {
typedef mozilla::webgpu::CanvasContext NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::CanvasContext* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUCanvasContext,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUCanvasContext_Binding
namespace GPUColorWrite_Binding {
typedef mozilla::dom::GPUColorWrite NativeType;
static const uint32_t RED = 1;
static const uint32_t GREEN = 2;
static const uint32_t BLUE = 4;
static const uint32_t ALPHA = 8;
static const uint32_t ALL = 15;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUColorWrite,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUColorWrite_Binding
namespace GPUCommandBuffer_Binding {
typedef mozilla::webgpu::CommandBuffer NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::CommandBuffer* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUCommandBuffer,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUCommandBuffer_Binding
namespace GPUCommandEncoder_Binding {
typedef mozilla::webgpu::CommandEncoder NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::CommandEncoder* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUCommandEncoder,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUCommandEncoder_Binding
namespace GPUCompilationInfo_Binding {
typedef mozilla::webgpu::CompilationInfo NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::CompilationInfo* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
ClearCachedMessagesValue(mozilla::webgpu::CompilationInfo* aObject);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUCompilationInfo,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUCompilationInfo_Binding
namespace GPUCompilationMessage_Binding {
typedef mozilla::webgpu::CompilationMessage NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::CompilationMessage* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUCompilationMessage,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUCompilationMessage_Binding
namespace GPUComputePassEncoder_Binding {
typedef mozilla::webgpu::ComputePassEncoder NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::ComputePassEncoder* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUComputePassEncoder,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUComputePassEncoder_Binding
namespace GPUComputePipeline_Binding {
typedef mozilla::webgpu::ComputePipeline NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::ComputePipeline* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUComputePipeline,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUComputePipeline_Binding
namespace GPUDevice_Binding {
typedef mozilla::webgpu::Device NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Device* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUDevice,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUDevice_Binding
namespace GPUDeviceLostInfo_Binding {
typedef mozilla::webgpu::DeviceLostInfo NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::DeviceLostInfo* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUDeviceLostInfo,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUDeviceLostInfo_Binding
namespace GPUError_Binding {
typedef mozilla::webgpu::Error NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx);
JSObject*
GetProtoObject(JSContext* aCx);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUError,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUError_Binding
namespace GPUInternalError_Binding {
typedef mozilla::webgpu::InternalError NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::InternalError* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUInternalError,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUInternalError_Binding
namespace GPUMapMode_Binding {
typedef mozilla::dom::GPUMapMode NativeType;
static const uint32_t READ = 1;
static const uint32_t WRITE = 2;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUMapMode,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUMapMode_Binding
namespace GPUOutOfMemoryError_Binding {
typedef mozilla::webgpu::OutOfMemoryError NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::OutOfMemoryError* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUOutOfMemoryError,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUOutOfMemoryError_Binding
namespace GPUPipelineLayout_Binding {
typedef mozilla::webgpu::PipelineLayout NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::PipelineLayout* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUPipelineLayout,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUPipelineLayout_Binding
namespace GPUQuerySet_Binding {
typedef mozilla::webgpu::QuerySet NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::QuerySet* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUQuerySet,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUQuerySet_Binding
namespace GPUQueue_Binding {
typedef mozilla::webgpu::Queue NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Queue* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUQueue,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUQueue_Binding
namespace GPURenderBundle_Binding {
typedef mozilla::webgpu::RenderBundle NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::RenderBundle* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPURenderBundle,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPURenderBundle_Binding
namespace GPURenderBundleEncoder_Binding {
typedef mozilla::webgpu::RenderBundleEncoder NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::RenderBundleEncoder* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPURenderBundleEncoder,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPURenderBundleEncoder_Binding
namespace GPURenderPassEncoder_Binding {
typedef mozilla::webgpu::RenderPassEncoder NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::RenderPassEncoder* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPURenderPassEncoder,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPURenderPassEncoder_Binding
namespace GPURenderPipeline_Binding {
typedef mozilla::webgpu::RenderPipeline NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::RenderPipeline* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPURenderPipeline,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPURenderPipeline_Binding
namespace GPUSampler_Binding {
typedef mozilla::webgpu::Sampler NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Sampler* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUSampler,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUSampler_Binding
namespace GPUShaderModule_Binding {
typedef mozilla::webgpu::ShaderModule NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::ShaderModule* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUShaderModule,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUShaderModule_Binding
namespace GPUShaderStage_Binding {
typedef mozilla::dom::GPUShaderStage NativeType;
static const uint32_t VERTEX = 1;
static const uint32_t FRAGMENT = 2;
static const uint32_t COMPUTE = 4;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUShaderStage,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUShaderStage_Binding
namespace GPUSupportedFeatures_Binding {
typedef mozilla::webgpu::SupportedFeatures NativeType;
namespace SetlikeHelpers {
void
Clear(mozilla::webgpu::SupportedFeatures* self, ErrorResult& aRv);
bool
Delete(mozilla::webgpu::SupportedFeatures* self, const nsAString& aKey, ErrorResult& aRv);
bool
Has(mozilla::webgpu::SupportedFeatures* self, const nsAString& aKey, ErrorResult& aRv);
void
Add(mozilla::webgpu::SupportedFeatures* self, const nsAString& aKey, ErrorResult& aRv);
} // namespace SetlikeHelpers
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::SupportedFeatures* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUSupportedFeatures,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUSupportedFeatures_Binding
namespace GPUSupportedLimits_Binding {
typedef mozilla::webgpu::SupportedLimits NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::SupportedLimits* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUSupportedLimits,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUSupportedLimits_Binding
namespace GPUTexture_Binding {
typedef mozilla::webgpu::Texture NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::Texture* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUTexture,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUTexture_Binding
namespace GPUTextureUsage_Binding {
typedef mozilla::dom::GPUTextureUsage NativeType;
static const uint32_t COPY_SRC = 1;
static const uint32_t COPY_DST = 2;
static const uint32_t TEXTURE_BINDING = 4;
static const uint32_t STORAGE_BINDING = 8;
static const uint32_t RENDER_ATTACHMENT = 16;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUTextureUsage,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUTextureUsage_Binding
namespace GPUTextureView_Binding {
typedef mozilla::webgpu::TextureView NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::TextureView* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUTextureView,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUTextureView_Binding
namespace GPUValidationError_Binding {
typedef mozilla::webgpu::ValidationError NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::ValidationError* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GPUValidationError,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GPUValidationError_Binding
namespace WGSLLanguageFeatures_Binding {
typedef mozilla::webgpu::WGSLLanguageFeatures NativeType;
namespace SetlikeHelpers {
void
Clear(mozilla::webgpu::WGSLLanguageFeatures* self, ErrorResult& aRv);
bool
Delete(mozilla::webgpu::WGSLLanguageFeatures* self, const nsAString& aKey, ErrorResult& aRv);
bool
Has(mozilla::webgpu::WGSLLanguageFeatures* self, const nsAString& aKey, ErrorResult& aRv);
void
Add(mozilla::webgpu::WGSLLanguageFeatures* self, const nsAString& aKey, ErrorResult& aRv);
} // namespace SetlikeHelpers
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::webgpu::WGSLLanguageFeatures* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::WGSLLanguageFeatures,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace WGSLLanguageFeatures_Binding
} // namespace dom
template <>
struct MaxContiguousEnumValue<dom::GPUPowerPreference>
{
static constexpr dom::GPUPowerPreference value = dom::GPUPowerPreference::High_performance;
static_assert(static_cast<uint8_t>(dom::GPUPowerPreference::Low_power) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUPowerPreference>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUFeatureName>
{
static constexpr dom::GPUFeatureName value = dom::GPUFeatureName::Dual_source_blending;
static_assert(static_cast<uint8_t>(dom::GPUFeatureName::Depth_clip_control) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUFeatureName>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUBufferMapState>
{
static constexpr dom::GPUBufferMapState value = dom::GPUBufferMapState::Mapped;
static_assert(static_cast<uint8_t>(dom::GPUBufferMapState::Unmapped) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUBufferMapState>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUTextureDimension>
{
static constexpr dom::GPUTextureDimension value = dom::GPUTextureDimension::_3d;
static_assert(static_cast<uint8_t>(dom::GPUTextureDimension::_1d) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUTextureDimension>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUTextureViewDimension>
{
static constexpr dom::GPUTextureViewDimension value = dom::GPUTextureViewDimension::_3d;
static_assert(static_cast<uint8_t>(dom::GPUTextureViewDimension::_1d) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUTextureViewDimension>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUTextureAspect>
{
static constexpr dom::GPUTextureAspect value = dom::GPUTextureAspect::Depth_only;
static_assert(static_cast<uint8_t>(dom::GPUTextureAspect::All) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUTextureAspect>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUTextureFormat>
{
static constexpr dom::GPUTextureFormat value = dom::GPUTextureFormat::Astc_12x12_unorm_srgb;
static_assert(static_cast<uint8_t>(dom::GPUTextureFormat::R8unorm) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUTextureFormat>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUAddressMode>
{
static constexpr dom::GPUAddressMode value = dom::GPUAddressMode::Mirror_repeat;
static_assert(static_cast<uint8_t>(dom::GPUAddressMode::Clamp_to_edge) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUAddressMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUFilterMode>
{
static constexpr dom::GPUFilterMode value = dom::GPUFilterMode::Linear;
static_assert(static_cast<uint8_t>(dom::GPUFilterMode::Nearest) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUFilterMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUMipmapFilterMode>
{
static constexpr dom::GPUMipmapFilterMode value = dom::GPUMipmapFilterMode::Linear;
static_assert(static_cast<uint8_t>(dom::GPUMipmapFilterMode::Nearest) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUMipmapFilterMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUCompareFunction>
{
static constexpr dom::GPUCompareFunction value = dom::GPUCompareFunction::Always;
static_assert(static_cast<uint8_t>(dom::GPUCompareFunction::Never) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUCompareFunction>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUBufferBindingType>
{
static constexpr dom::GPUBufferBindingType value = dom::GPUBufferBindingType::Read_only_storage;
static_assert(static_cast<uint8_t>(dom::GPUBufferBindingType::Uniform) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUBufferBindingType>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUSamplerBindingType>
{
static constexpr dom::GPUSamplerBindingType value = dom::GPUSamplerBindingType::Comparison;
static_assert(static_cast<uint8_t>(dom::GPUSamplerBindingType::Filtering) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUSamplerBindingType>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUTextureSampleType>
{
static constexpr dom::GPUTextureSampleType value = dom::GPUTextureSampleType::Uint;
static_assert(static_cast<uint8_t>(dom::GPUTextureSampleType::Float) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUTextureSampleType>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUStorageTextureAccess>
{
static constexpr dom::GPUStorageTextureAccess value = dom::GPUStorageTextureAccess::Read_write;
static_assert(static_cast<uint8_t>(dom::GPUStorageTextureAccess::Write_only) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUStorageTextureAccess>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUCompilationMessageType>
{
static constexpr dom::GPUCompilationMessageType value = dom::GPUCompilationMessageType::Info;
static_assert(static_cast<uint8_t>(dom::GPUCompilationMessageType::Error) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUCompilationMessageType>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUAutoLayoutMode>
{
static constexpr dom::GPUAutoLayoutMode value = dom::GPUAutoLayoutMode::Auto;
static_assert(static_cast<uint8_t>(dom::GPUAutoLayoutMode::Auto) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUAutoLayoutMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUPrimitiveTopology>
{
static constexpr dom::GPUPrimitiveTopology value = dom::GPUPrimitiveTopology::Triangle_strip;
static_assert(static_cast<uint8_t>(dom::GPUPrimitiveTopology::Point_list) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUPrimitiveTopology>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUFrontFace>
{
static constexpr dom::GPUFrontFace value = dom::GPUFrontFace::Cw;
static_assert(static_cast<uint8_t>(dom::GPUFrontFace::Ccw) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUFrontFace>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUCullMode>
{
static constexpr dom::GPUCullMode value = dom::GPUCullMode::Back;
static_assert(static_cast<uint8_t>(dom::GPUCullMode::None) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUCullMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUBlendFactor>
{
static constexpr dom::GPUBlendFactor value = dom::GPUBlendFactor::One_minus_constant;
static_assert(static_cast<uint8_t>(dom::GPUBlendFactor::Zero) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUBlendFactor>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUBlendOperation>
{
static constexpr dom::GPUBlendOperation value = dom::GPUBlendOperation::Max;
static_assert(static_cast<uint8_t>(dom::GPUBlendOperation::Add) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUBlendOperation>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUStencilOperation>
{
static constexpr dom::GPUStencilOperation value = dom::GPUStencilOperation::Decrement_wrap;
static_assert(static_cast<uint8_t>(dom::GPUStencilOperation::Keep) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUStencilOperation>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUIndexFormat>
{
static constexpr dom::GPUIndexFormat value = dom::GPUIndexFormat::Uint32;
static_assert(static_cast<uint8_t>(dom::GPUIndexFormat::Uint16) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUIndexFormat>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUVertexFormat>
{
static constexpr dom::GPUVertexFormat value = dom::GPUVertexFormat::Unorm10_10_10_2;
static_assert(static_cast<uint8_t>(dom::GPUVertexFormat::Uint8x2) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUVertexFormat>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUVertexStepMode>
{
static constexpr dom::GPUVertexStepMode value = dom::GPUVertexStepMode::Instance;
static_assert(static_cast<uint8_t>(dom::GPUVertexStepMode::Vertex) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUVertexStepMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPULoadOp>
{
static constexpr dom::GPULoadOp value = dom::GPULoadOp::Clear;
static_assert(static_cast<uint8_t>(dom::GPULoadOp::Load) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPULoadOp>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUStoreOp>
{
static constexpr dom::GPUStoreOp value = dom::GPUStoreOp::Discard;
static_assert(static_cast<uint8_t>(dom::GPUStoreOp::Store) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUStoreOp>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUQueryType>
{
static constexpr dom::GPUQueryType value = dom::GPUQueryType::Timestamp;
static_assert(static_cast<uint8_t>(dom::GPUQueryType::Occlusion) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUQueryType>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUCanvasAlphaMode>
{
static constexpr dom::GPUCanvasAlphaMode value = dom::GPUCanvasAlphaMode::Premultiplied;
static_assert(static_cast<uint8_t>(dom::GPUCanvasAlphaMode::Opaque) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUCanvasAlphaMode>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUDeviceLostReason>
{
static constexpr dom::GPUDeviceLostReason value = dom::GPUDeviceLostReason::Destroyed;
static_assert(static_cast<uint8_t>(dom::GPUDeviceLostReason::Destroyed) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUDeviceLostReason>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GPUErrorFilter>
{
static constexpr dom::GPUErrorFilter value = dom::GPUErrorFilter::Internal;
static_assert(static_cast<uint8_t>(dom::GPUErrorFilter::Validation) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GPUErrorFilter>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
} // namespace mozilla
#endif // DOM_WEBGPUBINDING_H_